febbweiss 8 gadi atpakaļ
revīzija
cfa29297a4

+ 26 - 0
README.md

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+     ,-----.,--.                  ,--. ,---.   ,--.,------.  ,------.
+    '  .--./|  | ,---. ,--.,--. ,-|  || o   \  |  ||  .-.  \ |  .---'
+    |  |    |  || .-. ||  ||  |' .-. |`..'  |  |  ||  |  \  :|  `--, 
+    '  '--'\|  |' '-' ''  ''  '\ `-' | .'  /   |  ||  '--'  /|  `---.
+     `-----'`--' `---'  `----'  `---'  `--'    `--'`-------' `------'
+    ----------------------------------------------------------------- 
+
+
+Hi there! Welcome to Cloud9 IDE!
+
+To get you started, we included a small hello world application.
+
+1) Open the hello-world.html file
+
+2) Click on the Preview button to open a live preview pane
+
+3) Make some changes to the file, save, watch the preview, and have fun!
+
+Happy coding!
+The Cloud9 IDE team
+
+
+## Support & Documentation
+
+Visit http://docs.c9.io for documentation, or http://support.c9.io for support.
+To watch some training videos, visit http://www.youtube.com/user/c9ide

+ 414 - 0
css/wordfighters.css

@@ -0,0 +1,414 @@
+.letter {
+	width: 62px;
+	height: 62px;
+	background-image: url( "../images/scrabble_sprite.png" );
+	background-position: -372px -186px;
+	display: inline-block;
+}
+
+.blank {
+	width: 16px;
+	height: 16px;
+	display: block;
+	float: left;
+}
+
+.a {
+	background-position: 0px 0px;
+}
+.b {
+	background-position: -62px 0px;
+}
+.c {
+	background-position: -124px 0px;
+}
+.d {
+	background-position: -186px 0px;
+}
+.e {
+	background-position: -248px 0px;
+}
+.f {
+	background-position: -310px 0px;
+}
+.g {
+	background-position: -372px 0px;
+}
+.h {
+	background-position: 0px -62px;
+}
+.i {
+	background-position: -62px -62px;
+}
+.j {
+	background-position: -124px -62px;
+}
+.k {
+	background-position: -186px -62px;
+}
+.l {
+	background-position: -248px -62px;
+}
+.m {
+	background-position: -310px -62px;
+}
+.n {
+	background-position: -372px -62px;
+}
+.o {
+	background-position: 0px -124px;
+}
+.p {
+	background-position: -62px -124px;
+}
+.q {
+	background-position: -124px -124px;
+}
+.r {
+	background-position: -186px -124px;
+}
+.s {
+	background-position: -248px -124px;
+}
+.t {
+	background-position: -310px -124px;
+}
+.u {
+	background-position: -372px -124px;
+}
+.v {
+	background-position: 0px -186px;
+}
+.w {
+	background-position: -62px -186px;
+}
+.x {
+	background-position: -124px -186px;
+}
+.y {
+	background-position: -186px -186px;
+}
+.z {
+	background-position: -248px -186px;
+}
+
+.hideLetter {
+	visibility: hidden;
+}
+.showLetter {
+	visibility: visible;
+}
+
+#typed {
+	height: 62px;
+}
+
+#typed span img {
+	display: none;
+}
+
+#valid div {
+	float: none;
+	clear: both;
+}
+
+#valid span {
+	font-weight: bold;
+}
+
+#valid ul {
+	 list-style-type:none;
+}
+
+#valid li {
+	display: block;
+	float: left ;
+	margin-left:2px;
+	margin-bottom:2px;
+	padding:2px;
+	height: 1em;
+	text-align: center;
+}
+
+#valid3 li {
+	width: 2em;
+}
+#valid4 li {
+	width: 3em;
+}
+#valid5 li {
+	width: 4em;
+}
+#valid6 li {
+	width: 5em;
+}
+#valid7 li {
+	width: 6em;
+}
+
+#howtoLayout {
+}
+
+#howto {
+	position:fixed;  
+	_position:absolute; /* hack for internet explorer 6*/  
+	z-index:1;  
+}
+
+.levelChoice {
+	height: 60%;
+	opacity: 0.85;
+	position:relative;
+	width: 100%; 
+	height: 40px; 
+	margin-bottom: 5px;
+}
+
+.levelChoice:HOVER {
+	cursor: pointer;
+}
+
+.levelChoice .character {
+	float: left;
+}
+
+#playground {
+	height: 96px;
+	clear: both;
+}
+
+.character {
+	width: 40px;
+	height: 40px;
+	background-image: url( "../images/characters.png" );
+	opacity: 0.6;
+}
+
+.character.box_center {
+	position:absolute; 
+  	left: 50%;  
+  	top: 50%; 
+	margin-top: -20px; /* moiti� de la hauteur */ 
+  	margin-left: -20px; /* moiti� de la largeur */
+}
+
+.character.E {
+	background-position: 0px 0px;
+}
+.character.M {
+	background-position: -40px 0px;
+}
+.character.H {
+	background-position: -80px 0px;
+}
+.character.X {
+	background-position: -120px 0px;
+}
+.character.VS {
+	background-position: -160px 0px;
+}
+
+#countdown { 
+	position: relative;
+	margin-left: auto;
+	margin-right: auto;
+	width: 48px;
+	top: 2px;
+}
+
+.clock {
+	background: transparent url( "../images/font.png" ) no-repeat top left;
+	height:16px; 
+	width:16px; 
+	float:left;
+}
+
+.n0 { 
+	background-position : 0 0px;
+}
+.n1 { 
+	background-position : -16px 0;
+}
+.n2 { 
+	background-position : -32px 0;
+}
+.n3 { 
+	background-position : -48px 0;
+}
+.n4 { 
+	background-position : -64px 0;
+}
+.n5 { 
+	background-position : -80px 0;
+}
+.n6 { 
+	background-position : -96px 0;
+}
+.n7 { 
+	background-position : -112px 0;
+}
+.n8 { 
+	background-position : -128px 0;
+}
+.n9 { 
+	background-position : -144px 0;
+}
+
+#scoreboard	{ 
+	position: absolute;
+	left: 10px;
+	top: 2px;
+	width: 96px;
+	height: 16px;
+}
+
+#scoreboard	.n0 { 
+	background-position : -160px 0;
+}
+#scoreboard	.n1 { 
+	background-position : -176px 0;
+}
+#scoreboard	.n2 { 
+	background-position : -192px 0;
+}
+#scoreboard	.n3 { 
+	background-position : -208px 0;
+}
+#scoreboard	.n4 { 
+	background-position : -224px 0;
+}
+#scoreboard	.n5 { 
+	background-position : -240px 0;
+}
+#scoreboard	.n6 { 
+	background-position : -256px 0;
+}
+#scoreboard	.n7 { 
+	background-position : -272px 0;
+}
+#scoreboard	.n8 { 
+	background-position : -288px 0;
+}
+#scoreboard	.n9 { 
+	background-position : -304px 0;
+}
+
+#step_title {
+	height: 16px;
+	position: absolute;
+	left: 50%;  
+  	top: 50%; 
+  	margin-top: -8px;
+}
+
+.portrait {
+	width: 264px;
+	height: 225px;
+	visibility: hidden;
+	background-image: url( "../images/portraits.png" );
+	background-repeat: no-repeat;
+	position: relative;
+  	margin-top: -130px;
+  	margin-left: -100px;
+  	top: 50%;
+  	left: 50%;
+}
+
+.portrait.E {
+	background-position: 0px 0px;
+}
+.portrait.M {
+	background-position: -264px 0px;
+}
+.portrait.H {
+	background-position: -528px 0px;
+}
+.portrait.X {
+	background-position: -792px 0px;
+}
+
+.levelDescription {
+	position: relative;
+	clear: both;
+	padding: 15px;	
+}
+
+.levelDescription div.level {
+	height: 16px;
+	float: left;
+}
+
+.desc {
+	position: absolute; 
+	top: 32px;
+	left: 60px;
+}
+
+.health_bar {
+	height: 10px;
+	width: 100px;
+	position: absolute;
+	top: 5px;
+	background-color: black;
+}
+
+.health_level {
+	height: 8px;
+	position: relative;
+	margin: 1px;
+}
+.health_level.good {
+	background-color: green;
+}
+.health_level.middle {
+	background-color: yellow;
+}
+.health_level.bad {
+	background-color: red;
+}
+
+.level {
+	position: relative; 
+	top: 7px; 
+	left: 7px;
+	float: right;
+}
+.highlight {
+	display: none;
+}
+
+body {
+	position: fixed;
+	width: 550px;
+	left: 50%;
+	margin-left: -275px;
+}
+
+#waitingGame > div {
+	display: inline-block;
+	height: 261px;
+	float: left;
+}
+
+#level {
+	width:100%;
+	float: both;
+}
+
+#label {
+	width: 100%;
+}
+
+.button {
+    background-color: white;
+    border: 2px solid #e7e7e7;
+    color: white;
+    padding: 15px 32px;
+    text-align: center;
+    text-decoration: none;
+    display: inline-block;
+    font-size: 16px;
+    border-radius: 12%;
+    margin: auto;
+    margin-top: 25px;
+}

BIN
images/0_dot.gif


BIN
images/akuma.png


BIN
images/background.png


BIN
images/banner.png


BIN
images/characters.png


BIN
images/felicia.png


BIN
images/font.png


BIN
images/logo.png


BIN
images/portraits.png


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images/ryu.png


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images/sakura.png


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images/scrabble_sprite.png


+ 192 - 0
index.html

@@ -0,0 +1,192 @@
+<html lang="en">
+
+    <head>
+        <meta charset="utf-8" />
+        <link rel="stylesheet" href="css/wordfighters.css" />
+        
+        <script src="lib/jquery-1.7.1.js" type="application/javascript"></script>
+        <script src="lib/jquery.i18n.js" type="application/javascript"></script>
+        <script src="lib/jquery.mockjax.min.js" type="application/javascript"></script>
+        <script src="lib/gamequery-0.7.1.js" type="application/javascript"></script>
+        <script src="lib/utf.js" type="application/javascript"></script>
+        <script src="lib/gunzip.min.js" type="application/javascript"></script>
+        
+        <script src="js/mock.js" type="application/javascript"></script>
+        <script src="js/countdown.js" type="application/javascript"></script>
+        <script src="js/scoreboard.js" type="application/javascript"></script>
+        <script src="js/wordfighters.js" type="application/javascript"></script>
+        <script src="js/fighters.js" type="application/javascript"></script>
+        <script src="js/dictionary.js" type="application/javascript"></script>
+        
+        <script type="application/javascript">
+            
+            if( (navigator.language || navigator.userLanguage) == 'fr' ) {
+                $.i18n.load(dictionary.fr);
+            } else {
+                $.i18n.load(dictionary.en);
+            }
+            WordFighter.id = 0; // Used for multiplayer mode
+            WordFighter.mode = "single"; // 'dual' if multiplayer
+            var opponent = "/";
+              
+            var game_waiting_ready=$.i18n._('game.waiting.ready');
+            var game_start=$.i18n._('game.start');
+            var game_win=$.i18n._('game.win');
+            var game_loose=$.i18n._('game.loose');
+            var game_draw=$.i18n._('game.draw');
+        </script>        
+    </head>
+    <body>
+        <div id="waitingGame">
+            <div>
+                <div id="level" class="levelChoice"></div>
+                <div id="E" class="levelChoice">
+                    <div id="easy" class="character E"></div>
+                    <div id="levelE" class="level unfocus"></div>
+                    <div id="levelEHighlight" class="level highlight"></div>
+                </div>
+                <div id="M" class="levelChoice">
+                    <div id="medium" class="character M"></div>
+                    <div id="levelM" class="level unfocus"></div>
+                    <div id="levelMHighlight" class="level highlight"></div>
+                </div>
+                <div id="H" class="levelChoice">
+                    <div id="hard" class="character H"></div>
+                    <div id="levelH" class="level unfocus"></div>
+                    <div id="levelHHighlight" class="level highlight"></div>
+                </div>
+                <div id="X" class="levelChoice">
+                    <div id="extreme" class="character X"></div>
+                    <div id="levelX" class="level unfocus"></div>
+                    <div id="levelXHighlight" class="level highlight"></div>
+                </div>
+            </div>
+            <div>
+                <div id="fighter1portrait" class="portrait" style="visibility: visible;"></div>
+            </div>
+            <div id="label" style="bottom: 0px; position: relative; text-align: center;">
+                Search words between 3 and 7 letters
+            </div>
+        </div>
+        <div id="gamePanel" style="display: none;">
+            <div class="span7">
+                <div style="width: 384px; height: 125px; margin-left: auto; margin-right: auto;">
+                    <div id="playground"></div>
+                </div>
+
+                <div id="letters">
+                    <div id="typed">
+                        <span> <img id="typed1" class="letter" src="images/0_dot.gif" /> </span>
+                        <span> <img id="typed2" class="letter" src="images/0_dot.gif" /> </span>
+                        <span> <img id="typed3" class="letter" src="images/0_dot.gif" /> </span>
+                        <span> <img id="typed4" class="letter" src="images/0_dot.gif" /> </span>
+                        <span> <img id="typed5" class="letter" src="images/0_dot.gif" /> </span>
+                        <span> <img id="typed6" class="letter" src="images/0_dot.gif" /> </span>
+                        <span> <img id="typed7" class="letter" src="images/0_dot.gif" /> </span>
+                    </div>
+
+                    <div id="suggested">
+                        <span> <img id="letter1" class="letter" src="images/0_dot.gif" /> </span>
+                        <span> <img id="letter2" class="letter" src="images/0_dot.gif" /> </span>
+                        <span> <img id="letter3" class="letter" src="images/0_dot.gif" /> </span>
+                        <span> <img id="letter4" class="letter" src="images/0_dot.gif" /> </span>
+                        <span> <img id="letter5" class="letter" src="images/0_dot.gif" /> </span>
+                        <span> <img id="letter6" class="letter" src="images/0_dot.gif" /> </span>
+                        <span> <img id="letter7" class="letter" src="images/0_dot.gif" /> </span>
+                    </div>
+                </div>
+            </div>
+
+            <div id="valid">
+                <div id="valid3column">
+                    <span id="3lettersWords">3 letters</span>
+                    <ul id="valid3"></ul>
+                </div>
+                <div id="valid4column">
+                    <span id="4lettersWords">4 letters</span>
+                    <ul id="valid4"></ul>
+                </div>
+                <div id="valid5column">
+                    <span id="5lettersWords">5 letters</span>
+                    <ul id="valid5"></ul>
+                </div>
+                <div id="valid6column">
+                    <span id="6lettersWords">6 letters</span>
+                    <ul id="valid6"></ul>
+                </div>
+                <div id="valid7column">
+                    <span id="7lettersWords">7 letters</span>
+                    <ul id="valid7"></ul>
+                </div>
+            </div>
+        </div>
+
+        <span class="button" style="display: none;">
+            <div id="replay" >
+            </div>
+        </span>
+
+        <script type="application/javascript">
+
+            
+            $(document).ready(function () {
+                display_text($.i18n._('game.choose.level'), '#level', 1, false);
+                display_text($.i18n._('game.level.E'), '#levelE', 2);
+                display_text($.i18n._('game.level.E'), '#levelEHighlight', 1);
+                display_text($.i18n._('game.level.M'), '#levelM', 2);
+                display_text($.i18n._('game.level.M'), '#levelMHighlight', 1);
+                display_text($.i18n._('game.level.H'), '#levelH', 2);
+                display_text($.i18n._('game.level.H'), '#levelHHighlight', 1);
+                display_text($.i18n._('game.level.X'), '#levelX', 2);
+                display_text($.i18n._('game.level.X'), '#levelXHighlight', 1);
+                
+                display_text($.i18n._('game.replay'), '#replay', 1, false);
+                
+                $('#3lettersWords').html($.i18n._('wordfighter.letters', 3));
+                $('#4lettersWords').html($.i18n._('wordfighter.letters', 4));
+                $('#5lettersWords').html($.i18n._('wordfighter.letters', 5));
+                $('#6lettersWords').html($.i18n._('wordfighter.letters', 6));
+                $('#7lettersWords').html($.i18n._('wordfighter.letters', 7));
+                
+                var currentLevel = null;
+                var labels = new Array();
+                labels[ "E" ] = $.i18n._('wordfighter.howto.E');
+                labels[ "M" ] = $.i18n._('wordfighter.howto.M');
+                labels[ "H" ] = $.i18n._('wordfighter.howto.H');
+                labels[ "X" ] = $.i18n._('wordfighter.howto.X');
+                $("#label").html( labels[ 'E'] );
+                $( ".levelChoice" ).hover( 
+                    function () {
+                        $(this).find("div.character").css({ opacity: 1 });
+                        $(this).find("div.unfocus").toggle();
+                        $(this).find("div.highlight").toggle();
+                        $("#fighter1portrait").addClass(this.id);
+            
+                        $("#label").html( labels[ this.id] );
+                    }, 
+                    function () {
+                        $(this).find("div.character").css({ opacity: 0.6 });
+                        $(this).find("div.unfocus").toggle();
+                        $(this).find("div.highlight").toggle();
+                        $("#fighter1portrait").removeClass(this.id);
+                    }
+                );
+            
+                $('.levelChoice').click(function() {
+                    WordFighter.change_level( this.id );
+                    WordFighter.notify_dual();
+                });
+                
+                if( $.browser.webkit ) {
+                    $(document).keydown(WordFighter.prevent_backspace);
+                }
+                $(document).keypress(WordFighter.keypressedHandler);
+
+                $(".button").bind( "click", function() {
+                    window.location.reload();
+                } );
+            });
+        </script>
+    </body>
+
+</html>

+ 84 - 0
js/countdown.js

@@ -0,0 +1,84 @@
+var COUNTDOWN = {
+	mustStop: false,
+	
+	init: function( minutes, seconds ) {
+		COUNTDOWN.minutes = minutes;
+		COUNTDOWN.seconds = seconds;
+		COUNTDOWN.mustStop = false;
+//		$( "#countdown" ).width( ( minutes > 0 ? 90 : 0 ) + 90);
+//		$( "#countdown" ).css( "background-color", "black" );
+	},
+
+	start: function() {
+		if( COUNTDOWN.mustStop )
+			return;
+		
+		COUNTDOWN.running = true;
+		
+		var currentMinutes = "";
+		var currentSeconds = "";
+		var imageMinutes = "";
+		var imageSeconds = "";
+	
+		currentMinutes = COUNTDOWN.minutes;
+		currentSeconds = COUNTDOWN.seconds;
+		
+		var nextMinutes = COUNTDOWN.minutes;
+		var nextSeconds = COUNTDOWN.seconds - 1;
+		
+		if( nextSeconds < 0 && nextMinutes > 0 ) {
+			nextSeconds = 59;
+			nextMinutes = Math.min(0, nextMinutes -1);
+		}
+		
+		COUNTDOWN.minutes = nextMinutes;
+		COUNTDOWN.seconds = nextSeconds;
+	
+		if( currentMinutes <= 0 && currentSeconds < 10 )
+			$( "#countdown" ).css( "background-color", "red" );
+		
+		if(parseInt(currentMinutes) < 10 ) currentMinutes = "0" + currentMinutes;
+		if(parseInt(currentSeconds) < 10 ) currentSeconds = "0" + currentSeconds;
+		
+		for(i = 0; i < String(currentMinutes).length; i++) {
+			imageMinutes += "<div class='clock n"+ String(currentMinutes)[i]+"'></div>";
+		}
+		
+		for(i = 0; i < String(currentSeconds).length; i++) {
+			imageSeconds += "<div class='clock n"+ String(currentSeconds)[i]+"'></div>";
+		}
+	
+		if( COUNTDOWN.minutes > 0) {
+			$("#subMinutes").empty().removeClass( "hide" ).append( imageMinutes );;
+			$(".clock.clock.separator").removeClass( "hide" );
+		} else {
+			$("#subMinutes").empty().addClass( "hide" );
+			$(".clock.clock.separator").addClass( "hide" );
+		}
+	
+		$("#subSeconds").empty().append( imageSeconds );
+		
+		if( nextMinutes >= 0 && nextSeconds >= 0 )
+			setTimeout( "COUNTDOWN.start()", 1000 );
+		else
+			COUNTDOWN.callback();
+	},
+
+	add: function(seconds) {
+		console.log( "Adding " + seconds + " seconds to countdown" );
+		COUNTDOWN.seconds = COUNTDOWN.seconds + seconds;
+	},
+
+	setTime: function( seconds ) {
+		console.log( "Setting " + seconds + " seconds to countdown" );
+		COUNTDOWN.seconds = seconds;
+	},
+	
+	stop: function() {
+		COUNTDOWN.mustStop = true;
+	},
+	
+	callback: function() {
+		console.log( "COUNTDOWN.callback" );
+	}
+};

+ 52 - 0
js/dictionary.js

@@ -0,0 +1,52 @@
+var dictionary = {
+    'en' : {
+        'wordfighter.howto.1' : 'When you click on the "Start" button, a combinaison of letters is generated.',
+        'wordfighter.howto.2' : 'The goal is to retrieve a maximum of words with these letters using your keyboard.',
+        'wordfighter.howto.3' : 'To validate a word, simply press the "Enter" key.',
+        'wordfighter.howto.4' : 'To get new letters, press the "Space" bar.',
+        'wordfighter.howto.E' : 'Search words between 3 and 7 letters',
+        'wordfighter.howto.M' : 'Search words between 3 and 6 letters',
+        'wordfighter.howto.H' : 'Search words between 4 and 7 letters',
+        'wordfighter.howto.X' : 'No escape ! You can\'t have new letters before reach all words !',
+        'wordfighter.title' : 'Word Fighters',
+        'wordfighter.letters' : '%s letters',
+        'game.no.score' : 'No highscore',
+        'game.waiting.opponent' : 'Waiting for your opponent',
+        'game.waiting.ready' : 'Get ready !!',
+        'game.start' : 'Start !!',
+        'game.win' : 'You win !!',
+        'game.loose' : 'You loose !!',
+        'game.draw' : 'Draw !!',
+        'game.replay' : 'Play again',
+        'game.level.E' : 'Easy',
+        'game.level.M' : 'Medium',
+        'game.level.H' : 'Hard',
+        'game.level.X' : 'Extrem',
+        'game.choose.level' : 'Choose your level'
+    },
+    'fr' : {
+        'wordfighter.howto.1' : 'Dès que vous cliquez sur le bouton "Jouer", une combinaison de lettres est générée.',
+        'wordfighter.howto.2' : 'Le but est de retrouver le maximum de mots avec ces lettres en utilisant le clavier.',
+        'wordfighter.howto.3' : 'Pour valider un mot, utilisez simplement la touche "Entrer".',
+        'wordfighter.howto.4' : 'Pour avoir un nouveau tirage, pressez la touche "Espace".',
+        'wordfighter.howto.E' : 'Trouver des mots de 3 à 7 lettres',
+        'wordfighter.howto.M' : 'Trouver des mots de 3 à 6 lettres',
+        'wordfighter.howto.H' : 'Trouver des mots de 4 à 7 lettres',
+        'wordfighter.howto.X' : 'Il n\'y a pas déchappatoire! Vous ne pouvez pas changer vos lettres tant que tous les mots n\'ont pas été trouvés!',
+        'wordfighter.title' : 'Word Fighters',
+        'wordfighter.letters' : '%s lettres',
+        'game.no.score' : 'Aucun score',
+        'game.waiting.opponent' : 'En attente de votre adversaire',
+        'game.waiting.ready' : 'Pret !!',
+        'game.start' : 'Partez !!',
+        'game.win' : 'Victoire !!',
+        'game.loose' : 'Vous avez perdu !!',
+        'game.draw' : 'Match nul !!',
+        'game.replay' : 'Rejouer',
+        'game.level.E' : 'Facile',
+        'game.level.M' : 'Intermediaire',
+        'game.level.H' : 'Diffile',
+        'game.level.X' : 'Extreme',
+        'game.choose.level' : 'Choisissez votre niveau'
+    }
+}

