screen_manager.py 11 KB

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  1. import logging
  2. import traceback
  3. from graphic_utils import DynamicBackground, \
  4. ScreenObjectsManager, TouchAndTextItem
  5. from input import InputManager
  6. from pkg_resources import Requirement, resource_filename
  7. import pygame
  8. from screens import BaseScreen, Keyboard, LibraryScreen, MainScreen, MenuScreen,\
  9. PlaylistScreen, SearchScreen, Tracklist
  10. logger = logging.getLogger(__name__)
  11. search_index = 0
  12. main_screen_index = 1
  13. tracklist_index = 2
  14. library_index = 3
  15. playlist_index = 4
  16. menu_index = 5
  17. class ScreenManager():
  18. def __init__(self, size, core, cache, resolution_factor):
  19. self.core = core
  20. self.cache = cache
  21. self.fonts = {}
  22. self.background = None
  23. self.current_screen = library_index
  24. # Init variables in init
  25. self.base_size = None
  26. self.size = None
  27. self.screens = None
  28. self.track = None
  29. self.input_manager = InputManager(size)
  30. self.down_bar_objects = ScreenObjectsManager()
  31. self.down_bar = None
  32. self.keyboard = None
  33. self.update_type = BaseScreen.update_all
  34. self.resolution_factor = resolution_factor
  35. self.init_manager(size)
  36. def init_manager(self, size):
  37. self.size = size
  38. self.background = DynamicBackground(self.size)
  39. self.base_size = self.size[1] / self.resolution_factor
  40. font = resource_filename(
  41. Requirement.parse("mopidy-touchscreen"),
  42. "mopidy_touchscreen/icomoon.ttf")
  43. self.fonts['base'] = pygame.font.SysFont("arial",
  44. int(self.base_size*0.9))
  45. self.fonts['icon'] = pygame.font.Font(font, int(self.base_size*0.9))
  46. try:
  47. self.screens = [
  48. SearchScreen(size, self.base_size, self, self.fonts),
  49. MainScreen(size, self.base_size, self, self.fonts,
  50. self.cache, self.core, self.background),
  51. Tracklist(size, self.base_size, self, self.fonts),
  52. LibraryScreen(size, self.base_size, self, self.fonts),
  53. PlaylistScreen(size,
  54. self.base_size, self, self.fonts),
  55. MenuScreen(size, self.base_size, self, self.fonts)]
  56. except:
  57. traceback.print_exc()
  58. self.track = None
  59. # Menu buttons
  60. button_size = (self.size[0] / 6, self.base_size)
  61. # Search button
  62. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  63. (0, self.size[1] - self.base_size), #change these to move the location of the icons
  64. button_size, center=True)
  65. self.down_bar_objects.set_touch_object("menu_0", button)
  66. x = button.get_right_pos()
  67. # Main button
  68. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  69. (x, self.size[1] - self.base_size), #change these to move the location of the icons
  70. button_size, center=True)
  71. self.down_bar_objects.set_touch_object("menu_1", button)
  72. x = button.get_right_pos()
  73. # Tracklist button
  74. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  75. (x, self.size[1] - self.base_size), #change these to move the location of the icons
  76. button_size, center=True)
  77. self.down_bar_objects.set_touch_object("menu_2", button)
  78. x = button.get_right_pos()
  79. # Library button
  80. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  81. (x, self.size[1] - self.base_size), #change these to move the location of the icons
  82. button_size, center=True)
  83. self.down_bar_objects.set_touch_object("menu_3", button)
  84. x = button.get_right_pos()
  85. # Playlist button
  86. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  87. (x, self.size[1] - self.base_size), #change these to move the location of the icons
  88. button_size, center=True)
  89. self.down_bar_objects.set_touch_object("menu_4", button)
  90. x = button.get_right_pos()
  91. # Menu button
  92. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  93. (x, self.size[1] - self.base_size), #change these to move the location of the icons
  94. button_size,
  95. center=True)
  96. self.down_bar_objects.set_touch_object("menu_5", button)
  97. # Down bar Solid
  98. self.down_bar_solid = pygame.Surface(
  99. (self.size[0], self.size[1] - self.base_size )) #change the 7 to move the bar
  100. # Down bar
  101. self.down_bar = pygame.Surface(
  102. (self.size[0], self.size[1] - self.base_size ), #change the 7 to move the bar
  103. pygame.SRCALPHA)
  104. self.down_bar.fill((0, 0, 0, 200))
  105. self.options_changed()
  106. self.mute_changed(self.core.playback.mute.get())
  107. self.playback_state_changed(self.core.playback.state.get(),
  108. self.core.playback.state.get())
  109. self.screens[menu_index].check_connection()
  110. self.change_screen(self.current_screen)
  111. self.update_type = BaseScreen.update_all
  112. def get_update_type(self):
  113. if self.update_type == BaseScreen.update_all:
