screen_manager.py 7.1 KB

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  1. import logging
  2. import traceback
  3. import pygame
  4. from pkg_resources import Requirement, resource_filename
  5. from .search_screen import SearchScreen
  6. from .library_screen import LibraryScreen
  7. from .main_screen import MainScreen
  8. from .menu_screen import MenuScreen
  9. from .playlist_screen import PlaylistScreen
  10. from .screen_objects import ScreenObjectsManager, \
  11. TouchAndTextItem
  12. from .input_manager import InputManager
  13. from .tracklist import Tracklist
  14. from .dynamic_background import DynamicBackground
  15. logger = logging.getLogger(__name__)
  16. search_index = 0
  17. main_screen_index = 1
  18. tracklist_index = 2
  19. library_index = 3
  20. playlist_index = 4
  21. menu_index = 5
  22. class ScreenManager():
  23. def __init__(self, size, core, cache):
  24. self.core = core
  25. self.cache = cache
  26. self.fonts = {}
  27. self.current_screen = library_index
  28. self.init_manager(size)
  29. def init_manager(self, size):
  30. self.size = size
  31. self.background = DynamicBackground(self.size)
  32. self.current_screen = 0
  33. self.base_size = self.size[1] / 8
  34. font = resource_filename(
  35. Requirement.parse("mopidy-touchscreen"),
  36. "mopidy_touchscreen/icomoon.ttf")
  37. self.fonts['base'] = pygame.font.SysFont("verdana",
  38. self.base_size)
  39. self.fonts['icon'] = pygame.font.Font(font, self.base_size)
  40. try:
  41. self.screens = [
  42. SearchScreen(size, self.base_size, self, self.fonts),
  43. MainScreen(size, self.base_size, self, self.fonts, self.cache, self.core, self.background),
  44. Tracklist(size, self.base_size, self, self.fonts),
  45. LibraryScreen(size, self.base_size, self, self.fonts),
  46. PlaylistScreen(size, self.base_size, self, self.fonts),
  47. MenuScreen(size, self.base_size, self, self.fonts)]
  48. except:
  49. traceback.print_exc()
  50. self.track = None
  51. self.input_manager = InputManager(size)
  52. self.down_bar_objects = ScreenObjectsManager()
  53. self.screen_changed = True
  54. # Menu buttons
  55. button_size = (self.size[0] / 6, self.base_size)
  56. # Search button
  57. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  58. (0, self.base_size * 7),
  59. button_size, center=True)
  60. self.down_bar_objects.set_touch_object("menu_0", button)
  61. x = button.get_right_pos()
  62. # Main button
  63. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  64. (x, self.base_size * 7),
  65. button_size, center=True)
  66. self.down_bar_objects.set_touch_object("menu_1", button)
  67. x = button.get_right_pos()
  68. # Tracklist button
  69. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  70. (x, self.base_size * 7),
  71. button_size, center=True)
  72. self.down_bar_objects.set_touch_object("menu_2", button)
  73. x = button.get_right_pos()
  74. # Library button
  75. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  76. (x, self.base_size * 7),
  77. button_size, center=True)
  78. self.down_bar_objects.set_touch_object("menu_3", button)
  79. x = button.get_right_pos()
  80. # Playlist button
  81. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  82. (x, self.base_size * 7),
  83. button_size, center=True)
  84. self.down_bar_objects.set_touch_object("menu_4", button)
  85. x = button.get_right_pos()
  86. # Menu button
  87. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  88. (x, self.base_size * 7), button_size, center=True)
  89. self.down_bar_objects.set_touch_object("menu_5", button)
  90. # Down bar
  91. self.down_bar = pygame.Surface(
  92. (self.size[0], self.size[1] - self.base_size * 7),
  93. pygame.SRCALPHA)
  94. self.down_bar.fill((0, 0, 0, 128))
  95. self.options_changed()
  96. self.mute_changed(self.core.playback.mute.get())
  97. self.playback_state_changed(self.core.playback.state.get(),
  98. self.core.playback.state.get())
  99. self.screens[menu_index].check_connection()
  100. self.change_screen(self.current_screen)
  101. def update(self):
  102. surface = pygame.Surface(self.size)
  103. self.background.draw_background(surface)
  104. self.screens[self.current_screen].update(surface,
  105. self.screen_changed)
  106. surface.blit(self.down_bar, (0, self.base_size * 7))
  107. self.down_bar_objects.render(surface)
  108. self.screen_changed = False
  109. return surface
  110. def track_started(self, track):
  111. self.track = track
  112. self.screens[main_screen_index].track_started(track.track)
  113. self.screens[tracklist_index].track_started(track)
  114. def track_playback_ended(self, tl_track, time_position):
  115. self.screens[main_screen_index].track_playback_ended(tl_track, time_position)
  116. def event(self, event):
  117. event = self.input_manager.event(event)
  118. if event is not None:
  119. if not self.manage_event(event):
  120. self.screens[self.current_screen].touch_event(event)
  121. def manage_event(self, event):
  122. if event.type == InputManager.click:
  123. objects = self.down_bar_objects.get_touch_objects_in_pos(event.current_pos)
  124. return self.click_on_objects(objects, event)
  125. else:
  126. return False
  127. def volume_changed(self, volume):
  128. self.screens[main_screen_index].volume_changed(volume)
  129. def playback_state_changed(self, old_state, new_state):
  130. self.screens[main_screen_index].playback_state_changed(old_state, new_state)
  131. def mute_changed(self, mute):
  132. self.screens[main_screen_index].mute_changed(mute)
  133. def tracklist_changed(self):
  134. self.screens[tracklist_index].tracklist_changed()
  135. def options_changed(self):
  136. self.screens[main_screen_index].options_changed()
  137. def change_screen(self, new_screen):
  138. self.screen_changed = True
  139. self.down_bar_objects.get_touch_object(
  140. "menu_" + str(self.current_screen)).set_active(False)
  141. self.current_screen = new_screen
  142. self.down_bar_objects.get_touch_object(
  143. "menu_" + str(new_screen)).set_active(True)
  144. def click_on_objects(self, objects, event):
  145. if objects is not None:
  146. for key in objects:
  147. if key[:-1] == "menu_":
  148. self.change_screen(int(key[-1:]))
  149. return True
  150. return False
  151. def playlists_loaded(self):
  152. self.screens[playlist_index].playlists_loaded()
  153. def set_connection(self, connection, loading):
  154. self.screens[main_screen_index].set_connection(connection, loading)
  155. def check_connection(self):
  156. self.screens[menu_index].check_connection()
  157. def search(self, query, mode):
  158. self.screens[search_index].search(query, mode)
  159. def resize(self, event):
  160. self.init_manager(event.size)