screen_objects.py 13 KB

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  1. import logging
  2. import math
  3. import pygame
  4. logger = logging.getLogger(__name__)
  5. class ScreenObjectsManager:
  6. def __init__(self):
  7. self.touch_objects = {}
  8. self.text_objects = {}
  9. self.selected = None
  10. self.selected_key = None
  11. def clear(self):
  12. self.touch_objects = {}
  13. self.text_objects = {}
  14. def set_object(self, key, add_object):
  15. self.text_objects[key] = add_object
  16. def get_object(self, key):
  17. return self.text_objects[key]
  18. def set_touch_object(self, key, add_object):
  19. self.touch_objects[key] = add_object
  20. def get_touch_object(self, key):
  21. return self.touch_objects[key]
  22. def render(self, surface):
  23. for key in self.text_objects:
  24. self.text_objects[key].update()
  25. self.text_objects[key].render(surface)
  26. for key in self.touch_objects:
  27. self.touch_objects[key].update()
  28. self.touch_objects[key].render(surface)
  29. def get_touch_objects_in_pos(self, pos):
  30. touched_objects = []
  31. for key in self.touch_objects:
  32. if self.touch_objects[key].is_pos_inside(pos):
  33. touched_objects.append(key)
  34. return touched_objects
  35. def clear_touch(self, not_remove):
  36. if not_remove is not None:
  37. new_touch = {}
  38. for key in not_remove:
  39. new_touch[key] = self.get_touch_object(key)
  40. self.touch_objects = new_touch
  41. else:
  42. self.touch_objects = {}
  43. def set_selected(self, key):
  44. if self.selected is not None:
  45. self.selected.set_selected(False)
  46. if key is not None:
  47. self.selected = self.touch_objects[key]
  48. self.selected.set_selected(True)
  49. self.selected_key = key
  50. else:
  51. self.selected = None
  52. self.selected_key = None
  53. class BaseItem():
  54. def __init__(self, pos, size):
  55. self.pos = pos
  56. self.size = size
  57. self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
  58. self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1],
  59. self.size[0],
  60. self.size[1])
  61. def get_right_pos(self):
  62. return self.pos[0] + self.size[0]
  63. def update(self):
  64. return False
  65. class TextItem(BaseItem):
  66. scroll_speed = 2
  67. def __init__(self, font, text, pos, size, center=False, background=None,
  68. scroll_no_fit=True):
  69. self.font = font
  70. self.text = text
  71. self.scroll_no_fit = scroll_no_fit
  72. self.color = (255, 255, 255)
  73. self.box = self.font.render(text, True, self.color)
  74. self.box = self.box.convert_alpha()
  75. self.background = background
  76. if size is not None:
  77. if size[1] == -1:
  78. height = self.font.size(text)[1]
  79. BaseItem.__init__(self, pos, (size[0], height))
  80. else:
  81. BaseItem.__init__(self, pos, size)
  82. else:
  83. BaseItem.__init__(self, pos, self.font.size(text))
  84. if size is not None:
  85. if self.pos[0] + self.box.get_rect().width > pos[0] + \
  86. size[0]:
  87. self.fit_horizontal = False
  88. self.step = 0
  89. self.step_2 = None
  90. self.scroll_white_gap = self.font.get_height() * 4
  91. else:
  92. self.fit_horizontal = True
  93. if self.pos[1] + self.box.get_rect().height > pos[1] + \
  94. size[1]:
  95. self.fit_vertical = False
  96. else:
  97. self.fit_vertical = True
  98. else:
  99. self.fit_horizontal = True
  100. self.fit_vertical = True
  101. self.margin = 0
  102. self.center = center
  103. if self.center:
  104. if self.fit_horizontal:
  105. self.margin = (self.size[0] -
  106. self.box.get_rect().width)/2
  107. def update(self):
  108. if self.scroll_no_fit and not self.fit_horizontal:
  109. self.step += TextItem.scroll_speed
  110. if self.step_2 is None:
