Quellcode durchsuchen

Feature: adding wave bonus + modal pane

Fabrice Ecaille vor 12 Jahren
Ursprung
Commit
97dee3deb0
5 geänderte Dateien mit 85 neuen und 18 gelöschten Zeilen
  1. 5 0
      css/spaceinvaders.css
  2. 5 5
      js/lettering.js
  3. 31 9
      js/spaceinvaders-core.js
  4. 6 0
      js/spaceinvaders-models.js
  5. 38 4
      js/spaceinvaders-ui.js

+ 5 - 0
css/spaceinvaders.css

@@ -122,3 +122,8 @@
 }
 /** Scoreboard end **/
 
+
+/** Modal **/
+.modal {
+	background-color: yellow;
+/** Modal - end **/

+ 5 - 5
js/lettering.js

@@ -9,7 +9,7 @@
 */
 
 (function($) {
-	function injector(t, splitter, klass, after) {
+	function injector(t, splitter, forceSmallParam) {
 		var a = t.text().split(splitter);
 		var html = "",
 		clazz = "clock",
@@ -20,7 +20,7 @@
 		lineSize,
 		letter, iLetter,
 		i, x, y
-		forceSmall = false;
+		forceSmall = false;//forceSmallParam ? forceSmallParam : false;
 		if( typeof customClazz != "undefined" ) {
 			clazz = " clock " + customClazz;
 		}
@@ -33,14 +33,14 @@
 						width += 16;
 						count = count + 1;
 					} else {
-						if( letter.charCodeAt(0) > 47 && letter.charCodeAt(0) < 58 ) {
+						if( letter.charCodeAt(0) > 47 && letter.charCodeAt(0) < 58 ) { // Numbers
 							letterSize = 32;
 							if( forceSmall ) {
 								letterSize = 16;
 							}
-							html += "<span class='" + clazz + (forceSmall ? "small" : "") + "' style='top: -50%;background-position: -" + ( parseInt( letter, null ) * letterSize) + "px -" + (forceSmall > -1 ? 128 : 0) +"px'></span>";
+							html += "<span class='" + clazz + (forceSmall ? "small" : "") + "' style='top: -50%;background-position: -" + ( parseInt( letter, null ) * letterSize) + "px -" + (forceSmall ? 128 : 0) +"px'></span>";
 							count = count + 1;
-						} else {
+						} else { // Letters
 							if( ( letter.charCodeAt(0) >= 'a'.charCodeAt(0) && letter.charCodeAt(0) <= 'z'.charCodeAt(0)) ) {
 								if( height < 16 ) {
 									height = 16;

+ 31 - 9
js/spaceinvaders-core.js

@@ -48,13 +48,18 @@ Game = {
 	aliens : [],
 	ship : null,
 	score : 0,
+	shots : {
+		total : 0,
+		lost : 0
+	},
 	
 	init : function() {
 		"use strict";
 		animations = WORLD.farm;
 		Game.wave_index = Game.wave_index + 1;
 		Game.wave = WAVES[Math.min(Game.wave_index, WAVES.length - 1)];
-		console.log(Game.wave_index, Game.wave);
+		Game.wave.score = 0;
+		
 		var row, col, wave = Game.wave.wave;
 		
 		for (row = 0; row < wave.length; row = row + 1) {
@@ -68,18 +73,36 @@ Game = {
 		SCOREBOARD.init();
 		SCOREBOARD.set_score( Game.score );
 		
+		$("#level").append(Game.wave_index + 1).lettering();
+		
 		Game.setShip();
 		
+		hideModal();
 		Game.running = true;
 	},
 
+	game_over : function() {
+		displayModal( {
+			end: "Loose",
+			score: Game.score
+		});
+	},
+	
 	levelComplete : function() {
 		"use strict";
 		Game.running = false;
+		var bonus = Math.round(((Game.shots.total - Game.shots.lost) / Game.shots.total) * Game.wave.score);
+		Game.addToScore(bonus);
+		
+		displayModal( {
+			bonus: bonus,
+			wave_score: Game.wave.score,
+			score: Game.score,
+		});
 
 		setTimeout(function() {
 			Game.init();
-		}, 3000);
+		}, 5000);
 	},
 	
 	hit : function() {
@@ -105,8 +128,7 @@ Game = {
 			}, 2000);
 		}
 		else {
-			GUI.drawText( $("#message"), game_over, true );
-			Game.show_game_over();
+			Game.game_over();
 		}
 	},
 	
@@ -140,6 +162,7 @@ Game = {
 	
 	addToScore : function( toAdd ) {
 		Game.score = Game.score + toAdd;
+		Game.wave.score = Game.wave.score + toAdd;
 		SCOREBOARD.add( toAdd );
 	},
 	