+ 563 - 0
js/fighters.js

@@ -0,0 +1,563 @@
+var PLAYGROUND_WIDTH = 384;
+var PLAYGROUND_HEIGHT = 96;
+var FIGHTER_STD_WIDTH = 82;
+var FIGHTER_EXT_WIDTH = 126;
+var FIGHTER_EXT_WIDTH_2 = 136;
+var FIGHTER_EXT_WIDTH_3 = 95;
+var FIGHTER_EXT_WIDTH_4 = 105;
+var FIGHTER_EXT_WIDTH_5 = 86;
+var FIGHTER1_POSX = PLAYGROUND_WIDTH / 2 - (FIGHTER_EXT_WIDTH - FIGHTER_STD_WIDTH) / 2 - FIGHTER_STD_WIDTH;
+var FIGHTER2_POSX = PLAYGROUND_WIDTH / 2 + (FIGHTER_EXT_WIDTH - FIGHTER_STD_WIDTH) / 2;
+var COUNTDOWN_WIDTH = 48;
+var COUNTDOWN_POSX = (PLAYGROUND_WIDTH - COUNTDOWN_WIDTH) / 2;
+var HEALTH_REFRESH_RATE = 15;
+var FIGHTER_HEALTH = 60;
+var LOOP_COUNT_REFRESH = 66;
+var fighter1 = null;
+var fighter2 = null;
+var loopCount = 0;
+
+var fighters = new Array();
+
+$(function(){
+	//Playground Sprites
+	var background = new $.gameQuery.Animation({imageURL: "images/background.png", offsety: PLAYGROUND_HEIGHT * Math.floor(Math.random()*11)});
+	
+	$("#playground").playground({height: PLAYGROUND_HEIGHT, width: PLAYGROUND_WIDTH, keyTracker: true});
+	
+	$.playground().addGroup("background", {width: PLAYGROUND_WIDTH, height: PLAYGROUND_HEIGHT})
+					.addSprite(	"background1",
+								{posx: 0, posy: 0,
+								 height: PLAYGROUND_HEIGHT, width: PLAYGROUND_WIDTH,
+								 animation: background})
+					.end()
+					.addGroup("fighters", {width: PLAYGROUND_WIDTH, height: PLAYGROUND_HEIGHT})
+					.end()
+					.addGroup( "hud", {width: PLAYGROUND_WIDTH, height: PLAYGROUND_HEIGHT})
+					.end();
+	
+	$("#hud").append("<div id='countdown'><div id='subSeconds'></div></div>");
+	$("#hud").append("<div id='step_title'></div>");
+	
+	$.playground().registerCallback(function(){
+		if( fighter1 )
+			updateHealth( $("#player1_health_level"), fighter1.health / fighter1.maxHealth );
+		if( fighter2 ) {
+			updateHealth( $("#player2_health_level"), fighter2.health / fighter2.maxHealth );
+			//$("#player2_health_level").css( "margin-left", ( 100 - (fighter2.health / fighter2.maxHealth) * 100) );
+		}
+		loopCount++;
+		if( loopCount == LOOP_COUNT_REFRESH ) {
+			loopCount = 0;
+			var fighter = fighters[ "fighter1" ];
+			if( fighter && fighter.isIdle() ) {
+				fighter.node.width( FIGHTER_STD_WIDTH );				
+				fighter.node.x( FIGHTER1_POSX );
+			}
+			fighter = fighters[ "fighter2" ];
+			if( fighter && fighter.isIdle() ) {
+				fighter.node.width( FIGHTER_STD_WIDTH );				
+				fighter.node.x( FIGHTER2_POSX );
+			}
+		}
+	}, HEALTH_REFRESH_RATE);
+	
+	$.playground().startGame( function() {});
+	
+	addFighter = function( fighter) {
+		$("#fighters").addSprite("fighter1", {animation: fighter.animations["idle"], posx:FIGHTER1_POSX, posy: 15, width: FIGHTER_STD_WIDTH, height: FIGHTER_STD_WIDTH});
+		fighter.node = $("#fighter1");
+		fighter1 = fighter;
+		fighters[ "fighter1" ] = fighter;
+	};
+	
+	addFighter2 = function( fighter ) {
+ 		$("#fighters").addSprite("fighter2", {animation: fighter.animations["idle"], posx:FIGHTER2_POSX, posy: 15, width: FIGHTER_STD_WIDTH, height: FIGHTER_STD_WIDTH});
+		fighter.node = $("#fighter2");
+		$("#fighter2").fliph(true);
+		fighter2 = fighter;
+		fighters[ "fighter2" ] = fighter;
+	};
+	
+	addScoreBoard = function() {
+		$("#hud").append("<div id='scoreboard' class='scoreboard'><div class='subScoreboard'></div></div>");
+	};
+	
+	addHealthBars = function() {
+		$("#hud").append("<div id='player1_health' style='left: 10px;' class='health_bar'><div id='player1_health_level' class='health_level good'></div></div>");
+		$("#hud").append("<div id='player2_health' style='left: " + (PLAYGROUND_WIDTH - 100 - 10) + "px;'class='health_bar'><div id='player2_health_level' class='health_level good reverse'></div></div>");
+	};
+	
+	updateHealth = function( HTMLDiv, health ) {
+		HTMLDiv.removeClass();
+		HTMLDiv.addClass("health_level");
+		if( health > 2/3) 
+			HTMLDiv.addClass("good");
+		else if( health > 1/3)
+			HTMLDiv.addClass("middle");
+		else
+			HTMLDiv.addClass("bad");
+		HTMLDiv.width( (health * 100) + "%" );
+	};
+	
+	display_text = function( text, divId = "#step_title", offset = 1, changePosition = true ) {
+		var message = text.toLowerCase();
+		var divHTML = $(divId);
+		var html = "";
+		var yPos = offset * 16;
+		
+		for( var i = 0; i < message.length; i++ ) {
+			var letter = message[i];
+			var x = ((97 - message.charCodeAt(i)) * 16);
+			if( letter == " " )
+				html += "<div class='blank'></div>";
+			else if( letter == "!" )
+				html += "<div class='clock' style='background-position: -416px -" + yPos + "px'></div>";
+			else
+				html += "<div class='clock' style='background-position: " + x + "px -" + yPos + "px'></div>";
+		}
+
+		divHTML.empty();
+		divHTML.width( (text.length * 16) + "px");
+		if( changePosition ) {
+			divHTML.css( "margin-left", "-" + (text.length * 8) + "px");
+		}
+		divHTML.append( html );
+	};
+	
+	hide_text = function() {
+		$("#step_title").empty();
+	};
+});
+
+//Game objects:
+function Fighter(){
+
+	this.node = null;
+	this.animations = new Array();
+	this.maxHealth = FIGHTER_HEALTH; 
+	this.health = FIGHTER_HEALTH; 
+	this.idle_state = false;
+
+	this.isIdle = function() {
+		return this.idle_state;
+	};
+	this.setIdle = function( state ) {
+		this.idle_state = state;
+	};
+	this.start = function() {
+		this.node.setAnimation(this.animations["start"], 
+				function(node) {
+					fighters[ node.id ].idle();
+				});
+	};
+	this.idle = function() {
+		this.node.setAnimation(this.animations["idle"]);
+		this.setIdle( true );
+	};
+	this.punch = function() {
+		if( !this.isIdle() )
+			return;
+		this.setIdle( false );
+		this.node.setAnimation(this.animations["punch"], 
+				function(node) {
+					fighters[ node.id ].idle();
+				});
+	};
+	this.kick = function() {
+		if( !this.isIdle() )
+			return;
+		this.setIdle( false );
+		this.node.setAnimation(this.animations["kick"], 
+				function(node) {
+			fighters[ node.id ].idle();
+		});
+	};
+	this.special = function() {};
+	this.victory = function() {
+		if( !this.isIdle() )
+			return;
+		this.setIdle( false );
+		this.node.setAnimation(this.animations["victory"]);
+	};
+	this.loose = function() {
+		if( !this.isIdle() )
+			return;
+		this.setIdle( false );
+		this.node.setAnimation(this.animations["loose"]);
+	};
+	this.ouch = function() {
+		if( !this.isIdle() )
+			return;
+		this.setIdle( false );
+		this.node.setAnimation(this.animations["ouch"], 
+				function(node) {
+			fighters[ node.id ].idle();
+		});
+	};
+	this.laught = function() {
+		if( !this.isIdle() )
+			return;
+		this.setIdle( false );
+		this.node.setAnimation(this.animations["laught"], 
+				function(node) {
+			fighters[ node.id ].idle();
+		});
+	};
+};
+
+function Ryu(){
+	this.animations["start"]	= new $.gameQuery.Animation({imageURL: "images/ryu.png", numberOfFrame: 8, offsety: 0, delta: FIGHTER_STD_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["victory"]	= new $.gameQuery.Animation({imageURL: "images/ryu.png", numberOfFrame: 7, offsety: 82, delta: FIGHTER_STD_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["victory2"]	= new $.gameQuery.Animation({imageURL: "images/ryu.png", numberOfFrame: 4, offsety: 82, offsetx: 246, delta: FIGHTER_STD_WIDTH, rate: 200, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["idle"]		= new $.gameQuery.Animation({imageURL: "images/ryu.png", numberOfFrame: 6, offsety: 164, delta: FIGHTER_STD_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL});
+	this.animations["punch"]	= new $.gameQuery.Animation({imageURL: "images/ryu.png", numberOfFrame: 6, offsety: 246, delta: FIGHTER_EXT_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["kick"]		= new $.gameQuery.Animation({imageURL: "images/ryu.png", numberOfFrame: 7, offsety: 328, delta: FIGHTER_EXT_WIDTH_2, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["ouch"]		= new $.gameQuery.Animation({imageURL: "images/ryu.png", numberOfFrame: 4, offsety: 410, delta: FIGHTER_STD_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["laught"]	= new $.gameQuery.Animation({imageURL: "images/ryu.png", numberOfFrame: 7, offsety: 492, delta: FIGHTER_EXT_WIDTH_3, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["loose"]	= new $.gameQuery.Animation({imageURL: "images/ryu.png", numberOfFrame: 9, offsety: 574, delta: FIGHTER_EXT_WIDTH_4, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["loose2"]	= new $.gameQuery.Animation({imageURL: "images/ryu.png", numberOfFrame: 6, offsety: 656, delta: FIGHTER_EXT_WIDTH_4, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE});
+};
+Ryu.prototype = new Fighter();
+Ryu.prototype.punch = function() {
+	this.node.width( FIGHTER_EXT_WIDTH );
+	if( this.node.fliph() ) {
+		this.node.x( -(FIGHTER_EXT_WIDTH - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["punch"], 
+			function(node) {
+				var HTMLnode = fighters[ node.id ].node;
+				HTMLnode.width( FIGHTER_STD_WIDTH );
+				if( HTMLnode.fliph() ) {
+					HTMLnode.x(FIGHTER_EXT_WIDTH - FIGHTER_STD_WIDTH, true);
+				}
+				fighters[ node.id ].idle();
+			});
+}
+Ryu.prototype.kick = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH_2 );
+	if( this.node.fliph() ) {
+		this.node.x( -(FIGHTER_EXT_WIDTH_2 - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["kick"], 
+			function(node) {
+		var HTMLnode = fighters[ node.id ].node;
+		HTMLnode.width( FIGHTER_STD_WIDTH );
+		if( HTMLnode.fliph() ) {
+			HTMLnode.x( FIGHTER_EXT_WIDTH_2 - FIGHTER_STD_WIDTH, true);
+		}
+		fighters[ node.id ].idle();
+	});
+}
+Ryu.prototype.laught = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH_3 );
+	if( this.node.fliph() ) {
+		this.node.x( -(FIGHTER_EXT_WIDTH_3 - FIGHTER_STD_WIDTH),true);
+	}
+	this.node.setAnimation(this.animations["laught"], 
+			function(node) {
+		var HTMLnode = fighters[ node.id ].node;
+		HTMLnode.width( FIGHTER_STD_WIDTH );
+		if( HTMLnode.fliph() ) {
+			HTMLnode.x(FIGHTER_EXT_WIDTH_3 - FIGHTER_STD_WIDTH, true);
+		}
+		fighters[ node.id ].idle();
+	});
+}
+Ryu.prototype.loose = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH_4 );
+	if( this.node.fliph() ) {
+		this.node.x( -(FIGHTER_EXT_WIDTH_4 - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["loose"], 
+			function(node) {
+		fighters[ node.id ].node.setAnimation(fighters[ node.id ].animations["loose2"]);
+	});
+}
+Ryu.prototype.victory = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.setAnimation(this.animations["victory"], 
+			function(node) {
+		fighters[ node.id ].node.setAnimation(fighters[ node.id ].animations["victory2"]);
+	});
+}
+
+function Sakura(){
+	this.animations["start"]	= new $.gameQuery.Animation({imageURL: "images/sakura.png", numberOfFrame: 9, offsety: 334, delta: FIGHTER_EXT_WIDTH_3, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["victory"]	= new $.gameQuery.Animation({imageURL: "images/sakura.png", numberOfFrame: 7, offsety: 82, delta: FIGHTER_EXT_WIDTH_5, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["victory2"]	= new $.gameQuery.Animation({imageURL: "images/sakura.png", numberOfFrame: 4, offsety: 82, offsetx: 258, delta: FIGHTER_EXT_WIDTH_5, rate: 200, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["idle"]		= new $.gameQuery.Animation({imageURL: "images/sakura.png", numberOfFrame: 5, offsety: 0, delta: FIGHTER_STD_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL});
+	this.animations["punch"]	= new $.gameQuery.Animation({imageURL: "images/sakura.png", numberOfFrame: 5, offsety: 166, delta: FIGHTER_EXT_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["kick"]		= new $.gameQuery.Animation({imageURL: "images/sakura.png", numberOfFrame: 6, offsety: 252, delta: FIGHTER_EXT_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["ouch"]		= new $.gameQuery.Animation({imageURL: "images/sakura.png", numberOfFrame: 4, offsetx: 492, delta: FIGHTER_STD_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+//	this.animations["laught"]	= new $.gameQuery.Animation({imageURL: "images/sakura.png", numberOfFrame: 7, offsety: 492, delta: FIGHTER_EXT_WIDTH_3, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["loose"]	= new $.gameQuery.Animation({imageURL: "images/sakura.png", numberOfFrame: 10, offsety: 412, delta: FIGHTER_EXT_WIDTH_4, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE });
+//	this.animations["loose2"]	= new $.gameQuery.Animation({imageURL: "images/sakura.png", numberOfFrame: 6, offsety: 656, delta: FIGHTER_EXT_WIDTH_4, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE});
+};
+Sakura.prototype = new Fighter();
+Sakura.prototype.victory = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.setAnimation(this.animations["victory"], 
+			function(node) {
+		fighters[ node.id ].node.setAnimation(fighters[ node.id ].animations["victory2"]);
+	});
+}
+Sakura.prototype.punch = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH );
+	if( this.node.fliph() ) {
+		this.node.x( -(FIGHTER_EXT_WIDTH - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["punch"], 
+			function(node) {
+		var HTMLnode = fighters[ node.id ].node;
+		HTMLnode.width( FIGHTER_STD_WIDTH );
+		if( HTMLnode.fliph() ) {
+			HTMLnode.x(FIGHTER_EXT_WIDTH - FIGHTER_STD_WIDTH, true);
+		}
+		fighters[ node.id ].idle();
+	});
+}
+Sakura.prototype.kick = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH );
+	if( this.node.fliph() ) {
+		this.node.x( -(FIGHTER_EXT_WIDTH - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["kick"], 
+			function(node) {
+		var HTMLnode = fighters[ node.id ].node;
+		HTMLnode.width( FIGHTER_STD_WIDTH );
+		if( HTMLnode.fliph() ) {
+			HTMLnode.x(FIGHTER_EXT_WIDTH - FIGHTER_STD_WIDTH, true);
+		}
+		fighters[ node.id ].idle();
+	});
+}
+Sakura.prototype.laught = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH_3 );
+	if( this.node.fliph() ) {
+		this.node.x(-(FIGHTER_EXT_WIDTH_3 - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["start"], 
+			function(node) {
+		var HTMLnode = fighters[ node.id ].node;
+		HTMLnode.width( FIGHTER_STD_WIDTH );
+		if( HTMLnode.fliph() ) {
+			HTMLnodex(FIGHTER_EXT_WIDTH_3 - FIGHTER_STD_WIDTH, true);
+		}
+		fighters[ node.id ].idle();
+	});
+}
+Sakura.prototype.loose = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH_4 );
+	if( this.node.fliph() ) {
+		this.node.x( -(FIGHTER_EXT_WIDTH_4 - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["loose"]);
+}
+function Akuma(){
+	this.animations["start"]	= new $.gameQuery.Animation({imageURL: "images/akuma.png", numberOfFrame: 11, offsety: 82, delta: FIGHTER_STD_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["victory"]	= new $.gameQuery.Animation({imageURL: "images/akuma.png", numberOfFrame: 10, offsety: 328, delta: FIGHTER_STD_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["victory2"]	= new $.gameQuery.Animation({imageURL: "images/akuma.png", numberOfFrame: 8, offsety: 328, offsetx: 162, delta: FIGHTER_STD_WIDTH, rate: 200, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["idle"]		= new $.gameQuery.Animation({imageURL: "images/akuma.png", numberOfFrame: 11, offsety: 0, delta: FIGHTER_STD_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL});
+	this.animations["punch"]	= new $.gameQuery.Animation({imageURL: "images/akuma.png", numberOfFrame: 5, offsety: 164, delta: FIGHTER_EXT_WIDTH_4, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["kick"]		= new $.gameQuery.Animation({imageURL: "images/akuma.png", numberOfFrame: 7, offsety: 246, delta: FIGHTER_EXT_WIDTH_2, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["ouch"]		= new $.gameQuery.Animation({imageURL: "images/akuma.png", numberOfFrame: 7, offsety: 576, delta: FIGHTER_EXT_WIDTH_4, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+//	this.animations["laught"]	= new $.gameQuery.Animation({imageURL: "images/akuma.png", numberOfFrame: 7, offsety: 492, delta: FIGHTER_EXT_WIDTH_3, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["loose"]	= new $.gameQuery.Animation({imageURL: "images/akuma.png", numberOfFrame: 9, offsety: 412, delta: FIGHTER_EXT_WIDTH_4, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["loose2"]	= new $.gameQuery.Animation({imageURL: "images/akuma.png", numberOfFrame: 3, offsety: 494, delta: FIGHTER_EXT_WIDTH_4, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE});
+};
+Akuma.prototype = new Fighter();
+Akuma.prototype.punch = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH_4 );
+	if( this.node.fliph() ) {
+		this.node.x( -(FIGHTER_EXT_WIDTH_4 - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["punch"], 
+			function(node) {
+		var HTMLnode = fighters[ node.id ].node;
+		HTMLnode.width( FIGHTER_STD_WIDTH );
+		if( HTMLnode.fliph() ) {
+			HTMLnode.x(FIGHTER_EXT_WIDTH_4 - FIGHTER_STD_WIDTH, true);
+		}
+		fighters[ node.id ].idle();
+	});
+}
+Akuma.prototype.kick = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH_2 );
+	if( this.node.fliph() ) {
+		this.node.x( -(FIGHTER_EXT_WIDTH_2 - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["kick"], 
+			function(node) {
+		var HTMLnode = fighters[ node.id ].node;
+		HTMLnode.width( FIGHTER_STD_WIDTH );
+		if( HTMLnode.fliph() ) {
+			HTMLnode.x(FIGHTER_EXT_WIDTH_2 - FIGHTER_STD_WIDTH, true);
+		}
+		fighters[ node.id ].idle();
+	});
+}
+Akuma.prototype.victory = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.setAnimation(this.animations["victory"], 
+			function(node) {
+		fighters[ node.id ].node.setAnimation(fighters[ node.id ].animations["victory2"]);
+	});
+}
+Akuma.prototype.loose = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH_4 );
+	if( this.node.fliph() ) {
+		this.node.x( -(FIGHTER_EXT_WIDTH_4 - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["loose"], 
+			function(node) {
+		fighters[ node.id ].node.setAnimation(fighters[ node.id ].animations["loose2"]);
+	});
+}
+Akuma.prototype.ouch = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH_4 );
+	if( this.node.fliph() ) {
+		this.node.x(-(FIGHTER_EXT_WIDTH_4 - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["ouch"], 
+			function(node) {
+		var HTMLnode = fighters[ node.id ].node;
+		HTMLnode.width( FIGHTER_STD_WIDTH );
+		if( HTMLnode.fliph() ) {
+			HTMLnode.x(FIGHTER_EXT_WIDTH_4 - FIGHTER_STD_WIDTH, true);
+		}
+		fighters[ node.id ].idle();
+	});
+}
+function Felicia(){
+	this.animations["start"]	= new $.gameQuery.Animation({imageURL: "images/felicia.png", numberOfFrame: 10, offsety: 82, delta: FIGHTER_STD_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["victory"]	= new $.gameQuery.Animation({imageURL: "images/felicia.png", numberOfFrame: 10, offsety: 328, delta: FIGHTER_STD_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["victory2"]	= new $.gameQuery.Animation({imageURL: "images/felicia.png", numberOfFrame: 5, offsety: 328, offsetx: 410, delta: FIGHTER_STD_WIDTH, rate: 200, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["idle"]		= new $.gameQuery.Animation({imageURL: "images/felicia.png", numberOfFrame: 8, offsety: 0, delta: FIGHTER_STD_WIDTH, rate: 200, type: $.gameQuery.ANIMATION_HORIZONTAL});
+	this.animations["punch"]	= new $.gameQuery.Animation({imageURL: "images/felicia.png", numberOfFrame: 6, offsety: 164, delta: FIGHTER_EXT_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["kick"]		= new $.gameQuery.Animation({imageURL: "images/felicia.png", numberOfFrame: 7, offsety: 246, delta: FIGHTER_EXT_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["ouch"]		= new $.gameQuery.Animation({imageURL: "images/felicia.png", numberOfFrame: 5, offsety: 492, delta: FIGHTER_EXT_WIDTH_4, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+//	this.animations["laught"]	= new $.gameQuery.Animation({imageURL: "images/felicia.png", numberOfFrame: 7, offsety: 492, delta: FIGHTER_EXT_WIDTH_3, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK});
+	this.animations["loose"]	= new $.gameQuery.Animation({imageURL: "images/felicia.png", numberOfFrame: 6, offsety: 410, delta: FIGHTER_STD_WIDTH, rate: 150, type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_ONCE });
+};
+Felicia.prototype = new Fighter();
+Felicia.prototype.punch = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH );
+	if( this.node.fliph() ) {
+		this.node.x( -(FIGHTER_EXT_WIDTH - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["punch"], 
+			function(node) {
+		var HTMLnode = fighters[ node.id ].node;
+		HTMLnode.width( FIGHTER_STD_WIDTH );
+		if( HTMLnode.fliph() ) {
+			HTMLnode.x(FIGHTER_EXT_WIDTH - FIGHTER_STD_WIDTH, true);
+		}
+		fighters[ node.id ].idle();
+	});
+}
+Felicia.prototype.kick = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH );
+	if( this.node.fliph() ) {
+		this.node.x(-(FIGHTER_EXT_WIDTH - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["kick"], 
+			function(node) {
+		var HTMLnode = fighters[ node.id ].node;
+		HTMLnode.width( FIGHTER_STD_WIDTH );
+		if( HTMLnode.fliph() ) {
+			HTMLnode.x(FIGHTER_EXT_WIDTH - FIGHTER_STD_WIDTH, true);
+		}
+		fighters[ node.id ].idle();
+	});
+}
+Felicia.prototype.victory = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.setAnimation(this.animations["victory"], 
+			function(node) {
+		fighters[ node.id ].node.setAnimation(fighters[ node.id ].animations["victory2"]);
+	});
+}
+Felicia.prototype.ouch = function() {
+	if( !this.isIdle() )
+		return;
+	this.setIdle( false );
+
+	this.node.width( FIGHTER_EXT_WIDTH_4 );
+	if( this.node.fliph() ) {
+		this.node.x( -(FIGHTER_EXT_WIDTH_4 - FIGHTER_STD_WIDTH), true);
+	}
+	this.node.setAnimation(this.animations["ouch"], 
+			function(node) {
+		var HTMLnode = fighters[ node.id ].node;
+		HTMLnode.width( FIGHTER_STD_WIDTH );
+		if( HTMLnode.fliph() ) {
+			HTMLnode.x(FIGHTER_EXT_WIDTH_4 - FIGHTER_STD_WIDTH, true);
+		}
+		fighters[ node.id ].idle();
+	});
+}

+ 0 - 0
js/lexik.js


+ 207 - 0
js/mock.js

@@ -0,0 +1,207 @@
+ var lexik = null;
+ var enigma = null;
+ var score = 0;
+ var time = 0;
+ 
+ $(document).ready(function() {
+    var oReq = new XMLHttpRequest();
+    oReq.open("GET", "resources/french", true);
+    oReq.responseType = "arraybuffer";
+    
+    oReq.onload = function(oEvent) {
+		var arrayBuffer = oReq.response;
+	
+		// if you want to access the bytes:
+		var byteArray = new Uint8Array(arrayBuffer);
+		var gunzip = new Zlib.Gunzip(new Uint8Array(byteArray));
+		var plain = gunzip.decompress();
+		lexik = JSON.parse(Utf8ArrayToStr(plain));
+    };
+    
+    oReq.send();
+});
+
+function generateEnigma(level) {
+	var min = 3, max = 7;
+	
+	switch( level ) {
+        case 'E' :
+	        min = 3;
+	        max = 7;
+        break;
+        case 'M' :
+	        min = 3;
+	        max = 6;
+        break;
+        case 'H' :
+	        min = 4;
+	        max = 7;
+        break;
+        default :
+	        min = 3;
+	        max = 6;
+	}
+	
+    var mustRun = false;
+	var letters;
+	var allWords = {};
+	do {
+		letters = getRandomSet(max);
+		allWords = getWords2param(letters, min);
+
+		var wordsCount = 0;
+		for (var i = min; i < max + 1; i++) {
+			var words = allWords[i];
+			if (words != null) {
+				wordsCount += words.length;
+			}
+		}
+		mustRun = wordsCount < (max + min) * 0.7;
+	} while (mustRun);
+	return {letters: letters, words: allWords, minLength: min, maxLength: max};
+}
+
+function getRandomSet( maxLetter) {
+	var statistics = lexik.statistics;
+	var max = 0.0;
+	for (var i = 0; i < 26; i++) {
+		max += statistics[i];
+	}
+	var letters = [];
+	for (var i = 0; i < maxLetter; i++) {
+		letters[i] = getRandomLetter(max, statistics);
+	}
+	return letters.sort();
+}
+
+function getRandomLetter(max, statistics) {
+	var r = Math.random() * max;
+	max = 0.0;
+	for (var i = 0; i < 26; i++) {
+		max += statistics[i];
+		if (r < max) {
+			return String.fromCharCode(i + 97);
+		}
+	}
+	return 'z';
+}
+
+function getWords2param(letters, minimum) {
+	var words = [];
+	for (var i = letters.length; i > 2; i--) {
+		var newWords = getWords(letters, minimum, i);
+		if (newWords != null && newWords.length > 0 ) {
+			for( var j = 0; j < newWords.length; j++) {
+				if( words.indexOf(newWords[j]) == -1 ) {
+					words.push(newWords[j]);
+				}
+			}
+		}
+	}
+
+	var lists = {};
+	for (var i = 0; i < words.length; i++) {
+		var word = words[i];
+		var list = lists[word.length];
+		if (list === undefined) {
+			list = [];
+			lists[word.length] = list;
+		}
+		list.push(word);
+	}
+	for (var i = letters.length; i > 2; i--) {
+		var list = lists[i];
+		if (list !== undefined) {
+			list = list.sort();
+		}
+	}
+	return lists;
+}
+
+function getWords(letters, minimum, size) {
+	if (size < minimum) {
+		return null;
+	}
+
+	var setSize = letters.length;
+	
+	if (size == setSize) {
+		var currentNode = lexik.nodes.nodes[letters[0]];
+		if (currentNode == null) {
+			return null;
+		}
+		for (var i = 1; i < setSize; i++) {
+			currentNode = currentNode.nodes[letters[i]];
+			if (currentNode == null) {
+				return null;
+			}
+			if (i == setSize - 1) {
+				return currentNode.words;
+			}
+		}
+		return null;
+	}
+	
+	var results = [];
+	for (var i = 0; i < setSize - size; i++) {
+		for (var j = 0; j < setSize; j++) {
+			var words = getWords(letters.slice(0,j).concat(letters.slice(j+1)), minimum, size - i);
+			if (words != null && words.length > 0) {
+				results = results.concat(words);
+			}
+		}
+	}
+	return results.sort();
+}
+
+$.mockjax({
+  url: "/wordFighter/levelChoice",
+  status: 200
+});
+
+$.mockjax({
+  url: "/wordFighter/ready",
+  status: 200
+});
+
+$.mockjax({
+  url: "/wordFighter/newEnigma",
+  contentType: "application/json",
+  response: function(data) {
+  	enigma = generateEnigma(data.data.level);
+  	if( time != 0 ) {
+  		enigma.remaining_time = 60 - (new Date().getTime() - time) / 1000;
+  		score = 0;
+  	} else {
+  		enigma.remaining_time = 60;
+  	}
+  	time = new Date().getTime();
+    this.responseText = JSON.stringify(enigma)
+  }
+});
+
+$.mockjax( {
+	url: '/wordFighter/get_ready',
+	contentType: 'text/html',
+	responseText: '<div>\
+        <div style="height: 261px;">\
+                <div id="fighter1portrait" class="portrait"></div>\
+        </div>\
+		</div>\
+		<div style="height: 261px;width: 96px;">\
+		        <div id="versus" style="width: 96px;height: 16px;margin-left: -48px;margin-top: -8px;position: relative;left: 50%;top: 50%;">\
+		               <div id="howToPlay"></div>\
+		        </div>\
+		</div>\
+		<div>\
+		        <div style="height: 261px;">\
+		                <div id="fighter2portrait" class="portrait"></div>\
+		        </div>\
+		</div>'
+})
+
+$.mockjax( {
+	url: '/wordFighter/gameOver',
+	contentType: 'text/html',
+	responseText: ''
+});

+ 44 - 0
js/scoreboard.js

@@ -0,0 +1,44 @@
+var SCOREBOARD = {
+	score: 0,
+	scoreLength: 6,
+	
+	init: function(size) {
+		if( typeof size !== "undefined" )
+			SCOREBOARD.scoreLength = size;
+		SCOREBOARD.score = 0;
+		SCOREBOARD.set_score( 0 );
+	},
+	
+	add: function(addToScore, div) {
+		SCOREBOARD.set_score( SCOREBOARD.score + addToScore, div);
+	},
+	
+	set_score: function( score, div ) {
+		var currentScore = "";
+		var imageScore = "";
+		
+		SCOREBOARD.score = score;
+		currentScore = SCOREBOARD.pad();
+
+		for(i = 0; i < String(currentScore).length; i++) {
+			imageScore += "<div class='clock n"+ String(currentScore)[i]+"'></div>";
+		}
+		
+		if( typeof div === "undefined" )
+			div = $(".subScoreboard"); 
+		div.empty();
+		div.append( imageScore );
+	},
+	
+	pad: function() {
+	    var str = '' + SCOREBOARD.score;
+	    while (str.length < SCOREBOARD.scoreLength) {
+	        str = '0' + str;
+	    }
+	    return str;
+	},
+	
+	callback: function() {
+		console.log( "SCOREBOARD.callback" );
+	}
+};

+ 440 - 0
js/wordfighters.js

@@ -0,0 +1,440 @@
+var DURATION = 60;
+
+var WordFighter = {
+	id: null,
+	word: "",
+	started: false,
+	activeKeypress: false,
+	level: 'E',
+	answers: null,
+	letters: null,
+	score: 0,
+	combo: 0,
+	opponentCombo: 0,
+	first: true,
+	opponentLevel: null,
+	startDate: null,
+	
+	toggle_howto: function() {
+		$('#howto').slideToggle();
+	},
+	
+	change_level: function( chosenLevel ) {
+		WordFighter.level = chosenLevel;
+		
+		switch( chosenLevel ) {
+		case 'E' :
+			$("#valid3header").show();
+			$("#valid3column").show();
+			$("#valid7header").show();
+			$("#valid7column").show();
+			break;
+		case 'M' :
+			$("#valid3header").show();
+			$("#valid3column").show();
+			$("#valid7header").hide();
+			$("#valid7column").hide();
+			break;
+		case 'H' :
+			$("#valid3header").hide();
+			$("#valid3column").hide();
+			$("#valid7header").show();
+			$("#valid7column").show();
+			break;
+		case 'X' :
+			$("#valid3header").show();
+			$("#valid3column").show();
+			$("#valid7header").hide();
+			$("#valid7column").hide();
+			break;
+		}
+	},
+	
+	notify_dual: function() {
+		$.ajax({
+			  url: '/wordFighter/levelChoice',
+			  data: { level: WordFighter.level },
+			  success: function(data){
+				  $("#waitingGame").load('/wordFighter/get_ready', function() {
+					  console.log( "Current opponent : " + WordFighter.opponentLevel );
+					  console.log( data );
+					  display_text('versus', '#howToPlay', 1, false);
+					  $("#fighter1portrait").addClass( WordFighter.level );
+					  $("#fighter1portrait").css( "visibility", "visible");
+					  addFighter( WordFighter.get_fighter( WordFighter.level) );
+					  addScoreBoard();
+					  WordFighter.opponentLevel = WordFighter.get_random_fighter();
+					  setTimeout( function() {
+						  WordFighter.start_game();
+					  }, 3000 );
+					  WordFighter.set_opponent();
+				  });
+			  }
+			});
+	},
+	
+	get_fighter : function(level) {
+		switch( level ) {
+			case 'E' : 
+				return new Sakura();
+			case 'M' : 
+				return new Ryu();
+			case 'H' : 
+				return new Felicia();
+			case 'X' : 
+				return new Akuma();
+		}
+	},
+	
+	get_random_fighter : function() {
+		var levels = new Array();
+		levels[ 0 ] = 'E';
+		levels[ 1 ] = 'M';
+		levels[ 2 ] = 'H';
+		levels[ 3 ] = 'X';
+		return levels[ Math.floor(Math.random() * 4) ];
+	},
+
+	set_opponent: function() {
+		var fighter2Div = $("#fighter2portrait");
+		if( fighter2Div != "undefined" && WordFighter.opponentLevel != null ){
+			fighter2Div.addClass(WordFighter.opponentLevel);
+			fighter2Div.css( "visibility", "visible");
+			addFighter2( WordFighter.get_fighter( WordFighter.opponentLevel ) );
+		}
+	},
+	
+	hit_opponent: function( hit ) {
+		fighter2.ouch();
+		fighter2.health =  fighter2.health - hit;
+	},
+	
+	start_game: function() {
+		
+		$("#waitingGame").hide();		
+		$("#gamePanel").show();		
+		$("#start").attr("disabled","disabled");
+		$("#level").attr("disabled","disabled");
+		
+		fighter1.start();
+		fighter2.start();
+		
+		display_text(game_waiting_ready);
+		
+		WordFighter.activeKeypress = false;
+		WordFighter.clean();
+		WordFighter.first = true;
+		WordFighter.init_score();
+		COUNTDOWN.init(0, DURATION);
+		SCOREBOARD.init();
+		
+		setTimeout( function() {
+			WordFighter.new_word();
+			COUNTDOWN.callback = function() {
+				$('#start').removeAttr('disabled');
+				$('#level').removeAttr('disabled');
+					WordFighter.game_over();
+			};
+		}, 3000)
+	},
+	
+	setLetter: function( index, character ) {
+		$( "#letter" + index ).removeClass();
+		$( "#letter" + index ).addClass( "letter" );
+		$( "#letter" + index ).addClass( character );
+	},
+	
+	keypressedHandler: function( event ) {
+		if( WordFighter.activeKeypress )
+			return false;
+		
+		WordFighter.activeKeypress = true;
+		
+		if( event.which == 32 && WordFighter.level != 'X' ) { // space
+			while( WordFighter.erase() );
+			WordFighter.started = false;
+			WordFighter.new_word();
+			WordFighter.activeKeypress = false;
+			return true;
+		}
+		
+		if( event.which == 13 ) { // enter
+			WordFighter.check_word();
+			WordFighter.activeKeypress = false;
+			return true;
+		}
+	
+		if( event.which == 8 && !$.browser.safari) { // backspace
+			if( WordFighter.word.length > 0 ) {
+				WordFighter.erase();
+				WordFighter.activeKeypress = false;
+			}
+			return false;
+		}
+	
+		var character = String.fromCharCode(event.which);
+		
+		for( var index = 1; index < 8; index++ )
+		{
+			if( WordFighter.process( index, character, "hide" ) ) {
+				$( "#typed" + (WordFighter.word.length + 1) ).show();
+				$( "#typed" + (WordFighter.word.length + 1) ).addClass( character );
+				WordFighter.word += character;
+				WordFighter.activeKeypress = false;
+				return true;
+			}
+		}
+		
+		WordFighter.activeKeypress = false;
+		
+		return true;
+	},
+	// Hack for Chrome
+	prevent_backspace: function( event ) {
+		if( event.which == 8 ) { // backspace
+			if( WordFighter.word.length > 0 ) {
+				WordFighter.erase();
+				WordFighter.activeKeypress = false;
+			}
+			return false;
+		}
+	},
+
+	clean: function() {
+		for( var index = 1; index < 8; index++ ) {
+			var character = WordFighter.word.charAt( index );
+			$( "#typed" + WordFighter.word.length ).removeClass( character );
+			$( "#letter" + index ).removeClass();
+			$( "#letter" + index ).addClass( "letter" );
+		} 
+	},
+	
+	erase: function() {
+		var character = WordFighter.word.charAt( WordFighter.word.length - 1);
+		for( var index = 1; index < 8; index++ )
+		{
+			if( WordFighter.process( index, character, "show" ) ) {
+				$( "#typed" + WordFighter.word.length ).hide();
+				$( "#typed" + WordFighter.word.length ).removeClass( character );
+				WordFighter.word = WordFighter.word.substring(0, WordFighter.word.length - 1);
+				return true;
+			}
+		}
+		
+		return false;
+	},
+	
+	process: function( index, character, visibility ) {
+		if( $( "#letter" + index ).hasClass( character ) )
+		{
+			if( ( visibility === "hide" && $( "#letter" + index ).hasClass( "hideLetter" ) )
+				|| ( visibility === "show" && $( "#letter" + index ).hasClass( "showLetter" ) ) ) {
+				return false;
+			}
+		
+			$( "#letter" + index ).addClass( visibility + "Letter");
+			$( "#letter" + index ).removeClass( visibility === "show" ? "hideLetter" : "showLetter" );
+			return true;
+		}
+		
+		return false;
+	},
+	
+	new_word: function() {
+		
+		if( WordFighter.started ) {
+			return false;
+		}
+		
+		WordFighter.combo = 0;
+		$.ajax({
+			  url: '/wordFighter/newEnigma',
+			  data: {level: WordFighter.level},
+			  success: function(data){
+			  	console.log("Ajax : ");
+			  	console.log(data);
+				  WordFighter.letters = data.letters;
+				  
+				  for( i = 1; i < WordFighter.letters.length + 1; i++ )
+				  {
+					  WordFighter.setLetter( i, data.letters[ i - 1 ] )
+				  }
+				  
+				  WordFighter.answers = data.words;
+
+				  var rest = 0;
+				  var total = 0;
+				  for( var i = 3; i < 8; i++ ) {
+					  total += $( "#valid" + i).length;
+					  rest += $( "#valid" + i).find( ":empty" ).length;
+				  }
+
+				  if( !WordFighter.first ) {
+					  if( rest == 0) {
+						  COUNTDOWN.add( total * 5 );
+						  WordFighter.change_score( WordFighter.score + total * 5 );
+					  } else {
+						  if( rest / total < 0.5 )
+							  fighter2.kick();
+						  else
+							  fighter2.punch();
+						  fighter1.ouch();
+						  WordFighter.change_score( Math.max( 0, WordFighter.score -5 * rest ) );
+				  	  }
+				  } 
+				  
+				  for( i = data.minLength; i < data.maxLength +1; i++ ) 
+				  {
+					  $( "#valid" + i ).empty();
+					  var obj = data.words[i];
+					  var count = 0;
+					  if( obj != undefined )
+						  count = obj.length;
+
+					  for( j = 0; j < count; j++ )
+					  {
+						  $( "#valid" + i ).append( "<li id=\"valid" + i + "-" + j + "\" style=\"background-color:yellow\"></li>");
+					  }
+				  }
+				  
+				  
+				  WordFighter.started = true;
+
+				  if( WordFighter.first ) {
+					  WordFighter.startDate = new Date();
+					  COUNTDOWN.start();
+					  
+					  display_text( game_start );
+					  setTimeout( function() {
+						  hide_text();
+					  }, 1500);
+					  WordFighter.first = false;
+				  }
+
+			  }
+			});
+	},
+	
+	check_word: function() {
+		var lAnswers = WordFighter.answers[ WordFighter.word.length ];
+		var position = -1;
+		if( lAnswers )
+			position = lAnswers.indexOf( WordFighter.word );
+		if( position == -1 ) {
+			WordFighter.combo = 0;
+			WordFighter.activeKeypress = true;
+			while(WordFighter.erase());
+			WordFighter.activeKeypress = false;
+			return false;
+		}
+		else {
+			WordFighter.activeKeypress = true;
+			if( $("#valid" + WordFighter.word.length + "-" + position).text().length == 0 ) {
+				WordFighter.combo++;
+				if( ( WordFighter.combo % 3 ) == 0 )
+					fighter1.kick();
+				else
+					fighter1.punch();
+				WordFighter.hit_opponent( WordFighter.word.length );
+				$("#valid" + WordFighter.word.length + "-" + position).append( WordFighter.word );
+				WordFighter.change_score( WordFighter.score + 10 * WordFighter.word.length );
+				WordFighter.check_validated();
+			}
+		}
+		
+		while(WordFighter.erase());
+		WordFighter.activeKeypress = false;
+	},
+	
+	check_validated: function() {
+		var rest = 0;
+		for( var i = 3; i < 8; i++ ) {
+			rest += $( "#valid" + i).find( ":empty" ).length;
+		}
+
+		if( rest == 0 ) {
+			while( WordFighter.erase() );
+			WordFighter.started = false;
+			WordFighter.new_word();
+			WordFighter.activeKeypress = false;
+		}
+	},
+	
+	game_over: function() {
+		COUNTDOWN.stop();
+		WordFighter.show_game_over();
+		WordFighter.activeKeypress = true;
+		var highscore = true;
+		var win = WordFighter.score > 0;
+		
+		for( i = 3; i < 8; i++ ) 
+		  {
+			  var words = WordFighter.answers[i];
+			  if( words != undefined ) 
+			  {
+				  for( j = 0; j < words.length; j++ )
+				  {
+					  var id = "#valid" + ( words[ j ].length ) + "-" + j;
+					  $( id ).empty();
+					  $( id ).append( words[ j ] );
+				  }
+			  }
+		  }
+
+		WordFighter.started = false;
+	},
+	
+	show_game_over: function() {
+		$('.button').show();
+		/*
+		$.ajax({
+			url: "/wordFighter/gameOver",
+			data: {level: WordFighter.level},
+			success: function(data){
+				$("#modalDialog").prepend(data).modal({backdrop: false, show: true});
+				
+				$(".replayButton").bind( "click", function() {
+					if( WordFighter.mode!="dual")
+						window.location.href = "/wordFighter/game";
+					else
+						window.location.href = "/wordFighter/invite/" + opponent;
+				} );
+			}
+		});		
+		*/
+	},
+		
+	init_score: function() {
+		WordFighter.score = 0;
+		SCOREBOARD.init();
+	},
+	
+	change_score: function(score) {
+		WordFighter.score = score;
+		SCOREBOARD.set_score( WordFighter.score );
+	}
+};
+
+
+function drawText( divHTML, message ) {
+	var html = "";
+	
+	for( var i = 0; i < message.length; i++ ) {
+		var letter = message[i];
+		var x = ((97 - message.charCodeAt(i)) * 16);
+		if( letter == " " )
+			html += "<div class='blank'></div>";
+		else if( letter == "!" )
+			html += "<div class='clock' style='background-position: -416px -16px'></div>";
+		else
+			html += "<div class='clock' style='background-position: " + x + "px -16px'></div>";
+	}
+	
+	divHTML.css( "width", (message.length * 16) + "px");
+	divHTML.css( "margin-left", "-" + (message.length * 8) + "px");
+	divHTML.css( "margin-top", "20px");
+	divHTML.css( "position", "relative");
+	divHTML.css( "left", "50%");
+	divHTML.css( "top", "50%");
+	divHTML.append( html );
+};

