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- import pygame
- import logging
- logger = logging.getLogger(__name__)
- class TouchManager():
- click = 1
- def __init__(self):
- self.down_pos = (0, 0)
- self.up_pos = (0, 0)
- def event(self, event):
- if event.type == pygame.MOUSEBUTTONUP:
- return self.mouse_up(event)
- elif event.type == pygame.MOUSEBUTTONDOWN:
- return None
- def mouse_down(self, event):
- self.down_pos = event.pos
- def mouse_up(self,event):
- self.up_pos = event.pos
- return TouchEvent(TouchManager.click, self.down_pos, self.up_pos)
- class TouchEvent():
- def __init__(self, event_type, down_pos, current_pos):
- self.type = event_type
- self.down_pos = down_pos
- self.current_pos = current_pos
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