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- import pygame
- change_speed = 2
- class DynamicBackground:
- def __init__(self, size):
- self.image_loaded = False
- self.size = size
- self.surface = pygame.Surface(self.size).convert()
- self.surface.fill((145, 16, 16))
- self.surface_image = pygame.Surface(self.size).convert()
- self.update = True
- def draw_background(self):
- if self.image_loaded:
- return self.surface_image.copy()
- else:
- return self.surface.copy()
- def should_update(self):
- if self.update:
- self.update = False
- return True
- else:
- return False
- def set_background_image(self, image):
- if image is not None:
- image_size = get_aspect_scale_size(image, self.size)
- target = pygame.transform.smoothscale(image, image_size)
- target.set_alpha(150)
- self.image_loaded = True
- self.surface_image.fill((0, 0, 0))
- pos = ((self.size[0] - image_size[0])/2,
- (self.size[1] - image_size[1])/2)
- self.surface_image.blit(target, pos)
- else:
- self.image_loaded = False
- self.update = True
- def get_aspect_scale_size(img, new_size):
- size = img.get_size()
- aspect_x = new_size[0] / float(size[0])
- aspect_y = new_size[1] / float(size[1])
- if aspect_x > aspect_y:
- aspect = aspect_x
- else:
- aspect = aspect_y
- new_size = (int(aspect*size[0]), int(aspect*size[1]))
- return new_size
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