+ 235 - 0
js/wordfighters_multiplayer.js

@@ -0,0 +1,235 @@
+WordFighter.notify_dual = function() {
+	$.ajax({
+		  url: '/wordFighter/levelChoice',
+		  data: { level: WordFighter.level },
+		  success: function(data){
+			  $("#waitingGame").load('/wordFighter/ready', function() {
+				  console.log( "Current opponent : " + WordFighter.opponentLevel );
+				  console.log( data );
+				  $("#fighter1portrait").addClass( WordFighter.level );
+				  $("#fighter1portrait").css( "visibility", "visible");
+				  addFighter( WordFighter.get_fighter( WordFighter.level) );
+				  if( data.opponentLevel != "undefined" ) {
+					  WordFighter.opponentLevel = data.opponentLevel;
+				  }
+				  WordFighter.set_opponent();
+			  });
+		  }
+		});
+}
+
+WordFighter.new_word = function() {
+	
+	if( WordFighter.started ) {
+		return false;
+	}
+	
+	WordFighter.combo = 0;
+	$.ajax({
+		  url: '/wordFighter/newEnigma',
+		  data: {level: WordFighter.level, mode: WordFighter.mode },
+		  success: function(data){
+			  WordFighter.letters = data.letters;
+			  
+			  for( i = 1; i < WordFighter.letters.length + 1; i++ )
+			  {
+				  WordFighter.setLetter( i, data.letters[ i - 1 ] )
+			  }
+			  
+			  WordFighter.answers = data.words;
+
+			  var rest = 0;
+			  var total = 0;
+			  for( var i = 3; i < 8; i++ ) {
+				  total += $( "#valid" + i).length;
+				  rest += $( "#valid" + i).find( ":empty" ).length;
+			  }
+			  
+			  console.log( data.remaining_time + " seconds" );
+			  COUNTDOWN.setTime( data.remaining_time);
+			  
+			  for( i = data.minLength; i < data.maxLength +1; i++ ) 
+			  {
+				  $( "#valid" + i ).empty();
+				  var obj = data.words[i];
+				  var count = 0;
+				  if( obj != undefined ) {
+					  if( WordFighter.mode == "offline" )
+						  count = obj.length;
+					  else
+						  count = obj;
+				  }
+				  for( j = 0; j < count; j++ )
+				  {
+					  $( "#valid" + i ).append( "<li id=\"valid" + i + "-" + j + "\" style=\"background-color:yellow\"></li>");
+				  }
+			  }
+			  
+			  WordFighter.started = true;
+
+			  if( WordFighter.first ) {
+				  WordFighter.startDate = new Date();
+				  COUNTDOWN.start();
+				  
+				  display_text( game_start );
+				  setTimeout( function() {
+					  hide_text();
+				  }, 1500);
+				  WordFighter.first = false;
+			  }
+
+		  }
+		});
+}
+
+WordFighter.check_word = function() {
+	$.ajax({
+		  type: "POST", 
+		  url: '/wordFighter/check',
+		  data: {suggested: WordFighter.word },
+		  success: function(data){
+			 if( data.valid )
+			 {
+				WordFighter.combo++;
+				if( ( WordFighter.combo % 3 ) == 0 )
+					fighter1.kick();
+				else
+					fighter1.punch();
+					
+				WordFighter.activeKeypress = true;
+				$("#valid" + WordFighter.word.length + "-" + data.position).append( WordFighter.word );
+				
+				WordFighter.change_score( data.score );
+				fighter1.punch();
+				WordFighter.hit_opponent(WordFighter.word.length );
+				
+				while(WordFighter.erase());
+				WordFighter.activeKeypress = false;
+				
+				WordFighter.check_validated();
+			 } else {
+				WordFighter.combo = 0;
+				WordFighter.activeKeypress = true;
+				while(WordFighter.erase());
+				WordFighter.activeKeypress = false;
+			 }
+			 
+			 fighter1.health = data.fighter1;
+			 fighter2.health = data.fighter2;
+			 
+			 if( fighter1.health == 0 || fighter2.health == 0 )
+				 WordFighter.game_over();
+			 
+			 if( data.remaining_time )
+				 COUNTDOWN.setTime( data.remaining_time );
+		  }
+		});
+}
+
+WordFighter.game_over = function() {
+	COUNTDOWN.stop();
+	WordFighter.activeKeypress = true;
+	var highscore = true;
+	var win = WordFighter.score > 0;
+	
+	$.ajax({
+		url: '/wordFighter/answers',
+		data: {action: "answers"},
+		success: function(data){
+			$("#modalDialog").prepend(data.modal).modal({backdrop: false, show: true});
+			
+			$(".replayButton").bind( "click", function() {
+				if( WordFighter.mode!="dual")
+					window.location.href = "/wordFighter/game";
+				else
+					window.location.href = "/wordFighter/invite/" + opponent;
+			} );
+			
+			for( i = data.minLength; i < data.maxLength +1; i++ ) 
+			  {
+				  var words = data.answers[i];
+				  if( words != undefined ) 
+				  {
+					  for( j = 0; j < words.length; j++ )
+					  {
+						  var id = "#valid" + ( words[ j ].length ) + "-" + j;
+						  $( id ).empty();
+						  $( id ).append( words[ j ] );
+					  }
+				  }
+			  }
+			
+			
+			WordFighter.answers = null;
+
+			fighter1.health = data.fighter1;
+			fighter2.health = data.fighter2;
+			console.log( fighter1.health + " vs " + fighter2.health );
+			switch( data.state ) {
+				case "win" :
+					fighter1.victory();
+					fighter2.loose();
+					display_text( game_win );
+					break;
+				case "loose" :
+					fighter1.loose();
+					fighter2.victory();
+					display_text( game_loose );
+					break;
+				default :
+					display_text( game_draw );
+			}
+		}
+	});
+	
+	WordFighter.started = false;
+}
+
+WordFighter.callback = function(data) {
+	if( data.id != WordFighter.id && data.action != "replay" )
+		return;
+	
+	if( data.action != undefined ) {
+
+		if( data.fighter1 != undefined )
+			fighter1.health = data.fighter1;
+		if( data.fighter2 != undefined )
+			fighter2.health = data.fighter2;
+		switch( data.action ) {
+			case "start" :
+				addHealthBars();
+				$("#waitingGame").show();
+				WordFighter.start_game();
+				break;
+			case "join" :
+				break;
+			case "opponentLevel" :
+				WordFighter.opponentLevel = data.level;
+				WordFighter.set_opponent();
+				break;
+			case "hit" :
+			case "beat" :
+				WordFighter.opponentCombo++;
+				if( (WordFighter.opponentCombo % 3 ) == 0 )
+					fighter2.kick();
+				else
+					fighter2.punch();
+				fighter1.ouch();
+				if( data.action == "beat" )
+					WordFighter.game_over();
+				break;
+			case "timeout" : 
+				if( WordFighter.started ) {
+					var endDate = new Date();
+					console.log( WordFighter.startDate.toTimeString() + " - " + endDate.toTimeString() + " = Timeout in " + ( (endDate.getSeconds() - WordFighter.startDate.getSeconds())) + " / " + (endDate.getTime() - WordFighter.startDate.getTime()));
+					WordFighter.game_over();
+				}
+				break;
+			case "replay" :
+				$(".replayButton").bind( "click", function() {
+					window.location.href = '/wordFighter/game/' + data.id;
+				})
+				break;
+		}
+	}
+}

+ 172 - 0
js/wordfighters_single.js

@@ -0,0 +1,172 @@
+WordFighter.notify_dual = function() {
+	$.ajax({
+		  url: '/wordFighter/levelChoice',
+		  data: { level: WordFighter.level },
+		  success: function(data){
+			  $("#waitingGame").load('/wordFighter/ready', function() {
+				  console.log( "Current opponent : " + WordFighter.opponentLevel );
+				  console.log( data );
+				  $("#fighter1portrait").addClass( WordFighter.level );
+				  $("#fighter1portrait").css( "visibility", "visible");
+				  addFighter( WordFighter.get_fighter( WordFighter.level) );
+				  addScoreBoard();
+				  WordFighter.opponentLevel = WordFighter.get_random_fighter();
+				  setTimeout( function() {
+					  WordFighter.start_game();
+				  }, 3000 );
+				  WordFighter.set_opponent();
+			  });
+		  }
+		});
+}
+
+WordFighter.new_word = function() {
+	
+	if( WordFighter.started ) {
+		return false;
+	}
+	
+	WordFighter.combo = 0;
+	$.ajax({
+		  url: '/wordFighter/newEnigma',
+		  data: {level: WordFighter.level},
+		  success: function(data){
+		  		console.log(data);
+			  WordFighter.letters = data.letters;
+			  
+			  for( i = 1; i < WordFighter.letters.length + 1; i++ )
+			  {
+				  WordFighter.setLetter( i, data.letters[ i - 1 ] )
+			  }
+			  
+			  WordFighter.answers = data.words;
+
+			  var rest = 0;
+			  var total = 0;
+			  for( var i = 3; i < 8; i++ ) {
+				  total += $( "#valid" + i).length;
+				  rest += $( "#valid" + i).find( ":empty" ).length;
+			  }
+			  
+			  console.log( data.remaining_time + " seconds" );
+			  COUNTDOWN.setTime( data.remaining_time);
+
+			  if( rest / total < 0.5 )
+				  fighter2.kick();
+			  else
+				  fighter2.punch();
+			  fighter1.ouch();
+			  WordFighter.change_score( data.score );
+			  
+			  for( i = data.minLength; i < data.maxLength +1; i++ ) 
+			  {
+				  $( "#valid" + i ).empty();
+				  var obj = data.words[i];
+				  var count = 0;
+				  if( obj != undefined )
+						  count = obj;
+				  
+				  for( j = 0; j < count; j++ )
+				  {
+					  $( "#valid" + i ).append( "<li id=\"valid" + i + "-" + j + "\" style=\"background-color:yellow\"></li>");
+				  }
+			  }
+			  
+			  WordFighter.started = true;
+
+			  if( WordFighter.first ) {
+				  WordFighter.startDate = new Date();
+				  COUNTDOWN.start();
+				  
+				  display_text( game_start );
+				  setTimeout( function() {
+					  hide_text();
+				  }, 1500);
+				  WordFighter.first = false;
+			  }
+
+		  }
+		});
+}
+
+WordFighter.check_word = function() {
+	$.ajax({
+		  type: "POST", 
+		  url: '/wordFighter/check',
+		  data: {suggested: WordFighter.word },
+		  success: function(data){
+			 if( data.valid )
+			 {
+				WordFighter.combo++;
+				if( ( WordFighter.combo % 3 ) == 0 )
+					fighter1.kick();
+				else
+					fighter1.punch();
+					
+				WordFighter.activeKeypress = true;
+				$("#valid" + WordFighter.word.length + "-" + data.position).append( WordFighter.word );
+				
+				WordFighter.change_score( data.score );
+				fighter1.punch();
+				WordFighter.hit_opponent(WordFighter.word.length );
+				
+				while(WordFighter.erase());
+				WordFighter.activeKeypress = false;
+				
+				WordFighter.check_validated();
+			 } else {
+				WordFighter.combo = 0;
+				WordFighter.activeKeypress = true;
+				while(WordFighter.erase());
+				WordFighter.activeKeypress = false;
+			 }
+			 
+			 if( data.remaining_time )
+				 COUNTDOWN.setTime( data.remaining_time );
+		  }
+		});
+}
+
+WordFighter.game_over = function() {
+	COUNTDOWN.stop();
+	WordFighter.activeKeypress = true;
+	var highscore = true;
+	var win = WordFighter.score > 0;
+	
+	$.ajax({
+		url: '/wordFighter/answers',
+		data: {action: "answers"},
+		success: function(data){
+			console.log(data);
+			$("#modalDialog").prepend(data.modal).modal({backdrop: false, show: true});
+			
+			$(".replayButton").bind( "click", function() {
+				if( WordFighter.mode!=="dual")
+					window.location.href = "/wordFighter/game";
+				else
+					window.location.href = "/wordFighter/invite/" + opponent;
+			} );
+
+			for( i = data.minLength; i < data.maxLength +1; i++ ) 
+			  {
+				  var words = data.answers[i];
+				  if( words != undefined ) 
+				  {
+					  for( j = 0; j < words.length; j++ )
+					  {
+						  var id = "#valid" + ( words[ j ].length ) + "-" + j;
+						  $( id ).empty();
+						  $( id ).append( words[ j ] );
+					  }
+				  }
+			  }
+			
+			
+			WordFighter.answers = null;
+
+			SCOREBOARD.set_score( data.score );
+		}
+	});
+	
+	WordFighter.started = false;
+}

