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@@ -24,355 +24,16 @@ function getAliensMidHeight() {
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WORLD.farm.bonus = [
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{
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type: "weapon",
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- clazz: CarotWeapon,
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+ clazz: WEAPONS.CAROT,
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animation: WORLD.farm.weapons.carot
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},
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{
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type: "weapon",
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- clazz: CornWeapon,
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+ clazz: WEAPONS.CORN,
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animation: WORLD.farm.weapons.corn
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}
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];
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-/*** Move ***/
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-
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-var MOVE = {
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- translation : {
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- init : function (x, y) {
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- return {directionX : 1, directionY : 0};
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- },
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- move : function() {
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- var offset = (PLAYGROUND_WIDTH - 16 * this.width) / 2;
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- if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
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- this.directionX *= -1;
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- this.y = (this.y + this.height / 4);
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- }
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- },
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- },
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- mirror : {
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- init : function(x, y) {
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- if( x < PLAYGROUND_WIDTH / 2 ) {
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- return {directionX: -1, directionY: 0};
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- }
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- return {directionX: 1, directionY: 0};
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- },
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- move : function() {
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- var offset = this.width / 2;
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- if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
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- this.directionX *= -1;
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- this.y = (this.y + this.height / 4);
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- }
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- },
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- },
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- half_part_rotation : {
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- init : function (x, y) {
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- return {directionX:0, directionY:0};
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- },
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- move : function () {
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- var _this = $(this)[0],
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- mid = PLAYGROUND_WIDTH / 2,
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- center = _this.center,
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- width = _this.width;
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-
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- if( this.directionX == 0 && this.directionY == 0 ) {
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- center = {x: ( this.getOriginX() < mid ? PLAYGROUND_WIDTH / 4 : 3 * PLAYGROUND_WIDTH / 4), y: getAliensMidHeight() };
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- width = distance(center, {x: this.x, y: this.y});
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- var xAxis = {x: width, y: 0},
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- current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
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- alpha = angle( xAxis, current );
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- this.directionX = 0.01;
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- this.directionY = alpha;
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- $(this)[0].center = center;
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- $(this)[0].width = width;
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- }
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-
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- if( this.getOriginX() < mid ) {
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- this.directionY = this.directionY + this.directionX;
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- } else {
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- this.directionY = this.directionY - this.directionX;
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- }
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- if( Math.abs(this.directionY) > 2 * Math.PI ) {
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- this.directionY = 0;
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- }
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- center.y = center.y + 0.1;
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- _this.center = center;
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- this.x = center.x + width * Math.cos(this.directionY);
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- this.y = center.y + width * Math.sin(this.directionY);
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- }
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- },
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-
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- rotation : {
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- init : function (x, y) {
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- return {directionX:0, directionY:0};
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- },
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- move : function () {
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- var _this = $(this)[0],
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- mid = PLAYGROUND_WIDTH / 2,
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- center = _this.center,
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- width = _this.width;
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-
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- if( this.directionX == 0 && this.directionY == 0 ) {
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- center = {x: mid, y: getAliensMidHeight() };
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- width = distance(center, {x: this.x, y: this.y});
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- var xAxis = {x: width, y: 0},
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- current = {x: center.x - this.getOriginX(), y: center.y - this.getOriginY()},
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- alpha = angle( xAxis, current );
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- this.directionX = 0.01;
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- this.directionY = alpha;
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- $(this)[0].center = center;
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- $(this)[0].width = width;
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- }
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-
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- this.directionY = this.directionY - this.directionX;
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- if( Math.abs(this.directionY) > 2 * Math.PI ) {
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- this.directionY = 0;
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- }
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- center.y = center.y + 0.1;
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- _this.center = center;
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- this.x = center.x + width * Math.cos(this.directionY);
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- this.y = center.y + width * Math.sin(this.directionY);
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- }
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- },
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-
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- sinusoid : {
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- init : function (x, y) {
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- return {directionX : 1, directionY : 1};
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- },
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- move : function () {
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- var offset = this.width / 2;
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- if (Math.abs((this.getOriginX() - this.getX())) >= offset) {
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- this.directionX *= -1;
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- }
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-
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- if( Math.abs(this.getOriginY() - this.getY()) >= 3 * this.height ) {
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- this.directionY *= -1;
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- }
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- }
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- }
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-};
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-
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-/*** Move - end ***/
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-
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-var ALIENS = {
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- alien1 : {
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- health : 1,
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- weapon : AlienWeapon,
