screen_manager.py 5.5 KB

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  1. from .main_screen import MainScreen
  2. from .touch_manager import TouchManager
  3. from .screen_objects import *
  4. from .tracklist import Tracklist
  5. from .dynamic_background import DynamicBackground
  6. import pygame
  7. import logging
  8. import mopidy
  9. import traceback
  10. logger = logging.getLogger(__name__)
  11. class ScreenManager():
  12. def __init__(self, size, core, backend):
  13. self.size = size
  14. self.core = core
  15. self.backend = backend
  16. self.fonts = {}
  17. self.background = DynamicBackground()
  18. self.current_screen = 1
  19. self.base_size = self.size[1] / 8
  20. self.fonts['dejavuserif'] = pygame.font.SysFont("dejavuserif", self.base_size)
  21. self.fonts['dejavusans'] = pygame.font.SysFont("dejavusans", self.base_size)
  22. try:
  23. self.screens = [MainScreen(size, self, "/home/ander", core,self.fonts),Tracklist(size,self.base_size,self)]
  24. except:
  25. traceback.print_exc()
  26. self.track = None
  27. self.touch_manager = TouchManager(size)
  28. self.screen_objects_manager = ScreenObjectsManager()
  29. button = TouchAndTextItem(self.fonts['dejavusans']," ll",(0, 0), None)
  30. self.screen_objects_manager.set_touch_object("pause_play", button)
  31. x = button.get_right_pos() + self.base_size / 2
  32. button = TouchAndTextItem(self.fonts['dejavuserif'],u"\u2928",(x,0),None)
  33. self.screen_objects_manager.set_touch_object("random",button)
  34. x = button.get_right_pos()
  35. button = TouchAndTextItem(self.fonts['dejavuserif'],u"\u27F21",(x,0),None)
  36. self.screen_objects_manager.set_touch_object("repeat",button)
  37. x = button.get_right_pos() + self.base_size / 2
  38. button = TouchAndTextItem(self.fonts['dejavusans'],"Mute",(x,0),None)
  39. self.screen_objects_manager.set_touch_object("mute",button)
  40. x = button.get_right_pos() + self.base_size / 2
  41. '''
  42. x = x + self.base_size / 2
  43. x = self.screen_objects_manager.add_touch_object("mute",self.fonts['dejavusans'],"Mute",(x,0),None,(255,255,255))
  44. x = x + self.base_size / 2
  45. self.screen_objects_manager.add_progressbar("volume",self.fonts['dejavusans'],"100", (x,0), (self.size[0],self.base_size),100, True)
  46. self.screen_objects_manager.get_touch_object("volume").set_value(self.core.playback.volume.get())
  47. self.playback_state_changed(mopidy.core.PlaybackState.STOPPED, self.core.playback.state.get())
  48. x = self.screen_objects_manager.add_touch_object("menu_main",self.fonts['dejavusans'],"Main",(0,self.base_size*7),None,(255,255,255))
  49. '''
  50. self.top_bar = pygame.Surface((self.size[0],self.base_size),pygame.SRCALPHA)
  51. self.top_bar.fill((0,0,0,128))
  52. self.down_bar = pygame.Surface((self.size[0], self.base_size),pygame.SRCALPHA)
  53. self.down_bar.fill((0,0,0,128))
  54. def update(self):
  55. surface = pygame.Surface(self.size)
  56. self.background.draw_background(surface)
  57. self.screens[self.current_screen].update(surface)
  58. surface.blit(self.top_bar,(0,0))
  59. surface.blit(self.top_bar,(0,self.base_size*7))
  60. self.screen_objects_manager.render(surface)
  61. return surface
  62. def track_started(self, track):
  63. self.track = track
  64. self.screens[0].track_started(track.track)
  65. def event(self, event):
  66. touch_event = self.touch_manager.event(event)
  67. if touch_event is not None:
  68. if touch_event.type == TouchManager.click:
  69. objects = self.screen_objects_manager.get_touch_objects_in_pos(touch_event.current_pos)
  70. if objects is not None:
  71. for key in objects:
  72. if key == "volume":
  73. value = self.screen_objects_manager.get_touch_object(key).get_pos_value(touch_event.current_pos)
  74. self.backend.tell({'action':'volume','value':value})
  75. self.screen_objects_manager.get_touch_object(key).set_value(value)
  76. elif key == "pause_play":
  77. if self.core.playback.state.get() == mopidy.core.PlaybackState.PLAYING:
  78. self.core.playback.pause()
  79. logger.error("pausatzen")
  80. else:
  81. self.core.playback.play()
  82. logger.error("erreproduzitzen")
  83. elif key == "mute":
  84. mute = not self.core.playback.mute.get()
  85. self.backend.tell({'action':'mute','value':mute})
  86. elif key == "random":
  87. logger.error(self.core.tracklist.random)
  88. self.core.tracklist.random = not self.core.tracklist.random
  89. #self.backend.tell({'action':'random','value':random})
  90. self.screens[self.current_screen].touch_event(touch_event)
  91. def volume_changed(self, volume):
  92. self.screen_objects_manager.get_touch_object("volume").set_value(volume)
  93. def playback_state_changed(self, old_state, new_state):
  94. if new_state == mopidy.core.PlaybackState.PLAYING:
  95. self.screen_objects_manager.get_touch_object("pause_play").set_text(" ll",False)
  96. else:
  97. self.screen_objects_manager.get_touch_object("pause_play").set_text(u" \u25B8",True)
  98. def mute_changed(self, mute):
  99. self.touch_text_manager.get_touch_object("mute").set_active(mute)
  100. def tracklist_changed(self):
  101. self.screens[1].tracklist_changed()