screen_manager.py 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285
  1. import logging
  2. import random
  3. import traceback
  4. from graphic_utils import DynamicBackground, \
  5. ScreenObjectsManager, TouchAndTextItem
  6. from input import InputManager
  7. import mopidy
  8. from pkg_resources import Requirement, resource_filename
  9. import pygame
  10. from screens import BaseScreen, Keyboard, LibraryScreen, MainScreen, MenuScreen,\
  11. PlaylistScreen, SearchScreen, Tracklist
  12. logger = logging.getLogger(__name__)
  13. search_index = 0
  14. main_screen_index = 1
  15. tracklist_index = 2
  16. library_index = 3
  17. playlist_index = 4
  18. menu_index = 5
  19. class ScreenManager():
  20. def __init__(self, size, core, cache, resolution_factor):
  21. self.core = core
  22. self.cache = cache
  23. self.fonts = {}
  24. self.background = None
  25. self.current_screen = library_index
  26. # Init variables in init
  27. self.base_size = None
  28. self.size = None
  29. self.screens = None
  30. self.track = None
  31. self.input_manager = InputManager(size)
  32. self.down_bar_objects = ScreenObjectsManager()
  33. self.down_bar = None
  34. self.keyboard = None
  35. self.update_type = BaseScreen.update_all
  36. self.resolution_factor = resolution_factor
  37. self.init_manager(size)
  38. self.last_surface = pygame.Surface(size)
  39. def init_manager(self, size):
  40. self.size = size
  41. self.base_size = self.size[1] / self.resolution_factor
  42. self.background = DynamicBackground(self.size)
  43. font_icon = resource_filename(
  44. Requirement.parse("mopidy-touchscreen"),
  45. "mopidy_touchscreen/icomoon.ttf")
  46. font_base = resource_filename(
  47. Requirement.parse("mopidy-touchscreen"),
  48. "mopidy_touchscreen/NotoSans-Regular.ttf")
  49. self.fonts['base'] = pygame.font.Font(font_base, int(self.base_size*0.9))
  50. self.fonts['icon'] = pygame.font.Font(font_icon, int(self.base_size*0.9))
  51. self.track = None
  52. # Menu buttons
  53. button_size = (self.size[0] / 6, self.base_size)
  54. menu_icons = [u" \ue986", u" \ue600", u"\ue60d", u" \ue604", u" \ue605", u" \ue60a"]
  55. x = 0
  56. i = 0
  57. while(i<6):
  58. button = TouchAndTextItem(self.fonts['icon'], menu_icons[i],
  59. (x, self.size[1] - self.base_size),
  60. button_size, center=True)
  61. self.down_bar_objects.set_touch_object("menu_" + str(i), button)
  62. x = button.get_right_pos()
  63. i += 1
  64. button.pos = (button.pos[0], self.size[1] - button.rect_in_pos.size[1])
  65. # Down bar
  66. self.down_bar = pygame.Surface(
  67. (self.size[0], button.rect_in_pos.size[1]),
  68. pygame.SRCALPHA)
  69. self.down_bar.fill((0, 0, 0, 200))
  70. screen_size = (size[0], self.size[1] - button.rect.size[1])
  71. try:
  72. self.screens = [
  73. SearchScreen(screen_size, self.base_size, self, self.fonts),
  74. MainScreen(screen_size, self.base_size, self, self.fonts,
  75. self.cache, self.core, self.background),
  76. Tracklist(screen_size, self.base_size, self, self.fonts),
  77. LibraryScreen(screen_size, self.base_size, self, self.fonts),
  78. PlaylistScreen(screen_size,
  79. self.base_size, self, self.fonts),
  80. MenuScreen(screen_size, self.base_size, self, self.fonts, self.core)]
  81. except:
  82. traceback.print_exc()
  83. self.options_changed()
  84. self.mute_changed(self.core.playback.mute.get())
  85. playback_state = self.core.playback.state.get()
  86. self.playback_state_changed(playback_state,
  87. playback_state)
  88. self.screens[menu_index].check_connection()
  89. self.change_screen(self.current_screen)
  90. self.update_type = BaseScreen.update_all
  91. def get_update_type(self):
  92. if self.update_type == BaseScreen.update_all:
  93. self.update_type = BaseScreen.no_update
  94. return BaseScreen.update_all
  95. else:
  96. if self.keyboard:
  97. return BaseScreen.no_update
  98. else:
  99. if self.background.should_update():
  100. return BaseScreen.update_all
  101. else:
  102. if self.screens[self.current_screen].should_update():
  103. return BaseScreen.update_partial
  104. else:
  105. return BaseScreen.no_update
  106. def update(self, screen):
  107. update_type = self.get_update_type()
  108. if update_type != BaseScreen.no_update:
  109. rects = []
  110. if update_type == BaseScreen.update_partial:
  111. surface = self.last_surface
  112. self.screens[self.current_screen].find_update_rects(rects)
  113. self.background.draw_background_in_rects(surface, rects)
  114. else:
  115. surface = self.background.draw_background()
  116. if self.keyboard:
  117. self.keyboard.update(surface)
  118. else:
  119. self.screens[self.current_screen].\
  120. update(surface, update_type, rects)