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- score : 5,
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- aggression : 0.0005,
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- animation : ALIENS_TYPE[0]
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- },
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- alien2 : {
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- health : 1,
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- weapon : AlienWeapon,
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- score : 10,
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- aggression : 0.001,
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- animation : ALIENS_TYPE[1]
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- },
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- alien3 : {
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- health : 1,
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- weapon : AlienWeapon,
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- score : 20,
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- aggression : 0.0015,
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- animation : ALIENS_TYPE[2]
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- }
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-}
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-
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-
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-/*** Waves ***/
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-
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-var WAVES = [
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- {
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- wave : [
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- [ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
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- [ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
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- [ ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3, ALIENS.alien3 ],
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- [ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ],
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- [ ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1, ALIENS.alien1 ]
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- ],
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- move : MOVE.translation,
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- bonus : [40, 20]
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- },
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- {
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- wave : [ [ Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
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- [ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien ],
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- [ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien ],
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- [ Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ],
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- [ Alien, Alien, Alien, Alien, Alien, undefined, Alien, Alien, Alien, Alien, Alien ]
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- ],
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- move : MOVE.mirror,
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- bonus : [30, 15]
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- },
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- {
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- wave : [ [ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ],
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- [ undefined, Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien, undefined ],
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- [ Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien, undefined, Alien, Alien ],
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- [ undefined, Alien, Alien, Alien, Alien, undefined, undefined, Alien, Alien, Alien, undefined ],
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- [ undefined, undefined, Alien, undefined, undefined, undefined, undefined, undefined, Alien, undefined, undefined ]
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- ],
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- move : MOVE.half_part_rotation,
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- bonus : [20, 10]
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- },
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- {
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- wave : [
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- [ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ],
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- [ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
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- [ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
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- [ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
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- [ Alien, Alien, Alien, undefined, undefined, undefined, Alien, Alien, Alien ],
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- [ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
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- [ undefined, Alien, Alien, Alien, undefined, Alien, Alien, Alien, undefined ],
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- [ undefined, undefined, undefined, Alien, Alien, Alien, undefined, undefined, undefined ],
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- [ undefined, undefined, undefined, undefined, Alien, undefined, undefined, undefined, undefined ]
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- ],
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- move : MOVE.rotation,
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- bonus : [25, 12]
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- }
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- ];
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-
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-
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-/*** Waves - end ***/
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-
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-
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-/*** Weapons ***/
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-
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-function Weapon() {
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- "use strict";
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-}
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-Weapon.prototype = {
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- speed : 5,
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- strength : 10,
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- stock: Infinity,
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- rof : 300,
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- ror : 1500,
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- load : 1,
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- max_load : 1,
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- width : 5,
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- height : 5,
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- shot_timer : false,
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- reload_timer : false,
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- directionX : 0,
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- directionY : 1,
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- animation : null,
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- clazz : "default",
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- callback : undefined,
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-
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- fire : function() {
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- if (this.shot_timer || this.load <= 0) {
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- return false;
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- }
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-
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- var _this = this;
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- this.load = Math.max(0,this.load - 1);
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- this.shot_timer = setInterval(function() {
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- if (_this.load > 0) {
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- clearTimeout(_this.shot_timer);
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- _this.shot_timer = false;
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- }
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- }, this.rof);
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-
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- if( !this.reload_timer) {
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- this.reload_timer = setInterval( function() {
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- _this.load = Math.min(_this.load + 1, Math.min(_this.max_load, _this.stock));
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- if( _this.load == _this.max_load ) {
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- clearInterval(_this.reload_timer);
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- _this.reload_timer = false;
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- }
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- }, this.ror);
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- }
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- return true;
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- }
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-
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-}
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-
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-function ShotgunWeapon() {
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- "use strict";
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- this.directionY = -1;
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- this.rof = 200;
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- this.ror = 1500;
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- this.load = 2;
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- this.max_load = 2;
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- this.width = 3;
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- this.height = 3;
