Forráskód Böngészése

Bugfix: live management

Fabrice Ecaille 12 éve
szülő
commit
41dadb629f
2 módosított fájl, 4 hozzáadás és 12 törlés
  1. 1 3
      js/spaceinvaders-core.js
  2. 3 9
      js/spaceinvaders-ui.js

+ 1 - 3
js/spaceinvaders-core.js

@@ -77,13 +77,12 @@ Game = {
 		if( !Game.running ) {
 			return false;
 		}
-		
+
 		var health = Game.ship.hit();
 		$(".alienShot").remove();
 		$(".shipShot").remove();
 		$("#life" + Game.ship.lives).remove();
 		Game.running = false;
-		Game.ship.lives = Game.ship.lives - 1;
 		$("#hero").children().hide();
 		
 		if( Game.ship.lives > 0 ) {
@@ -120,7 +119,6 @@ Game = {
 	},
 
 	setShip : function() {
-		var type = SHIPS.scout;
 		Game.ship = new Ship("ship", {
 			x : $("#hero").x(),
 			y : $("#hero").y()

+ 3 - 9
js/spaceinvaders-ui.js

@@ -24,12 +24,6 @@ var PLAYGROUND_WIDTH = 448,
 
 	START_Y = 40;
 
-var SHIPS = {
-  	scout: {width: 30, height: 25},
-  	bomber: {width: 30, height: 25},
-  	cruser: {width: 30, height: 25}
-};
-
 var animations = WORLD.farm;
 
 function displayModal(data) {
@@ -137,9 +131,9 @@ $(function(){
 				width: 100,
 				height: 32
 			})
-				.addSprite("life3", animations.life)
-				.addSprite("life2", $.extend({posx: 32}, animations.life))
-				.addSprite("life1", $.extend({posx: 64}, animations.life))
+				.addSprite("life2", animations.life)
+				.addSprite("life1", $.extend({posx: 32}, animations.life))
+				.addSprite("life0", $.extend({posx: 64}, animations.life))
 			.end()
 			.addGroup("levelGrp", {
 				posx: PLAYGROUND_WIDTH - (6 * 32 + 16),