  121. surface.blit(self.down_bar, (0, self.size[1] - self.down_bar.get_size()[1]))
  122. self.down_bar_objects.render(surface)
  123. if update_type == BaseScreen.update_all:
  124. screen.blit(surface, (0, 0))
  125. pygame.display.flip()
  126. else:
  127. for rect in rects:
  128. screen.blit(surface, rect, area=rect)
  129. pygame.display.update(rects)
  130. self.last_surface = surface
  131. def track_started(self, track):
  132. self.track = track
  133. self.screens[main_screen_index].track_started(track.track)
  134. self.screens[tracklist_index].track_started(track)
  135. def track_playback_ended(self, tl_track, time_position):
  136. self.screens[main_screen_index].track_playback_ended(
  137. tl_track, time_position)
  138. def event(self, event):
  139. event = self.input_manager.event(event)
  140. if event is not None:
  141. if self.keyboard is not None:
  142. self.keyboard.touch_event(event)
  143. elif not self.manage_event(event):
  144. self.screens[self.current_screen].touch_event(event)
  145. self.update_type = BaseScreen.update_all
  146. def manage_event(self, event):
  147. if event.type == InputManager.click:
  148. objects = \
  149. self.down_bar_objects.get_touch_objects_in_pos(
  150. event.current_pos)
  151. return self.click_on_objects(objects, event)
  152. else:
  153. if event.type == InputManager.key and not event.longpress:
  154. dir = event.direction
  155. if dir == InputManager.right or dir == InputManager.left:
  156. if not self.screens[self.current_screen]\
  157. .change_screen(dir):
  158. if dir == InputManager.right:
  159. self.change_screen(self.current_screen+1)
  160. else:
  161. self.change_screen(self.current_screen-1)
  162. return True
  163. elif event.unicode is not None:
  164. if event.unicode == "n":
  165. self.core.playback.next()
  166. elif event.unicode == "p":
  167. self.core.playback.previous()
  168. elif event.unicode == "+":
  169. volume = self.core.playback.volume.get() + 10
  170. if volume > 100:
  171. volume = 100
  172. self.core.mixer.set_volume(volume)
  173. elif event.unicode == "-":
  174. volume = self.core.playback.volume.get() - 10
  175. if volume < 0:
  176. volume = 0
  177. self.core.mixer.set_volume(volume)
  178. elif event.unicode == " ":
  179. if self.core.playback.get_state().get() == \
  180. mopidy.core.PlaybackState.PLAYING:
  181. self.core.playback.pause()
  182. else:
  183. self.core.playback.play()
  184. return False
  185. def volume_changed(self, volume):
  186. self.screens[main_screen_index].volume_changed(volume)
  187. self.update_type = BaseScreen.update_all
  188. def playback_state_changed(self, old_state, new_state):
  189. self.screens[main_screen_index].playback_state_changed(
  190. old_state, new_state)
  191. self.update_type = BaseScreen.update_all
  192. def mute_changed(self, mute):
  193. self.screens[main_screen_index].mute_changed(mute)
  194. self.update_type = BaseScreen.update_all
  195. def tracklist_changed(self):
  196. self.screens[tracklist_index].tracklist_changed()
  197. self.update_type = BaseScreen.update_all
  198. def options_changed(self):
  199. self.screens[menu_index].options_changed()
  200. self.update_type = BaseScreen.update_all
  201. def change_screen(self, new_screen):
  202. if new_screen > -1 and new_screen < len(self.screens):
  203. self.down_bar_objects.get_touch_object(
  204. "menu_" + str(self.current_screen)).set_active(False)
  205. self.current_screen = new_screen
  206. self.down_bar_objects.get_touch_object(
  207. "menu_" + str(new_screen)).set_active(True)
  208. self.update_type = BaseScreen.update_all
  209. def click_on_objects(self, objects, event):
  210. if objects is not None:
  211. for key in objects:
  212. if key[:-1] == "menu_":
  213. self.change_screen(int(key[-1:]))
  214. return True
  215. return False
  216. def playlists_loaded(self):
  217. self.screens[playlist_index].playlists_loaded()
  218. self.update_type = BaseScreen.update_all
  219. def search(self, query, mode):
  220. self.screens[search_index].search(query, mode)
  221. self.update_type = BaseScreen.update_all
  222. def resize(self, event):
  223. self.init_manager(event.size)
  224. self.update_type = BaseScreen.update_all
  225. def stream_title_changed(self, title):
  226. self.screens[main_screen_index].stream_title_changed(title)
  227. self.update_type = BaseScreen.update_all
  228. def open_keyboard(self, input_listener):
  229. self.keyboard = Keyboard(self.size, self.base_size, self,
  230. self.fonts, input_listener)
  231. self.update_type = BaseScreen.update_all
  232. def close_keyboard(self):
  233. self.keyboard = None
  234. self.update_type = BaseScreen.update_all