+ 1849 - 0
lib/gamequery-0.7.1.js

@@ -0,0 +1,1849 @@
+/*
+ * gameQuery rev. 0.7.1
+ *
+ * Copyright (c) 2012 Selim Arsever (http://gamequeryjs.com)
+ * licensed under the MIT-License
+ */
+
+// This allows use of the convenient $ notation in a plugin
+(function($) {
+	
+	// CSS Feature detection from: Craig Buckler (http://www.sitepoint.com/detect-css3-property-browser-support/)
+	var cssTransform = false;
+	
+	var detectElement = document.createElement("detect"),  
+    	CSSprefix = "Webkit,Moz,O,ms,Khtml".split(","),
+    	All = ("transform," + CSSprefix.join("Transform,") + "Transform").split(",");  
+	for (var i = 0, l = All.length; i < l; i++) {  
+	    if (detectElement.style[All[i]] === "") {  
+	          cssTransform = All[i];
+	    }  
+	}
+	
+    // This prefix can be use whenever needed to namespace CSS classes, .data() inputs aso.
+    var gQprefix = "gQ_";
+    
+    // Those are the possible states of the engine
+    var STATE_NEW     = 0; // Not yet started for the first time
+    var STATE_RUNNING = 1; // Started and running 
+    var STATE_PAUSED  = 2; // Paused
+    
+    /**
+     * Utility function that returns the radius for a geometry.
+     *
+     * @param {object} elem DOM element
+     * @param {float} angle the angle in degrees
+     * @return {object} .x, .y radius of geometry
+     */
+    var proj = function (elem, angle) {
+        switch (elem.geometry){
+            case $.gameQuery.GEOMETRY_RECTANGLE :
+                var b = angle*Math.PI*2/360;
+                var Rx = Math.abs(Math.cos(b)*elem.width/2*elem.factor)+Math.abs(Math.sin(b)*elem.height/2*elem.factor);
+                var Ry = Math.abs(Math.cos(b)*elem.height/2*elem.factor)+Math.abs(Math.sin(b)*elem.width/2*elem.factor);
+
+                return {x: Rx, y: Ry};
+        }
+    };
+    
+    /**
+     * Utility function that checks for collision between two elements.
+     *
+     * @param {object} elem1 DOM for the first element
+     * @param {float} offset1 offset of the first element
+     * @param {object} elem2 DOM for the second element
+     * @param {float} offset2 offset of the second element
+     * @return {boolean} if the two elements collide or not
+     */
+    var collide = function(elem1, offset1, elem2, offset2) {
+        // test real collision (only for two rectangles...)
+        if((elem1.geometry == $.gameQuery.GEOMETRY_RECTANGLE && elem2.geometry == $.gameQuery.GEOMETRY_RECTANGLE)){
+
+            var dx = offset2.x + elem2.boundingCircle.x - elem1.boundingCircle.x - offset1.x;
+            var dy = offset2.y + elem2.boundingCircle.y - elem1.boundingCircle.y - offset1.y;
+            var a  = Math.atan(dy/dx);
+
+            var Dx = Math.abs(Math.cos(a-elem1.angle*Math.PI*2/360)/Math.cos(a)*dx);
+            var Dy = Math.abs(Math.sin(a-elem1.angle*Math.PI*2/360)/Math.sin(a)*dy);
+
+            var R = proj(elem2, elem2.angle-elem1.angle);
+
+            if((elem1.width/2*elem1.factor+R.x <= Dx) || (elem1.height/2*elem1.factor+R.y <= Dy)) {
+                return false;
+            } else {
+                var Dx = Math.abs(Math.cos(a-elem2.angle*Math.PI*2/360)/Math.cos(a)*-dx);
+                var Dy = Math.abs(Math.sin(a-elem2.angle*Math.PI*2/360)/Math.sin(a)*-dy);
+
+                var R = proj(elem1, elem1.angle-elem2.angle);
+
+                if((elem2.width/2*elem2.factor+R.x <= Dx) || (elem2.height/2*elem2.factor+R.y <= Dy)) {
+                    return false;
+                } else {
+                    return true;
+                }
+            }
+        } else {
+            return false;
+        }
+    };
+    
+    /** 
+     * Utility function computes the offset relative to the playground of a gameQuery element without using DOM's position.
+     * This should be faster than the standand .offset() function.
+     * 
+     * Warning: No non-gameQuery elements should be present between this element and the playground div!
+     * 
+     * @param {jQuery} element the jQuery wrapped DOM element representing the gameQuery object.
+     * @return {object} an object {x:, y: } containing the x and y offset. (Not top and left like jQuery's .offset())  
+     */
+    var offset = function(element) {
+        // Get the tileSet offset (relative to the playground)
+        var offset = {x: 0, y: 0};
+        var parent = element[0];
+        
+        while(parent !== $.gameQuery.playground[0] && parent.gameQuery !== undefined) {
+            offset.x += parent.gameQuery.posx;
+            offset.y += parent.gameQuery.posy;
+            parent = parent.parentNode;
+        }
+        
+        return offset
+    }
+    
+    /**
+     * Utility function computes the index range of the tiles for a tilemap.
+     * 
+     * @param {jQuery} element the jQuery wrapped DOM element representing the tilemap.
+     * @param {object} offset an object holding the x and y offset of the tilemap, this is optional and will be computed if not provided.
+     * @return {object} an object {firstColumn: , lastColumn: , fristRow: , lastRow: } 
+     */
+    var visibleTilemapIndexes = function (element, elementOffset) {
+        if (elementOffset === undefined) {
+            elementOffset = offset(element);   
+        }
+        
+        var gameQuery = element[0].gameQuery;
+        // Activate the visible tiles
+        return {
+            firstRow:    Math.max(Math.min(Math.floor(-elementOffset.y/gameQuery.height), gameQuery.sizey), 0),
+            lastRow:     Math.max(Math.min(Math.ceil(($.gameQuery.playground[0].height-elementOffset.y)/gameQuery.height), gameQuery.sizey), 0),
+            firstColumn: Math.max(Math.min(Math.floor(-elementOffset.x/gameQuery.width), gameQuery.sizex), 0),
+            lastColumn:  Math.max(Math.min(Math.ceil(($.gameQuery.playground[0].width-elementOffset.x)/gameQuery.width), gameQuery.sizex), 0) 
+        }
+    }
+    
+    /**
+     * Utility function thast computes the buffered zone of a tilemap
+     * 
+     * @param {jQuery} element the jQuery wrapped DOM element representing the tilemap.
+     * @param {object} visible an object describing the visible zone
+     * @return {object} an object {firstColumn: , lastColumn: , fristRow: , lastRow: }
+     */
+    var bufferedTilemapIndexes = function (element, visible) {
+        var gameQuery = element[0].gameQuery;
+        
+        return {
+            firstRow:    Math.max(Math.min(visible.firstRow - gameQuery.buffer, gameQuery.sizey), 0),
+            lastRow:     Math.max(Math.min(visible.lastRow + gameQuery.buffer, gameQuery.sizey), 0),
+            firstColumn: Math.max(Math.min(visible.firstColumn - gameQuery.buffer, gameQuery.sizex), 0),
+            lastColumn:  Math.max(Math.min(visible.lastColumn + gameQuery.buffer, gameQuery.sizex), 0) 
+        }
+    }
+    
+    /**
+     * Utility function that creates a tile in the given tilemap
+     * 
+     * @param {jQuery} tileSet the jQuery element representing the tile map
+     * @param {integer} row the row index of the tile in the tile map
+     * @param {integer} column the column index of the tile in the tile map
+     */
+    var addTile = function(tileSet, row, column) {
+        var gameQuery = tileSet[0].gameQuery;
+        var name = tileSet.attr("id");
+        
+        var tileDescription;
+        if(gameQuery.func) {
+            tileDescription = gameQuery.tiles(row,column)-1;
+        } else {
+            tileDescription = gameQuery.tiles[row][column]-1;
+        }
+        
+        var animation;
+        if(gameQuery.multi) {
+            animation = gameQuery.animations;
+        } else {
+            animation = gameQuery.animations[tileDescription];
+        }
+        
+        if(tileDescription >= 0){
+            tileSet.addSprite($.gameQuery.tileIdPrefix+name+"_"+row+"_"+column,
+                                  {width: gameQuery.width,
+                                   height: gameQuery.height,
+                                   posx: column*gameQuery.width,
+                                   posy: row*gameQuery.height,
+                                   animation: animation});
+                                   
+            var newTile = tileSet.find("#"+$.gameQuery.tileIdPrefix+name+"_"+row+"_"+column);
+            if (gameQuery.multi) {
+                newTile.setAnimation(tileDescription);
+            } else {
+                newTile[0].gameQuery.animationNumber = tileDescription;
+            }
+            newTile.removeClass($.gameQuery.spriteCssClass);
+            newTile.addClass($.gameQuery.tileCssClass);
+            newTile.addClass($.gameQuery.tileTypePrefix+tileDescription);
+        }
+    }
+    
+    // Define the list of object/function accessible through $.
+    $.extend({ gameQuery: {
+        /**
+         * This is the Animation Object
+         */
+        Animation: function (options, imediateCallback) {
+            // private default values
+            var defaults = {
+                imageURL:      "",
+                numberOfFrame: 1,
+                delta:         0,
+                rate:          30,
+                type:          0,
+                distance:      0,
+                offsetx:       0,
+                offsety:       0
+            };
+
+            // options extends defaults
+            options = $.extend(defaults, options);
+
+            // "public" attributes:
+            this.imageURL      = options.imageURL;      // The url of the image to be used as an animation or sprite
+            this.numberOfFrame = options.numberOfFrame; // The number of frames to be displayed when playing the animation
+            this.delta         = options.delta;         // The distance in pixels between two frames
+            this.rate          = options.rate;          // The rate at which the frames change in miliseconds
+            this.type          = options.type;          // The type of the animation.This is a bitwise OR of the properties.
+            this.distance      = options.distance;      // The distance in pixels between two animations
+            this.offsetx       = options.offsetx;       // The x coordinate where the first sprite begins
+            this.offsety       = options.offsety;       // The y coordinate where the first sprite begins
+
+            // Whenever a new animation is created we add it to the ResourceManager animation list
+            $.gameQuery.resourceManager.addAnimation(this, imediateCallback);
+
+            return true;
+        },
+
+        /**
+         * "constants" for the different types of an animation
+         */ 
+        ANIMATION_VERTICAL:   1,  // Generated by a vertical offset of the background
+        ANIMATION_HORIZONTAL: 2,  // Generated by a horizontal offset of the background
+        ANIMATION_ONCE:       4,  // Played only once (else looping indefinitely)
+        ANIMATION_CALLBACK:   8,  // A callback is exectued at the end of a cycle
+        ANIMATION_MULTI:      16, // The image file contains many animations
+        ANIMATION_PINGPONG:   32, // At the last frame of the animation it reverses (if used in conjunction with ONCE it will have no effect)
+
+        // "constants" for the different type of geometry for a sprite
+        GEOMETRY_RECTANGLE:   1,
+        GEOMETRY_DISC:        2,
+
+        // basic values
+        refreshRate:          30,
+
+        /**
+         * An object to manage resource loading
+         */
+        resourceManager: {
+            animations: [],    // List of animations / images used in the game
+            sounds:     [],    // List of sounds used in the game
+            callbacks:  [],    // List of the functions called at each refresh
+            loadedAnimationsPointer: 0, // Keep track of the last loaded animation
+            loadedSoundsPointer:    0, // Keep track of the last loaded sound
+
+            /**
+             * Load resources before starting the game.
+             */
+            preload: function() {
+                // Start loading the images
+                for (var i = this.animations.length-1 ; i >= this.loadedAnimationsPointer; i --){
+                    this.animations[i].domO = new Image();
+                    this.animations[i].domO.src = this.animations[i].imageURL;
+                }
+
+                // Start loading the sounds
+                for (var i = this.sounds.length-1 ; i >= this.loadedSoundsPointer; i --){
+                    this.sounds[i].load();
+                }
+
+                $.gameQuery.resourceManager.waitForResources();
+            },
+
+            /**
+             * Wait for all the resources called for in preload() to finish loading.
+             */
+            waitForResources: function() {
+                // Check the images
+                var imageCount = 0;
+                for(var i=this.loadedAnimationsPointer; i < this.animations.length; i++){
+                    if(this.animations[i].domO.complete){
+                        imageCount++;
+                    }
+                }
+                // Check the sounds
+                var soundCount = 0;
+                for(var i=this.loadedSoundsPointer; i < this.sounds.length; i++){
+                    var temp = this.sounds[i].ready();
+                    if(temp){
+                        soundCount++;
+                    }
+                }
+                // Call the load callback with the current progress
+                if($.gameQuery.resourceManager.loadCallback){
+                    var percent = (imageCount + soundCount)/(this.animations.length + this.sounds.length - this.loadedAnimationsPointer - this.loadedSoundsPointer)*100;
+                    $.gameQuery.resourceManager.loadCallback(percent);
+                }
+                if(imageCount + soundCount < (this.animations.length + this.sounds.length  - this.loadedAnimationsPointer - this.loadedSoundsPointer)){
+                    imgWait=setTimeout(function () {
+                        $.gameQuery.resourceManager.waitForResources();
+                    }, 100);
+                } else {
+                    this.loadedAnimationsPointer = this.animations.length;
+                    this.loadedSoundsPointer = this.sounds.length;
+                    
+                    // All the resources are loaded! We can now associate the animation's images to their corresponding sprites
+                    $.gameQuery.scenegraph.children().each(function(){
+                        // recursive call on the children:
+                        $(this).children().each(arguments.callee);
+                        // add the image as a background
+                        if(this.gameQuery && this.gameQuery.animation){
+                            $(this).css("background-image", "url("+this.gameQuery.animation.imageURL+")");
+                            // we set the correct kind of repeat
+                            if(this.gameQuery.animation.type & $.gameQuery.ANIMATION_VERTICAL) {
+                                $(this).css("background-repeat", "repeat-x");
+                            } else if(this.gameQuery.animation.type & $.gameQuery.ANIMATION_HORIZONTAL) {
+                                $(this).css("background-repeat", "repeat-y");
+                            } else {
+                                $(this).css("background-repeat", "no-repeat");
+                            }
+                        }
+                    });
+
+                    // Launch the refresh loop
+                    if($.gameQuery.state === STATE_NEW){
+                        setInterval(function () {
+                            $.gameQuery.resourceManager.refresh();
+                        },($.gameQuery.refreshRate));
+                    }
+                    $.gameQuery.state = STATE_RUNNING;
+                    if($.gameQuery.startCallback){
+                        $.gameQuery.startCallback();
+                    }
+                    // Make the scenegraph visible
+                    $.gameQuery.scenegraph.css("visibility","visible");
+                }
+            },
+
+            /**
+             * This function refresh a unique sprite here 'this' represent a dom object
+             */
+            refreshSprite: function() {
+                // Check if 'this' is a gameQuery element
+                if(this.gameQuery != undefined){
+                    var gameQuery = this.gameQuery;
+                    // Does 'this' has an animation ?
+                    if(gameQuery.animation){
+                        // Do we have anything to do?
+                        if ( (gameQuery.idleCounter == gameQuery.animation.rate-1) && gameQuery.playing){
+
+                            // Does 'this' loops?
+                            if(gameQuery.animation.type & $.gameQuery.ANIMATION_ONCE){
+                                if(gameQuery.currentFrame < gameQuery.animation.numberOfFrame-1){
+                                    gameQuery.currentFrame += gameQuery.frameIncrement;
+                                } else if(gameQuery.currentFrame == gameQuery.animation.numberOfFrame-1) {
+                                    // Does 'this' has a callback ?
+                                    if(gameQuery.animation.type & $.gameQuery.ANIMATION_CALLBACK){
+                                        if($.isFunction(gameQuery.callback)){
+                                            gameQuery.callback(this);
+                                            gameQuery.callback = false;
+                                        }
+                                    }
+                                }
+                            } else {
+                                if(gameQuery.animation.type & $.gameQuery.ANIMATION_PINGPONG){
+                                    if(gameQuery.currentFrame == gameQuery.animation.numberOfFrame-1 && gameQuery.frameIncrement == 1) {
+                                        gameQuery.frameIncrement = -1;
+                                    } else if (gameQuery.currentFrame == 0 && gameQuery.frameIncrement == -1) {
+                                        gameQuery.frameIncrement = 1;
+                                    }
+                                }
+
+                                gameQuery.currentFrame = (gameQuery.currentFrame+gameQuery.frameIncrement)%gameQuery.animation.numberOfFrame;
+                                if(gameQuery.currentFrame == 0){
+                                    // Does 'this' has a callback ?
+                                    if(gameQuery.animation.type & $.gameQuery.ANIMATION_CALLBACK){
+                                        if($.isFunction(gameQuery.callback)){
+                                            gameQuery.callback(this);
+                                        }
+                                    }
+                                }
+                            }
+                            // Update the background
+                            if((gameQuery.animation.type & $.gameQuery.ANIMATION_VERTICAL) && (gameQuery.animation.numberOfFrame > 1)){
+                                if(gameQuery.multi){
+                                    $(this).css("background-position",""+(-gameQuery.animation.offsetx-gameQuery.multi)+"px "+(-gameQuery.animation.offsety-gameQuery.animation.delta*gameQuery.currentFrame)+"px");
+                                } else {
+                                    $(this).css("background-position",""+(-gameQuery.animation.offsetx)+"px "+(-gameQuery.animation.offsety-gameQuery.animation.delta*gameQuery.currentFrame)+"px");
+                                }
+                            } else if((gameQuery.animation.type & $.gameQuery.ANIMATION_HORIZONTAL) && (gameQuery.animation.numberOfFrame > 1)) {
+                                if(gameQuery.multi){
+                                    $(this).css("background-position",""+(-gameQuery.animation.offsetx-gameQuery.animation.delta*gameQuery.currentFrame)+"px "+(-gameQuery.animation.offsety-gameQuery.multi)+"px");
+                                } else {
+                                    $(this).css("background-position",""+(-gameQuery.animation.offsetx-gameQuery.animation.delta*gameQuery.currentFrame)+"px "+(-gameQuery.animation.offsety)+"px");
+                                }
+                            }
+                        }
+                        gameQuery.idleCounter = (gameQuery.idleCounter+1)%gameQuery.animation.rate;
+                    }
+                }
+                return true;
+            },
+
+            /**
+             * This function refresh a unique tile-map, here 'this' represent a dom object
+             */
+            refreshTilemap: function() {
+                // Check if 'this' is a gameQuery element
+                if(this.gameQuery != undefined){
+                    var gameQuery = this.gameQuery;
+                    if($.isArray(gameQuery.frameTracker)){
+                        for(var i=0; i<gameQuery.frameTracker.length; i++){
+                            // Do we have anything to do?
+                            if(gameQuery.idleCounter[i] == gameQuery.animations[i].rate-1){
+                                // Does 'this' loops?
+                                if(gameQuery.animations[i].type & $.gameQuery.ANIMATION_ONCE){
+                                    if(gameQuery.frameTracker[i] < gameQuery.animations[i].numberOfFrame-1){
+                                        gameQuery.frameTracker[i] += gameQuery.frameIncrement[i];
+                                    }
+                                } else {
+                                    if(gameQuery.animations[i].type & $.gameQuery.ANIMATION_PINGPONG){
+                                        if(gameQuery.frameTracker[i] == gameQuery.animations[i].numberOfFrame-1 && gameQuery.frameIncrement[i] == 1) {
+                                            gameQuery.frameIncrement[i] = -1;
+                                        } else if (gameQuery.frameTracker[i] == 0 && gameQuery.frameIncrement[i] == -1) {
+                                            gameQuery.frameIncrement[i] = 1;
+                                        }
+                                    }
+                                    gameQuery.frameTracker[i] = (gameQuery.frameTracker[i]+gameQuery.frameIncrement[i])%gameQuery.animations[i].numberOfFrame;
+                                }
+                            }
+                            gameQuery.idleCounter[i] = (gameQuery.idleCounter[i]+1)%gameQuery.animations[i].rate;
+                        }
+                    } else {
+                        // Do we have anything to do?
+                        if(gameQuery.idleCounter == gameQuery.animations.rate-1){
+                            // Does 'this' loops?
+                            if(gameQuery.animations.type & $.gameQuery.ANIMATION_ONCE){
+                                if(gameQuery.frameTracker < gameQuery.animations.numberOfFrame-1){
+                                    gameQuery.frameTracker += gameQuery.frameIncrement;
+                                }
+                            } else {
+                                if(gameQuery.animations.type & $.gameQuery.ANIMATION_PINGPONG){
+                                    if(gameQuery.frameTracker == gameQuery.animations.numberOfFrame-1 && gameQuery.frameIncrement == 1) {
+                                        gameQuery.frameIncrement = -1;
+                                    } else if (gameQuery.frameTracker == 0 && gameQuery.frameIncrement == -1) {
+                                        gameQuery.frameIncrement = 1;
+                                    }
+                                }
+                                gameQuery.frameTracker = (gameQuery.frameTracker+gameQuery.frameIncrement)%gameQuery.animations.numberOfFrame;
+                            }
+                        }
+                        gameQuery.idleCounter = (gameQuery.idleCounter+1)%gameQuery.animations.rate;
+                    }
+
+
+                    // Update the background of all active tiles
+                    $(this).find("."+$.gameQuery.tileCssClass).each(function(){
+                        if($.isArray(gameQuery.frameTracker)){
+                            var animationNumber = this.gameQuery.animationNumber
+                            if((gameQuery.animations[animationNumber].type & $.gameQuery.ANIMATION_VERTICAL) && (gameQuery.animations[animationNumber].numberOfFrame > 1)){
+                                $(this).css("background-position",""+(-gameQuery.animations[animationNumber].offsetx)+"px "+(-gameQuery.animations[animationNumber].offsety-gameQuery.animations[animationNumber].delta*gameQuery.frameTracker[animationNumber])+"px");
+                            } else if((gameQuery.animations[animationNumber].type & $.gameQuery.ANIMATION_HORIZONTAL) && (gameQuery.animations[animationNumber].numberOfFrame > 1)) {
+                                $(this).css("background-position",""+(-gameQuery.animations[animationNumber].offsetx-gameQuery.animations[animationNumber].delta*gameQuery.frameTracker[animationNumber])+"px "+(-gameQuery.animations[animationNumber].offsety)+"px");
+                            }
+                        } else {
+                            if((gameQuery.animations.type & $.gameQuery.ANIMATION_VERTICAL) && (gameQuery.animations.numberOfFrame > 1)){
+                                $(this).css("background-position",""+(-gameQuery.animations.offsetx-this.gameQuery.multi)+"px "+(-gameQuery.animations.offsety-gameQuery.animations.delta*gameQuery.frameTracker)+"px");
+                            } else if((gameQuery.animations.type & $.gameQuery.ANIMATION_HORIZONTAL)  && (gameQuery.animations.numberOfFrame > 1)) {
+                                $(this).css("background-position",""+(-gameQuery.animations.offsetx-gameQuery.animations.delta*gameQuery.frameTracker)+"px "+(-gameQuery.animations.offsety-this.gameQuery.multi)+"px");
+                            }
+                        }
+                    });
+                }
+                return true;
+            },
+
+            /**
+             * Called periodically to refresh the state of the game.
+             */
+            refresh: function() {
+                if($.gameQuery.state === STATE_RUNNING) {
+                    $.gameQuery.playground.find("."+$.gameQuery.spriteCssClass).each(this.refreshSprite);
+                    $.gameQuery.playground.find("."+$.gameQuery.tilemapCssClass).each(this.refreshTilemap);
+                    var deadCallback= new Array();
+                    for (var i = this.callbacks.length-1; i >= 0; i--){
+                        if(this.callbacks[i].idleCounter == this.callbacks[i].rate-1){
+                            var returnedValue = this.callbacks[i].fn();
+                            if(typeof returnedValue == 'boolean'){
+                                // If we have a boolean: 'true' means 'no more execution', 'false' means 'keep on executing'
+                                if(returnedValue){
+                                    deadCallback.push(i);
+                                }
+                            } else if(typeof returnedValue == 'number') {
+                                // If we have a number it re-defines the time to the next call
+                                this.callbacks[i].rate = Math.round(returnedValue/$.gameQuery.refreshRate);
+                                this.callbacks[i].idleCounter = 0;
+                            }
+                        }
+                        this.callbacks[i].idleCounter = (this.callbacks[i].idleCounter+1)%this.callbacks[i].rate;
+                    }
+                    for(var i = deadCallback.length-1; i >= 0; i--){
+                        this.callbacks.splice(deadCallback[i],1);
+                    }
+                }
+            },
+
+            /**
+             * Add an animation to the resource Manager 
+             */
+            addAnimation: function(animation, callback) {
+                if($.inArray(animation,this.animations)<0){
+                    //normalize the animation rate:
+                    animation.rate = Math.round(animation.rate/$.gameQuery.refreshRate);
+                    if(animation.rate==0){
+                        animation.rate = 1;
+                    }
+                    this.animations.push(animation);
+                    switch ($.gameQuery.state){
+                        case STATE_NEW:
+                        case STATE_PAUSED:
+                            // Nothing to do for now 
+                            break;
+                        case STATE_RUNNING:
+                            // immediatly load the animation and call the callback if any
+                            this.animations[this.loadedAnimationsPointer].domO = new Image();
+                            this.animations[this.loadedAnimationsPointer].domO.src = animation.imageURL;
+                            if (callback !== undefined){
+                                this.animations[this.loadedAnimationsPointer].domO.onload = callback;
+                            }
+                            this.loadedAnimationsPointer++;
+                            break;
+                    }
+                }
+            },
+            
+            /**
+             * Add a sound to the resource Manager 
+             */
+            addSound: function(sound, callback){
+                if($.inArray(sound,this.sounds)<0){
+                    this.sounds.push(sound);
+                    switch ($.gameQuery.state){
+                        case STATE_NEW:
+                        case STATE_PAUSED:
+                            // Nothing to do for now 
+                            break;
+                        case STATE_RUNNING:
+                            // immediatly load the sound and call the callback if any
+                            sound.load();
+                            // TODO callback....
+                            this.loadedSoundsPointer++;
+                            break;
+                    }
+                }
+            },
+
+            /**
+             * Register a callback
+             * 
+             * @param {function} fn the callback
+             * @param {integer} rate the rate in ms at which the callback should be called (should be a multiple of the playground rate or will be rounded) 
+             */
+            registerCallback: function(fn, rate){
+                rate  = Math.round(rate/$.gameQuery.refreshRate);
+                if(rate==0){
+                    rate = 1;
+                }
+                this.callbacks.push({fn: fn, rate: rate, idleCounter: 0});
+            },
+            
+            /**
+             * Clear the animations and sounds 
+             */
+            clear: function(callbacksToo){
+                this.animations  = [];
+                this.loadedAnimationsPointer = 0;
+                this.sounds = [];
+                this.loadedSoundsPointer = 0;
+                if(callbacksToo) {
+                    this.callbacks = [];
+                }
+            }
+        },
+
+        /**
+         * This is a single place to update the underlying data of sprites/groups/tiles after a position or dimesion modification.
+         */ 
+        update: function(descriptor, transformation) {
+            // Did we really receive a descriptor or a jQuery object instead?
+            if(!$.isPlainObject(descriptor)){
+                // Then we must get real descriptor
+                if(descriptor.length > 0){
+                    var gameQuery = descriptor[0].gameQuery;
+                } else {
+                    var gameQuery = descriptor.gameQuery;
+                }
+            } else {
+                var gameQuery = descriptor;
+            }
+            // If we couldn't find one we return
+            if(!gameQuery) return;
+            if(gameQuery.tileSet === true){
+                // We have a tilemap 
+                
+                var visible = visibleTilemapIndexes(descriptor);
+                var buffered = gameQuery.buffered;
+                
+                // Test what kind of transformation we have and react accordingly 
+                for(property in transformation){
+                    switch(property){
+                        case "x":
+                        
+                            if(visible.lastColumn > buffered.lastColumn) {
+                                
+                                // Detach the tilemap
+                                var parent = descriptor[0].parentNode;
+                                var tilemap = descriptor.detach();
+                                
+                                var newBuffered = bufferedTilemapIndexes(descriptor, visible);
+                                for(var i = gameQuery.buffered.firstRow; i < gameQuery.buffered.lastRow; i++){
+                                    // Remove the newly invisible tiles
+                                    for(var j = gameQuery.buffered.firstColumn; j < Math.min(newBuffered.firstColumn, gameQuery.buffered.lastColumn); j++) {
+                                        tilemap.find("#"+$.gameQuery.tileIdPrefix+descriptor.attr("id")+"_"+i+"_"+j).remove();
+                                    }
+                                    // And add the newly visible tiles
+                                    for(var j = Math.max(gameQuery.buffered.lastColumn,newBuffered.firstColumn); j < newBuffered.lastColumn ; j++) {
+                                        addTile(tilemap,i,j);
+                                    }
+                                }
+                                
+                                gameQuery.buffered.firstColumn = newBuffered.firstColumn;
+                                gameQuery.buffered.lastColumn  = newBuffered.lastColumn;
+                                
+                                // Attach the tilemap back
+                                tilemap.appendTo(parent);
+                                
+                            }
+                            
+                            if(visible.firstColumn < buffered.firstColumn) {
+                                
+                                // Detach the tilemap
+                                var parent = descriptor[0].parentNode;
+                                var tilemap = descriptor.detach();
+                                    
+                                var newBuffered = bufferedTilemapIndexes(descriptor, visible);
+                                for(var i = gameQuery.buffered.firstRow; i < gameQuery.buffered.lastRow; i++){
+                                    // Remove the newly invisible tiles
+                                    for(var j = Math.max(newBuffered.lastColumn,gameQuery.buffered.firstColumn); j < gameQuery.buffered.lastColumn ; j++) {
+                                        tilemap.find("#"+$.gameQuery.tileIdPrefix+descriptor.attr("id")+"_"+i+"_"+j).remove();
+                                    }
+                                    // And add the newly visible tiles
+                                    for(var j = newBuffered.firstColumn; j < Math.min(gameQuery.buffered.firstColumn,newBuffered.lastColumn); j++) {
+                                        addTile(tilemap,i,j);
+                                    }
+                                }
+                                
+                                gameQuery.buffered.firstColumn = newBuffered.firstColumn;
+                                gameQuery.buffered.lastColumn  = newBuffered.lastColumn;
+                                
+                                // Attach the tilemap back
+                                tilemap.appendTo(parent);
+                            }
+                            break;
+                            
+                        case "y":
+                        
+                            if(visible.lastRow > buffered.lastRow) {
+                                
+                                // Detach the tilemap
+                                var parent = descriptor[0].parentNode;
+                                var tilemap = descriptor.detach();
+                                
+                                var newBuffered = bufferedTilemapIndexes(descriptor, visible);
+                                for(var j = gameQuery.buffered.firstColumn; j < gameQuery.buffered.lastColumn ; j++) {
+                                    // Remove the newly invisible tiles
+                                    for(var i = gameQuery.buffered.firstRow; i < Math.min(newBuffered.firstRow, gameQuery.buffered.lastRow); i++){
+                                        tilemap.find("#"+$.gameQuery.tileIdPrefix+descriptor.attr("id")+"_"+i+"_"+j).remove();
+                                    }
+                                    // And add the newly visible tiles
+                                    for(var i = Math.max(gameQuery.buffered.lastRow, newBuffered.firstRow); i < newBuffered.lastRow; i++){
+                                        addTile(tilemap,i,j);
+                                    }
+                                }
+                                
+                                gameQuery.buffered.firstRow = newBuffered.firstRow;
+                                gameQuery.buffered.lastRow  = newBuffered.lastRow;
+                                
+                                // Attach the tilemap back
+                                tilemap.appendTo(parent);
+                                
+                            }  
+                            
+                            if(visible.firstRow < buffered.firstRow) {
+                                
+                                // Detach the tilemap
+                                var parent = descriptor[0].parentNode;
+                                var tilemap = descriptor.detach();
+                                
+                                var newBuffered = bufferedTilemapIndexes(descriptor, visible);
+                                for(var j = gameQuery.buffered.firstColumn; j < gameQuery.buffered.lastColumn ; j++) {
+                                    // Remove the newly invisible tiles
+                                    for(var i = Math.max(newBuffered.lastRow, gameQuery.buffered.firstRow); i < gameQuery.buffered.lastRow; i++){
+                                        tilemap.find("#"+$.gameQuery.tileIdPrefix+descriptor.attr("id")+"_"+i+"_"+j).remove();
+                                    }
+                                    // And add the newly visible tiles
+                                    for(var i = newBuffered.firstRow; i < Math.min(gameQuery.buffered.firstRow, newBuffered.lastRow); i++){
+                                        addTile(tilemap,i,j);
+                                    }
+                                }
+                                
+                                gameQuery.buffered.firstRow = newBuffered.firstRow;
+                                gameQuery.buffered.lastRow  = newBuffered.lastRow;
+                                
+                                // Attach the tilemap back
+                                tilemap.appendTo(parent);
+                            }
+                            break;
+                            
+                        case "angle":
+                            //TODO
+                            break;
+                            
+                        case "factor":
+                            //TODO
+                            break;
+                    }
+                }
+
+            } else {
+                var refreshBoundingCircle = $.gameQuery.playground && !$.gameQuery.playground.disableCollision;
+
+                // Update the descriptor
+                for(property in transformation){
+                    switch(property){
+                        case "x":
+                            if(refreshBoundingCircle){
+                                gameQuery.boundingCircle.x = gameQuery.posx+gameQuery.width/2;
+                            }
+                            break;
+                        case "y":
+                            if(refreshBoundingCircle){
+                                gameQuery.boundingCircle.y = gameQuery.posy+gameQuery.height/2;
+                            }
+                            break;
+                        case "w":
+                        case "h":
+                            gameQuery.boundingCircle.originalRadius = Math.sqrt(Math.pow(gameQuery.width,2) + Math.pow(gameQuery.height,2))/2
+                            gameQuery.boundingCircle.radius = gameQuery.factor*gameQuery.boundingCircle.originalRadius;
+                            break;
+                        case "angle": //(in degrees)
+                            gameQuery.angle = parseFloat(transformation.angle);
+                            break;
+                        case "factor":
+                            gameQuery.factor = parseFloat(transformation.factor);
+                            if(refreshBoundingCircle){
+                                gameQuery.boundingCircle.radius = gameQuery.factor*gameQuery.boundingCircle.originalRadius;
+                            }
+                            break;
+                    }
+                }
+            }
+        },
+        // State of the engine
+        state: STATE_NEW,
+        
+        // CSS classes used to mark game element 
+        spriteCssClass:  gQprefix + "sprite",
+        groupCssClass:   gQprefix + "group",
+        tilemapCssClass: gQprefix + "tilemap",
+        tileCssClass:    gQprefix + "tile",
+        // Prefix for CSS Ids or Classes
+        tileTypePrefix:  gQprefix + "tileType_",
+        tileIdPrefix:    gQprefix + "tile_"
+    },
+
+    /** 
+     * Mute (or unmute) all the sounds.
+     */
+    muteSound: function(muted){
+        for (var i = $.gameQuery.resourceManager.sounds.length-1 ; i >= 0; i --) {
+            $.gameQuery.resourceManager.sounds[i].muted(muted);
+        }
+    },
+    
+    /**
+     * Accessor for the currently defined playground as a jQuery object
+     */
+    playground: function() {
+        return $.gameQuery.playground
+    },
+    
+    /**
+     * Define a callback called during the loading of the game's resources.
+     *
+     * The function will recieve as unique parameter
+     * a number representing the progess percentage.
+     */
+    loadCallback: function(callback){
+        $.gameQuery.resourceManager.loadCallback = callback;
+    }
+    }); // end of the extensio of $
+
+
+    // fragments used to create DOM element
+    var spriteFragment  = $("<div class='"+$.gameQuery.spriteCssClass+"'  style='position: absolute; display: block; overflow: hidden' />");
+    var groupFragment   = $("<div class='"+$.gameQuery.groupCssClass+"'  style='position: absolute; display: block; overflow: hidden' />");
+    var tilemapFragment = $("<div class='"+$.gameQuery.tilemapCssClass+"' style='position: absolute; display: block; overflow: hidden;' />");
+
+
+    // Define the list of object/function accessible through $("selector").
+    $.fn.extend({
+        /**
+         * Defines the currently selected div to which contains the game and initialize it.
+         * 
+         * This is a non-destructive call
+         */
+        playground: function(options) {
+            if(this.length == 1){
+                if(this[0] == document){ 
+                    // Old usage detected, this is not supported anymore
+                    throw "Old playground usage, use $.playground() to retreive the playground and $('mydiv').playground(options) to set the div!";
+                }
+                options = $.extend({
+                    height:        320,
+                    width:        480,
+                    refreshRate: 30,
+                    position:    "absolute",
+                    keyTracker:    false,
+                    mouseTracker: false,
+                    disableCollision: false
+                }, options);
+                // We save the playground node and set some variable for this node:
+                $.gameQuery.playground = this;
+                $.gameQuery.refreshRate = options.refreshRate;
+                $.gameQuery.playground[0].height = options.height;
+                $.gameQuery.playground[0].width = options.width;
+
+                // We initialize the display of the div
+                $.gameQuery.playground.css({
+                        position: options.position,
+                        display:  "block",
+                        overflow: "hidden",
+                        height:   options.height+"px",
+                        width:    options.width+"px"
+                    })
+                    .append("<div id='"+gQprefix+"scenegraph' style='visibility: hidden'/>");
+
+                $.gameQuery.scenegraph = $("#"+gQprefix+"scenegraph");
+
+                // Add the keyTracker to the gameQuery object:
+                $.gameQuery.keyTracker = {};
+                // We only enable the real tracking if the users wants it
+                if(options.keyTracker){
+                    $(document).keydown(function(event){
+                        $.gameQuery.keyTracker[event.keyCode] = true;
+                    });
+                    $(document).keyup(function(event){
+                        $.gameQuery.keyTracker[event.keyCode] = false;
+                    });
+                }
+                
+                // Add the mouseTracker to the gameQuery object:
+                 $.gameQuery.mouseTracker = {
+                    x: 0,
+                    y: 0};
+                // We only enable the real tracking if the users wants it
+                var scenegraphOffset = $.gameQuery.playground.offset();
+                if(options.mouseTracker){
+                    $($.gameQuery.playground).mousemove(function(event){
+                        $.gameQuery.mouseTracker.x = event.pageX - scenegraphOffset.left;
+                        $.gameQuery.mouseTracker.y = event.pageY - scenegraphOffset.top;
+                    });
+                    $(document).mousedown(function(event){
+                        $.gameQuery.mouseTracker[event.which] = true;
+                    });
+                    $(document).mouseup(function(event){
+                        $.gameQuery.mouseTracker[event.which] = false;
+                    });
+                }
+            }
+            return this;
+        },
+
+        /**
+         * Starts the game.
+         *
+         * Resources from the resource manager are preloaded if necesary
+         * Works only for the playground node.
+         *
+         * This is a non-destructive call
+         */
+        startGame: function(callback) {
+            $.gameQuery.startCallback = callback;
+            $.gameQuery.resourceManager.preload();
+            return this;
+        },
+        
+        /**
+         * TODO
+         */
+        pauseGame: function() {
+            $.gameQuery.state = STATE_PAUSED;
+            $.gameQuery.scenegraph.css("visibility","hidden");
+            return this;
+        },
+        
+        /**
+         * Resume the game if it was paused and call the callback passed in argument once the newly added ressources are loaded.
+         */
+        resumeGame: function(callback) {
+            if($.gameQuery.state === STATE_PAUSED){
+                $.gameQuery.startCallback = callback;
+                $.gameQuery.resourceManager.preload();
+            }
+            return this;
+        },
+
+        /**
+         * Removes all the sprites, groups and tilemaps present in the scenegraph
+         */
+        clearScenegraph: function() {
+            $.gameQuery.scenegraph.empty()
+            return this;
+        },
+        
+        /**
+         * Removes all the sprites, groups and tilemaps present in the scenegraph as well as all loaded animations and sounds
+         */
+        clearAll: function(callbackToo) {
+            $.gameQuery.scenegraph.empty();
+            $.gameQuery.resourceManager.clear(callbackToo)
+            return this;
+        },
+
+        /**
+         * Add a group to the scene graph. Works only on the scenegraph root or on another group
+         *
+         * This IS a destructive call and should be terminated with end()
+         * to go back one level up in the chaining
+         */
+        addGroup: function(group, options) {
+            options = $.extend({
+                width:      32,
+                height:     32,
+                posx:       0,
+                posy:       0,
+                posz:       0,
+                posOffsetX: 0,
+                posOffsetY: 0,
+                overflow:   "visible",
+                geometry:   $.gameQuery.GEOMETRY_RECTANGLE,
+                angle:      0,
+                factor:     1,
+                factorh:    1,
+                factorv:    1
+            }, options);
+
+            var newGroupElement = groupFragment.clone().attr("id",group).css({
+                    overflow: options.overflow,
+                    height:   options.height,
+                    width:    options.width
+                });
+            
+            if(this == $.gameQuery.playground){
+                $.gameQuery.scenegraph.append(newGroupElement);
+            } else if ((this == $.gameQuery.scenegraph)||(this.hasClass($.gameQuery.groupCssClass))){
+                this.append(newGroupElement);
+            }
+            newGroupElement[0].gameQuery = options;
+            newGroupElement[0].gameQuery.boundingCircle = {x: options.posx + options.width/2,
+                                                    y: options.posy + options.height/0,
+                                                    originalRadius: Math.sqrt(Math.pow(options.width,2) + Math.pow(options.height,2))/2};
+            newGroupElement[0].gameQuery.boundingCircle.radius = newGroupElement[0].gameQuery.boundingCircle.originalRadius;
+            newGroupElement[0].gameQuery.group = true;
+            newGroupElement.transform();
+            return this.pushStack(newGroupElement);
+        },
+
+        /**
+         * Add a sprite to the current node. Works only on the playground or any of its sub-nodes 
+         * 
+         * This is a non-destructive call
+         */
+        addSprite: function(sprite, options) {
+            options = $.extend({
+                width:          32,
+                height:         32,
+                posx:           0,
+                posy:           0,
+                posz:           0,
+                posOffsetX:     0,
+                posOffsetY:     0,
+                idleCounter:    0,
+                currentFrame:   0,
+                frameIncrement: 1,
+                geometry:       $.gameQuery.GEOMETRY_RECTANGLE,
+                angle:          0,
+                factor:         1,
+                playing:        true,
+                factorh:        1,
+                factorv:        1
+            }, options);
+
+            var newSpriteElem = spriteFragment.clone().attr("id",sprite).css({
+                     height: options.height,
+                     width: options.width,
+                     backgroundPosition: ((options.animation)? -options.animation.offsetx : 0)+"px "+((options.animation)? -options.animation.offsety : 0)+"px"
+                });
+                
+            if(this == $.gameQuery.playground){
+                $.gameQuery.scenegraph.append(newSpriteElem);
+            } else {
+                this.append(newSpriteElem);
+            }
+
+            // If the game has already started we want to add the animation's image as a background now
+            if(options.animation){
+                // The second test is a fix for default background    (https://github.com/onaluf/gameQuery/issues/3)
+                if($.gameQuery.state === STATE_RUNNING && options.animation.imageURL !== ''){
+                    newSpriteElem.css("background-image", "url("+options.animation.imageURL+")");
+                }
+                if(options.animation.type & $.gameQuery.ANIMATION_VERTICAL) {
+                    newSpriteElem.css("background-repeat", "repeat-x");
+                } else if(options.animation.type & $.gameQuery.ANIMATION_HORIZONTAL) {
+                    newSpriteElem.css("background-repeat", "repeat-y");
+                } else {
+                    newSpriteElem.css("background-repeat", "no-repeat");
+                }
+            }
+
+
+            var spriteDOMObject = newSpriteElem[0];
+            if(spriteDOMObject != undefined){
+                spriteDOMObject.gameQuery = options;
+                // Compute bounding Circle
+                spriteDOMObject.gameQuery.boundingCircle = {x: options.posx + options.width/2,
+                                                            y: options.posy + options.height/2,
+                                                            originalRadius: Math.sqrt(Math.pow(options.width,2) + Math.pow(options.height,2))/2};
+                spriteDOMObject.gameQuery.boundingCircle.radius = spriteDOMObject.gameQuery.boundingCircle.originalRadius;
+            }
+            newSpriteElem.transform();
+            return this;
+        },
+
+        /**
+         * Add a Tile Map to the selected element.
+         *
+         * This is a non-destructive call. The added sprite is NOT selected after a call to this function!
+         */
+        addTilemap: function(name, tileDescription, animationList, options){
+            options = $.extend({
+                width:          32,
+                height:         32,
+                sizex:          32,
+                sizey:          32,
+                posx:           0,
+                posy:           0,
+                posz:           0,
+                posOffsetX:     0,
+                posOffsetY:     0,
+                angle:          0,
+                factor:         1,
+                factorh:        1,
+                factorv:        1,
+                buffer:         1
+            }, options);
+
+            var tileSet = tilemapFragment.clone().attr("id",name).css({
+                    height: options.height*options.sizey, 
+                    width: options.width*options.sizex
+                });
+            
+            if(this == $.gameQuery.playground){
+                $.gameQuery.scenegraph.append(tileSet);
+            } else {
+                this.append(tileSet);
+            }
+            
+            tileSet[0].gameQuery = options;
+            var gameQuery = tileSet[0].gameQuery;
+            gameQuery.tileSet = true;
+            gameQuery.tiles = tileDescription;
+            gameQuery.func = (typeof tileDescription === "function");
+                
+            if($.isArray(animationList)){
+                var frameTracker = [];
+                var idleCounter = [];
+                var frameIncrement = [];
+                for(var i=0; i<animationList.length; i++){
+                    frameTracker[i] = 0;
+                    idleCounter[i] = 0;
+                    frameIncrement[i] = 1;
+                }
+                gameQuery.frameTracker = frameTracker;
+                gameQuery.animations = animationList;
+                gameQuery.idleCounter =  idleCounter;
+                gameQuery.frameIncrement = frameIncrement;
+                gameQuery.multi = false;
+            } else {
+                gameQuery.frameTracker = 0;
+                gameQuery.frameIncrement = 1;
+                gameQuery.animations = animationList;
+                gameQuery.idleCounter =  0;
+                gameQuery.multi = true;
+                
+            }
+
+            // Get the tileSet offset (relative to the playground)
+            var visible = visibleTilemapIndexes(tileSet);
+            var buffered = bufferedTilemapIndexes(tileSet, visible);
+            gameQuery.buffered = buffered;
+
+            // For many simple animation
+            for(var i = buffered.firstRow; i < buffered.lastRow; i++){
+                for(var j = buffered.firstColumn; j < buffered.lastColumn ; j++) {
+                    addTile(tileSet, i, j);
+                }
+            }
+            tileSet.transform()
+            return this.pushStack(tileSet);
+        },
+        
+        /**
+         * This function imports a JSON file generated by Tiled (http://www.mapeditor.org/). 
+         * All the created tilemaps will be directly under the currently selected element. 
+         * Their name will be made of the provided prefix followed by a number starting at 0. 
+         * 
+         * Only layer of type "tilelayer" are supported for now. Only one single tileset 
+         * per layer is supported.
+         * 
+         * After the call to this function the second argument will hold two new arrays:
+         * - tiles: an arrays of tilemaps wraped in jQuery.
+         * - animations: an arrays of animations 
+         * 
+         * This is a non-destructive call
+         */
+        importTilemaps: function(url, prefix, generatedElements){
+            var animations = [];
+            var tilemaps = [];
+            
+            var that = this;
+            
+            var tilemapJsonLoaded = function(json){
+                var tilesetGID = [];
+                for (var i = 0; i < json.tilesets.length; i++) {
+                    tilesetGID[i] = json.tilesets[i].firstgid;
+                } 
+                
+                var getTilesetIndex = function(index){
+                    var i = 0;
+                    while(index >= tilesetGID[i] && i < tilesetGID.length){
+                        i++;
+                    }
+                    return i-1;
+                }
+        
+                var height = json.height;
+                var width  = json.width;
+                var tileHeight = json.tileheight; 
+                var tileWidth  = json.tilewidth;
+                
+                var layers = json.layers;
+                var usedTiles = [];
+                var animationCounter = 0;
+                var tilemapArrays = [];
+                
+                // Detect which animations we need to generate
+                // and convert the tiles array indexes to the new ones
+                for (var i=0; i < layers.length; i++){
+                    if(layers[i].type === "tilelayer"){
+                        var tilemapArray = new Array(height);
+                        for (var j=0; j<height; j++){
+                            tilemapArray[j] = new Array(width);
+                        }
+                        for (var j=0; j < layers[i].data.length; j++){
+                            var tile = layers[i].data[j];
+                            if(tile === 0){
+                                tilemapArray[Math.floor(j / width)][j % width] = 0;
+                            } else {
+                                if(!usedTiles[tile]){
+                                    animationCounter++;
+                                    usedTiles[tile] = animationCounter;
+                                    animations.push(new $.gameQuery.Animation({
+                                        imageURL: json.tilesets[getTilesetIndex(tile)].image,
+                                        offsetx: ((tile-1) % Math.floor(json.tilesets[getTilesetIndex(tile)].imagewidth / tileWidth)) * tileWidth,
+                                        offsety: Math.floor((tile-1) / Math.floor(json.tilesets[getTilesetIndex(tile)].imagewidth / tileWidth)) * tileHeight
+                                    }));
+                                }
+                                tilemapArray[Math.floor(j / width)][j % width] = usedTiles[tile];
+                            }
+                        }
+                        tilemapArrays.push(tilemapArray);
+                    }
+                }
+                // adding the tilemaps
+                for (var i=0; i<tilemapArrays.length; i++){
+                     tilemaps.push(that.addTilemap(
+                        prefix+i, 
+                        tilemapArrays[i],
+                        animations,
+                        {
+                            sizex:  width,
+                            sizey:  height,
+                            width:  tileWidth,
+                            height: tileHeight
+                    }));
+                }
+            };
+    
+            $.ajax({
+                url: url,
+                async: false,
+                dataType: 'json',
+                success: tilemapJsonLoaded
+            });
+            
+            if(generatedElements !== undefined){
+                generatedElements.animations = animations;
+                generatedElements.tilemaps = tilemaps;
+            }
+        
+            return this;
+        },
+
+        /**
+         * Stop the animation at the current frame
+         * 
+         * This is a non-destructive call.
+         */
+        pauseAnimation: function() {
+            this[0].gameQuery.playing = false;
+            return this;
+        },
+
+        /**
+         * Resume the animation (if paused)
+         * 
+         * This is a non-destructive call.
+         */
+        resumeAnimation: function() {
+            this[0].gameQuery.playing = true;
+            return this;
+        },
+
+        /**
+         * Changes the animation associated with a sprite.
+         *
+         * WARNING: no checks are made to ensure that the object is really a sprite
+         *
+         * This is a non-destructive call.
+         */
+        setAnimation: function(animation, callback) {
+            var gameQuery = this[0].gameQuery;
+            if(typeof animation == "number"){
+                if(gameQuery.animation.type & $.gameQuery.ANIMATION_MULTI){
+                    var distance = gameQuery.animation.distance * animation;
+                    gameQuery.multi = distance;
+                    gameQuery.frameIncrement = 1;
+                    gameQuery.currentFrame = 0;
+                    
+                    if(gameQuery.animation.type & $.gameQuery.ANIMATION_VERTICAL) {
+                        this.css("background-position",""+(-distance-gameQuery.animation.offsetx)+"px "+(-gameQuery.animation.offsety)+"px");
+                    } else if(gameQuery.animation.type & $.gameQuery.ANIMATION_HORIZONTAL) {
+                        this.css("background-position",""+(-gameQuery.animation.offsetx)+"px "+(-distance-gameQuery.animation.offsety)+"px");
+                    }
+                }
+            } else {
+                if(animation){
+                    gameQuery.animation = animation;
+                    gameQuery.currentFrame = 0;
+                    gameQuery.frameIncrement = 1;
+
+                    if (animation.imageURL !== '') {this.css("backgroundImage", "url('"+animation.imageURL+"')");}
+                    this.css({"background-position": ""+(-animation.offsetx)+"px "+(-animation.offsety)+"px"});
+
+                    if(gameQuery.animation.type & $.gameQuery.ANIMATION_VERTICAL) {
+                        this.css("background-repeat", "repeat-x");
+                    } else if(gameQuery.animation.type & $.gameQuery.ANIMATION_HORIZONTAL) {
+                        this.css("background-repeat", "repeat-y");
+                    } else {
+                        this.css("background-repeat", "no-repeat");
+                    }
+                } else {
+                    this.css("background-image", "");
+                }
+            }
+
+            if(callback != undefined){
+                this[0].gameQuery.callback = callback;
+            }
+
+            return this;
+        },
+
+        /**
+         * Register a callback funnction
+         *
+         * This is a non-destructive call
+         *
+         * @param {Function} fn the callback function.
+         * @param {Number} rate time in milliseconds between calls.
+         */
+        registerCallback: function(fn, rate) {
+            $.gameQuery.resourceManager.registerCallback(fn, rate);
+            return this;
+        },
+
+        /**
+         * Retrieve a list of objects in collision with the subject.
+         *
+         * If 'this' is a sprite or a group, the function will retrieve the list of sprites (not groups!!!) that touch it. For now all abject are considered to be boxes.
+         *
+         * This IS a destructive call and should be terminated with end() to go back one level up in the chaining.
+         */
+        collision: function(arg1, arg2){
+            var filter, override;
+            if ($.isPlainObject(arg1)){
+                override = arg1;
+            } else if (typeof arg1 === "string") {
+                filter = arg1;
+            }
+            if ($.isPlainObject(arg2)){
+                override = arg2;
+            } else if (typeof arg2 === "string") {
+                filter = arg2;
+            }
+            
+            var resultList = [];
+
+            // Retrieve 'this' offset by looking at the parents
+            var itsParent = this[0].parentNode, offsetX = 0, offsetY = 0;
+            while (itsParent != $.gameQuery.playground[0]){
+                    if(itsParent.gameQuery){
+                    offsetX += itsParent.gameQuery.posx;
+                    offsetY += itsParent.gameQuery.posy;
+                }
+                itsParent = itsParent.parentNode;
+            }
+
+            // Retrieve the playground's absolute position and size information
+            var pgdGeom = {top: 0, left: 0, bottom: $.playground().height(), right: $.playground().width()};
+
+            // Retrieve the gameQuery object and correct it with the override
+            var gameQuery = jQuery.extend(true, {}, this[0].gameQuery);
+
+            // Retrieve the BoundingCircle and correct it with the override
+            var boundingCircle = jQuery.extend(true, {}, gameQuery.boundingCircle);
+            if(override && override.w){
+                gameQuery.width = override.w;
+            }
+            if(override && override.h){
+                gameQuery.height = override.h;
+            }
+            boundingCircle.originalRadius = Math.sqrt(Math.pow(gameQuery.width,2) + Math.pow(gameQuery.height,2))/2
+            boundingCircle.radius = gameQuery.factor*boundingCircle.originalRadius;
+            
+            if(override && override.x){
+                boundingCircle.x = override.x + gameQuery.width/2.0;
+            }
+            if(override && override.y){
+                boundingCircle.y = override.y + gameQuery.height/2.0;
+            }
+            
+            gameQuery.boundingCircle = boundingCircle;
+            
+
+            // Is 'this' inside the playground ?
+            if( (gameQuery.boundingCircle.y + gameQuery.boundingCircle.radius + offsetY < pgdGeom.top)    ||
+                (gameQuery.boundingCircle.x + gameQuery.boundingCircle.radius + offsetX < pgdGeom.left)   ||
+                (gameQuery.boundingCircle.y - gameQuery.boundingCircle.radius + offsetY > pgdGeom.bottom) ||
+                (gameQuery.boundingCircle.x - gameQuery.boundingCircle.radius + offsetX > pgdGeom.right)){
+                return this.pushStack(new $([]));
+            }
+
+            if(this !== $.gameQuery.playground){
+                // We must find all the elements that touche 'this'
+                var elementsToCheck = new Array();
+                elementsToCheck.push($.gameQuery.scenegraph.children(filter).get());
+                elementsToCheck[0].offsetX = 0;
+                elementsToCheck[0].offsetY = 0;
+
+                for(var i = 0, len = elementsToCheck.length; i < len; i++) {
+                    var subLen = elementsToCheck[i].length;
+                    while(subLen--){
+                        var elementToCheck = elementsToCheck[i][subLen];
+                        // Is it a gameQuery generated element?
+                        if(elementToCheck.gameQuery){
+                            // We don't want to check groups
+                            if(!elementToCheck.gameQuery.group && !elementToCheck.gameQuery.tileSet){
+                                // Does it touche the selection?
+                                if(this[0]!=elementToCheck){
+                                    // Check bounding circle collision
+                                    var distance = Math.sqrt(Math.pow(offsetY + gameQuery.boundingCircle.y - elementsToCheck[i].offsetY - elementToCheck.gameQuery.boundingCircle.y, 2) + Math.pow(offsetX + gameQuery.boundingCircle.x - elementsToCheck[i].offsetX - elementToCheck.gameQuery.boundingCircle.x, 2));
+                                    if(distance - gameQuery.boundingCircle.radius - elementToCheck.gameQuery.boundingCircle.radius <= 0){
+                                        // Check real collision
+                                        if(collide(gameQuery, {x: offsetX, y: offsetY}, elementToCheck.gameQuery, {x: elementsToCheck[i].offsetX, y: elementsToCheck[i].offsetY})) {
+                                            // Add to the result list if collision detected
+                                            resultList.push(elementsToCheck[i][subLen]);
+                                        }
+                                    }
+                                }
+                            }
+                            // Add the children nodes to the list
+                            var eleChildren = $(elementToCheck).children(filter);
+                            if(eleChildren.length){
+                                elementsToCheck.push(eleChildren.get());
+                                elementsToCheck[len].offsetX = elementToCheck.gameQuery.posx + elementsToCheck[i].offsetX;
+                                elementsToCheck[len].offsetY = elementToCheck.gameQuery.posy + elementsToCheck[i].offsetY;
+                                len++;
+                            }
+                        }
+                    }
+                }
+                return this.pushStack($(resultList));
+            }
+        },
+
+/** ---------------------------------------------------------------------------------------------------------------------------------------------------------------- **/
+/** --          Sound related functions           ------------------------------------------------------------------------------------------------------------------ **/
+/** ---------------------------------------------------------------------------------------------------------------------------------------------------------------- **/
+
+        /**
+         * Add the sound to the resourceManager for later use and
+         * associates it to the selected dom element(s).
+         * 
+         * This is a non-destructive call
+         */
+        addSound: function(sound, add) {
+            // Does a SoundWrapper exist?
+            if($.gameQuery.SoundWrapper) {
+                var gameQuery = this[0].gameQuery;
+                // Should we add to existing sounds?
+                if(add) {
+                    // Do we have some sound associated with 'this'?
+                    var sounds = gameQuery.sounds;
+                    if(sounds) {
+                        // Yes, we add it
+                        sounds.push(sound);
+                    } else {
+                        // No, we create a new sound array
+                        gameQuery.sounds = [sound];
+                    }
+                } else {
+                    // No, we replace all sounds with this one
+                    gameQuery.sounds = [sound];
+                }
+            }
+            return this;
+        },
+
+        /**
+         * Play the sound(s) associated with the selected dom element(s).
+         * 
+         * This is a non-destructive call.
+         */
+        playSound: function() {
+            $(this).each(function(){
+                var gameQuery = this.gameQuery;
+                if(gameQuery.sounds) {
+                    for(var i = gameQuery.sounds.length-1 ; i >= 0; i --) {
+                        gameQuery.sounds[i].play();
+                    }
+                }
+            });
+
+            return this;
+        },
+
+        /**
+         * Stops the sound(s) associated with the selected dom element(s) and rewinds them.
+         * 
+         * This is a non-destructive call.
+         */
+        stopSound: function() {
+            $(this).each(function(){
+                var gameQuery = this.gameQuery;
+                if(gameQuery.sounds) {
+                    for(var i = gameQuery.sounds.length-1 ; i >= 0; i --) {
+                        gameQuery.sounds[i].stop();
+                    }
+                }
+            });
+            return this;
+        },
+
+
+        /**
+         * Pauses the sound(s) associated with the selected dom element(s).
+         * 
+         * This is a non-destructive call.
+         */
+
+        pauseSound: function() {
+            $(this).each(function(){
+                var gameQuery = this.gameQuery;
+                if(gameQuery.sounds) {
+                    for(var i = gameQuery.sounds.length-1 ; i >= 0; i --) {
+                        gameQuery.sounds[i].pause();
+                    }
+                }
+            });
+            return this;
+        },
+
+
+        /**
+         * Mute or unmute the selected sound or all the sounds if none is specified.
+         * 
+         * This is a non-destructive call.
+         */
+
+        muteSound: function(muted) {
+            $(this).each(function(){
+                var gameQuery = this.gameQuery;
+                if(gameQuery.sounds) {
+                    for(var i = gameQuery.sounds.length-1 ; i >= 0; i --) {
+                        gameQuery.sounds[i].muted(muted);
+                    }
+                }
+            });
+            return this;
+        },
+
+
+/** ---------------------------------------------------------------------------------------------------------------------------------------------------------------- **/
+/** --          Transformation functions           ----------------------------------------------------------------------------------------------------------------- **/
+/** ---------------------------------------------------------------------------------------------------------------------------------------------------------------- **/
+
+        /**
+         * Internal function doing the combined actions of rotate and scale. 
+         * 
+         * Please use .rotate() or .scale() instead since they are part of the supported API!
+         * 
+         * This is a non-destructive call.
+         */
+        transform: function() {
+            var gameQuery = this[0].gameQuery;
+
+			if(cssTransform){
+				var transform = "translate("+gameQuery.posx+"px, "+gameQuery.posy+"px) rotate("+gameQuery.angle+"deg) scale("+(gameQuery.factor*gameQuery.factorh)+","+(gameQuery.factor*gameQuery.factorv)+")";
+				this.css(cssTransform,transform);
+			} else {
+				var angle_rad = Math.PI * 2 / 360 * gameQuery.angle;
+				// try filter for IE 
+				// For ie from 5.5
+                var cos = Math.cos(angle_rad) * gameQuery.factor;
+                var sin = Math.sin(angle_rad) * gameQuery.factor;
+                this.css("filter","progid:DXImageTransform.Microsoft.Matrix(M11="+(cos*gameQuery.factorh)+",M12="+(-sin*gameQuery.factorv)+",M21="+(sin*gameQuery.factorh)+",M22="+(cos*gameQuery.factorv)+",SizingMethod='auto expand',FilterType='nearest neighbor')");
+                var newWidth = this.width();
+                var newHeight = this.height();
+                gameQuery.posOffsetX = (newWidth-gameQuery.width)/2;
+                gameQuery.posOffsetY = (newHeight-gameQuery.height)/2;
+
+                this.css("left", ""+(gameQuery.posx-gameQuery.posOffsetX)+"px");
+                this.css("top", ""+(gameQuery.posy-gameQuery.posOffsetY)+"px");
+			}
+			
+            return this;
+        },
+
+        /**
+         * Rotate the element(s) clock-wise.
+         *
+         * @param {Number} angle the angle in degrees
+         * @param {Boolean} relative or not
+         *
+         * This is a non-destructive call when called with a parameter. Without parameter it IS a destructive call since the return value is the current rotation angle!
+         */
+        rotate: function(angle, relative){
+             var gameQuery = this[0].gameQuery;
+ 
+             if(angle !== undefined) {
+             	 if(relative === true){
+                    angle += gameQuery.angle;
+                    angle %= 360;
+            	 }
+                 $.gameQuery.update(gameQuery,{angle: angle});
+                 return this.transform();
+             } else {
+                 var ang = gameQuery.angle;
+                 return ang;
+             }
+        },
+
+        /**
+         * Change the scale of the selected element(s). The passed argument is a ratio:
+         *
+         * @param {Number} factor a ratio: 1.0 = original size, 0.5 = half the original size etc.
+         * @param {Boolean} relative or not
+         * 
+         * This is a non-destructive call when called with a parameter. Without parameter it IS a destructive call since the return value is the current scale factor!
+         */
+        scale: function(factor, relative){
+             var gameQuery = this[0].gameQuery;
+ 
+             if(factor !== undefined) {
+             	if(relative === true){
+                    factor *= gameQuery.factor;
+            	 }
+                 $.gameQuery.update(gameQuery,{factor: factor});
+                 return this.transform();
+             } else {
+                 var fac = gameQuery.factor;
+                 return fac;
+             }
+        },
+
+        /**
+         * Flips the element(s) horizontally.
+         * 
+         * This is a non-destructive call when called with a parameter. Without parameter it IS a destructive call since the return value is the current horizontal flipping status!
+         */
+        fliph: function(flip){
+            var gameQuery = this[0].gameQuery;
+
+            if (flip === undefined) {
+                return (gameQuery.factorh !== undefined) ? (gameQuery.factorh === -1) : false;
+            } else if (flip) {
+                gameQuery.factorh = -1;
+            } else {
+                gameQuery.factorh = 1;
+            }
+
+            return this.transform();
+        },
+
+        /**
+         * Flips the element(s) vertically.
+         * 
+         * This is a non-destructive call when called with a parameter. Without parameter it IS a destructive call since the return value is the current vertical flipping status!
+         */
+        flipv: function(flip){
+            var gameQuery = this[0].gameQuery;
+
+            if (flip === undefined) {
+                return (gameQuery.factorv !== undefined) ? (gameQuery.factorv === -1) : false;;
+            } else if (flip) {
+                gameQuery.factorv = -1;
+            } else {
+                gameQuery.factorv = 1;
+            }
+
+            return this.transform();
+        },
+
+/** ---------------------------------------------------------------------------------------------------------------------------------------------------------------- **/
+/** --          Position getter/setter functions           --------------------------------------------------------------------------------------------------------- **/
+/** ---------------------------------------------------------------------------------------------------------------------------------------------------------------- **/
+
+        /**
+         * Main function to change the sprite/group/tilemap position on screen.
+         * The three first agruments are the coordiate (double) and the last one is a flag
+         * to specify if the coordinate given are absolute or relative.
+         *
+         * If no argument is specified then the functions act as a getter and return a
+         * object {x,y,z}
+         *
+         * Please note that the z coordinate is just the z-index.
+         * 
+         * This is a non-destructive call when called with a parameter. Without parameter it IS a destructive call.
+         */
+        xyz: function(x, y, z, relative) {
+             if (x === undefined) {
+                 return this.getxyz();
+             } else {
+                 return this.setxyz({x: x, y: y, z: z}, relative);
+             }
+        },
+
+        /**
+         * The following functions are all all shortcuts for the .xyz(...) function.
+         *
+         * @see xyz for detailed documentation.
+         * 
+         * This is a non-destructive call when called with a parameter. Without parameter it IS a destructive call.
+         */
+        x: function(value, relative) {
+             if (value === undefined) {
+                 return this.getxyz().x;
+             } else {
+                 return this.setxyz({x: value}, relative);
+             }
+        },
+
+        y: function(value, relative) {
+             if (value === undefined) {
+                 return this.getxyz().y;
+             } else {
+                 return this.setxyz({y: value}, relative);
+             }
+        },
+
+        z: function(value, relative) {
+             if (value === undefined) {
+                 return this.getxyz().z;
+             } else {
+                 return this.setxyz({z: value}, relative);
+             }
+        },
+
+        xy: function(x, y, relative) {
+             if (x === undefined) {
+                 // we return the z too since it doesn't cost anything
+                 return this.getxyz();
+             } else {
+                 return this.setxyz({x: x, y: y}, relative);
+             }
+        },
+
+        /**
+         * Main function to change the sprite/group/tilemap dimension on screen.
+         * The two first arguments are the width and height (double) and the last one is a
+         * flag to specify if the dimensions given are absolute or relative.
+         *
+         * If no argument is specified then the functions act as a getter and
+         *
+         * return an object {w,h}
+         * 
+         * This is a non-destructive call when called with a parameter. Without parameter it IS a destructive call.
+         */
+        wh: function(w, h, relative) {
+            if (w === undefined) {
+                 return this.getwh();
+             } else {
+                 return this.setwh({w: w, h: h}, relative);
+             }
+        },
+
+        /**
+         * The following functions are all all shortcuts for the .wh(...) function.
+         *
+         * @see wh for detailed documentation.
+         * 
+         * This is a non-destructive call when called with a parameter. Without parameter it IS a destructive call.
+         */
+        w: function(value, relative) {
+            if (value === undefined) {
+                 return this.getwh().w;
+             } else {
+                 return this.setwh({w: value}, relative);
+             }
+        },
+
+        h: function(value, relative) {
+            if (value === undefined) {
+                 return this.getwh().h;
+             } else {
+                 return this.setwh({h: value}, relative);
+             }
+        },
+
+        /**
+         * The following four functions are 'private', and are not supposed to
+         * be used outside of the library.
+         * They are NOT part of the API and so are not guaranteed to remain unchanged.
+         * You should really use .xyz() and .wh() instead.
+         */
+        getxyz: function() {
+            var gameQuery = this[0].gameQuery;
+            return {x: gameQuery.posx, y: gameQuery.posy, z: gameQuery.posz};
+        },
+
+        setxyz: function(option, relative) {
+            var gameQuery = this[0].gameQuery;
+
+            for (coordinate in option) {
+                // Update the gameQuery object
+                switch (coordinate) {
+                    case 'x':
+                        if(relative) {
+                            option.x += gameQuery.posx;
+                        }
+                        gameQuery.posx = option.x;
+                        this.transform();
+                        
+                        //update the sub tile maps (if any), this forces to recompute which tiles are visible
+                        this.find("."+$.gameQuery.tilemapCssClass).each(function(){
+                            $(this).x(0, true);
+                        });
+                        break;
+
+                    case 'y':
+                        if(relative) {
+                            option.y += gameQuery.posy;
+                        }
+                        gameQuery.posy = option.y;
+                        this.transform();
+                        
+                        //update the sub tile maps (if any), this forces to recompute which tiles are visible
+                        this.find("."+$.gameQuery.tilemapCssClass).each(function(){
+                            $(this).y(0, true);
+                        });
+                        break;
+
+                    case 'z':
+                        if(relative) {
+                            option.z += gameQuery.posz;
+                        }
+                        gameQuery.posz = option.z;
+                        this.css("z-index",gameQuery.posz);
+                        break;
+                }
+            }
+            $.gameQuery.update(this, option);
+            return this;
+        },
+
+        getwh: function() {
+            var gameQuery = this[0].gameQuery;
+            return {w: gameQuery.width, h: gameQuery.height};
+        },
+
+        setwh: function(option, relative) {
+            var gameQuery = this[0].gameQuery;
+
+            for (coordinate in option) {
+                // Update the gameQuery object
+                switch (coordinate) {
+                    case 'w':
+                        if(relative) {
+                            option.w += gameQuery.width;
+                        }
+                        gameQuery.width = option.w;
+                        this.css("width","" + gameQuery.width + "px");
+                        break;
+
+                    case 'h':
+                        if(relative) {
+                            option.h += gameQuery.height;
+                        }
+                        gameQuery.height = option.h;
+                        this.css("height","" + gameQuery.height + "px");
+                        break;
+                }
+            }
+            $.gameQuery.update(this, option);
+            return this;
+        }
+    }); // end of the extensio of $.fn
+
+    // alias gameQuery to gQ for easier access
+    $.extend({ gQ: $.gameQuery}); 
+})(jQuery);