  111. if (self.box.get_rect().width - self.step +
  112. self.scroll_white_gap) < self.size[0]:
  113. self.step_2 = \
  114. self.box.get_rect().width - \
  115. self.step + self.scroll_white_gap
  116. else:
  117. self.step_2 -= TextItem.scroll_speed
  118. if self.step_2 < 0:
  119. self.step = 0 - self.step_2
  120. self.step_2 = None
  121. return True
  122. else:
  123. return BaseItem.update(self)
  124. def render(self, surface):
  125. if self.background:
  126. surface.fill(self.background, rect=self.rect_in_pos)
  127. pygame.draw.rect(surface, (0, 0, 0), self.rect_in_pos, 1)
  128. if self.fit_horizontal:
  129. surface.blit(
  130. self.box, ((self.pos[0] + self.margin),
  131. self.pos[1]), area=self.rect)
  132. else:
  133. if self.scroll_no_fit:
  134. surface.blit(self.box, self.pos,
  135. area=pygame.Rect(self.step, 0, self.size[0],
  136. self.size[1]))
  137. if self.step_2 is not None:
  138. surface.blit(self.box, (self.pos[0]+self.step_2,
  139. self.pos[1]),
  140. area=pygame.Rect(0, 0,
  141. self.size[0] -
  142. self.step_2,
  143. self.size[1]))
  144. else:
  145. step = self.box.get_rect().width - self.size[0]
  146. surface.blit(self.box, self.pos,
  147. area=pygame.Rect(step, 0, self.size[0],
  148. self.size[1]))
  149. def set_text(self, text, change_size):
  150. if text != self.text:
  151. if change_size:
  152. TextItem.__init__(self, self.font, text, self.pos,
  153. None, self.center, self.background,
  154. self.scroll_no_fit)
  155. else:
  156. TextItem.__init__(self, self.font, text, self.pos,
  157. self.size, self.center, self.background,
  158. self.scroll_no_fit)
  159. def add_text(self, add_text, change_size):
  160. self.set_text(self.text+add_text, change_size)
  161. def remove_text(self, chars, change_size):
  162. self.set_text(self.text[:-chars], change_size)
  163. class TouchObject(BaseItem):
  164. def __init__(self, pos, size):
  165. BaseItem.__init__(self, pos, size)
  166. self.active = False
  167. self.selected = False
  168. self.selected_box = pygame.Surface(size, pygame.SRCALPHA)
  169. self.selected_box = self.selected_box.convert_alpha()
  170. self.selected_box.fill((0, 0, 0, 128))
  171. self.selected_box_rectangle = pygame.Surface(size, pygame.SRCALPHA)
  172. self.selected_box_rectangle = \
  173. self.selected_box_rectangle.convert_alpha()
  174. pygame.draw.rect(self.selected_box_rectangle, (255, 255, 255),
  175. self.selected_box_rectangle.get_rect(),
  176. size[1]/10+1)
  177. def is_pos_inside(self, pos):
  178. return self.rect_in_pos.collidepoint(pos)
  179. def set_active(self, active):
  180. self.active = active
  181. def set_selected(self, selected):
  182. self.selected = selected
  183. def render(self, surface):
  184. if self.selected:
  185. surface.blit(self.selected_box, self.pos)
  186. surface.blit(self.selected_box_rectangle, self.pos)
  187. def pre_render(self, surface):
  188. if self.selected:
  189. surface.blit(self.selected_box, self.pos)
  190. def post_render(self, surface):
  191. if self.selected:
  192. surface.blit(self.selected_box_rectangle, self.pos)
  193. class TouchAndTextItem(TouchObject, TextItem):
  194. def __init__(self, font, text, pos, size, center=False, background=None,
  195. scroll_no_fit=True):
  196. TextItem.__init__(self, font, text, pos, size, center=center,
  197. background=background, scroll_no_fit=scroll_no_fit)
  198. TouchObject.__init__(self, pos, self.size)
  199. self.active_color = (0, 150, 255)
  200. self.normal_box = self.box
  201. self.active_box = self.font.render(text, True,
  202. self.active_color)
  203. def update(self):
  204. return TextItem.update(self)
  205. def set_text(self, text, change_size):
