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- import pykka
- import logging
- from threading import Thread
- import pygame
- from .main_screen import MainScreen
- from mopidy import core
- logger = logging.getLogger(__name__)
- class TouchScreen(pykka.ThreadingActor, core.CoreListener):
- def __init__(self, config, core):
- super(TouchScreen, self).__init__()
- self.core = core
- def start_thread(self):
- pygame.init()
- clock = pygame.time.Clock()
- main_screen = MainScreen()
- screen = pygame.display.set_mode((200,200));
- while self.running:
- clock.tick(60)
- main_screen.update(screen)
- pygame.display.flip()
- logger.error("bukatzen")
- pygame.quit()
- logger.error("bukatu dot")
-
-
- def on_start(self):
- self.running=True
- self.thread = Thread(target=self.start_thread)
- self.thread.start()
- def on_stop(self):
- self.running = False
-
-
- def track_playback_started(self, tl_track):
- pass
- #myfont = pygame.font.SysFont("monospace", 15)
- # render text
- #label = myfont.render(tl_track.track.name, 1, (255,255,0))
- #self.screen.blit(label, (100, 100))
- #pygame.display.flip()
-
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