+ 26 - 0
lib/gunzip.min.js

@@ -0,0 +1,26 @@
+/** @license zlib.js 2012 - imaya [ https://github.com/imaya/zlib.js ] The MIT License */(function() {'use strict';function n(e){throw e;}var p=void 0,aa=this;function t(e,b){var d=e.split("."),c=aa;!(d[0]in c)&&c.execScript&&c.execScript("var "+d[0]);for(var a;d.length&&(a=d.shift());)!d.length&&b!==p?c[a]=b:c=c[a]?c[a]:c[a]={}};var x="undefined"!==typeof Uint8Array&&"undefined"!==typeof Uint16Array&&"undefined"!==typeof Uint32Array&&"undefined"!==typeof DataView;new (x?Uint8Array:Array)(256);var y;for(y=0;256>y;++y)for(var A=y,ba=7,A=A>>>1;A;A>>>=1)--ba;function B(e,b,d){var c,a="number"===typeof b?b:b=0,f="number"===typeof d?d:e.length;c=-1;for(a=f&7;a--;++b)c=c>>>8^C[(c^e[b])&255];for(a=f>>3;a--;b+=8)c=c>>>8^C[(c^e[b])&255],c=c>>>8^C[(c^e[b+1])&255],c=c>>>8^C[(c^e[b+2])&255],c=c>>>8^C[(c^e[b+3])&255],c=c>>>8^C[(c^e[b+4])&255],c=c>>>8^C[(c^e[b+5])&255],c=c>>>8^C[(c^e[b+6])&255],c=c>>>8^C[(c^e[b+7])&255];return(c^4294967295)>>>0}
+var D=[0,1996959894,3993919788,2567524794,124634137,1886057615,3915621685,2657392035,249268274,2044508324,3772115230,2547177864,162941995,2125561021,3887607047,2428444049,498536548,1789927666,4089016648,2227061214,450548861,1843258603,4107580753,2211677639,325883990,1684777152,4251122042,2321926636,335633487,1661365465,4195302755,2366115317,997073096,1281953886,3579855332,2724688242,1006888145,1258607687,3524101629,2768942443,901097722,1119000684,3686517206,2898065728,853044451,1172266101,3705015759,
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+var ca=function(){function e(a){switch(!0){case 3===a:return[257,a-3,0];case 4===a:return[258,a-4,0];case 5===a:return[259,a-5,0];case 6===a:return[260,a-6,0];case 7===a:return[261,a-7,0];case 8===a:return[262,a-8,0];case 9===a:return[263,a-9,0];case 10===a:return[264,a-10,0];case 12>=a:return[265,a-11,1];case 14>=a:return[266,a-13,1];case 16>=a:return[267,a-15,1];case 18>=a:return[268,a-17,1];case 22>=a:return[269,a-19,2];case 26>=a:return[270,a-23,2];case 30>=a:return[271,a-27,2];case 34>=a:return[272,
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+var N=0,M=1;
+L.prototype.g=function(){for(;!this.o;){var e=P(this,3);e&1&&(this.o=!0);e>>>=1;switch(e){case 0:var b=this.input,d=this.c,c=this.b,a=this.a,f=b.length,k=p,l=p,m=c.length,r=p;this.d=this.f=0;d+1>=f&&n(Error("invalid uncompressed block header: LEN"));k=b[d++]|b[d++]<<8;d+1>=f&&n(Error("invalid uncompressed block header: NLEN"));l=b[d++]|b[d++]<<8;k===~l&&n(Error("invalid uncompressed block header: length verify"));d+k>b.length&&n(Error("input buffer is broken"));switch(this.k){case N:for(;a+k>c.length;){r=
+m-a;k-=r;if(x)c.set(b.subarray(d,d+r),a),a+=r,d+=r;else for(;r--;)c[a++]=b[d++];this.a=a;c=this.e();a=this.a}break;case M:for(;a+k>c.length;)c=this.e({t:2});break;default:n(Error("invalid inflate mode"))}if(x)c.set(b.subarray(d,d+k),a),a+=k,d+=k;else for(;k--;)c[a++]=b[d++];this.c=d;this.a=a;this.b=c;break;case 1:this.l(da,ea);break;case 2:for(var q=P(this,5)+257,g=P(this,5)+1,h=P(this,4)+4,v=new (x?Uint8Array:Array)(Q.length),s=p,F=p,H=p,w=p,z=p,O=p,I=p,u=p,Z=p,u=0;u<h;++u)v[Q[u]]=P(this,3);if(!x){u=
+h;for(h=v.length;u<h;++u)v[Q[u]]=0}s=G(v);w=new (x?Uint8Array:Array)(q+g);u=0;for(Z=q+g;u<Z;)switch(z=R(this,s),z){case 16:for(I=3+P(this,2);I--;)w[u++]=O;break;case 17:for(I=3+P(this,3);I--;)w[u++]=0;O=0;break;case 18:for(I=11+P(this,7);I--;)w[u++]=0;O=0;break;default:O=w[u++]=z}F=x?G(w.subarray(0,q)):G(w.slice(0,q));H=x?G(w.subarray(q)):G(w.slice(q));this.l(F,H);break;default:n(Error("unknown BTYPE: "+e))}}return this.q()};
+var S=[16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15],Q=x?new Uint16Array(S):S,fa=[3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258,258,258],ga=x?new Uint16Array(fa):fa,ha=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0],T=x?new Uint8Array(ha):ha,ia=[1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577],ja=x?new Uint16Array(ia):ia,ka=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,
+11,12,12,13,13],U=x?new Uint8Array(ka):ka,V=new (x?Uint8Array:Array)(288),W,la;W=0;for(la=V.length;W<la;++W)V[W]=143>=W?8:255>=W?9:279>=W?7:8;var da=G(V),X=new (x?Uint8Array:Array)(30),Y,ma;Y=0;for(ma=X.length;Y<ma;++Y)X[Y]=5;var ea=G(X);function P(e,b){for(var d=e.f,c=e.d,a=e.input,f=e.c,k=a.length,l;c<b;)f>=k&&n(Error("input buffer is broken")),d|=a[f++]<<c,c+=8;l=d&(1<<b)-1;e.f=d>>>b;e.d=c-b;e.c=f;return l}
+function R(e,b){for(var d=e.f,c=e.d,a=e.input,f=e.c,k=a.length,l=b[0],m=b[1],r,q;c<m&&!(f>=k);)d|=a[f++]<<c,c+=8;r=l[d&(1<<m)-1];q=r>>>16;q>c&&n(Error("invalid code length: "+q));e.f=d>>q;e.d=c-q;e.c=f;return r&65535}
+L.prototype.l=function(e,b){var d=this.b,c=this.a;this.r=e;for(var a=d.length-258,f,k,l,m;256!==(f=R(this,e));)if(256>f)c>=a&&(this.a=c,d=this.e(),c=this.a),d[c++]=f;else{k=f-257;m=ga[k];0<T[k]&&(m+=P(this,T[k]));f=R(this,b);l=ja[f];0<U[f]&&(l+=P(this,U[f]));c>=a&&(this.a=c,d=this.e(),c=this.a);for(;m--;)d[c]=d[c++-l]}for(;8<=this.d;)this.d-=8,this.c--;this.a=c};
+L.prototype.C=function(e,b){var d=this.b,c=this.a;this.r=e;for(var a=d.length,f,k,l,m;256!==(f=R(this,e));)if(256>f)c>=a&&(d=this.e(),a=d.length),d[c++]=f;else{k=f-257;m=ga[k];0<T[k]&&(m+=P(this,T[k]));f=R(this,b);l=ja[f];0<U[f]&&(l+=P(this,U[f]));c+m>a&&(d=this.e(),a=d.length);for(;m--;)d[c]=d[c++-l]}for(;8<=this.d;)this.d-=8,this.c--;this.a=c};
+L.prototype.e=function(){var e=new (x?Uint8Array:Array)(this.a-32768),b=this.a-32768,d,c,a=this.b;if(x)e.set(a.subarray(32768,e.length));else{d=0;for(c=e.length;d<c;++d)e[d]=a[d+32768]}this.i.push(e);this.n+=e.length;if(x)a.set(a.subarray(b,b+32768));else for(d=0;32768>d;++d)a[d]=a[b+d];this.a=32768;return a};
+L.prototype.D=function(e){var b,d=this.input.length/this.c+1|0,c,a,f,k=this.input,l=this.b;e&&("number"===typeof e.t&&(d=e.t),"number"===typeof e.z&&(d+=e.z));2>d?(c=(k.length-this.c)/this.r[2],f=258*(c/2)|0,a=f<l.length?l.length+f:l.length<<1):a=l.length*d;x?(b=new Uint8Array(a),b.set(l)):b=l;return this.b=b};
+L.prototype.q=function(){var e=0,b=this.b,d=this.i,c,a=new (x?Uint8Array:Array)(this.n+(this.a-32768)),f,k,l,m;if(0===d.length)return x?this.b.subarray(32768,this.a):this.b.slice(32768,this.a);f=0;for(k=d.length;f<k;++f){c=d[f];l=0;for(m=c.length;l<m;++l)a[e++]=c[l]}f=32768;for(k=this.a;f<k;++f)a[e++]=b[f];this.i=[];return this.buffer=a};
+L.prototype.A=function(){var e,b=this.a;x?this.w?(e=new Uint8Array(b),e.set(this.b.subarray(0,b))):e=this.b.subarray(0,b):(this.b.length>b&&(this.b.length=b),e=this.b);return this.buffer=e};function $(e){this.input=e;this.c=0;this.m=[];this.s=!1}$.prototype.F=function(){this.s||this.g();return this.m.slice()};
+$.prototype.g=function(){for(var e=this.input.length;this.c<e;){var b=new E,d=p,c=p,a=p,f=p,k=p,l=p,m=p,r=p,q=p,g=this.input,h=this.c;b.u=g[h++];b.v=g[h++];(31!==b.u||139!==b.v)&&n(Error("invalid file signature:"+b.u+","+b.v));b.p=g[h++];switch(b.p){case 8:break;default:n(Error("unknown compression method: "+b.p))}b.h=g[h++];r=g[h++]|g[h++]<<8|g[h++]<<16|g[h++]<<24;b.H=new Date(1E3*r);b.N=g[h++];b.M=g[h++];0<(b.h&4)&&(b.I=g[h++]|g[h++]<<8,h+=b.I);if(0<(b.h&8)){m=[];for(l=0;0<(k=g[h++]);)m[l++]=String.fromCharCode(k);
+b.name=m.join("")}if(0<(b.h&16)){m=[];for(l=0;0<(k=g[h++]);)m[l++]=String.fromCharCode(k);b.J=m.join("")}0<(b.h&2)&&(b.B=B(g,0,h)&65535,b.B!==(g[h++]|g[h++]<<8)&&n(Error("invalid header crc16")));d=g[g.length-4]|g[g.length-3]<<8|g[g.length-2]<<16|g[g.length-1]<<24;g.length-h-4-4<512*d&&(f=d);c=new L(g,{index:h,bufferSize:f});b.data=a=c.g();h=c.c;b.K=q=(g[h++]|g[h++]<<8|g[h++]<<16|g[h++]<<24)>>>0;B(a,p,p)!==q&&n(Error("invalid CRC-32 checksum: 0x"+B(a,p,p).toString(16)+" / 0x"+q.toString(16)));b.L=
+d=(g[h++]|g[h++]<<8|g[h++]<<16|g[h++]<<24)>>>0;(a.length&4294967295)!==d&&n(Error("invalid input size: "+(a.length&4294967295)+" / "+d));this.m.push(b);this.c=h}this.s=!0;var v=this.m,s,F,H=0,w=0,z;s=0;for(F=v.length;s<F;++s)w+=v[s].data.length;if(x){z=new Uint8Array(w);for(s=0;s<F;++s)z.set(v[s].data,H),H+=v[s].data.length}else{z=[];for(s=0;s<F;++s)z[s]=v[s].data;z=Array.prototype.concat.apply([],z)}return z};t("Zlib.Gunzip",$);t("Zlib.Gunzip.prototype.decompress",$.prototype.g);t("Zlib.Gunzip.prototype.getMembers",$.prototype.F);t("Zlib.GunzipMember",E);t("Zlib.GunzipMember.prototype.getName",E.prototype.getName);t("Zlib.GunzipMember.prototype.getData",E.prototype.getData);t("Zlib.GunzipMember.prototype.getMtime",E.prototype.G);}).call(this);