  206. TextItem.set_text(self, text, change_size)
  207. self.normal_box = self.box
  208. self.active_box = self.font.render(text, True,
  209. self.active_color)
  210. def set_active(self, active):
  211. TouchObject.set_active(self, active)
  212. if self.active:
  213. self.box = self.active_box
  214. else:
  215. self.box = self.normal_box
  216. def render(self, surface):
  217. TouchObject.pre_render(self, surface)
  218. TextItem.render(self, surface)
  219. TouchObject.post_render(self, surface)
  220. class Progressbar(TouchObject):
  221. def __init__(self, font, text, pos, size, max_value, value_text):
  222. BaseItem.__init__(self, pos, size)
  223. self.value = 0
  224. self.max = max_value
  225. self.back_color = (0, 0, 0, 128)
  226. self.main_color = (0, 150, 255, 150)
  227. self.surface = pygame.Surface(self.size, pygame.SRCALPHA)\
  228. .convert_alpha()
  229. self.surface.fill(self.back_color)
  230. self.value_text = value_text
  231. if value_text:
  232. self.text = TextItem(font, str(max_value), pos, None)
  233. self.text.pos = (self.pos[0]
  234. + self.size[0] / 2 -
  235. self.text.size[0] /
  236. 2, self.text.pos[1])
  237. self.text.set_text(str(self.value), True)
  238. else:
  239. self.text = TextItem(font, text, pos, None)
  240. self.text.pos = (
  241. self.pos[0] + self.size[0] / 2 - self.text.size[0] /
  242. 2, self.text.pos[1])
  243. # Rectangle
  244. self.rectangle = pygame.Surface(size, pygame.SRCALPHA)\
  245. .convert_alpha()
  246. pygame.draw.rect(self.rectangle, (255, 255, 255),
  247. self.rectangle.get_rect(),
  248. size[1]/20+1)
  249. def render(self, surface):
  250. surface.blit(self.surface, self.pos)
  251. surface.blit(self.rectangle, self.pos)
  252. self.text.render(surface)
  253. def set_value(self, value):
  254. if value != self.value:
  255. self.value = value
  256. if self.value_text:
  257. self.set_text(str(self.value))
  258. self.text.pos = (self.pos[0]
  259. + self.size[0] / 2 -
  260. self.text.size[0]
  261. / 2, self.text.pos[1])
  262. self.surface.fill(self.back_color)
  263. pos_pixel = value * self.size[0] / self.max
  264. rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
  265. self.surface.fill(self.main_color, rect)
  266. def get_pos_value(self, pos):
  267. x = pos[0] - self.pos[0]
  268. return x * self.max / self.size[0]
  269. def set_text(self, text):
  270. self.text.set_text(text, True)
  271. class ScrollBar(TouchObject):
  272. def __init__(self, pos, size, max_value, items_on_screen):
  273. BaseItem.__init__(self, pos,
  274. (pos[0] + size[0], pos[1] + size[1]))
  275. self.pos = pos
  276. self.size = size
  277. self.max = max_value
  278. self.items_on_screen = items_on_screen
  279. self.current_item = 0
  280. self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)\
  281. .convert_alpha()
  282. self.back_bar.fill((255, 255, 255, 128))
  283. self.bar_pos = 0
  284. if self.max < 1:
  285. self.bar_size = self.size[1]
  286. else:
  287. self.bar_size = math.ceil(
  288. float(self.items_on_screen) / float(self.max) * float(
  289. self.size[1]))
  290. self.bar = pygame.Surface((self.size[0], self.bar_size)).convert()
  291. self.bar.fill((255, 255, 255))
  292. def render(self, surface):
  293. surface.blit(self.back_bar, self.pos)
  294. surface.blit(self.bar,
  295. (self.pos[0], self.pos[1] + self.bar_pos))
  296. def touch(self, pos):
  297. if pos[1] < self.pos[1] + self.bar_pos:
  298. return -1
  299. elif pos[1] > self.pos[1] + self.bar_pos + self.bar_size:
  300. return 1
  301. else:
  302. return 0
  303. def set_item(self, current_item):
  304. self.current_item = current_item
  305. self.bar_pos = float(self.current_item) / float(
  306. self.max) * float(
  307. self.size[1])