/*** Weapons ***/ function Weapon() { "use strict"; } Weapon.prototype = { speed : 5, strength : 10, stock: Infinity, rof : 300, ror : 1500, load : 1, max_load : 1, width : 5, height : 5, shot_timer : false, reload_timer : false, directionX : 0, directionY : 1, animation : null, clazz : "default", callback : undefined, fire : function() { if (this.shot_timer || this.load <= 0) { return false; } var _this = this; this.load = Math.max(0,this.load - 1); this.shot_timer = setInterval(function() { if (_this.load > 0) { clearTimeout(_this.shot_timer); _this.shot_timer = false; } }, this.rof); if( !this.reload_timer) { this.reload_timer = setInterval( function() { _this.load = Math.min(_this.load + 1, Math.min(_this.max_load, _this.stock)); if( _this.load == _this.max_load ) { clearInterval(_this.reload_timer); _this.reload_timer = false; } }, this.ror); } return true; } } function ShotgunWeapon() { "use strict"; this.directionY = -1; this.rof = 200; this.ror = 1500; this.load = 2; this.max_load = 2; this.width = 3; this.height = 3; this.clazz = "Shotgun" } ShotgunWeapon.prototype = { } heriter(ShotgunWeapon.prototype, Weapon.prototype); function CarotWeapon() { "use strict"; this.directionY = -1; this.stock = 10; this.clazz = "carot"; this.load = 5; this.max_load = 5; this.width = 5; this.height = 10; } CarotWeapon.prototype = { } heriter(CarotWeapon.prototype, Weapon.prototype); function CornWeapon() { "use strict"; this.directionY = -1; this.stock = 3; this.clazz = "corn"; this.load = 1; this.max_load = 1; this.callback = function(shot) { var mediumAlien = getAliensMidHeight(); if( shot.y() < mediumAlien ) { var x = shot.x(), y = shot.y(), explosion = EXPLOSIONS.SMALL[0]; $("#shipShots").addSprite("cornExplosion", {width: explosion.width, height: explosion.height, posx: x - explosion.width / 2, posy: y - explosion.height / 2}); explosionSmall($("#cornExplosion"), function() {$("#cornExplosion").remove()}); shot.remove(); var shipShots = $("#shipShots"); for( var i = 0; i < 8; i++) { var cos = Math.cos( (Math.PI / 4) * i ), sin = Math.sin( (Math.PI / 4) * i); if( Math.abs(cos) < 0.01 ) { cos = 0; } if( Math.abs(sin) < 0.01) { sin = 0; } shipShots.addSprite( "shotCorn" + i, { posx : x + 5 * cos, posy : y + 5 * sin, width: 2, height: 2}); var shotCorn = $("#shotCorn" + i); shotCorn.addClass("shipShot").addClass("shotCorn"); $("#shotCorn" + i)[0].weapon = $.extend({ directionX : cos < 0 ? -1 : cos > 0 ? 1 : 0, directionY : sin < 0 ? -1 : sin > 0 ? 1 : 0, speed : 1 }, shot.weapon); } } } } CornWeapon.prototype = { } heriter(CornWeapon.prototype, Weapon.prototype); function AlienWeapon() { "use strict"; this.directionY = 1; this.width = 5; this.height = 10; } AlienWeapon.prototype = { } heriter(AlienWeapon.prototype, Weapon.prototype); /*** Weapons -END ***/