@@ -207,6 +230,7 @@ Game = {
 				weapon = $(this)[0].weapon;
 				
 			if( posy < -$(this).height() || posy > PLAYGROUND_HEIGHT || posx < -$(this).width() || posx > PLAYGROUND_WIDTH ) {
+				Game.shots.lost = Game.shots.lost + 1;
 				this.remove();
 				return;
 			}
@@ -265,9 +289,7 @@ Game = {
 
 
 	bonus : function(alienX, alienY, alienWidth, alienHeight) {
-		console.log( animations.bonus, animations.bonus.length - 1);
 		var bonus = animations.bonus[Math.round(Math.random() * (animations.bonus.length - 1)) ];
-		console.log("Bonus ", bonus, " pos ", alienX, " ", alienY, " ", alienWidth, " ", alienHeight);
 		var id = Math.round(Math.random() * 10000);
 		$("#actors").addSprite("bonus" + id, 
 			$.extend(
@@ -294,10 +316,10 @@ Game = {
 			$(this).y(weapon.directionY * weapon.speed, true);
 			$(this).x(weapon.directionX * weapon.speed, true);
 			var collisions = $(this).collision("#ship,."+$.gQ.groupCssClass);
-			collisions.each( function() {
-				Game.hit();
-			})
 			if( collisions.length > 0 ) {
+				collisions.each( function() {
+					Game.hit();
+				});
 				this.remove();
 			}
 		});

+ 6 - 0
js/spaceinvaders-models.js

@@ -394,6 +394,11 @@ Ship.prototype = {
 		$("#life" + this.lives).remove();
 		this.lives = this.lives - 1;
 		$("#hero").children().hide();
+		if( this.lives == 0 ) {
+			Game.game_over();
+			return true;
+		}
+		
 		var _this = this;
 		setTimeout(function() {
 			$("#hero").children().show();
@@ -403,6 +408,7 @@ Ship.prototype = {
 
 	fire : function() {
 		if(this._super("fire", arguments)) {
+			Game.shots.total = Game.shots.total + 1;
 			this.weapon.stock--;
 			if( this.weapon.stock == 0 ) {
 				this.weapon = new ShotgunWeapon();

+ 38 - 4
js/spaceinvaders-ui.js

@@ -8,10 +8,11 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
 
-/*global jQuery, console */
+/*global jQuery */
 
 var PLAYGROUND_WIDTH = 448,
 	PLAYGROUND_HEIGHT = 544,
+	MODAL_WIDTH = 300,
 	REFRESH_RATE = 15,
 	HUD_HEIGHT = 70,
 
@@ -31,6 +32,40 @@ var SHIPS = {
 
 var animations = WORLD.farm;
 
+function displayModal(data) {
+	$.playground()
+		.addGroup( "modal_pane", {width: MODAL_WIDTH, height: data.end ? 190 : 140, posx: (PLAYGROUND_WIDTH - MODAL_WIDTH ) /2, posy: (PLAYGROUND_HEIGHT - (140 ))/2})
+			.addSprite("scoreLbl", {width: 180, height: 32, posx: 10, posy: data.end ? 50 : 10})
+			.addSprite("scoreNbr", {width: 180, height: 32, posx: 200, posy: data.end ? 50 : 10})
+		.end();
+	if( data.end ) {
+		var width = (data.end.length - 1 ) * 16 + 32;
+		$("#modal_pane").addSprite("gameSt", {width: width, height: 32, posx: (MODAL_WIDTH - width) / 2, posy: 10});
+		$("#gameSt").append(data.end).lettering();
+	}
+	
+	if( data.bonus ) {
+		$("#modal_pane")
+			.addSprite("bonusLbl", {width: 180, height: 32, posx: 10, posy: data.end ? 90 : 50})
+			.addSprite("bonusNbr", {width: 180, height: 32, posx: 200, posy: data.end ? 90 : 50})
+			.addSprite("totalLbl", {width: 180, height: 32, posx: 10, posy: data.end ? 130 : 90})
+			.addSprite("totalNbr", {width: 180, height: 32, posx: 200, posy: data.end ? 130 : 90})
+			;
+		$("#bonusLbl").append("Bonus").lettering();
+		$("#bonusNbr").append(data.bonus).lettering();
+		$("#totalLbl").append("Wave score").lettering();
+		$("#totalNbr").append(data.wave_score).lettering();
+	}
+	
+	$("#modal_pane").addClass( "modal" );
+	$("#scoreLbl").append("Score").lettering();
+	$("#scoreNbr").append(data.score).lettering();
+}
+
+function hideModal() {
+	$("#modal_pane").remove();
+}
+
 function updateWeaponLoad( load ) {
 	"use strict";
 	var HTMLDiv = $("#weapon_load");
@@ -107,7 +142,7 @@ $(function(){
 				.addSprite("life1", $.extend({posx: 64}, animations.life))
 			.end()
 			.addGroup("levelGrp", {
-				posx: PLAYGROUND_WIDTH - 6 * 32 + 16,
+				posx: PLAYGROUND_WIDTH - (6 * 32 + 16),
 				posy: 2,
 				width: 32 + 5 * 16,
 				height: 16
@@ -118,8 +153,7 @@ $(function(){
 				.addSprite("level", {
 					width : 64,
 					posx: 32 + 7 * 16,
-					posy: 16,
-					height: 16
+					height: 32
 				})
 			.end()
 		.end()