+ 9266 - 0
lib/jquery-1.7.1.js

@@ -0,0 +1,9266 @@
+/*!
+ * jQuery JavaScript Library v1.7.1
+ * http://jquery.com/
+ *
+ * Copyright 2011, John Resig
+ * Dual licensed under the MIT or GPL Version 2 licenses.
+ * http://jquery.org/license
+ *
+ * Includes Sizzle.js
+ * http://sizzlejs.com/
+ * Copyright 2011, The Dojo Foundation
+ * Released under the MIT, BSD, and GPL Licenses.
+ *
+ * Date: Mon Nov 21 21:11:03 2011 -0500
+ */
+(function( window, undefined ) {
+
+// Use the correct document accordingly with window argument (sandbox)
+var document = window.document,
+	navigator = window.navigator,
+	location = window.location;
+var jQuery = (function() {
+
+// Define a local copy of jQuery
+var jQuery = function( selector, context ) {
+		// The jQuery object is actually just the init constructor 'enhanced'
+		return new jQuery.fn.init( selector, context, rootjQuery );
+	},
+
+	// Map over jQuery in case of overwrite
+	_jQuery = window.jQuery,
+
+	// Map over the $ in case of overwrite
+	_$ = window.$,
+
+	// A central reference to the root jQuery(document)
+	rootjQuery,
+
+	// A simple way to check for HTML strings or ID strings
+	// Prioritize #id over <tag> to avoid XSS via location.hash (#9521)
+	quickExpr = /^(?:[^#<]*(<[\w\W]+>)[^>]*$|#([\w\-]*)$)/,
+
+	// Check if a string has a non-whitespace character in it
+	rnotwhite = /\S/,
+
+	// Used for trimming whitespace
+	trimLeft = /^\s+/,
+	trimRight = /\s+$/,
+
+	// Match a standalone tag
+	rsingleTag = /^<(\w+)\s*\/?>(?:<\/\1>)?$/,
+
+	// JSON RegExp
+	rvalidchars = /^[\],:{}\s]*$/,
+	rvalidescape = /\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g,
+	rvalidtokens = /"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g,
+	rvalidbraces = /(?:^|:|,)(?:\s*\[)+/g,
+
+	// Useragent RegExp
+	rwebkit = /(webkit)[ \/]([\w.]+)/,
+	ropera = /(opera)(?:.*version)?[ \/]([\w.]+)/,
+	rmsie = /(msie) ([\w.]+)/,
+	rmozilla = /(mozilla)(?:.*? rv:([\w.]+))?/,
+
+	// Matches dashed string for camelizing
+	rdashAlpha = /-([a-z]|[0-9])/ig,
+	rmsPrefix = /^-ms-/,
+
+	// Used by jQuery.camelCase as callback to replace()
+	fcamelCase = function( all, letter ) {
+		return ( letter + "" ).toUpperCase();
+	},
+
+	// Keep a UserAgent string for use with jQuery.browser
+	userAgent = navigator.userAgent,
+
+	// For matching the engine and version of the browser
+	browserMatch,
+
+	// The deferred used on DOM ready
+	readyList,
+
+	// The ready event handler
+	DOMContentLoaded,
+
+	// Save a reference to some core methods
+	toString = Object.prototype.toString,
+	hasOwn = Object.prototype.hasOwnProperty,
+	push = Array.prototype.push,
+	slice = Array.prototype.slice,
+	trim = String.prototype.trim,
+	indexOf = Array.prototype.indexOf,
+
+	// [[Class]] -> type pairs
+	class2type = {};
+
+jQuery.fn = jQuery.prototype = {
+	constructor: jQuery,
+	init: function( selector, context, rootjQuery ) {
+		var match, elem, ret, doc;
+
+		// Handle $(""), $(null), or $(undefined)
+		if ( !selector ) {
+			return this;
+		}
+
+		// Handle $(DOMElement)
+		if ( selector.nodeType ) {
+			this.context = this[0] = selector;
+			this.length = 1;
+			return this;
+		}
+
+		// The body element only exists once, optimize finding it
+		if ( selector === "body" && !context && document.body ) {
+			this.context = document;
+			this[0] = document.body;
+			this.selector = selector;
+			this.length = 1;
+			return this;
+		}
+
+		// Handle HTML strings
+		if ( typeof selector === "string" ) {
+			// Are we dealing with HTML string or an ID?
+			if ( selector.charAt(0) === "<" && selector.charAt( selector.length - 1 ) === ">" && selector.length >= 3 ) {
+				// Assume that strings that start and end with <> are HTML and skip the regex check
+				match = [ null, selector, null ];
+
+			} else {
+				match = quickExpr.exec( selector );
+			}
+
+			// Verify a match, and that no context was specified for #id
+			if ( match && (match[1] || !context) ) {
+
+				// HANDLE: $(html) -> $(array)
+				if ( match[1] ) {
+					context = context instanceof jQuery ? context[0] : context;
+					doc = ( context ? context.ownerDocument || context : document );
+
+					// If a single string is passed in and it's a single tag
+					// just do a createElement and skip the rest
+					ret = rsingleTag.exec( selector );
+
+					if ( ret ) {
+						if ( jQuery.isPlainObject( context ) ) {
+							selector = [ document.createElement( ret[1] ) ];
+							jQuery.fn.attr.call( selector, context, true );
+
+						} else {
+							selector = [ doc.createElement( ret[1] ) ];
+						}
+
+					} else {
+						ret = jQuery.buildFragment( [ match[1] ], [ doc ] );
+						selector = ( ret.cacheable ? jQuery.clone(ret.fragment) : ret.fragment ).childNodes;
+					}
+
+					return jQuery.merge( this, selector );
+
+				// HANDLE: $("#id")
+				} else {
+					elem = document.getElementById( match[2] );
+
+					// Check parentNode to catch when Blackberry 4.6 returns
+					// nodes that are no longer in the document #6963
+					if ( elem && elem.parentNode ) {
+						// Handle the case where IE and Opera return items
+						// by name instead of ID
+						if ( elem.id !== match[2] ) {
+							return rootjQuery.find( selector );
+						}
+
+						// Otherwise, we inject the element directly into the jQuery object
+						this.length = 1;
+						this[0] = elem;
+					}
+
+					this.context = document;
+					this.selector = selector;
+					return this;
+				}
+
+			// HANDLE: $(expr, $(...))
+			} else if ( !context || context.jquery ) {
+				return ( context || rootjQuery ).find( selector );
+
+			// HANDLE: $(expr, context)
+			// (which is just equivalent to: $(context).find(expr)
+			} else {
+				return this.constructor( context ).find( selector );
+			}
+
+		// HANDLE: $(function)
+		// Shortcut for document ready
+		} else if ( jQuery.isFunction( selector ) ) {
+			return rootjQuery.ready( selector );
+		}
+
+		if ( selector.selector !== undefined ) {
+			this.selector = selector.selector;
+			this.context = selector.context;
+		}
+
+		return jQuery.makeArray( selector, this );
+	},
+
+	// Start with an empty selector
+	selector: "",
+
+	// The current version of jQuery being used
+	jquery: "1.7.1",
+
+	// The default length of a jQuery object is 0
+	length: 0,
+
+	// The number of elements contained in the matched element set
+	size: function() {
+		return this.length;
+	},
+
+	toArray: function() {
+		return slice.call( this, 0 );
+	},
+
+	// Get the Nth element in the matched element set OR
+	// Get the whole matched element set as a clean array
+	get: function( num ) {
+		return num == null ?
+
+			// Return a 'clean' array
+			this.toArray() :
+
+			// Return just the object
+			( num < 0 ? this[ this.length + num ] : this[ num ] );
+	},
+
+	// Take an array of elements and push it onto the stack
+	// (returning the new matched element set)
+	pushStack: function( elems, name, selector ) {
+		// Build a new jQuery matched element set
+		var ret = this.constructor();
+
+		if ( jQuery.isArray( elems ) ) {
+			push.apply( ret, elems );
+
+		} else {
+			jQuery.merge( ret, elems );
+		}
+
+		// Add the old object onto the stack (as a reference)
+		ret.prevObject = this;
+
+		ret.context = this.context;
+
+		if ( name === "find" ) {
+			ret.selector = this.selector + ( this.selector ? " " : "" ) + selector;
+		} else if ( name ) {
+			ret.selector = this.selector + "." + name + "(" + selector + ")";
+		}
+
+		// Return the newly-formed element set
+		return ret;
+	},
+
+	// Execute a callback for every element in the matched set.
+	// (You can seed the arguments with an array of args, but this is
+	// only used internally.)
+	each: function( callback, args ) {
+		return jQuery.each( this, callback, args );
+	},
+
+	ready: function( fn ) {
+		// Attach the listeners
+		jQuery.bindReady();
+
+		// Add the callback
+		readyList.add( fn );
+
+		return this;
+	},
+
+	eq: function( i ) {
+		i = +i;
+		return i === -1 ?
+			this.slice( i ) :
+			this.slice( i, i + 1 );
+	},
+
+	first: function() {
+		return this.eq( 0 );
+	},
+
+	last: function() {
+		return this.eq( -1 );
+	},
+
+	slice: function() {
+		return this.pushStack( slice.apply( this, arguments ),
+			"slice", slice.call(arguments).join(",") );
+	},
+
+	map: function( callback ) {
+		return this.pushStack( jQuery.map(this, function( elem, i ) {
+			return callback.call( elem, i, elem );
+		}));
+	},
+
+	end: function() {
+		return this.prevObject || this.constructor(null);
+	},
+
+	// For internal use only.
+	// Behaves like an Array's method, not like a jQuery method.
+	push: push,
+	sort: [].sort,
+	splice: [].splice
+};
+
+// Give the init function the jQuery prototype for later instantiation
+jQuery.fn.init.prototype = jQuery.fn;
+
+jQuery.extend = jQuery.fn.extend = function() {
+	var options, name, src, copy, copyIsArray, clone,
+		target = arguments[0] || {},
+		i = 1,
+		length = arguments.length,
+		deep = false;
+
+	// Handle a deep copy situation
+	if ( typeof target === "boolean" ) {
+		deep = target;
+		target = arguments[1] || {};
+		// skip the boolean and the target
+		i = 2;
+	}
+
+	// Handle case when target is a string or something (possible in deep copy)
+	if ( typeof target !== "object" && !jQuery.isFunction(target) ) {
+		target = {};
+	}
+
+	// extend jQuery itself if only one argument is passed
+	if ( length === i ) {
+		target = this;
+		--i;
+	}
+
+	for ( ; i < length; i++ ) {
+		// Only deal with non-null/undefined values
+		if ( (options = arguments[ i ]) != null ) {
+			// Extend the base object
+			for ( name in options ) {
+				src = target[ name ];
+				copy = options[ name ];
+
+				// Prevent never-ending loop
+				if ( target === copy ) {
+					continue;
+				}
+
+				// Recurse if we're merging plain objects or arrays
+				if ( deep && copy && ( jQuery.isPlainObject(copy) || (copyIsArray = jQuery.isArray(copy)) ) ) {
+					if ( copyIsArray ) {
+						copyIsArray = false;
+						clone = src && jQuery.isArray(src) ? src : [];
+
+					} else {
+						clone = src && jQuery.isPlainObject(src) ? src : {};
+					}
+
+					// Never move original objects, clone them
+					target[ name ] = jQuery.extend( deep, clone, copy );
+
+				// Don't bring in undefined values
+				} else if ( copy !== undefined ) {
+					target[ name ] = copy;
+				}
+			}
+		}
+	}
+
+	// Return the modified object
+	return target;
+};
+
+jQuery.extend({
+	noConflict: function( deep ) {
+		if ( window.$ === jQuery ) {
+			window.$ = _$;
+		}
+
+		if ( deep && window.jQuery === jQuery ) {
+			window.jQuery = _jQuery;
+		}
+
+		return jQuery;
+	},
+
+	// Is the DOM ready to be used? Set to true once it occurs.
+	isReady: false,
+
+	// A counter to track how many items to wait for before
+	// the ready event fires. See #6781
+	readyWait: 1,
+
+	// Hold (or release) the ready event
+	holdReady: function( hold ) {
+		if ( hold ) {
+			jQuery.readyWait++;
+		} else {
+			jQuery.ready( true );
+		}
+	},
+
+	// Handle when the DOM is ready
+	ready: function( wait ) {
+		// Either a released hold or an DOMready/load event and not yet ready
+		if ( (wait === true && !--jQuery.readyWait) || (wait !== true && !jQuery.isReady) ) {
+			// Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443).
+			if ( !document.body ) {
+				return setTimeout( jQuery.ready, 1 );
+			}
+
+			// Remember that the DOM is ready
+			jQuery.isReady = true;
+
+			// If a normal DOM Ready event fired, decrement, and wait if need be
+			if ( wait !== true && --jQuery.readyWait > 0 ) {
+				return;
+			}
+
+			// If there are functions bound, to execute
+			readyList.fireWith( document, [ jQuery ] );
+
+			// Trigger any bound ready events
+			if ( jQuery.fn.trigger ) {
+				jQuery( document ).trigger( "ready" ).off( "ready" );
+			}
+		}
+	},
+
+	bindReady: function() {
+		if ( readyList ) {
+			return;
+		}
+
+		readyList = jQuery.Callbacks( "once memory" );
+
+		// Catch cases where $(document).ready() is called after the
+		// browser event has already occurred.
+		if ( document.readyState === "complete" ) {
+			// Handle it asynchronously to allow scripts the opportunity to delay ready
+			return setTimeout( jQuery.ready, 1 );
+		}
+
+		// Mozilla, Opera and webkit nightlies currently support this event
+		if ( document.addEventListener ) {
+			// Use the handy event callback
+			document.addEventListener( "DOMContentLoaded", DOMContentLoaded, false );
+
+			// A fallback to window.onload, that will always work
+			window.addEventListener( "load", jQuery.ready, false );
+
+		// If IE event model is used
+		} else if ( document.attachEvent ) {
+			// ensure firing before onload,
+			// maybe late but safe also for iframes
+			document.attachEvent( "onreadystatechange", DOMContentLoaded );
+
+			// A fallback to window.onload, that will always work
+			window.attachEvent( "onload", jQuery.ready );
+
+			// If IE and not a frame
+			// continually check to see if the document is ready
+			var toplevel = false;
+
+			try {
+				toplevel = window.frameElement == null;
+			} catch(e) {}
+
+			if ( document.documentElement.doScroll && toplevel ) {
+				doScrollCheck();
+			}
+		}
+	},
+
+	// See test/unit/core.js for details concerning isFunction.
+	// Since version 1.3, DOM methods and functions like alert
+	// aren't supported. They return false on IE (#2968).
+	isFunction: function( obj ) {
+		return jQuery.type(obj) === "function";
+	},
+
+	isArray: Array.isArray || function( obj ) {
+		return jQuery.type(obj) === "array";
+	},
+
+	// A crude way of determining if an object is a window
+	isWindow: function( obj ) {
+		return obj && typeof obj === "object" && "setInterval" in obj;
+	},
+
+	isNumeric: function( obj ) {
+		return !isNaN( parseFloat(obj) ) && isFinite( obj );
+	},
+
+	type: function( obj ) {
+		return obj == null ?
+			String( obj ) :
+			class2type[ toString.call(obj) ] || "object";
+	},
+
+	isPlainObject: function( obj ) {
+		// Must be an Object.
+		// Because of IE, we also have to check the presence of the constructor property.
+		// Make sure that DOM nodes and window objects don't pass through, as well
+		if ( !obj || jQuery.type(obj) !== "object" || obj.nodeType || jQuery.isWindow( obj ) ) {
+			return false;
+		}
+
+		try {
+			// Not own constructor property must be Object
+			if ( obj.constructor &&
+				!hasOwn.call(obj, "constructor") &&
+				!hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) {
+				return false;
+			}
+		} catch ( e ) {
+			// IE8,9 Will throw exceptions on certain host objects #9897
+			return false;
+		}
+
+		// Own properties are enumerated firstly, so to speed up,
+		// if last one is own, then all properties are own.
+
+		var key;
+		for ( key in obj ) {}
+
+		return key === undefined || hasOwn.call( obj, key );
+	},
+
+	isEmptyObject: function( obj ) {
+		for ( var name in obj ) {
+			return false;
+		}
+		return true;
+	},
+
+	error: function( msg ) {
+		throw new Error( msg );
+	},
+
+	parseJSON: function( data ) {
+		if ( typeof data !== "string" || !data ) {
+			return null;
+		}
+
+		// Make sure leading/trailing whitespace is removed (IE can't handle it)
+		data = jQuery.trim( data );
+
+		// Attempt to parse using the native JSON parser first
+		if ( window.JSON && window.JSON.parse ) {
+			return window.JSON.parse( data );
+		}
+
+		// Make sure the incoming data is actual JSON
+		// Logic borrowed from http://json.org/json2.js
+		if ( rvalidchars.test( data.replace( rvalidescape, "@" )
+			.replace( rvalidtokens, "]" )
+			.replace( rvalidbraces, "")) ) {
+
+			return ( new Function( "return " + data ) )();
+
+		}
+		jQuery.error( "Invalid JSON: " + data );
+	},
+
+	// Cross-browser xml parsing
+	parseXML: function( data ) {
+		var xml, tmp;
+		try {
+			if ( window.DOMParser ) { // Standard
+				tmp = new DOMParser();
+				xml = tmp.parseFromString( data , "text/xml" );
+			} else { // IE
+				xml = new ActiveXObject( "Microsoft.XMLDOM" );
+				xml.async = "false";
+				xml.loadXML( data );
+			}
+		} catch( e ) {
+			xml = undefined;
+		}
+		if ( !xml || !xml.documentElement || xml.getElementsByTagName( "parsererror" ).length ) {
+			jQuery.error( "Invalid XML: " + data );
+		}
+		return xml;
+	},
+
+	noop: function() {},
+
+	// Evaluates a script in a global context
+	// Workarounds based on findings by Jim Driscoll
+	// http://weblogs.java.net/blog/driscoll/archive/2009/09/08/eval-javascript-global-context
+	globalEval: function( data ) {
+		if ( data && rnotwhite.test( data ) ) {
+			// We use execScript on Internet Explorer
+			// We use an anonymous function so that context is window
+			// rather than jQuery in Firefox
+			( window.execScript || function( data ) {
+				window[ "eval" ].call( window, data );
+			} )( data );
+		}
+	},
+
+	// Convert dashed to camelCase; used by the css and data modules
+	// Microsoft forgot to hump their vendor prefix (#9572)
+	camelCase: function( string ) {
+		return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase );
+	},
+
+	nodeName: function( elem, name ) {
+		return elem.nodeName && elem.nodeName.toUpperCase() === name.toUpperCase();
+	},
+
+	// args is for internal usage only
+	each: function( object, callback, args ) {
+		var name, i = 0,
+			length = object.length,
+			isObj = length === undefined || jQuery.isFunction( object );
+
+		if ( args ) {
+			if ( isObj ) {
+				for ( name in object ) {
+					if ( callback.apply( object[ name ], args ) === false ) {
+						break;
+					}
+				}
+			} else {
+				for ( ; i < length; ) {
+					if ( callback.apply( object[ i++ ], args ) === false ) {
+						break;
+					}
+				}
+			}
+
+		// A special, fast, case for the most common use of each
+		} else {
+			if ( isObj ) {
+				for ( name in object ) {
+					if ( callback.call( object[ name ], name, object[ name ] ) === false ) {
+						break;
+					}
+				}
+			} else {
+				for ( ; i < length; ) {
+					if ( callback.call( object[ i ], i, object[ i++ ] ) === false ) {
+						break;
+					}
+				}
+			}
+		}
+
+		return object;
+	},
+
+	// Use native String.trim function wherever possible
+	trim: trim ?
+		function( text ) {
+			return text == null ?
+				"" :
+				trim.call( text );
+		} :
+
+		// Otherwise use our own trimming functionality
+		function( text ) {
+			return text == null ?
+				"" :
+				text.toString().replace( trimLeft, "" ).replace( trimRight, "" );
+		},
+
+	// results is for internal usage only
+	makeArray: function( array, results ) {
+		var ret = results || [];
+
+		if ( array != null ) {
+			// The window, strings (and functions) also have 'length'
+			// Tweaked logic slightly to handle Blackberry 4.7 RegExp issues #6930
+			var type = jQuery.type( array );
+
+			if ( array.length == null || type === "string" || type === "function" || type === "regexp" || jQuery.isWindow( array ) ) {
+				push.call( ret, array );
+			} else {
+				jQuery.merge( ret, array );
+			}
+		}
+
+		return ret;
+	},
+
+	inArray: function( elem, array, i ) {
+		var len;
+
+		if ( array ) {
+			if ( indexOf ) {
+				return indexOf.call( array, elem, i );
+			}
+
+			len = array.length;
+			i = i ? i < 0 ? Math.max( 0, len + i ) : i : 0;
+
+			for ( ; i < len; i++ ) {
+				// Skip accessing in sparse arrays
+				if ( i in array && array[ i ] === elem ) {
+					return i;
+				}
+			}
+		}
+
+		return -1;
+	},
+
+	merge: function( first, second ) {
+		var i = first.length,
+			j = 0;
+
+		if ( typeof second.length === "number" ) {
+			for ( var l = second.length; j < l; j++ ) {
+				first[ i++ ] = second[ j ];
+			}
+
+		} else {
+			while ( second[j] !== undefined ) {
+				first[ i++ ] = second[ j++ ];
+			}
+		}
+
+		first.length = i;
+
+		return first;
+	},
+
+	grep: function( elems, callback, inv ) {
+		var ret = [], retVal;
+		inv = !!inv;
+
+		// Go through the array, only saving the items
+		// that pass the validator function
+		for ( var i = 0, length = elems.length; i < length; i++ ) {
+			retVal = !!callback( elems[ i ], i );
+			if ( inv !== retVal ) {
+				ret.push( elems[ i ] );
+			}
+		}
+
+		return ret;
+	},
+
+	// arg is for internal usage only
+	map: function( elems, callback, arg ) {
+		var value, key, ret = [],
+			i = 0,
+			length = elems.length,
+			// jquery objects are treated as arrays
+			isArray = elems instanceof jQuery || length !== undefined && typeof length === "number" && ( ( length > 0 && elems[ 0 ] && elems[ length -1 ] ) || length === 0 || jQuery.isArray( elems ) ) ;
+
+		// Go through the array, translating each of the items to their
+		if ( isArray ) {
+			for ( ; i < length; i++ ) {
+				value = callback( elems[ i ], i, arg );
+
+				if ( value != null ) {
+					ret[ ret.length ] = value;
+				}
+			}
+
+		// Go through every key on the object,
+		} else {
+			for ( key in elems ) {
+				value = callback( elems[ key ], key, arg );
+
+				if ( value != null ) {
+					ret[ ret.length ] = value;
+				}
+			}
+		}
+
+		// Flatten any nested arrays
+		return ret.concat.apply( [], ret );
+	},
+
+	// A global GUID counter for objects
+	guid: 1,
+
+	// Bind a function to a context, optionally partially applying any
+	// arguments.
+	proxy: function( fn, context ) {
+		if ( typeof context === "string" ) {
+			var tmp = fn[ context ];
+			context = fn;
+			fn = tmp;
+		}
+
+		// Quick check to determine if target is callable, in the spec
+		// this throws a TypeError, but we will just return undefined.
+		if ( !jQuery.isFunction( fn ) ) {
+			return undefined;
+		}
+
+		// Simulated bind
+		var args = slice.call( arguments, 2 ),
+			proxy = function() {
+				return fn.apply( context, args.concat( slice.call( arguments ) ) );
+			};
+
+		// Set the guid of unique handler to the same of original handler, so it can be removed
+		proxy.guid = fn.guid = fn.guid || proxy.guid || jQuery.guid++;
+
+		return proxy;
+	},
+
+	// Mutifunctional method to get and set values to a collection
+	// The value/s can optionally be executed if it's a function
+	access: function( elems, key, value, exec, fn, pass ) {
+		var length = elems.length;
+
+		// Setting many attributes
+		if ( typeof key === "object" ) {
+			for ( var k in key ) {
+				jQuery.access( elems, k, key[k], exec, fn, value );
+			}
+			return elems;
+		}
+
+		// Setting one attribute
+		if ( value !== undefined ) {
+			// Optionally, function values get executed if exec is true
+			exec = !pass && exec && jQuery.isFunction(value);
+
+			for ( var i = 0; i < length; i++ ) {
+				fn( elems[i], key, exec ? value.call( elems[i], i, fn( elems[i], key ) ) : value, pass );
+			}
+
+			return elems;
+		}
+
+		// Getting an attribute
+		return length ? fn( elems[0], key ) : undefined;
+	},
+
+	now: function() {
+		return ( new Date() ).getTime();
+	},
+
+	// Use of jQuery.browser is frowned upon.
+	// More details: http://docs.jquery.com/Utilities/jQuery.browser
+	uaMatch: function( ua ) {
+		ua = ua.toLowerCase();
+
+		var match = rwebkit.exec( ua ) ||
+			ropera.exec( ua ) ||
+			rmsie.exec( ua ) ||
+			ua.indexOf("compatible") < 0 && rmozilla.exec( ua ) ||
+			[];
+
+		return { browser: match[1] || "", version: match[2] || "0" };
+	},
+
+	sub: function() {
+		function jQuerySub( selector, context ) {
+			return new jQuerySub.fn.init( selector, context );
+		}
+		jQuery.extend( true, jQuerySub, this );
+		jQuerySub.superclass = this;
+		jQuerySub.fn = jQuerySub.prototype = this();
+		jQuerySub.fn.constructor = jQuerySub;
+		jQuerySub.sub = this.sub;
+		jQuerySub.fn.init = function init( selector, context ) {
+			if ( context && context instanceof jQuery && !(context instanceof jQuerySub) ) {
+				context = jQuerySub( context );
+			}
+
+			return jQuery.fn.init.call( this, selector, context, rootjQuerySub );
+		};
+		jQuerySub.fn.init.prototype = jQuerySub.fn;
+		var rootjQuerySub = jQuerySub(document);
+		return jQuerySub;
+	},
+
+	browser: {}
+});
+
+// Populate the class2type map
+jQuery.each("Boolean Number String Function Array Date RegExp Object".split(" "), function(i, name) {
+	class2type[ "[object " + name + "]" ] = name.toLowerCase();
+});
+
+browserMatch = jQuery.uaMatch( userAgent );
+if ( browserMatch.browser ) {
+	jQuery.browser[ browserMatch.browser ] = true;
+	jQuery.browser.version = browserMatch.version;
+}
+
+// Deprecated, use jQuery.browser.webkit instead
+if ( jQuery.browser.webkit ) {
+	jQuery.browser.safari = true;
+}
+
+// IE doesn't match non-breaking spaces with \s
+if ( rnotwhite.test( "\xA0" ) ) {
+	trimLeft = /^[\s\xA0]+/;
+	trimRight = /[\s\xA0]+$/;
+}
+
+// All jQuery objects should point back to these
+rootjQuery = jQuery(document);
+
+// Cleanup functions for the document ready method
+if ( document.addEventListener ) {
+	DOMContentLoaded = function() {
+		document.removeEventListener( "DOMContentLoaded", DOMContentLoaded, false );
+		jQuery.ready();
+	};
+
+} else if ( document.attachEvent ) {
+	DOMContentLoaded = function() {
+		// Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443).
+		if ( document.readyState === "complete" ) {
+			document.detachEvent( "onreadystatechange", DOMContentLoaded );
+			jQuery.ready();
+		}
+	};
+}
+
+// The DOM ready check for Internet Explorer
+function doScrollCheck() {
+	if ( jQuery.isReady ) {
+		return;
+	}
+
+	try {
+		// If IE is used, use the trick by Diego Perini
+		// http://javascript.nwbox.com/IEContentLoaded/
+		document.documentElement.doScroll("left");
+	} catch(e) {
+		setTimeout( doScrollCheck, 1 );
+		return;
+	}
+
+	// and execute any waiting functions
+	jQuery.ready();
+}
+
+return jQuery;
+
+})();
+
+
+// String to Object flags format cache
+var flagsCache = {};
+
+// Convert String-formatted flags into Object-formatted ones and store in cache
+function createFlags( flags ) {
+	var object = flagsCache[ flags ] = {},
+		i, length;
+	flags = flags.split( /\s+/ );
+	for ( i = 0, length = flags.length; i < length; i++ ) {
+		object[ flags[i] ] = true;
+	}
+	return object;
+}
+
+/*
+ * Create a callback list using the following parameters:
+ *
+ *	flags:	an optional list of space-separated flags that will change how
+ *			the callback list behaves
+ *
+ * By default a callback list will act like an event callback list and can be
+ * "fired" multiple times.
+ *
+ * Possible flags:
+ *
+ *	once:			will ensure the callback list can only be fired once (like a Deferred)
+ *
+ *	memory:			will keep track of previous values and will call any callback added
+ *					after the list has been fired right away with the latest "memorized"
+ *					values (like a Deferred)
+ *
+ *	unique:			will ensure a callback can only be added once (no duplicate in the list)
+ *
+ *	stopOnFalse:	interrupt callings when a callback returns false
+ *
+ */
+jQuery.Callbacks = function( flags ) {
+
+	// Convert flags from String-formatted to Object-formatted
+	// (we check in cache first)
+	flags = flags ? ( flagsCache[ flags ] || createFlags( flags ) ) : {};
+
+	var // Actual callback list
+		list = [],
+		// Stack of fire calls for repeatable lists
+		stack = [],
+		// Last fire value (for non-forgettable lists)
+		memory,
+		// Flag to know if list is currently firing
+		firing,
+		// First callback to fire (used internally by add and fireWith)
+		firingStart,
+		// End of the loop when firing
+		firingLength,
+		// Index of currently firing callback (modified by remove if needed)
+		firingIndex,
+		// Add one or several callbacks to the list
+		add = function( args ) {
+			var i,
+				length,
+				elem,
+				type,
+				actual;
+			for ( i = 0, length = args.length; i < length; i++ ) {
+				elem = args[ i ];
+				type = jQuery.type( elem );
+				if ( type === "array" ) {
+					// Inspect recursively
+					add( elem );
+				} else if ( type === "function" ) {
+					// Add if not in unique mode and callback is not in
+					if ( !flags.unique || !self.has( elem ) ) {
+						list.push( elem );
+					}
+				}
+			}
+		},
+		// Fire callbacks
+		fire = function( context, args ) {
+			args = args || [];
+			memory = !flags.memory || [ context, args ];
+			firing = true;
+			firingIndex = firingStart || 0;
+			firingStart = 0;
+			firingLength = list.length;
+			for ( ; list && firingIndex < firingLength; firingIndex++ ) {
+				if ( list[ firingIndex ].apply( context, args ) === false && flags.stopOnFalse ) {
+					memory = true; // Mark as halted
+					break;
+				}
+			}
+			firing = false;
+			if ( list ) {
+				if ( !flags.once ) {
+					if ( stack && stack.length ) {
+						memory = stack.shift();
+						self.fireWith( memory[ 0 ], memory[ 1 ] );
+					}
+				} else if ( memory === true ) {
+					self.disable();
+				} else {
+					list = [];
+				}
+			}
+		},
+		// Actual Callbacks object
+		self = {
+			// Add a callback or a collection of callbacks to the list
+			add: function() {
+				if ( list ) {
+					var length = list.length;
+					add( arguments );
+					// Do we need to add the callbacks to the
+					// current firing batch?
+					if ( firing ) {
+						firingLength = list.length;
+					// With memory, if we're not firing then
+					// we should call right away, unless previous
+					// firing was halted (stopOnFalse)
+					} else if ( memory && memory !== true ) {
+						firingStart = length;
+						fire( memory[ 0 ], memory[ 1 ] );
+					}
+				}
+				return this;
+			},
+			// Remove a callback from the list
+			remove: function() {
+				if ( list ) {
+					var args = arguments,
+						argIndex = 0,
+						argLength = args.length;
+					for ( ; argIndex < argLength ; argIndex++ ) {
+						for ( var i = 0; i < list.length; i++ ) {
+							if ( args[ argIndex ] === list[ i ] ) {
+								// Handle firingIndex and firingLength
+								if ( firing ) {
+									if ( i <= firingLength ) {
+										firingLength--;
+										if ( i <= firingIndex ) {
+											firingIndex--;
+										}
+									}
+								}
+								// Remove the element
+								list.splice( i--, 1 );
+								// If we have some unicity property then
+								// we only need to do this once
+								if ( flags.unique ) {
+									break;
+								}
+							}
+						}
+					}
+				}
+				return this;
+			},
+			// Control if a given callback is in the list
+			has: function( fn ) {
+				if ( list ) {
+					var i = 0,
+						length = list.length;
+					for ( ; i < length; i++ ) {
+						if ( fn === list[ i ] ) {
+							return true;
+						}
+					}
+				}
+				return false;
+			},
+			// Remove all callbacks from the list
+			empty: function() {
+				list = [];
+				return this;
+			},
+			// Have the list do nothing anymore
+			disable: function() {
+				list = stack = memory = undefined;
+				return this;
+			},
+			// Is it disabled?
+			disabled: function() {
+				return !list;
+			},
+			// Lock the list in its current state
+			lock: function() {
+				stack = undefined;
+				if ( !memory || memory === true ) {
+					self.disable();
+				}
+				return this;
+			},
+			// Is it locked?
+			locked: function() {
+				return !stack;
+			},
+			// Call all callbacks with the given context and arguments
+			fireWith: function( context, args ) {
+				if ( stack ) {
+					if ( firing ) {
+						if ( !flags.once ) {
+							stack.push( [ context, args ] );
+						}
+					} else if ( !( flags.once && memory ) ) {
+						fire( context, args );
+					}
+				}
+				return this;
+			},
+			// Call all the callbacks with the given arguments
+			fire: function() {
+				self.fireWith( this, arguments );
+				return this;
+			},
+			// To know if the callbacks have already been called at least once
+			fired: function() {
+				return !!memory;
+			}
+		};
+
+	return self;
+};
+
+
+
+
+var // Static reference to slice
+	sliceDeferred = [].slice;
+
+jQuery.extend({
+
+	Deferred: function( func ) {
+		var doneList = jQuery.Callbacks( "once memory" ),
+			failList = jQuery.Callbacks( "once memory" ),
+			progressList = jQuery.Callbacks( "memory" ),
+			state = "pending",
+			lists = {
+				resolve: doneList,
+				reject: failList,
+				notify: progressList
+			},
+			promise = {
+				done: doneList.add,
+				fail: failList.add,
+				progress: progressList.add,
+
+				state: function() {
+					return state;
+				},
+
+				// Deprecated
+				isResolved: doneList.fired,
+				isRejected: failList.fired,
+
+				then: function( doneCallbacks, failCallbacks, progressCallbacks ) {
+					deferred.done( doneCallbacks ).fail( failCallbacks ).progress( progressCallbacks );
+					return this;
+				},
+				always: function() {
+					deferred.done.apply( deferred, arguments ).fail.apply( deferred, arguments );
+					return this;
+				},
+				pipe: function( fnDone, fnFail, fnProgress ) {
+					return jQuery.Deferred(function( newDefer ) {
+						jQuery.each( {
+							done: [ fnDone, "resolve" ],
+							fail: [ fnFail, "reject" ],
+							progress: [ fnProgress, "notify" ]
+						}, function( handler, data ) {
+							var fn = data[ 0 ],
+								action = data[ 1 ],
+								returned;
+							if ( jQuery.isFunction( fn ) ) {
+								deferred[ handler ](function() {
+									returned = fn.apply( this, arguments );
+									if ( returned && jQuery.isFunction( returned.promise ) ) {
+										returned.promise().then( newDefer.resolve, newDefer.reject, newDefer.notify );
+									} else {
+										newDefer[ action + "With" ]( this === deferred ? newDefer : this, [ returned ] );
+									}
+								});
+							} else {
+								deferred[ handler ]( newDefer[ action ] );
+							}
+						});
+					}).promise();
+				},
+				// Get a promise for this deferred
+				// If obj is provided, the promise aspect is added to the object
+				promise: function( obj ) {
+					if ( obj == null ) {
+						obj = promise;
+					} else {
+						for ( var key in promise ) {
+							obj[ key ] = promise[ key ];
+						}
+					}
+					return obj;
+				}
+			},
+			deferred = promise.promise({}),
+			key;
+
+		for ( key in lists ) {
+			deferred[ key ] = lists[ key ].fire;
+			deferred[ key + "With" ] = lists[ key ].fireWith;
+		}
+
+		// Handle state
+		deferred.done( function() {
+			state = "resolved";
+		}, failList.disable, progressList.lock ).fail( function() {
+			state = "rejected";
+		}, doneList.disable, progressList.lock );
+
+		// Call given func if any
+		if ( func ) {
+			func.call( deferred, deferred );
+		}
+
+		// All done!
+		return deferred;
+	},
+
+	// Deferred helper
+	when: function( firstParam ) {
+		var args = sliceDeferred.call( arguments, 0 ),
+			i = 0,
+			length = args.length,
+			pValues = new Array( length ),
+			count = length,
+			pCount = length,
+			deferred = length <= 1 && firstParam && jQuery.isFunction( firstParam.promise ) ?
+				firstParam :
+				jQuery.Deferred(),
+			promise = deferred.promise();
+		function resolveFunc( i ) {
+			return function( value ) {
+				args[ i ] = arguments.length > 1 ? sliceDeferred.call( arguments, 0 ) : value;
+				if ( !( --count ) ) {
+					deferred.resolveWith( deferred, args );
+				}
+			};
+		}
+		function progressFunc( i ) {
+			return function( value ) {
+				pValues[ i ] = arguments.length > 1 ? sliceDeferred.call( arguments, 0 ) : value;
+				deferred.notifyWith( promise, pValues );
+			};
+		}
+		if ( length > 1 ) {
+			for ( ; i < length; i++ ) {
+				if ( args[ i ] && args[ i ].promise && jQuery.isFunction( args[ i ].promise ) ) {
+					args[ i ].promise().then( resolveFunc(i), deferred.reject, progressFunc(i) );
+				} else {
+					--count;
+				}
+			}
+			if ( !count ) {
+				deferred.resolveWith( deferred, args );
+			}
+		} else if ( deferred !== firstParam ) {
+			deferred.resolveWith( deferred, length ? [ firstParam ] : [] );
+		}
+		return promise;
+	}
+});
+
+
+
+
+jQuery.support = (function() {
+
+	var support,
+		all,
+		a,
+		select,
+		opt,
+		input,
+		marginDiv,
+		fragment,
+		tds,
+		events,
+		eventName,
+		i,
+		isSupported,
+		div = document.createElement( "div" ),
+		documentElement = document.documentElement;
+
+	// Preliminary tests
+	div.setAttribute("className", "t");
+	div.innerHTML = "   <link/><table></table><a href='/a' style='top:1px;float:left;opacity:.55;'>a</a><input type='checkbox'/>";
+
+	all = div.getElementsByTagName( "*" );
+	a = div.getElementsByTagName( "a" )[ 0 ];
+
+	// Can't get basic test support
+	if ( !all || !all.length || !a ) {
+		return {};
+	}
+
+	// First batch of supports tests
+	select = document.createElement( "select" );
+	opt = select.appendChild( document.createElement("option") );
+	input = div.getElementsByTagName( "input" )[ 0 ];
+
+	support = {
+		// IE strips leading whitespace when .innerHTML is used
+		leadingWhitespace: ( div.firstChild.nodeType === 3 ),
+
+		// Make sure that tbody elements aren't automatically inserted
+		// IE will insert them into empty tables
+		tbody: !div.getElementsByTagName("tbody").length,
+
+		// Make sure that link elements get serialized correctly by innerHTML
+		// This requires a wrapper element in IE
+		htmlSerialize: !!div.getElementsByTagName("link").length,
+
