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- import pygame
- import logging
- logger = logging.getLogger(__name__)
- class TouchTextManager():
- def __init__(self, size, base_size):
- self.size = size
- self.base_size = base_size
- self.touch_objects = {}
- self.text_objects = {}
- def add_object(self, key, text, pos, pos2, color):
- self.text_objects[key] = TextItem(text, pos, pos2, color,
- self.base_size)
- def get_object(self, key):
- return self.text_objects[key]
- def add_touch_object(self, key, text, pos, color):
- self.touch_objects['key'] = TouchAndTextItem(text, pos, color,
- self.base_size)
- def get_touch_object(self, key):
- return self.touch_objects['key']
- def add_progressbar(self, key, pos, pos2, max):
- self.touch_objects['key'] = Progressbar(pos, pos2, max)
- def render(self, surface):
- for key in self.text_objects:
- self.text_objects[key].update()
- self.text_objects[key].render(surface)
- for key in self.touch_objects:
- self.touch_objects[key].render(surface)
- class BaseItem():
- def __init__(self, pos, pos2):
- self.pos = pos
- self.pos2 = pos2
- self.size = [0, 0]
- self.size[0] = self.pos2[0] - self.pos[0]
- self.size[1] = self.pos2[1] - self.pos[1]
- self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
- class TextItem(BaseItem):
- def __init__(self, text, pos, pos2, color, text_size):
- if pos2 is not None:
- BaseItem.__init__(self, pos, pos2)
- self.text_size = text_size
- self.font = pygame.font.SysFont("arial", text_size)
- self.text = text
- self.color = color
- self.box = self.font.render(text, True, self.color)
- if pos2 is not None:
- if self.pos[0] + self.box.get_rect().width > pos2[0]:
- self.fit_horizontal = False
- self.text = self.text + " "
- self.original_text = self.text
- self.step = 0
- else:
- self.fit_horizontal = True
- if self.pos[1] + self.box.get_rect().height > pos2[1]:
- self.fit_vertical = False
- else:
- self.fit_vertical = True
- else:
- BaseItem.__init__(self, pos, (pos[0] + self.box.get_rect().width,
- pos[1] + self.box.get_rect().height))
- self.fit_horizontal = True
- self.fit_vertical = True
- def update(self):
- if not self.fit_horizontal:
- if self.text == self.original_text:
- if self.step > 90:
- self.step = 0
- new_text = self.text[1:]
- new_text = new_text + self.text[:1]
- self.text = new_text
- else:
- self.step = self.step + 1
- elif self.step > 5:
- self.step = 0
- new_text = self.text[1:]
- new_text = new_text + self.text[:1]
- self.text = new_text
- else:
- self.step = self.step + 1
- def render(self, surface):
- if self.fit_horizontal:
- self.box
- else:
- self.box = self.font.render(self.text, True, self.color)
- surface.blit(self.box, self.pos, area=self.rect)
- def set_text(self, text):
- self.__init__(text, self.pos, self.pos2, self.color, self.text_size)
- class TouchObject(BaseItem):
- def __init__(self, pos, pos2):
- BaseItem.__init__(self, pos, pos2)
- self.active = False
- self.background_box = pygame.Surface(self.size)
- self.background_box.fill((0, 128, 255))
- def render(self, surface):
- surface.blit(self.background_box, self.pos)
- class TouchAndTextItem(TouchObject, TextItem):
- def __init__(self, text, pos, color, text_size):
- TextItem.__init__(self, text, pos, None, color, text_size)
- TouchObject.__init__(self, pos, self.pos2)
- def update(self):
- TextItem.update()
- def render(self, surface):
- TouchObject.render(self, surface)
- TextItem.render(self, surface)
- class Progressbar(BaseItem):
- def __init__(self, pos, pos2, max):
- BaseItem.__init__(self, pos, pos2)
- logger.error(pos2)
- self.value = 0
- self.max = max
- self.back_color = (0, 0, 0)
- self.main_color = (255, 255, 255)
- self.surface = pygame.Surface(self.size)
- self.surface.fill(self.back_color)
- def update(self):
- pass
- def render(self, surface):
- surface.blit(self.surface, self.pos)
- def set_value(self, value):
- self.value = value
- self.surface.fill(self.back_color)
- pos_pixel = value * self.size[0] / self.max
- rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
- self.surface.fill(self.main_color, rect)
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