  114. self.update_type = BaseScreen.no_update
  115. return BaseScreen.update_all
  116. else:
  117. if self.keyboard:
  118. return BaseScreen.no_update
  119. else:
  120. if self.background.should_update():
  121. return BaseScreen.update_all
  122. else:
  123. if self.screens[self.current_screen].should_update():
  124. return BaseScreen.update_partial
  125. else:
  126. return BaseScreen.no_update
  127. def update(self, screen):
  128. update_type = self.get_update_type()
  129. if update_type != BaseScreen.no_update:
  130. rects = []
  131. surface = self.background.draw_background()
  132. if self.keyboard:
  133. self.keyboard.update(surface)
  134. else:
  135. self.screens[self.current_screen].\
  136. update(surface, update_type, rects)
  137. surface.blit(self.down_bar, (0, self.size[1] - self.base_size))
  138. self.down_bar_objects.render(surface)
  139. if update_type == BaseScreen.update_all or len(rects) < 1:
  140. screen.blit(surface, (0, 0))
  141. pygame.display.flip()
  142. else:
  143. for rect in rects:
  144. screen.blit(surface, rect, area=rect)
  145. pygame.display.update(rects)
  146. def track_started(self, track):
  147. self.track = track
  148. self.screens[main_screen_index].track_started(track.track)
  149. self.screens[tracklist_index].track_started(track)
  150. def track_playback_ended(self, tl_track, time_position):
  151. self.screens[main_screen_index].track_playback_ended(
  152. tl_track, time_position)
  153. def event(self, event):
  154. event = self.input_manager.event(event)
  155. if event is not None:
  156. if self.keyboard is not None:
  157. self.keyboard.touch_event(event)
  158. elif not self.manage_event(event):
  159. self.screens[self.current_screen].touch_event(event)
  160. self.update_type = BaseScreen.update_all
  161. def manage_event(self, event):
  162. if event.type == InputManager.click:
  163. objects = \
  164. self.down_bar_objects.get_touch_objects_in_pos(
  165. event.current_pos)
  166. return self.click_on_objects(objects, event)
  167. else:
  168. if event.type == InputManager.key:
  169. dir = event.direction
  170. if dir == InputManager.right or dir == InputManager.left:
  171. if not self.screens[self.current_screen]\
  172. .change_screen(dir):
  173. if dir == InputManager.right:
  174. self.change_screen(self.current_screen+1)
  175. else:
  176. self.change_screen(self.current_screen-1)
  177. return True
  178. return False
  179. def volume_changed(self, volume):
  180. self.screens[main_screen_index].volume_changed(volume)
  181. self.update_type = BaseScreen.update_all
  182. def playback_state_changed(self, old_state, new_state):
  183. self.screens[main_screen_index].playback_state_changed(
  184. old_state, new_state)
  185. self.update_type = BaseScreen.update_all
  186. def mute_changed(self, mute):
  187. self.screens[main_screen_index].mute_changed(mute)
  188. self.update_type = BaseScreen.update_all
  189. def tracklist_changed(self):
  190. self.screens[tracklist_index].tracklist_changed()
  191. self.update_type = BaseScreen.update_all
  192. def options_changed(self):
  193. self.screens[main_screen_index].options_changed()
  194. self.update_type = BaseScreen.update_all
  195. def change_screen(self, new_screen):
  196. if new_screen > -1 and new_screen < len(self.screens):
  197. self.down_bar_objects.get_touch_object(
  198. "menu_" + str(self.current_screen)).set_active(False)
  199. self.current_screen = new_screen
  200. self.down_bar_objects.get_touch_object(
  201. "menu_" + str(new_screen)).set_active(True)
  202. self.update_type = BaseScreen.update_all
  203. def click_on_objects(self, objects, event):
  204. if objects is not None:
  205. for key in objects:
  206. if key[:-1] == "menu_":
  207. self.change_screen(int(key[-1:]))
  208. return True
  209. return False
  210. def playlists_loaded(self):
  211. self.screens[playlist_index].playlists_loaded()
  212. self.update_type = BaseScreen.update_all
  213. def set_connection(self, connection, loading):
  214. self.screens[main_screen_index].set_connection(connection,
  215. loading)
  216. self.update_type = BaseScreen.update_all
  217. def check_connection(self):
  218. self.screens[menu_index].check_connection()
  219. self.update_type = BaseScreen.update_all
  220. def search(self, query, mode):
  221. self.screens[search_index].search(query, mode)
  222. self.update_type = BaseScreen.update_all
  223. def resize(self, event):
  224. self.init_manager(event.size)
  225. self.update_type = BaseScreen.update_all
  226. def open_keyboard(self, input_listener):
  227. self.keyboard = Keyboard(self.size, self.base_size, self,
  228. self.fonts, input_listener)
  229. self.update_type = BaseScreen.update_all
  230. def close_keyboard(self):
  231. self.keyboard = None
  232. self.update_type = BaseScreen.update_all