var ALIENS = { alien1 : { health : 1, weapon : AlienWeapon, score : 5, aggression : 0.0005, animation : ALIENS_TYPE[0] }, alien2 : { health : 1, weapon : AlienWeapon, score : 10, aggression : 0.001, animation : ALIENS_TYPE[1] }, alien3 : { health : 1, weapon : AlienWeapon, score : 20, aggression : 0.0015, animation : ALIENS_TYPE[2] } } /*** Actors - Aliens ***/ function Alien(id, start, move, type) { "use strict"; this.id = id; this.x = start.x; this.y = start.y; this.moveFct = move; this.weapon = new type.weapon(); this.fireDirectionY = 1; this.originX = this.x; this.originY = this.y; this.directionX = -1; this.speed = 0.5; this.animation = type.animation; this.width = type.animation.width; this.height = type.animation.height; this.health = type.health; this.aggression = type.aggression; this.score = type.score; } Alien.prototype = { moveFct : null, width : 0, height : 0, aggression : 0, animation : null, score : 0, init : function() { "use strict"; this.speed = 0; this.node.x(this.x); this.node.y(this.y); }, move : function() { "use strict"; this._super("move", arguments); if (typeof this.moveFct !== undefined) { this.moveFct(); } }, destroy : function() { this._super("destroy", arguments); Game.addToScore( this.score ); } }; heriter(Alien.prototype, Actor.prototype); /*** Actors - Aliens - END ***/