+		// Get the style information from getAttribute
+		// (IE uses .cssText instead)
+		style: /top/.test( a.getAttribute("style") ),
+
+		// Make sure that URLs aren't manipulated
+		// (IE normalizes it by default)
+		hrefNormalized: ( a.getAttribute("href") === "/a" ),
+
+		// Make sure that element opacity exists
+		// (IE uses filter instead)
+		// Use a regex to work around a WebKit issue. See #5145
+		opacity: /^0.55/.test( a.style.opacity ),
+
+		// Verify style float existence
+		// (IE uses styleFloat instead of cssFloat)
+		cssFloat: !!a.style.cssFloat,
+
+		// Make sure that if no value is specified for a checkbox
+		// that it defaults to "on".
+		// (WebKit defaults to "" instead)
+		checkOn: ( input.value === "on" ),
+
+		// Make sure that a selected-by-default option has a working selected property.
+		// (WebKit defaults to false instead of true, IE too, if it's in an optgroup)
+		optSelected: opt.selected,
+
+		// Test setAttribute on camelCase class. If it works, we need attrFixes when doing get/setAttribute (ie6/7)
+		getSetAttribute: div.className !== "t",
+
+		// Tests for enctype support on a form(#6743)
+		enctype: !!document.createElement("form").enctype,
+
+		// Makes sure cloning an html5 element does not cause problems
+		// Where outerHTML is undefined, this still works
+		html5Clone: document.createElement("nav").cloneNode( true ).outerHTML !== "<:nav></:nav>",
+
+		// Will be defined later
+		submitBubbles: true,
+		changeBubbles: true,
+		focusinBubbles: false,
+		deleteExpando: true,
+		noCloneEvent: true,
+		inlineBlockNeedsLayout: false,
+		shrinkWrapBlocks: false,
+		reliableMarginRight: true
+	};
+
+	// Make sure checked status is properly cloned
+	input.checked = true;
+	support.noCloneChecked = input.cloneNode( true ).checked;
+
+	// Make sure that the options inside disabled selects aren't marked as disabled
+	// (WebKit marks them as disabled)
+	select.disabled = true;
+	support.optDisabled = !opt.disabled;
+
+	// Test to see if it's possible to delete an expando from an element
+	// Fails in Internet Explorer
+	try {
+		delete div.test;
+	} catch( e ) {
+		support.deleteExpando = false;
+	}
+
+	if ( !div.addEventListener && div.attachEvent && div.fireEvent ) {
+		div.attachEvent( "onclick", function() {
+			// Cloning a node shouldn't copy over any
+			// bound event handlers (IE does this)
+			support.noCloneEvent = false;
+		});
+		div.cloneNode( true ).fireEvent( "onclick" );
+	}
+
+	// Check if a radio maintains its value
+	// after being appended to the DOM
+	input = document.createElement("input");
+	input.value = "t";
+	input.setAttribute("type", "radio");
+	support.radioValue = input.value === "t";
+
+	input.setAttribute("checked", "checked");
+	div.appendChild( input );
+	fragment = document.createDocumentFragment();
+	fragment.appendChild( div.lastChild );
+
+	// WebKit doesn't clone checked state correctly in fragments
+	support.checkClone = fragment.cloneNode( true ).cloneNode( true ).lastChild.checked;
+
+	// Check if a disconnected checkbox will retain its checked
+	// value of true after appended to the DOM (IE6/7)
+	support.appendChecked = input.checked;
+
+	fragment.removeChild( input );
+	fragment.appendChild( div );
+
+	div.innerHTML = "";
+
+	// Check if div with explicit width and no margin-right incorrectly
+	// gets computed margin-right based on width of container. For more
+	// info see bug #3333
+	// Fails in WebKit before Feb 2011 nightlies
+	// WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right
+	if ( window.getComputedStyle ) {
+		marginDiv = document.createElement( "div" );
+		marginDiv.style.width = "0";
+		marginDiv.style.marginRight = "0";
+		div.style.width = "2px";
+		div.appendChild( marginDiv );
+		support.reliableMarginRight =
+			( parseInt( ( window.getComputedStyle( marginDiv, null ) || { marginRight: 0 } ).marginRight, 10 ) || 0 ) === 0;
+	}
+
+	// Technique from Juriy Zaytsev
+	// http://perfectionkills.com/detecting-event-support-without-browser-sniffing/
+	// We only care about the case where non-standard event systems
+	// are used, namely in IE. Short-circuiting here helps us to
+	// avoid an eval call (in setAttribute) which can cause CSP
+	// to go haywire. See: https://developer.mozilla.org/en/Security/CSP
+	if ( div.attachEvent ) {
+		for( i in {
+			submit: 1,
+			change: 1,
+			focusin: 1
+		}) {
+			eventName = "on" + i;
+			isSupported = ( eventName in div );
+			if ( !isSupported ) {
+				div.setAttribute( eventName, "return;" );
+				isSupported = ( typeof div[ eventName ] === "function" );
+			}
+			support[ i + "Bubbles" ] = isSupported;
+		}
+	}
+
+	fragment.removeChild( div );
+
+	// Null elements to avoid leaks in IE
+	fragment = select = opt = marginDiv = div = input = null;
+
+	// Run tests that need a body at doc ready
+	jQuery(function() {
+		var container, outer, inner, table, td, offsetSupport,
+			conMarginTop, ptlm, vb, style, html,
+			body = document.getElementsByTagName("body")[0];
+
+		if ( !body ) {
+			// Return for frameset docs that don't have a body
+			return;
+		}
+
+		conMarginTop = 1;
+		ptlm = "position:absolute;top:0;left:0;width:1px;height:1px;margin:0;";
+		vb = "visibility:hidden;border:0;";
+		style = "style='" + ptlm + "border:5px solid #000;padding:0;'";
+		html = "<div " + style + "><div></div></div>" +
+			"<table " + style + " cellpadding='0' cellspacing='0'>" +
+			"<tr><td></td></tr></table>";
+
+		container = document.createElement("div");
+		container.style.cssText = vb + "width:0;height:0;position:static;top:0;margin-top:" + conMarginTop + "px";
+		body.insertBefore( container, body.firstChild );
+
+		// Construct the test element
+		div = document.createElement("div");
+		container.appendChild( div );
+
+		// Check if table cells still have offsetWidth/Height when they are set
+		// to display:none and there are still other visible table cells in a
+		// table row; if so, offsetWidth/Height are not reliable for use when
+		// determining if an element has been hidden directly using
+		// display:none (it is still safe to use offsets if a parent element is
+		// hidden; don safety goggles and see bug #4512 for more information).
+		// (only IE 8 fails this test)
+		div.innerHTML = "<table><tr><td style='padding:0;border:0;display:none'></td><td>t</td></tr></table>";
+		tds = div.getElementsByTagName( "td" );
+		isSupported = ( tds[ 0 ].offsetHeight === 0 );
+
+		tds[ 0 ].style.display = "";
+		tds[ 1 ].style.display = "none";
+
+		// Check if empty table cells still have offsetWidth/Height
+		// (IE <= 8 fail this test)
+		support.reliableHiddenOffsets = isSupported && ( tds[ 0 ].offsetHeight === 0 );
+
+		// Figure out if the W3C box model works as expected
+		div.innerHTML = "";
+		div.style.width = div.style.paddingLeft = "1px";
+		jQuery.boxModel = support.boxModel = div.offsetWidth === 2;
+
+		if ( typeof div.style.zoom !== "undefined" ) {
+			// Check if natively block-level elements act like inline-block
+			// elements when setting their display to 'inline' and giving
+			// them layout
+			// (IE < 8 does this)
+			div.style.display = "inline";
+			div.style.zoom = 1;
+			support.inlineBlockNeedsLayout = ( div.offsetWidth === 2 );
+
+			// Check if elements with layout shrink-wrap their children
+			// (IE 6 does this)
+			div.style.display = "";
+			div.innerHTML = "<div style='width:4px;'></div>";
+			support.shrinkWrapBlocks = ( div.offsetWidth !== 2 );
+		}
+
+		div.style.cssText = ptlm + vb;
+		div.innerHTML = html;
+
+		outer = div.firstChild;
+		inner = outer.firstChild;
+		td = outer.nextSibling.firstChild.firstChild;
+
+		offsetSupport = {
+			doesNotAddBorder: ( inner.offsetTop !== 5 ),
+			doesAddBorderForTableAndCells: ( td.offsetTop === 5 )
+		};
+
+		inner.style.position = "fixed";
+		inner.style.top = "20px";
+
+		// safari subtracts parent border width here which is 5px
+		offsetSupport.fixedPosition = ( inner.offsetTop === 20 || inner.offsetTop === 15 );
+		inner.style.position = inner.style.top = "";
+
+		outer.style.overflow = "hidden";
+		outer.style.position = "relative";
+
+		offsetSupport.subtractsBorderForOverflowNotVisible = ( inner.offsetTop === -5 );
+		offsetSupport.doesNotIncludeMarginInBodyOffset = ( body.offsetTop !== conMarginTop );
+
+		body.removeChild( container );
+		div  = container = null;
+
+		jQuery.extend( support, offsetSupport );
+	});
+
+	return support;
+})();
+
+
+
+
+var rbrace = /^(?:\{.*\}|\[.*\])$/,
+	rmultiDash = /([A-Z])/g;
+
+jQuery.extend({
+	cache: {},
+
+	// Please use with caution
+	uuid: 0,
+
+	// Unique for each copy of jQuery on the page
+	// Non-digits removed to match rinlinejQuery
+	expando: "jQuery" + ( jQuery.fn.jquery + Math.random() ).replace( /\D/g, "" ),
+
+	// The following elements throw uncatchable exceptions if you
+	// attempt to add expando properties to them.
+	noData: {
+		"embed": true,
+		// Ban all objects except for Flash (which handle expandos)
+		"object": "clsid:D27CDB6E-AE6D-11cf-96B8-444553540000",
+		"applet": true
+	},
+
+	hasData: function( elem ) {
+		elem = elem.nodeType ? jQuery.cache[ elem[jQuery.expando] ] : elem[ jQuery.expando ];
+		return !!elem && !isEmptyDataObject( elem );
+	},
+
+	data: function( elem, name, data, pvt /* Internal Use Only */ ) {
+		if ( !jQuery.acceptData( elem ) ) {
+			return;
+		}
+
+		var privateCache, thisCache, ret,
+			internalKey = jQuery.expando,
+			getByName = typeof name === "string",
+
+			// We have to handle DOM nodes and JS objects differently because IE6-7
+			// can't GC object references properly across the DOM-JS boundary
+			isNode = elem.nodeType,
+
+			// Only DOM nodes need the global jQuery cache; JS object data is
+			// attached directly to the object so GC can occur automatically
+			cache = isNode ? jQuery.cache : elem,
+
+			// Only defining an ID for JS objects if its cache already exists allows
+			// the code to shortcut on the same path as a DOM node with no cache
+			id = isNode ? elem[ internalKey ] : elem[ internalKey ] && internalKey,
+			isEvents = name === "events";
+
+		// Avoid doing any more work than we need to when trying to get data on an
+		// object that has no data at all
+		if ( (!id || !cache[id] || (!isEvents && !pvt && !cache[id].data)) && getByName && data === undefined ) {
+			return;
+		}
+
+		if ( !id ) {
+			// Only DOM nodes need a new unique ID for each element since their data
+			// ends up in the global cache
+			if ( isNode ) {
+				elem[ internalKey ] = id = ++jQuery.uuid;
+			} else {
+				id = internalKey;
+			}
+		}
+
+		if ( !cache[ id ] ) {
+			cache[ id ] = {};
+
+			// Avoids exposing jQuery metadata on plain JS objects when the object
+			// is serialized using JSON.stringify
+			if ( !isNode ) {
+				cache[ id ].toJSON = jQuery.noop;
+			}
+		}
+
+		// An object can be passed to jQuery.data instead of a key/value pair; this gets
+		// shallow copied over onto the existing cache
+		if ( typeof name === "object" || typeof name === "function" ) {
+			if ( pvt ) {
+				cache[ id ] = jQuery.extend( cache[ id ], name );
+			} else {
+				cache[ id ].data = jQuery.extend( cache[ id ].data, name );
+			}
+		}
+
+		privateCache = thisCache = cache[ id ];
+
+		// jQuery data() is stored in a separate object inside the object's internal data
+		// cache in order to avoid key collisions between internal data and user-defined
+		// data.
+		if ( !pvt ) {
+			if ( !thisCache.data ) {
+				thisCache.data = {};
+			}
+
+			thisCache = thisCache.data;
+		}
+
+		if ( data !== undefined ) {
+			thisCache[ jQuery.camelCase( name ) ] = data;
+		}
+
+		// Users should not attempt to inspect the internal events object using jQuery.data,
+		// it is undocumented and subject to change. But does anyone listen? No.
+		if ( isEvents && !thisCache[ name ] ) {
+			return privateCache.events;
+		}
+
+		// Check for both converted-to-camel and non-converted data property names
+		// If a data property was specified
+		if ( getByName ) {
+
+			// First Try to find as-is property data
+			ret = thisCache[ name ];
+
+			// Test for null|undefined property data
+			if ( ret == null ) {
+
+				// Try to find the camelCased property
+				ret = thisCache[ jQuery.camelCase( name ) ];
+			}
+		} else {
+			ret = thisCache;
+		}
+
+		return ret;
+	},
+
+	removeData: function( elem, name, pvt /* Internal Use Only */ ) {
+		if ( !jQuery.acceptData( elem ) ) {
+			return;
+		}
+
+		var thisCache, i, l,
+
+			// Reference to internal data cache key
+			internalKey = jQuery.expando,
+
+			isNode = elem.nodeType,
+
+			// See jQuery.data for more information
+			cache = isNode ? jQuery.cache : elem,
+
+			// See jQuery.data for more information
+			id = isNode ? elem[ internalKey ] : internalKey;
+
+		// If there is already no cache entry for this object, there is no
+		// purpose in continuing
+		if ( !cache[ id ] ) {
+			return;
+		}
+
+		if ( name ) {
+
+			thisCache = pvt ? cache[ id ] : cache[ id ].data;
+
+			if ( thisCache ) {
+
+				// Support array or space separated string names for data keys
+				if ( !jQuery.isArray( name ) ) {
+
+					// try the string as a key before any manipulation
+					if ( name in thisCache ) {
+						name = [ name ];
+					} else {
+
+						// split the camel cased version by spaces unless a key with the spaces exists
+						name = jQuery.camelCase( name );
+						if ( name in thisCache ) {
+							name = [ name ];
+						} else {
+							name = name.split( " " );
+						}
+					}
+				}
+
+				for ( i = 0, l = name.length; i < l; i++ ) {
+					delete thisCache[ name[i] ];
+				}
+
+				// If there is no data left in the cache, we want to continue
+				// and let the cache object itself get destroyed
+				if ( !( pvt ? isEmptyDataObject : jQuery.isEmptyObject )( thisCache ) ) {
+					return;
+				}
+			}
+		}
+
+		// See jQuery.data for more information
+		if ( !pvt ) {
+			delete cache[ id ].data;
+
+			// Don't destroy the parent cache unless the internal data object
+			// had been the only thing left in it
+			if ( !isEmptyDataObject(cache[ id ]) ) {
+				return;
+			}
+		}
+
+		// Browsers that fail expando deletion also refuse to delete expandos on
+		// the window, but it will allow it on all other JS objects; other browsers
+		// don't care
+		// Ensure that `cache` is not a window object #10080
+		if ( jQuery.support.deleteExpando || !cache.setInterval ) {
+			delete cache[ id ];
+		} else {
+			cache[ id ] = null;
+		}
+
+		// We destroyed the cache and need to eliminate the expando on the node to avoid
+		// false lookups in the cache for entries that no longer exist
+		if ( isNode ) {
+			// IE does not allow us to delete expando properties from nodes,
+			// nor does it have a removeAttribute function on Document nodes;
+			// we must handle all of these cases
+			if ( jQuery.support.deleteExpando ) {
+				delete elem[ internalKey ];
+			} else if ( elem.removeAttribute ) {
+				elem.removeAttribute( internalKey );
+			} else {
+				elem[ internalKey ] = null;
+			}
+		}
+	},
+
+	// For internal use only.
+	_data: function( elem, name, data ) {
+		return jQuery.data( elem, name, data, true );
+	},
+
+	// A method for determining if a DOM node can handle the data expando
+	acceptData: function( elem ) {
+		if ( elem.nodeName ) {
+			var match = jQuery.noData[ elem.nodeName.toLowerCase() ];
+
+			if ( match ) {
+				return !(match === true || elem.getAttribute("classid") !== match);
+			}
+		}
+
+		return true;
+	}
+});
+
+jQuery.fn.extend({
+	data: function( key, value ) {
+		var parts, attr, name,
+			data = null;
+
+		if ( typeof key === "undefined" ) {
+			if ( this.length ) {
+				data = jQuery.data( this[0] );
+
+				if ( this[0].nodeType === 1 && !jQuery._data( this[0], "parsedAttrs" ) ) {
+					attr = this[0].attributes;
+					for ( var i = 0, l = attr.length; i < l; i++ ) {
+						name = attr[i].name;
+
+						if ( name.indexOf( "data-" ) === 0 ) {
+							name = jQuery.camelCase( name.substring(5) );
+
+							dataAttr( this[0], name, data[ name ] );
+						}
+					}
+					jQuery._data( this[0], "parsedAttrs", true );
+				}
+			}
+
+			return data;
+
+		} else if ( typeof key === "object" ) {
+			return this.each(function() {
+				jQuery.data( this, key );
+			});
+		}
+
+		parts = key.split(".");
+		parts[1] = parts[1] ? "." + parts[1] : "";
+
+		if ( value === undefined ) {
+			data = this.triggerHandler("getData" + parts[1] + "!", [parts[0]]);
+
+			// Try to fetch any internally stored data first
+			if ( data === undefined && this.length ) {
+				data = jQuery.data( this[0], key );
+				data = dataAttr( this[0], key, data );
+			}
+
+			return data === undefined && parts[1] ?
+				this.data( parts[0] ) :
+				data;
+
+		} else {
+			return this.each(function() {
+				var self = jQuery( this ),
+					args = [ parts[0], value ];
+
+				self.triggerHandler( "setData" + parts[1] + "!", args );
+				jQuery.data( this, key, value );
+				self.triggerHandler( "changeData" + parts[1] + "!", args );
+			});
+		}
+	},
+
+	removeData: function( key ) {
+		return this.each(function() {
+			jQuery.removeData( this, key );
+		});
+	}
+});
+
+function dataAttr( elem, key, data ) {
+	// If nothing was found internally, try to fetch any
+	// data from the HTML5 data-* attribute
+	if ( data === undefined && elem.nodeType === 1 ) {
+
+		var name = "data-" + key.replace( rmultiDash, "-$1" ).toLowerCase();
+
+		data = elem.getAttribute( name );
+
+		if ( typeof data === "string" ) {
+			try {
+				data = data === "true" ? true :
+				data === "false" ? false :
+				data === "null" ? null :
+				jQuery.isNumeric( data ) ? parseFloat( data ) :
+					rbrace.test( data ) ? jQuery.parseJSON( data ) :
+					data;
+			} catch( e ) {}
+
+			// Make sure we set the data so it isn't changed later
+			jQuery.data( elem, key, data );
+
+		} else {
+			data = undefined;
+		}
+	}
+
+	return data;
+}
+
+// checks a cache object for emptiness
+function isEmptyDataObject( obj ) {
+	for ( var name in obj ) {
+
+		// if the public data object is empty, the private is still empty
+		if ( name === "data" && jQuery.isEmptyObject( obj[name] ) ) {
+			continue;
+		}
+		if ( name !== "toJSON" ) {
+			return false;
+		}
+	}
+
+	return true;
+}
+
+
+
+
+function handleQueueMarkDefer( elem, type, src ) {
+	var deferDataKey = type + "defer",
+		queueDataKey = type + "queue",
+		markDataKey = type + "mark",
+		defer = jQuery._data( elem, deferDataKey );
+	if ( defer &&
+		( src === "queue" || !jQuery._data(elem, queueDataKey) ) &&
+		( src === "mark" || !jQuery._data(elem, markDataKey) ) ) {
+		// Give room for hard-coded callbacks to fire first
+		// and eventually mark/queue something else on the element
+		setTimeout( function() {
+			if ( !jQuery._data( elem, queueDataKey ) &&
+				!jQuery._data( elem, markDataKey ) ) {
+				jQuery.removeData( elem, deferDataKey, true );
+				defer.fire();
+			}
+		}, 0 );
+	}
+}
+
+jQuery.extend({
+
+	_mark: function( elem, type ) {
+		if ( elem ) {
+			type = ( type || "fx" ) + "mark";
+			jQuery._data( elem, type, (jQuery._data( elem, type ) || 0) + 1 );
+		}
+	},
+
+	_unmark: function( force, elem, type ) {
+		if ( force !== true ) {
+			type = elem;
+			elem = force;
+			force = false;
+		}
+		if ( elem ) {
+			type = type || "fx";
+			var key = type + "mark",
+				count = force ? 0 : ( (jQuery._data( elem, key ) || 1) - 1 );
+			if ( count ) {
+				jQuery._data( elem, key, count );
+			} else {
+				jQuery.removeData( elem, key, true );
+				handleQueueMarkDefer( elem, type, "mark" );
+			}
+		}
+	},
+
+	queue: function( elem, type, data ) {
+		var q;
+		if ( elem ) {
+			type = ( type || "fx" ) + "queue";
+			q = jQuery._data( elem, type );
+
+			// Speed up dequeue by getting out quickly if this is just a lookup
+			if ( data ) {
+				if ( !q || jQuery.isArray(data) ) {
+					q = jQuery._data( elem, type, jQuery.makeArray(data) );
+				} else {
+					q.push( data );
+				}
+			}
+			return q || [];
+		}
+	},
+
+	dequeue: function( elem, type ) {
+		type = type || "fx";
+
+		var queue = jQuery.queue( elem, type ),
+			fn = queue.shift(),
+			hooks = {};
+
+		// If the fx queue is dequeued, always remove the progress sentinel
+		if ( fn === "inprogress" ) {
+			fn = queue.shift();
+		}
+
+		if ( fn ) {
+			// Add a progress sentinel to prevent the fx queue from being
+			// automatically dequeued
+			if ( type === "fx" ) {
+				queue.unshift( "inprogress" );
+			}
+
+			jQuery._data( elem, type + ".run", hooks );
+			fn.call( elem, function() {
+				jQuery.dequeue( elem, type );
+			}, hooks );
+		}
+
+		if ( !queue.length ) {
+			jQuery.removeData( elem, type + "queue " + type + ".run", true );
+			handleQueueMarkDefer( elem, type, "queue" );
+		}
+	}
+});
+
+jQuery.fn.extend({
+	queue: function( type, data ) {
+		if ( typeof type !== "string" ) {
+			data = type;
+			type = "fx";
+		}
+
+		if ( data === undefined ) {
+			return jQuery.queue( this[0], type );
+		}
+		return this.each(function() {
+			var queue = jQuery.queue( this, type, data );
+
+			if ( type === "fx" && queue[0] !== "inprogress" ) {
+				jQuery.dequeue( this, type );
+			}
+		});
+	},
+	dequeue: function( type ) {
+		return this.each(function() {
+			jQuery.dequeue( this, type );
+		});
+	},
+	// Based off of the plugin by Clint Helfers, with permission.
+	// http://blindsignals.com/index.php/2009/07/jquery-delay/
+	delay: function( time, type ) {
+		time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time;
+		type = type || "fx";
+
+		return this.queue( type, function( next, hooks ) {
+			var timeout = setTimeout( next, time );
+			hooks.stop = function() {
+				clearTimeout( timeout );
+			};
+		});
+	},
+	clearQueue: function( type ) {
+		return this.queue( type || "fx", [] );
+	},
+	// Get a promise resolved when queues of a certain type
+	// are emptied (fx is the type by default)
+	promise: function( type, object ) {
+		if ( typeof type !== "string" ) {
+			object = type;
+			type = undefined;
+		}
+		type = type || "fx";
+		var defer = jQuery.Deferred(),
+			elements = this,
+			i = elements.length,
+			count = 1,
+			deferDataKey = type + "defer",
+			queueDataKey = type + "queue",
+			markDataKey = type + "mark",
+			tmp;
+		function resolve() {
+			if ( !( --count ) ) {
+				defer.resolveWith( elements, [ elements ] );
+			}
+		}
+		while( i-- ) {
+			if (( tmp = jQuery.data( elements[ i ], deferDataKey, undefined, true ) ||
+					( jQuery.data( elements[ i ], queueDataKey, undefined, true ) ||
+						jQuery.data( elements[ i ], markDataKey, undefined, true ) ) &&
+					jQuery.data( elements[ i ], deferDataKey, jQuery.Callbacks( "once memory" ), true ) )) {
+				count++;
+				tmp.add( resolve );
+			}
+		}
+		resolve();
+		return defer.promise();
+	}
+});
+
+
+
+
+var rclass = /[\n\t\r]/g,
+	rspace = /\s+/,
+	rreturn = /\r/g,
+	rtype = /^(?:button|input)$/i,
+	rfocusable = /^(?:button|input|object|select|textarea)$/i,
+	rclickable = /^a(?:rea)?$/i,
+	rboolean = /^(?:autofocus|autoplay|async|checked|controls|defer|disabled|hidden|loop|multiple|open|readonly|required|scoped|selected)$/i,
+	getSetAttribute = jQuery.support.getSetAttribute,
+	nodeHook, boolHook, fixSpecified;
+
+jQuery.fn.extend({
+	attr: function( name, value ) {
+		return jQuery.access( this, name, value, true, jQuery.attr );
+	},
+
+	removeAttr: function( name ) {
+		return this.each(function() {
+			jQuery.removeAttr( this, name );
+		});
+	},
+
+	prop: function( name, value ) {
+		return jQuery.access( this, name, value, true, jQuery.prop );
+	},
+
+	removeProp: function( name ) {
+		name = jQuery.propFix[ name ] || name;
+		return this.each(function() {
+			// try/catch handles cases where IE balks (such as removing a property on window)
+			try {
+				this[ name ] = undefined;
+				delete this[ name ];
+			} catch( e ) {}
+		});
+	},
+
+	addClass: function( value ) {
+		var classNames, i, l, elem,
+			setClass, c, cl;
+
+		if ( jQuery.isFunction( value ) ) {
+			return this.each(function( j ) {
+				jQuery( this ).addClass( value.call(this, j, this.className) );
+			});
+		}
+
+		if ( value && typeof value === "string" ) {
+			classNames = value.split( rspace );
+
+			for ( i = 0, l = this.length; i < l; i++ ) {
+				elem = this[ i ];
+
+				if ( elem.nodeType === 1 ) {
+					if ( !elem.className && classNames.length === 1 ) {
+						elem.className = value;
+
+					} else {
+						setClass = " " + elem.className + " ";
+
+						for ( c = 0, cl = classNames.length; c < cl; c++ ) {
+							if ( !~setClass.indexOf( " " + classNames[ c ] + " " ) ) {
+								setClass += classNames[ c ] + " ";
+							}
+						}
+						elem.className = jQuery.trim( setClass );
+					}
+				}
+			}
+		}
+
+		return this;
+	},
+
+	removeClass: function( value ) {
+		var classNames, i, l, elem, className, c, cl;
+
+		if ( jQuery.isFunction( value ) ) {
+			return this.each(function( j ) {
+				jQuery( this ).removeClass( value.call(this, j, this.className) );
+			});
+		}
+
+		if ( (value && typeof value === "string") || value === undefined ) {
+			classNames = ( value || "" ).split( rspace );
+
+			for ( i = 0, l = this.length; i < l; i++ ) {
+				elem = this[ i ];
+
+				if ( elem.nodeType === 1 && elem.className ) {
+					if ( value ) {
+						className = (" " + elem.className + " ").replace( rclass, " " );
+						for ( c = 0, cl = classNames.length; c < cl; c++ ) {
+							className = className.replace(" " + classNames[ c ] + " ", " ");
+						}
+						elem.className = jQuery.trim( className );
+
+					} else {
+						elem.className = "";
+					}
+				}
+			}
+		}
+
+		return this;
+	},
+
+	toggleClass: function( value, stateVal ) {
+		var type = typeof value,
+			isBool = typeof stateVal === "boolean";
+
+		if ( jQuery.isFunction( value ) ) {
+			return this.each(function( i ) {
+				jQuery( this ).toggleClass( value.call(this, i, this.className, stateVal), stateVal );
+			});
+		}
+
+		return this.each(function() {
+			if ( type === "string" ) {
+				// toggle individual class names
+				var className,
+					i = 0,
+					self = jQuery( this ),
+					state = stateVal,
+					classNames = value.split( rspace );
+
+				while ( (className = classNames[ i++ ]) ) {
+					// check each className given, space seperated list
+					state = isBool ? state : !self.hasClass( className );
+					self[ state ? "addClass" : "removeClass" ]( className );
+				}
+
+			} else if ( type === "undefined" || type === "boolean" ) {
+				if ( this.className ) {
+					// store className if set
+					jQuery._data( this, "__className__", this.className );
+				}
+
+				// toggle whole className
+				this.className = this.className || value === false ? "" : jQuery._data( this, "__className__" ) || "";
+			}
+		});
+	},
+
+	hasClass: function( selector ) {
+		var className = " " + selector + " ",
+			i = 0,
+			l = this.length;
+		for ( ; i < l; i++ ) {
+			if ( this[i].nodeType === 1 && (" " + this[i].className + " ").replace(rclass, " ").indexOf( className ) > -1 ) {
+				return true;
+			}
+		}
+
+		return false;
+	},
+
+	val: function( value ) {
+		var hooks, ret, isFunction,
+			elem = this[0];
+
+		if ( !arguments.length ) {
+			if ( elem ) {
+				hooks = jQuery.valHooks[ elem.nodeName.toLowerCase() ] || jQuery.valHooks[ elem.type ];
+
+				if ( hooks && "get" in hooks && (ret = hooks.get( elem, "value" )) !== undefined ) {
+					return ret;
+				}
+
+				ret = elem.value;
+
+				return typeof ret === "string" ?
+					// handle most common string cases
+					ret.replace(rreturn, "") :
+					// handle cases where value is null/undef or number
+					ret == null ? "" : ret;
+			}
+
+			return;
+		}
+
+		isFunction = jQuery.isFunction( value );
+
+		return this.each(function( i ) {
+			var self = jQuery(this), val;
+
+			if ( this.nodeType !== 1 ) {
+				return;
+			}
+
+			if ( isFunction ) {
+				val = value.call( this, i, self.val() );
+			} else {
+				val = value;
+			}
+
+			// Treat null/undefined as ""; convert numbers to string
+			if ( val == null ) {
+				val = "";
+			} else if ( typeof val === "number" ) {
+				val += "";
+			} else if ( jQuery.isArray( val ) ) {
+				val = jQuery.map(val, function ( value ) {
+					return value == null ? "" : value + "";
+				});
+			}
+
+			hooks = jQuery.valHooks[ this.nodeName.toLowerCase() ] || jQuery.valHooks[ this.type ];
+
+			// If set returns undefined, fall back to normal setting
+			if ( !hooks || !("set" in hooks) || hooks.set( this, val, "value" ) === undefined ) {
+				this.value = val;
+			}
+		});
+	}
+});
+
+jQuery.extend({
+	valHooks: {
+		option: {
+			get: function( elem ) {
+				// attributes.value is undefined in Blackberry 4.7 but
+				// uses .value. See #6932
+				var val = elem.attributes.value;
+				return !val || val.specified ? elem.value : elem.text;
+			}
+		},
+		select: {
+			get: function( elem ) {
+				var value, i, max, option,
+					index = elem.selectedIndex,
+					values = [],
+					options = elem.options,
+					one = elem.type === "select-one";
+
+				// Nothing was selected
+				if ( index < 0 ) {
+					return null;
+				}
+
+				// Loop through all the selected options
+				i = one ? index : 0;
+				max = one ? index + 1 : options.length;
+				for ( ; i < max; i++ ) {
+					option = options[ i ];
+
+					// Don't return options that are disabled or in a disabled optgroup
+					if ( option.selected && (jQuery.support.optDisabled ? !option.disabled : option.getAttribute("disabled") === null) &&
+							(!option.parentNode.disabled || !jQuery.nodeName( option.parentNode, "optgroup" )) ) {
+
+						// Get the specific value for the option
+						value = jQuery( option ).val();
+
+						// We don't need an array for one selects
+						if ( one ) {
+							return value;
+						}
+
+						// Multi-Selects return an array
+						values.push( value );
+					}
+				}
+
+				// Fixes Bug #2551 -- select.val() broken in IE after form.reset()
+				if ( one && !values.length && options.length ) {
+					return jQuery( options[ index ] ).val();
+				}
+
+				return values;
+			},
+
+			set: function( elem, value ) {
+				var values = jQuery.makeArray( value );
+
+				jQuery(elem).find("option").each(function() {
+					this.selected = jQuery.inArray( jQuery(this).val(), values ) >= 0;
+				});
+
+				if ( !values.length ) {
+					elem.selectedIndex = -1;
+				}
+				return values;
+			}
+		}
+	},
+
+	attrFn: {
+		val: true,
+		css: true,
+		html: true,
+		text: true,
+		data: true,
+		width: true,
+		height: true,
+		offset: true
+	},
+
+	attr: function( elem, name, value, pass ) {
+		var ret, hooks, notxml,
+			nType = elem.nodeType;
+
+		// don't get/set attributes on text, comment and attribute nodes
+		if ( !elem || nType === 3 || nType === 8 || nType === 2 ) {
+			return;
+		}
+
+		if ( pass && name in jQuery.attrFn ) {
+			return jQuery( elem )[ name ]( value );
+		}
+
+		// Fallback to prop when attributes are not supported
+		if ( typeof elem.getAttribute === "undefined" ) {
+			return jQuery.prop( elem, name, value );
+		}
+
+		notxml = nType !== 1 || !jQuery.isXMLDoc( elem );
+
+		// All attributes are lowercase
+		// Grab necessary hook if one is defined
+		if ( notxml ) {
+			name = name.toLowerCase();
+			hooks = jQuery.attrHooks[ name ] || ( rboolean.test( name ) ? boolHook : nodeHook );
+		}
+
+		if ( value !== undefined ) {
+
+			if ( value === null ) {
+				jQuery.removeAttr( elem, name );
+				return;
+
+			} else if ( hooks && "set" in hooks && notxml && (ret = hooks.set( elem, value, name )) !== undefined ) {
+				return ret;
+
+			} else {
+				elem.setAttribute( name, "" + value );
+				return value;
+			}
+
+		} else if ( hooks && "get" in hooks && notxml && (ret = hooks.get( elem, name )) !== null ) {
+			return ret;
+
+		} else {
+
+			ret = elem.getAttribute( name );
+
+			// Non-existent attributes return null, we normalize to undefined
+			return ret === null ?
+				undefined :
+				ret;
+		}
+	},
+
+	removeAttr: function( elem, value ) {
+		var propName, attrNames, name, l,
+			i = 0;
+
+		if ( value && elem.nodeType === 1 ) {
+			attrNames = value.toLowerCase().split( rspace );
+			l = attrNames.length;
+
+			for ( ; i < l; i++ ) {
+				name = attrNames[ i ];
+
+				if ( name ) {
+					propName = jQuery.propFix[ name ] || name;
+
+					// See #9699 for explanation of this approach (setting first, then removal)
+					jQuery.attr( elem, name, "" );
+					elem.removeAttribute( getSetAttribute ? name : propName );
+
+					// Set corresponding property to false for boolean attributes
+					if ( rboolean.test( name ) && propName in elem ) {
+						elem[ propName ] = false;
+					}
+				}
+			}
+		}
+	},
+
+	attrHooks: {
+		type: {
+			set: function( elem, value ) {
+				// We can't allow the type property to be changed (since it causes problems in IE)
+				if ( rtype.test( elem.nodeName ) && elem.parentNode ) {
+					jQuery.error( "type property can't be changed" );
+				} else if ( !jQuery.support.radioValue && value === "radio" && jQuery.nodeName(elem, "input") ) {
+					// Setting the type on a radio button after the value resets the value in IE6-9
+					// Reset value to it's default in case type is set after value
+					// This is for element creation
+					var val = elem.value;
+					elem.setAttribute( "type", value );
+					if ( val ) {
+						elem.value = val;
+					}
+					return value;
+				}
+			}
+		},
+		// Use the value property for back compat
+		// Use the nodeHook for button elements in IE6/7 (#1954)
+		value: {
+			get: function( elem, name ) {
+				if ( nodeHook && jQuery.nodeName( elem, "button" ) ) {
+					return nodeHook.get( elem, name );
+				}
+				return name in elem ?
+					elem.value :
+					null;
+			},
+			set: function( elem, value, name ) {
+				if ( nodeHook && jQuery.nodeName( elem, "button" ) ) {
+					return nodeHook.set( elem, value, name );
+				}
+				// Does not return so that setAttribute is also used
+				elem.value = value;
+			}
+		}
+	},
+
+	propFix: {
+		tabindex: "tabIndex",
+		readonly: "readOnly",
+		"for": "htmlFor",
+		"class": "className",
+		maxlength: "maxLength",
+		cellspacing: "cellSpacing",
+		cellpadding: "cellPadding",
+		rowspan: "rowSpan",
+		colspan: "colSpan",
+		usemap: "useMap",
+		frameborder: "frameBorder",
+		contenteditable: "contentEditable"
+	},
+
+	prop: function( elem, name, value ) {
+		var ret, hooks, notxml,
+			nType = elem.nodeType;
+
+		// don't get/set properties on text, comment and attribute nodes
+		if ( !elem || nType === 3 || nType === 8 || nType === 2 ) {
+			return;
+		}
+
+		notxml = nType !== 1 || !jQuery.isXMLDoc( elem );
+
+		if ( notxml ) {
+			// Fix name and attach hooks
+			name = jQuery.propFix[ name ] || name;
+			hooks = jQuery.propHooks[ name ];
+		}
+
+		if ( value !== undefined ) {
+			if ( hooks && "set" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ) {
+				return ret;
+
+			} else {
+				return ( elem[ name ] = value );
+			}
+
+		} else {
+			if ( hooks && "get" in hooks && (ret = hooks.get( elem, name )) !== null ) {
+				return ret;
+
+			} else {
+				return elem[ name ];
+			}
+		}
+	},
+
+	propHooks: {
+		tabIndex: {
+			get: function( elem ) {
+				// elem.tabIndex doesn't always return the correct value when it hasn't been explicitly set
+				// http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/
+				var attributeNode = elem.getAttributeNode("tabindex");
+
+				return attributeNode && attributeNode.specified ?
+					parseInt( attributeNode.value, 10 ) :
+					rfocusable.test( elem.nodeName ) || rclickable.test( elem.nodeName ) && elem.href ?
+						0 :
+						undefined;
+			}
+		}
+	}
+});
+
+// Add the tabIndex propHook to attrHooks for back-compat (different case is intentional)
+jQuery.attrHooks.tabindex = jQuery.propHooks.tabIndex;
+
+// Hook for boolean attributes
+boolHook = {
+	get: function( elem, name ) {
+		// Align boolean attributes with corresponding properties
+		// Fall back to attribute presence where some booleans are not supported
+		var attrNode,
+			property = jQuery.prop( elem, name );
+		return property === true || typeof property !== "boolean" && ( attrNode = elem.getAttributeNode(name) ) && attrNode.nodeValue !== false ?
+			name.toLowerCase() :
+			undefined;
+	},
+	set: function( elem, value, name ) {
+		var propName;
+		if ( value === false ) {
+			// Remove boolean attributes when set to false
+			jQuery.removeAttr( elem, name );
+		} else {
+			// value is true since we know at this point it's type boolean and not false
+			// Set boolean attributes to the same name and set the DOM property
+			propName = jQuery.propFix[ name ] || name;
+			if ( propName in elem ) {
+				// Only set the IDL specifically if it already exists on the element
+				elem[ propName ] = true;
+			}
+
+			elem.setAttribute( name, name.toLowerCase() );
+		}
+		return name;
+	}
+};
+
+// IE6/7 do not support getting/setting some attributes with get/setAttribute