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- this.clazz = "Shotgun"
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-}
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-ShotgunWeapon.prototype = {
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-}
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-heriter(ShotgunWeapon.prototype, Weapon.prototype);
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-
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-function CarotWeapon() {
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- "use strict";
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- this.directionY = -1;
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- this.stock = 10;
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- this.clazz = "carot";
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- this.load = 5;
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- this.max_load = 5;
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- this.width = 5;
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- this.height = 10;
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-}
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-CarotWeapon.prototype = {
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-
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-}
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-heriter(CarotWeapon.prototype, Weapon.prototype);
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-
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-function CornWeapon() {
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- "use strict";
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- this.directionY = -1;
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- this.stock = 3;
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- this.clazz = "corn";
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- this.load = 1;
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- this.max_load = 1;
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- this.callback = function(shot) {
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- var mediumAlien = getAliensMidHeight();
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-
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- if( shot.y() < mediumAlien ) {
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- var x = shot.x(),
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- y = shot.y(),
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- explosion = EXPLOSIONS.SMALL[0];
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- $("#shipShots").addSprite("cornExplosion", {width: explosion.width, height: explosion.height, posx: x - explosion.width / 2, posy: y - explosion.height / 2});
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- explosionSmall($("#cornExplosion"), function() {$("#cornExplosion").remove()});
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- shot.remove();
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-
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- var shipShots = $("#shipShots");
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- for( var i = 0; i < 8; i++) {
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- var cos = Math.cos( (Math.PI / 4) * i ),
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- sin = Math.sin( (Math.PI / 4) * i);
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- if( Math.abs(cos) < 0.01 ) {
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- cos = 0;
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- }
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- if( Math.abs(sin) < 0.01) {
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- sin = 0;
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- }
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- shipShots.addSprite( "shotCorn" + i, { posx : x + 5 * cos, posy : y + 5 * sin, width: 2, height: 2});
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- var shotCorn = $("#shotCorn" + i);
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- shotCorn.addClass("shipShot").addClass("shotCorn");
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- $("#shotCorn" + i)[0].weapon = $.extend({
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- directionX : cos < 0 ? -1 : cos > 0 ? 1 : 0,
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- directionY : sin < 0 ? -1 : sin > 0 ? 1 : 0,
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- speed : 1
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- }, shot.weapon);
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- }
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- }
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- }
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-}
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-CornWeapon.prototype = {
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-
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-}
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-heriter(CornWeapon.prototype, Weapon.prototype);
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-
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-
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-function AlienWeapon() {
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- "use strict";
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- this.directionY = 1;
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- this.width = 5;
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- this.height = 10;
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-}
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-AlienWeapon.prototype = {
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-
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-}
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-heriter(AlienWeapon.prototype, Weapon.prototype);
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-/*** Weapons -END ***/
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-
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-
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/*** Actors ***/
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function Actor() {
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"use strict";
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@@ -469,62 +130,6 @@ Actor.prototype = {
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}
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};
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-/*** Actors - Aliens ***/
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-function Alien(id, start, move, type) {
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- "use strict";
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-
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- this.id = id;
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- this.x = start.x;
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- this.y = start.y;
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- this.moveFct = move;
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-
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- this.weapon = new type.weapon();
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- this.fireDirectionY = 1;
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-
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- this.originX = this.x;
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- this.originY = this.y;
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- this.directionX = -1;
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- this.speed = 0.5;
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- this.animation = type.animation;
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- this.width = type.animation.width;
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- this.height = type.animation.height;
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- this.health = type.health;
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- this.aggression = type.aggression;
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- this.score = type.score;
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-}
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-
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-Alien.prototype = {
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- moveFct : null,
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- width : 0,
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- height : 0,
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- aggression : 0,
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- animation : null,
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- score : 0,
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-
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- init : function() {
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- "use strict";
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- this.speed = 0;
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- this.node.x(this.x);
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- this.node.y(this.y);
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- },
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-
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- move : function() {
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- "use strict";
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- this._super("move", arguments);
|
|
|
- if (typeof this.moveFct !== undefined) {
|
|
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- this.moveFct();
|
|
|
- }
|
|
|
- },
|
|
|
-
|
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- destroy : function() {
|
|
|
- this._super("destroy", arguments);
|
|
|
- Game.addToScore( this.score );
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-heriter(Alien.prototype, Actor.prototype);
|
|
|
-
|
|
|
-/*** Actors - Aliens - END ***/
|
|
|
|
|
|
/*** Actors - Heroes - END ***/
|
|
|
function Ship(id, start, speed, animation) {
|
|
|
@@ -533,7 +138,7 @@ function Ship(id, start, speed, animation) {
|
|
|
this.x = start.x;
|
|
|
this.y = start.y;
|
|
|
|
|
|
- this.weapon = new ShotgunWeapon();
|
|
|
+ this.weapon = new Weapon(WEAPONS.SHOTGUN);
|
|
|
this.fireDirectionY = -1;
|
|
|
|
|
|
this.originX = this.x;
|
|
|
@@ -615,7 +220,7 @@ Ship.prototype = {
|
|
|
Game.shots.total = Game.shots.total + 1;
|
|
|
this.weapon.stock--;
|
|
|
if( this.weapon.stock == 0 ) {
|
|
|
- this.weapon = new ShotgunWeapon();
|
|
|
+ this.weapon = new Weapon(WEAPONS.SHOTGUN);
|
|
|
$("#current_weapon").setAnimation(this.weapon.animation);
|
|
|
}
|
|
|
}
|