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- import random
- import pygame
- class DynamicBackground():
- def __init__(self, size):
- self.size = size
- self.current = get_valid_color()
- self.target = get_valid_color()
- self.surface = None
- def draw_background(self, surface):
- same = True
- for x in range(0, 3):
- if self.current[x] > self.target[x]:
- self.current[x] -= 1
- elif self.current[x] < self.target[x]:
- self.current[x] += 1
- if self.current != self.target:
- same = False
- #if same:
- # self.target = get_valid_color()
- surface.fill(self.current)
- if self.surface is not None:
- surface.blit(self.surface,(0,0))
- def set_target_color(self, color, surface):
- self.target = [color[0], color[1], color[2]]
- #irudi = pygame.Surface(surface.get_size())
- #pygame.transform.laplacian(surface, irudi)
- irudi = surface
- target = pygame.Surface(self.size)
- pygame.transform.smoothscale(irudi, self.size, target)
- target.set_alpha(80)
- self.surface = target
- # Returns an array with 3 integers in range of 0-255
- # The sum of the three integers will be lower than 255*2
- # (510) to avoid very bright colors
- # White text should be seen ok with this background color
- def get_valid_color():
- color = [0, 0, 0]
- total = 0
- for i in range(0, 3):
- color[i] = random.randint(0, 255)
- total += color[i]
- extra = total - 510
- if extra > 0:
- i = random.randint(0, 2)
- color[i] -= extra
- return color
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