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- import pygame
- import logging
- import hashlib
- import os
- import urllib
- import urllib2
- import json
- from mopidy.audio import PlaybackState
- from .touch_text_manager import TouchTextManager
- from .dynamic_background import DynamicBackground
- logger = logging.getLogger(__name__)
- margin = 10
- class MainScreen():
- def __init__(self,size,manager,cache):
- self.size = size
- self.manager = manager
- self.background = DynamicBackground()
- self.track = None
- self.cache = cache
- self.image = None
- self.touch_text_manager = TouchTextManager(size)
- def update(self,core):
- screen = pygame.Surface(self.size)
- self.background.drawBackground(screen)
- if self.track!=None:
- if self.image is not None:
- screen.blit(self.image, (0, 0))
- self.touch_text_manager.render(screen)
- return screen
- def track_started(self, track):
- self.track = track
- logger.error("hemen nago")
- self.touch_text_manager.add_text_object(self.track.name,(0,0), self.size, (255.255,255))
- if not self.is_image_in_cache():
- self.downloadImage()
- else:
- self.loadImage()
- def getImageFileName(self):
- name = self.track.album.name
- md5name = hashlib.md5(name).hexdigest()+".png"
- return md5name
- def getCoverFolder(self):
- if(not os.path.isdir(self.cache+"/covers")):
- os.makedirs(self.cache+"/covers")
- return self.cache+"/covers/"
- def is_image_in_cache(self):
- self.getCoverFolder()
- return os.path.isfile(self.cache+self.getCoverFolder()+self.getImageFileName())
- def downloadImage(self):
- self.imageStatus = 0
- #safe_artist=urllib.quote_plus(self.track.artists)
- safe_artist='clean+bandit'
- safe_album=urllib.quote_plus(self.track.album.name)
- url="http://ws.audioscrobbler.com/2.0/?"
- params="method=album.getinfo&api_key=59a04c6a73fb99d6e8996e01db306829&artist="+safe_artist+"&album="+safe_album+"&format=json"
- response = urllib2.urlopen(url+params)
- data = json.load(response)
- image = data['album']['image'][2]['#text']
- logger.error(image)
- urllib.urlretrieve(image, self.getCoverFolder()+self.getImageFileName())
- self.loadImage()
- def loadImage(self):
- size = self.size[0]/2 - margin
- self.image = pygame.transform.scale(pygame.image.load(self.getCoverFolder()+self.getImageFileName()),(size,size))
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