+if ( !getSetAttribute ) {
+
+	fixSpecified = {
+		name: true,
+		id: true
+	};
+
+	// Use this for any attribute in IE6/7
+	// This fixes almost every IE6/7 issue
+	nodeHook = jQuery.valHooks.button = {
+		get: function( elem, name ) {
+			var ret;
+			ret = elem.getAttributeNode( name );
+			return ret && ( fixSpecified[ name ] ? ret.nodeValue !== "" : ret.specified ) ?
+				ret.nodeValue :
+				undefined;
+		},
+		set: function( elem, value, name ) {
+			// Set the existing or create a new attribute node
+			var ret = elem.getAttributeNode( name );
+			if ( !ret ) {
+				ret = document.createAttribute( name );
+				elem.setAttributeNode( ret );
+			}
+			return ( ret.nodeValue = value + "" );
+		}
+	};
+
+	// Apply the nodeHook to tabindex
+	jQuery.attrHooks.tabindex.set = nodeHook.set;
+
+	// Set width and height to auto instead of 0 on empty string( Bug #8150 )
+	// This is for removals
+	jQuery.each([ "width", "height" ], function( i, name ) {
+		jQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], {
+			set: function( elem, value ) {
+				if ( value === "" ) {
+					elem.setAttribute( name, "auto" );
+					return value;
+				}
+			}
+		});
+	});
+
+	// Set contenteditable to false on removals(#10429)
+	// Setting to empty string throws an error as an invalid value
+	jQuery.attrHooks.contenteditable = {
+		get: nodeHook.get,
+		set: function( elem, value, name ) {
+			if ( value === "" ) {
+				value = "false";
+			}
+			nodeHook.set( elem, value, name );
+		}
+	};
+}
+
+
+// Some attributes require a special call on IE
+if ( !jQuery.support.hrefNormalized ) {
+	jQuery.each([ "href", "src", "width", "height" ], function( i, name ) {
+		jQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], {
+			get: function( elem ) {
+				var ret = elem.getAttribute( name, 2 );
+				return ret === null ? undefined : ret;
+			}
+		});
+	});
+}
+
+if ( !jQuery.support.style ) {
+	jQuery.attrHooks.style = {
+		get: function( elem ) {
+			// Return undefined in the case of empty string
+			// Normalize to lowercase since IE uppercases css property names
+			return elem.style.cssText.toLowerCase() || undefined;
+		},
+		set: function( elem, value ) {
+			return ( elem.style.cssText = "" + value );
+		}
+	};
+}
+
+// Safari mis-reports the default selected property of an option
+// Accessing the parent's selectedIndex property fixes it
+if ( !jQuery.support.optSelected ) {
+	jQuery.propHooks.selected = jQuery.extend( jQuery.propHooks.selected, {
+		get: function( elem ) {
+			var parent = elem.parentNode;
+
+			if ( parent ) {
+				parent.selectedIndex;
+
+				// Make sure that it also works with optgroups, see #5701
+				if ( parent.parentNode ) {
+					parent.parentNode.selectedIndex;
+				}
+			}
+			return null;
+		}
+	});
+}
+
+// IE6/7 call enctype encoding
+if ( !jQuery.support.enctype ) {
+	jQuery.propFix.enctype = "encoding";
+}
+
+// Radios and checkboxes getter/setter
+if ( !jQuery.support.checkOn ) {
+	jQuery.each([ "radio", "checkbox" ], function() {
+		jQuery.valHooks[ this ] = {
+			get: function( elem ) {
+				// Handle the case where in Webkit "" is returned instead of "on" if a value isn't specified
+				return elem.getAttribute("value") === null ? "on" : elem.value;
+			}
+		};
+	});
+}
+jQuery.each([ "radio", "checkbox" ], function() {
+	jQuery.valHooks[ this ] = jQuery.extend( jQuery.valHooks[ this ], {
+		set: function( elem, value ) {
+			if ( jQuery.isArray( value ) ) {
+				return ( elem.checked = jQuery.inArray( jQuery(elem).val(), value ) >= 0 );
+			}
+		}
+	});
+});
+
+
+
+
+var rformElems = /^(?:textarea|input|select)$/i,
+	rtypenamespace = /^([^\.]*)?(?:\.(.+))?$/,
+	rhoverHack = /\bhover(\.\S+)?\b/,
+	rkeyEvent = /^key/,
+	rmouseEvent = /^(?:mouse|contextmenu)|click/,
+	rfocusMorph = /^(?:focusinfocus|focusoutblur)$/,
+	rquickIs = /^(\w*)(?:#([\w\-]+))?(?:\.([\w\-]+))?$/,
+	quickParse = function( selector ) {
+		var quick = rquickIs.exec( selector );
+		if ( quick ) {
+			//   0  1    2   3
+			// [ _, tag, id, class ]
+			quick[1] = ( quick[1] || "" ).toLowerCase();
+			quick[3] = quick[3] && new RegExp( "(?:^|\\s)" + quick[3] + "(?:\\s|$)" );
+		}
+		return quick;
+	},
+	quickIs = function( elem, m ) {
+		var attrs = elem.attributes || {};
+		return (
+			(!m[1] || elem.nodeName.toLowerCase() === m[1]) &&
+			(!m[2] || (attrs.id || {}).value === m[2]) &&
+			(!m[3] || m[3].test( (attrs[ "class" ] || {}).value ))
+		);
+	},
+	hoverHack = function( events ) {
+		return jQuery.event.special.hover ? events : events.replace( rhoverHack, "mouseenter$1 mouseleave$1" );
+	};
+
+/*
+ * Helper functions for managing events -- not part of the public interface.
+ * Props to Dean Edwards' addEvent library for many of the ideas.
+ */
+jQuery.event = {
+
+	add: function( elem, types, handler, data, selector ) {
+
+		var elemData, eventHandle, events,
+			t, tns, type, namespaces, handleObj,
+			handleObjIn, quick, handlers, special;
+
+		// Don't attach events to noData or text/comment nodes (allow plain objects tho)
+		if ( elem.nodeType === 3 || elem.nodeType === 8 || !types || !handler || !(elemData = jQuery._data( elem )) ) {
+			return;
+		}
+
+		// Caller can pass in an object of custom data in lieu of the handler
+		if ( handler.handler ) {
+			handleObjIn = handler;
+			handler = handleObjIn.handler;
+		}
+
+		// Make sure that the handler has a unique ID, used to find/remove it later
+		if ( !handler.guid ) {
+			handler.guid = jQuery.guid++;
+		}
+
+		// Init the element's event structure and main handler, if this is the first
+		events = elemData.events;
+		if ( !events ) {
+			elemData.events = events = {};
+		}
+		eventHandle = elemData.handle;
+		if ( !eventHandle ) {
+			elemData.handle = eventHandle = function( e ) {
+				// Discard the second event of a jQuery.event.trigger() and
+				// when an event is called after a page has unloaded
+				return typeof jQuery !== "undefined" && (!e || jQuery.event.triggered !== e.type) ?
+					jQuery.event.dispatch.apply( eventHandle.elem, arguments ) :
+					undefined;
+			};
+			// Add elem as a property of the handle fn to prevent a memory leak with IE non-native events
+			eventHandle.elem = elem;
+		}
+
+		// Handle multiple events separated by a space
+		// jQuery(...).bind("mouseover mouseout", fn);
+		types = jQuery.trim( hoverHack(types) ).split( " " );
+		for ( t = 0; t < types.length; t++ ) {
+
+			tns = rtypenamespace.exec( types[t] ) || [];
+			type = tns[1];
+			namespaces = ( tns[2] || "" ).split( "." ).sort();
+
+			// If event changes its type, use the special event handlers for the changed type
+			special = jQuery.event.special[ type ] || {};
+
+			// If selector defined, determine special event api type, otherwise given type
+			type = ( selector ? special.delegateType : special.bindType ) || type;
+
+			// Update special based on newly reset type
+			special = jQuery.event.special[ type ] || {};
+
+			// handleObj is passed to all event handlers
+			handleObj = jQuery.extend({
+				type: type,
+				origType: tns[1],
+				data: data,
+				handler: handler,
+				guid: handler.guid,
+				selector: selector,
+				quick: quickParse( selector ),
+				namespace: namespaces.join(".")
+			}, handleObjIn );
+
+			// Init the event handler queue if we're the first
+			handlers = events[ type ];
+			if ( !handlers ) {
+				handlers = events[ type ] = [];
+				handlers.delegateCount = 0;
+
+				// Only use addEventListener/attachEvent if the special events handler returns false
+				if ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) {
+					// Bind the global event handler to the element
+					if ( elem.addEventListener ) {
+						elem.addEventListener( type, eventHandle, false );
+
+					} else if ( elem.attachEvent ) {
+						elem.attachEvent( "on" + type, eventHandle );
+					}
+				}
+			}
+
+			if ( special.add ) {
+				special.add.call( elem, handleObj );
+
+				if ( !handleObj.handler.guid ) {
+					handleObj.handler.guid = handler.guid;
+				}
+			}
+
+			// Add to the element's handler list, delegates in front
+			if ( selector ) {
+				handlers.splice( handlers.delegateCount++, 0, handleObj );
+			} else {
+				handlers.push( handleObj );
+			}
+
+			// Keep track of which events have ever been used, for event optimization
+			jQuery.event.global[ type ] = true;
+		}
+
+		// Nullify elem to prevent memory leaks in IE
+		elem = null;
+	},
+
+	global: {},
+
+	// Detach an event or set of events from an element
+	remove: function( elem, types, handler, selector, mappedTypes ) {
+
+		var elemData = jQuery.hasData( elem ) && jQuery._data( elem ),
+			t, tns, type, origType, namespaces, origCount,
+			j, events, special, handle, eventType, handleObj;
+
+		if ( !elemData || !(events = elemData.events) ) {
+			return;
+		}
+
+		// Once for each type.namespace in types; type may be omitted
+		types = jQuery.trim( hoverHack( types || "" ) ).split(" ");
+		for ( t = 0; t < types.length; t++ ) {
+			tns = rtypenamespace.exec( types[t] ) || [];
+			type = origType = tns[1];
+			namespaces = tns[2];
+
+			// Unbind all events (on this namespace, if provided) for the element
+			if ( !type ) {
+				for ( type in events ) {
+					jQuery.event.remove( elem, type + types[ t ], handler, selector, true );
+				}
+				continue;
+			}
+
+			special = jQuery.event.special[ type ] || {};
+			type = ( selector? special.delegateType : special.bindType ) || type;
+			eventType = events[ type ] || [];
+			origCount = eventType.length;
+			namespaces = namespaces ? new RegExp("(^|\\.)" + namespaces.split(".").sort().join("\\.(?:.*\\.)?") + "(\\.|$)") : null;
+
+			// Remove matching events
+			for ( j = 0; j < eventType.length; j++ ) {
+				handleObj = eventType[ j ];
+
+				if ( ( mappedTypes || origType === handleObj.origType ) &&
+					 ( !handler || handler.guid === handleObj.guid ) &&
+					 ( !namespaces || namespaces.test( handleObj.namespace ) ) &&
+					 ( !selector || selector === handleObj.selector || selector === "**" && handleObj.selector ) ) {
+					eventType.splice( j--, 1 );
+
+					if ( handleObj.selector ) {
+						eventType.delegateCount--;
+					}
+					if ( special.remove ) {
+						special.remove.call( elem, handleObj );
+					}
+				}
+			}
+
+			// Remove generic event handler if we removed something and no more handlers exist
+			// (avoids potential for endless recursion during removal of special event handlers)
+			if ( eventType.length === 0 && origCount !== eventType.length ) {
+				if ( !special.teardown || special.teardown.call( elem, namespaces ) === false ) {
+					jQuery.removeEvent( elem, type, elemData.handle );
+				}
+
+				delete events[ type ];
+			}
+		}
+
+		// Remove the expando if it's no longer used
+		if ( jQuery.isEmptyObject( events ) ) {
+			handle = elemData.handle;
+			if ( handle ) {
+				handle.elem = null;
+			}
+
+			// removeData also checks for emptiness and clears the expando if empty
+			// so use it instead of delete
+			jQuery.removeData( elem, [ "events", "handle" ], true );
+		}
+	},
+
+	// Events that are safe to short-circuit if no handlers are attached.
+	// Native DOM events should not be added, they may have inline handlers.
+	customEvent: {
+		"getData": true,
+		"setData": true,
+		"changeData": true
+	},
+
+	trigger: function( event, data, elem, onlyHandlers ) {
+		// Don't do events on text and comment nodes
+		if ( elem && (elem.nodeType === 3 || elem.nodeType === 8) ) {
+			return;
+		}
+
+		// Event object or event type
+		var type = event.type || event,
+			namespaces = [],
+			cache, exclusive, i, cur, old, ontype, special, handle, eventPath, bubbleType;
+
+		// focus/blur morphs to focusin/out; ensure we're not firing them right now
+		if ( rfocusMorph.test( type + jQuery.event.triggered ) ) {
+			return;
+		}
+
+		if ( type.indexOf( "!" ) >= 0 ) {
+			// Exclusive events trigger only for the exact event (no namespaces)
+			type = type.slice(0, -1);
+			exclusive = true;
+		}
+
+		if ( type.indexOf( "." ) >= 0 ) {
+			// Namespaced trigger; create a regexp to match event type in handle()
+			namespaces = type.split(".");
+			type = namespaces.shift();
+			namespaces.sort();
+		}
+
+		if ( (!elem || jQuery.event.customEvent[ type ]) && !jQuery.event.global[ type ] ) {
+			// No jQuery handlers for this event type, and it can't have inline handlers
+			return;
+		}
+
+		// Caller can pass in an Event, Object, or just an event type string
+		event = typeof event === "object" ?
+			// jQuery.Event object
+			event[ jQuery.expando ] ? event :
+			// Object literal
+			new jQuery.Event( type, event ) :
+			// Just the event type (string)
+			new jQuery.Event( type );
+
+		event.type = type;
+		event.isTrigger = true;
+		event.exclusive = exclusive;
+		event.namespace = namespaces.join( "." );
+		event.namespace_re = event.namespace? new RegExp("(^|\\.)" + namespaces.join("\\.(?:.*\\.)?") + "(\\.|$)") : null;
+		ontype = type.indexOf( ":" ) < 0 ? "on" + type : "";
+
+		// Handle a global trigger
+		if ( !elem ) {
+
+			// TODO: Stop taunting the data cache; remove global events and always attach to document
+			cache = jQuery.cache;
+			for ( i in cache ) {
+				if ( cache[ i ].events && cache[ i ].events[ type ] ) {
+					jQuery.event.trigger( event, data, cache[ i ].handle.elem, true );
+				}
+			}
+			return;
+		}
+
+		// Clean up the event in case it is being reused
+		event.result = undefined;
+		if ( !event.target ) {
+			event.target = elem;
+		}
+
+		// Clone any incoming data and prepend the event, creating the handler arg list
+		data = data != null ? jQuery.makeArray( data ) : [];
+		data.unshift( event );
+
+		// Allow special events to draw outside the lines
+		special = jQuery.event.special[ type ] || {};
+		if ( special.trigger && special.trigger.apply( elem, data ) === false ) {
+			return;
+		}
+
+		// Determine event propagation path in advance, per W3C events spec (#9951)
+		// Bubble up to document, then to window; watch for a global ownerDocument var (#9724)
+		eventPath = [[ elem, special.bindType || type ]];
+		if ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) {
+
+			bubbleType = special.delegateType || type;
+			cur = rfocusMorph.test( bubbleType + type ) ? elem : elem.parentNode;
+			old = null;
+			for ( ; cur; cur = cur.parentNode ) {
+				eventPath.push([ cur, bubbleType ]);
+				old = cur;
+			}
+
+			// Only add window if we got to document (e.g., not plain obj or detached DOM)
+			if ( old && old === elem.ownerDocument ) {
+				eventPath.push([ old.defaultView || old.parentWindow || window, bubbleType ]);
+			}
+		}
+
+		// Fire handlers on the event path
+		for ( i = 0; i < eventPath.length && !event.isPropagationStopped(); i++ ) {
+
+			cur = eventPath[i][0];
+			event.type = eventPath[i][1];
+
+			handle = ( jQuery._data( cur, "events" ) || {} )[ event.type ] && jQuery._data( cur, "handle" );
+			if ( handle ) {
+				handle.apply( cur, data );
+			}
+			// Note that this is a bare JS function and not a jQuery handler
+			handle = ontype && cur[ ontype ];
+			if ( handle && jQuery.acceptData( cur ) && handle.apply( cur, data ) === false ) {
+				event.preventDefault();
+			}
+		}
+		event.type = type;
+
+		// If nobody prevented the default action, do it now
+		if ( !onlyHandlers && !event.isDefaultPrevented() ) {
+
+			if ( (!special._default || special._default.apply( elem.ownerDocument, data ) === false) &&
+				!(type === "click" && jQuery.nodeName( elem, "a" )) && jQuery.acceptData( elem ) ) {
+
+				// Call a native DOM method on the target with the same name name as the event.
+				// Can't use an .isFunction() check here because IE6/7 fails that test.
+				// Don't do default actions on window, that's where global variables be (#6170)
+				// IE<9 dies on focus/blur to hidden element (#1486)
+				if ( ontype && elem[ type ] && ((type !== "focus" && type !== "blur") || event.target.offsetWidth !== 0) && !jQuery.isWindow( elem ) ) {
+
+					// Don't re-trigger an onFOO event when we call its FOO() method
+					old = elem[ ontype ];
+
+					if ( old ) {
+						elem[ ontype ] = null;
+					}
+
+					// Prevent re-triggering of the same event, since we already bubbled it above
+					jQuery.event.triggered = type;
+					elem[ type ]();
+					jQuery.event.triggered = undefined;
+
+					if ( old ) {
+						elem[ ontype ] = old;
+					}
+				}
+			}
+		}
+
+		return event.result;
+	},
+
+	dispatch: function( event ) {
+
+		// Make a writable jQuery.Event from the native event object
+		event = jQuery.event.fix( event || window.event );
+
+		var handlers = ( (jQuery._data( this, "events" ) || {} )[ event.type ] || []),
+			delegateCount = handlers.delegateCount,
+			args = [].slice.call( arguments, 0 ),
+			run_all = !event.exclusive && !event.namespace,
+			handlerQueue = [],
+			i, j, cur, jqcur, ret, selMatch, matched, matches, handleObj, sel, related;
+
+		// Use the fix-ed jQuery.Event rather than the (read-only) native event
+		args[0] = event;
+		event.delegateTarget = this;
+
+		// Determine handlers that should run if there are delegated events
+		// Avoid disabled elements in IE (#6911) and non-left-click bubbling in Firefox (#3861)
+		if ( delegateCount && !event.target.disabled && !(event.button && event.type === "click") ) {
+
+			// Pregenerate a single jQuery object for reuse with .is()
+			jqcur = jQuery(this);
+			jqcur.context = this.ownerDocument || this;
+
+			for ( cur = event.target; cur != this; cur = cur.parentNode || this ) {
+				selMatch = {};
+				matches = [];
+				jqcur[0] = cur;
+				for ( i = 0; i < delegateCount; i++ ) {
+					handleObj = handlers[ i ];
+					sel = handleObj.selector;
+
+					if ( selMatch[ sel ] === undefined ) {
+						selMatch[ sel ] = (
+							handleObj.quick ? quickIs( cur, handleObj.quick ) : jqcur.is( sel )
+						);
+					}
+					if ( selMatch[ sel ] ) {
+						matches.push( handleObj );
+					}
+				}
+				if ( matches.length ) {
+					handlerQueue.push({ elem: cur, matches: matches });
+				}
+			}
+		}
+
+		// Add the remaining (directly-bound) handlers
+		if ( handlers.length > delegateCount ) {
+			handlerQueue.push({ elem: this, matches: handlers.slice( delegateCount ) });
+		}
+
+		// Run delegates first; they may want to stop propagation beneath us
+		for ( i = 0; i < handlerQueue.length && !event.isPropagationStopped(); i++ ) {
+			matched = handlerQueue[ i ];
+			event.currentTarget = matched.elem;
+
+			for ( j = 0; j < matched.matches.length && !event.isImmediatePropagationStopped(); j++ ) {
+				handleObj = matched.matches[ j ];
+
+				// Triggered event must either 1) be non-exclusive and have no namespace, or
+				// 2) have namespace(s) a subset or equal to those in the bound event (both can have no namespace).
+				if ( run_all || (!event.namespace && !handleObj.namespace) || event.namespace_re && event.namespace_re.test( handleObj.namespace ) ) {
+
+					event.data = handleObj.data;
+					event.handleObj = handleObj;
+
+					ret = ( (jQuery.event.special[ handleObj.origType ] || {}).handle || handleObj.handler )
+							.apply( matched.elem, args );
+
+					if ( ret !== undefined ) {
+						event.result = ret;
+						if ( ret === false ) {
+							event.preventDefault();
+							event.stopPropagation();
+						}
+					}
+				}
+			}
+		}
+
+		return event.result;
+	},
+
+	// Includes some event props shared by KeyEvent and MouseEvent
+	// *** attrChange attrName relatedNode srcElement  are not normalized, non-W3C, deprecated, will be removed in 1.8 ***
+	props: "attrChange attrName relatedNode srcElement altKey bubbles cancelable ctrlKey currentTarget eventPhase metaKey relatedTarget shiftKey target timeStamp view which".split(" "),
+
+	fixHooks: {},
+
+	keyHooks: {
+		props: "char charCode key keyCode".split(" "),
+		filter: function( event, original ) {
+
+			// Add which for key events
+			if ( event.which == null ) {
+				event.which = original.charCode != null ? original.charCode : original.keyCode;
+			}
+
+			return event;
+		}
+	},
+
+	mouseHooks: {
+		props: "button buttons clientX clientY fromElement offsetX offsetY pageX pageY screenX screenY toElement".split(" "),
+		filter: function( event, original ) {
+			var eventDoc, doc, body,
+				button = original.button,
+				fromElement = original.fromElement;
+
+			// Calculate pageX/Y if missing and clientX/Y available
+			if ( event.pageX == null && original.clientX != null ) {
+				eventDoc = event.target.ownerDocument || document;
+				doc = eventDoc.documentElement;
+				body = eventDoc.body;
+
+				event.pageX = original.clientX + ( doc && doc.scrollLeft || body && body.scrollLeft || 0 ) - ( doc && doc.clientLeft || body && body.clientLeft || 0 );
+				event.pageY = original.clientY + ( doc && doc.scrollTop  || body && body.scrollTop  || 0 ) - ( doc && doc.clientTop  || body && body.clientTop  || 0 );
+			}
+
+			// Add relatedTarget, if necessary
+			if ( !event.relatedTarget && fromElement ) {
+				event.relatedTarget = fromElement === event.target ? original.toElement : fromElement;
+			}
+
+			// Add which for click: 1 === left; 2 === middle; 3 === right
+			// Note: button is not normalized, so don't use it
+			if ( !event.which && button !== undefined ) {
+				event.which = ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) );
+			}
+
+			return event;
+		}
+	},
+
+	fix: function( event ) {
+		if ( event[ jQuery.expando ] ) {
+			return event;
+		}
+
+		// Create a writable copy of the event object and normalize some properties
+		var i, prop,
+			originalEvent = event,
+			fixHook = jQuery.event.fixHooks[ event.type ] || {},
+			copy = fixHook.props ? this.props.concat( fixHook.props ) : this.props;
+
+		event = jQuery.Event( originalEvent );
+
+		for ( i = copy.length; i; ) {
+			prop = copy[ --i ];
+			event[ prop ] = originalEvent[ prop ];
+		}
+
+		// Fix target property, if necessary (#1925, IE 6/7/8 & Safari2)
+		if ( !event.target ) {
+			event.target = originalEvent.srcElement || document;
+		}
+
+		// Target should not be a text node (#504, Safari)
+		if ( event.target.nodeType === 3 ) {
+			event.target = event.target.parentNode;
+		}
+
+		// For mouse/key events; add metaKey if it's not there (#3368, IE6/7/8)
+		if ( event.metaKey === undefined ) {
+			event.metaKey = event.ctrlKey;
+		}
+
+		return fixHook.filter? fixHook.filter( event, originalEvent ) : event;
+	},
+
+	special: {
+		ready: {
+			// Make sure the ready event is setup
+			setup: jQuery.bindReady
+		},
+
+		load: {
+			// Prevent triggered image.load events from bubbling to window.load
+			noBubble: true
+		},
+
+		focus: {
+			delegateType: "focusin"
+		},
+		blur: {
+			delegateType: "focusout"
+		},
+
+		beforeunload: {
+			setup: function( data, namespaces, eventHandle ) {
+				// We only want to do this special case on windows
+				if ( jQuery.isWindow( this ) ) {
+					this.onbeforeunload = eventHandle;
+				}
+			},
+
+			teardown: function( namespaces, eventHandle ) {
+				if ( this.onbeforeunload === eventHandle ) {
+					this.onbeforeunload = null;
+				}
+			}
+		}
+	},
+
+	simulate: function( type, elem, event, bubble ) {
+		// Piggyback on a donor event to simulate a different one.
+		// Fake originalEvent to avoid donor's stopPropagation, but if the
+		// simulated event prevents default then we do the same on the donor.
+		var e = jQuery.extend(
+			new jQuery.Event(),
+			event,
+			{ type: type,
+				isSimulated: true,
+				originalEvent: {}
+			}
+		);
+		if ( bubble ) {
+			jQuery.event.trigger( e, null, elem );
+		} else {
+			jQuery.event.dispatch.call( elem, e );
+		}
+		if ( e.isDefaultPrevented() ) {
+			event.preventDefault();
+		}
+	}
+};
+
+// Some plugins are using, but it's undocumented/deprecated and will be removed.
+// The 1.7 special event interface should provide all the hooks needed now.
+jQuery.event.handle = jQuery.event.dispatch;
+
+jQuery.removeEvent = document.removeEventListener ?
+	function( elem, type, handle ) {
+		if ( elem.removeEventListener ) {
+			elem.removeEventListener( type, handle, false );
+		}
+	} :
+	function( elem, type, handle ) {
+		if ( elem.detachEvent ) {
+			elem.detachEvent( "on" + type, handle );
+		}
+	};
+
+jQuery.Event = function( src, props ) {
+	// Allow instantiation without the 'new' keyword
+	if ( !(this instanceof jQuery.Event) ) {
+		return new jQuery.Event( src, props );
+	}
+
+	// Event object
+	if ( src && src.type ) {
+		this.originalEvent = src;
+		this.type = src.type;
+
+		// Events bubbling up the document may have been marked as prevented
+		// by a handler lower down the tree; reflect the correct value.
+		this.isDefaultPrevented = ( src.defaultPrevented || src.returnValue === false ||
+			src.getPreventDefault && src.getPreventDefault() ) ? returnTrue : returnFalse;
+
+	// Event type
+	} else {
+		this.type = src;
+	}
+
+	// Put explicitly provided properties onto the event object
+	if ( props ) {
+		jQuery.extend( this, props );
+	}
+
+	// Create a timestamp if incoming event doesn't have one
+	this.timeStamp = src && src.timeStamp || jQuery.now();
+
+	// Mark it as fixed
+	this[ jQuery.expando ] = true;
+};
+
+function returnFalse() {
+	return false;
+}
+function returnTrue() {
+	return true;
+}
+
+// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding
+// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html
+jQuery.Event.prototype = {
+	preventDefault: function() {
+		this.isDefaultPrevented = returnTrue;
+
+		var e = this.originalEvent;
+		if ( !e ) {
+			return;
+		}
+
+		// if preventDefault exists run it on the original event
+		if ( e.preventDefault ) {
+			e.preventDefault();
+
+		// otherwise set the returnValue property of the original event to false (IE)
+		} else {
+			e.returnValue = false;
+		}
+	},
+	stopPropagation: function() {
+		this.isPropagationStopped = returnTrue;
+
+		var e = this.originalEvent;
+		if ( !e ) {
+			return;
+		}
+		// if stopPropagation exists run it on the original event
+		if ( e.stopPropagation ) {
+			e.stopPropagation();
+		}
+		// otherwise set the cancelBubble property of the original event to true (IE)
+		e.cancelBubble = true;
+	},
+	stopImmediatePropagation: function() {
+		this.isImmediatePropagationStopped = returnTrue;
+		this.stopPropagation();
+	},
+	isDefaultPrevented: returnFalse,
+	isPropagationStopped: returnFalse,
+	isImmediatePropagationStopped: returnFalse
+};
+
+// Create mouseenter/leave events using mouseover/out and event-time checks
+jQuery.each({
+	mouseenter: "mouseover",
+	mouseleave: "mouseout"
+}, function( orig, fix ) {
+	jQuery.event.special[ orig ] = {
+		delegateType: fix,
+		bindType: fix,
+
+		handle: function( event ) {
+			var target = this,
+				related = event.relatedTarget,
+				handleObj = event.handleObj,
+				selector = handleObj.selector,
+				ret;
+
+			// For mousenter/leave call the handler if related is outside the target.
+			// NB: No relatedTarget if the mouse left/entered the browser window
+			if ( !related || (related !== target && !jQuery.contains( target, related )) ) {
+				event.type = handleObj.origType;
+				ret = handleObj.handler.apply( this, arguments );
+				event.type = fix;
+			}
+			return ret;
+		}
+	};
+});
+
+// IE submit delegation
+if ( !jQuery.support.submitBubbles ) {
+
+	jQuery.event.special.submit = {
+		setup: function() {
+			// Only need this for delegated form submit events
+			if ( jQuery.nodeName( this, "form" ) ) {
+				return false;
+			}
+
+			// Lazy-add a submit handler when a descendant form may potentially be submitted
+			jQuery.event.add( this, "click._submit keypress._submit", function( e ) {
+				// Node name check avoids a VML-related crash in IE (#9807)
+				var elem = e.target,
+					form = jQuery.nodeName( elem, "input" ) || jQuery.nodeName( elem, "button" ) ? elem.form : undefined;
+				if ( form && !form._submit_attached ) {
+					jQuery.event.add( form, "submit._submit", function( event ) {
+						// If form was submitted by the user, bubble the event up the tree
+						if ( this.parentNode && !event.isTrigger ) {
+							jQuery.event.simulate( "submit", this.parentNode, event, true );
+						}
+					});
+					form._submit_attached = true;
+				}
+			});
+			// return undefined since we don't need an event listener
+		},
+
+		teardown: function() {
+			// Only need this for delegated form submit events
+			if ( jQuery.nodeName( this, "form" ) ) {
+				return false;
+			}
+
+			// Remove delegated handlers; cleanData eventually reaps submit handlers attached above
+			jQuery.event.remove( this, "._submit" );
+		}
+	};
+}
+
+// IE change delegation and checkbox/radio fix
+if ( !jQuery.support.changeBubbles ) {
+
+	jQuery.event.special.change = {
+
+		setup: function() {
+
+			if ( rformElems.test( this.nodeName ) ) {
+				// IE doesn't fire change on a check/radio until blur; trigger it on click
+				// after a propertychange. Eat the blur-change in special.change.handle.
+				// This still fires onchange a second time for check/radio after blur.
+				if ( this.type === "checkbox" || this.type === "radio" ) {
+					jQuery.event.add( this, "propertychange._change", function( event ) {
+						if ( event.originalEvent.propertyName === "checked" ) {
+							this._just_changed = true;
+						}
+					});
+					jQuery.event.add( this, "click._change", function( event ) {
+						if ( this._just_changed && !event.isTrigger ) {
+							this._just_changed = false;
+							jQuery.event.simulate( "change", this, event, true );
+						}
+					});
+				}
+				return false;
+			}
+			// Delegated event; lazy-add a change handler on descendant inputs
+			jQuery.event.add( this, "beforeactivate._change", function( e ) {
+				var elem = e.target;
+
+				if ( rformElems.test( elem.nodeName ) && !elem._change_attached ) {
+					jQuery.event.add( elem, "change._change", function( event ) {
+						if ( this.parentNode && !event.isSimulated && !event.isTrigger ) {
+							jQuery.event.simulate( "change", this.parentNode, event, true );
+						}
+					});
+					elem._change_attached = true;
+				}
+			});
+		},
+
+		handle: function( event ) {
+			var elem = event.target;
+
+			// Swallow native change events from checkbox/radio, we already triggered them above
+			if ( this !== elem || event.isSimulated || event.isTrigger || (elem.type !== "radio" && elem.type !== "checkbox") ) {
+				return event.handleObj.handler.apply( this, arguments );
+			}
+		},
+
+		teardown: function() {
+			jQuery.event.remove( this, "._change" );
+
+			return rformElems.test( this.nodeName );
+		}
+	};
+}
+
+// Create "bubbling" focus and blur events
+if ( !jQuery.support.focusinBubbles ) {
+	jQuery.each({ focus: "focusin", blur: "focusout" }, function( orig, fix ) {
+
+		// Attach a single capturing handler while someone wants focusin/focusout
+		var attaches = 0,
+			handler = function( event ) {
+				jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ), true );
+			};
+
+		jQuery.event.special[ fix ] = {
+			setup: function() {
+				if ( attaches++ === 0 ) {
+					document.addEventListener( orig, handler, true );
+				}
+			},
+			teardown: function() {
+				if ( --attaches === 0 ) {
+					document.removeEventListener( orig, handler, true );
+				}
+			}
+		};
+	});
+}
+
+jQuery.fn.extend({
+
+	on: function( types, selector, data, fn, /*INTERNAL*/ one ) {
+		var origFn, type;
+
+		// Types can be a map of types/handlers
+		if ( typeof types === "object" ) {
+			// ( types-Object, selector, data )
+			if ( typeof selector !== "string" ) {
+				// ( types-Object, data )
+				data = selector;
+				selector = undefined;
+			}
+			for ( type in types ) {
+				this.on( type, selector, data, types[ type ], one );
+			}
+			return this;
+		}
+
+		if ( data == null && fn == null ) {
+			// ( types, fn )
+			fn = selector;
+			data = selector = undefined;
+		} else if ( fn == null ) {
+			if ( typeof selector === "string" ) {
+				// ( types, selector, fn )
+				fn = data;
+				data = undefined;
+			} else {
+				// ( types, data, fn )
+				fn = data;
+				data = selector;
+				selector = undefined;
+			}
+		}
+		if ( fn === false ) {
+			fn = returnFalse;
+		} else if ( !fn ) {
+			return this;
+		}
+
+		if ( one === 1 ) {
+			origFn = fn;
+			fn = function( event ) {
+				// Can use an empty set, since event contains the info
+				jQuery().off( event );
+				return origFn.apply( this, arguments );
+			};
+			// Use same guid so caller can remove using origFn
+			fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ );
+		}
+		return this.each( function() {
+			jQuery.event.add( this, types, fn, data, selector );
+		});
+	},
+	one: function( types, selector, data, fn ) {
+		return this.on.call( this, types, selector, data, fn, 1 );
+	},
+	off: function( types, selector, fn ) {
+		if ( types && types.preventDefault && types.handleObj ) {
+			// ( event )  dispatched jQuery.Event
+			var handleObj = types.handleObj;
+			jQuery( types.delegateTarget ).off(
+				handleObj.namespace? handleObj.type + "." + handleObj.namespace : handleObj.type,
+				handleObj.selector,
+				handleObj.handler
+			);
+			return this;
+		}
+		if ( typeof types === "object" ) {
+			// ( types-object [, selector] )
+			for ( var type in types ) {
+				this.off( type, selector, types[ type ] );
+			}
+			return this;
+		}
+		if ( selector === false || typeof selector === "function" ) {
+			// ( types [, fn] )
+			fn = selector;
+			selector = undefined;
+		}
+		if ( fn === false ) {
+			fn = returnFalse;
+		}
+		return this.each(function() {
+			jQuery.event.remove( this, types, fn, selector );
+		});
+	},
+
+	bind: function( types, data, fn ) {
+		return this.on( types, null, data, fn );
+	},
+	unbind: function( types, fn ) {
+		return this.off( types, null, fn );
+	},
+
+	live: function( types, data, fn ) {
+		jQuery( this.context ).on( types, this.selector, data, fn );
+		return this;
+	},
+	die: function( types, fn ) {
+		jQuery( this.context ).off( types, this.selector || "**", fn );
+		return this;
+	},
+
+	delegate: function( selector, types, data, fn ) {
+		return this.on( types, selector, data, fn );
+	},
+	undelegate: function( selector, types, fn ) {
+		// ( namespace ) or ( selector, types [, fn] )
+		return arguments.length == 1? this.off( selector, "**" ) : this.off( types, selector, fn );
+	},
+
+	trigger: function( type, data ) {
+		return this.each(function() {
+			jQuery.event.trigger( type, data, this );
+		});
+	},
+	triggerHandler: function( type, data ) {
+		if ( this[0] ) {
+			return jQuery.event.trigger( type, data, this[0], true );
+		}
+	},
+
+	toggle: function( fn ) {
+		// Save reference to arguments for access in closure
+		var args = arguments,
+			guid = fn.guid || jQuery.guid++,
+			i = 0,
+			toggler = function( event ) {
+				// Figure out which function to execute
+				var lastToggle = ( jQuery._data( this, "lastToggle" + fn.guid ) || 0 ) % i;
+				jQuery._data( this, "lastToggle" + fn.guid, lastToggle + 1 );
+
+				// Make sure that clicks stop
+				event.preventDefault();
+
+				// and execute the function
+				return args[ lastToggle ].apply( this, arguments ) || false;
+			};
+
+		// link all the functions, so any of them can unbind this click handler
+		toggler.guid = guid;
+		while ( i < args.length ) {
+			args[ i++ ].guid = guid;
+		}
+
+		return this.click( toggler );
+	},
+
+	hover: function( fnOver, fnOut ) {
+		return this.mouseenter( fnOver ).mouseleave( fnOut || fnOver );
+	}
+});
+
+jQuery.each( ("blur focus focusin focusout load resize scroll unload click dblclick " +
+	"mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " +
+	"change select submit keydown keypress keyup error contextmenu").split(" "), function( i, name ) {
+
+	// Handle event binding
+	jQuery.fn[ name ] = function( data, fn ) {
+		if ( fn == null ) {
+			fn = data;
+			data = null;
+		}
+
+		return arguments.length > 0 ?
+			this.on( name, null, data, fn ) :
+			this.trigger( name );
+	};
+
+	if ( jQuery.attrFn ) {
+		jQuery.attrFn[ name ] = true;
+	}
+
+	if ( rkeyEvent.test( name ) ) {
+		jQuery.event.fixHooks[ name ] = jQuery.event.keyHooks;
+	}
+
+	if ( rmouseEvent.test( name ) ) {
+		jQuery.event.fixHooks[ name ] = jQuery.event.mouseHooks;
+	}
+});
+
+
+
+/*!
+ * Sizzle CSS Selector Engine
+ *  Copyright 2011, The Dojo Foundation
+ *  Released under the MIT, BSD, and GPL Licenses.
+ *  More information: http://sizzlejs.com/
+ */
+(function(){
+
+var chunker = /((?:\((?:\([^()]+\)|[^()]+)+\)|\[(?:\[[^\[\]]*\]|['"][^'"]*['"]|[^\[\]'"]+)+\]|\\.|[^ >+~,(\[\\]+)+|[>+~])(\s*,\s*)?((?:.|\r|\n)*)/g,
+	expando = "sizcache" + (Math.random() + '').replace('.', ''),
+	done = 0,
+	toString = Object.prototype.toString,
+	hasDuplicate = false,
+	baseHasDuplicate = true,
+	rBackslash = /\\/g,
+	rReturn = /\r\n/g,
+	rNonWord = /\W/;
+
+// Here we check if the JavaScript engine is using some sort of
+// optimization where it does not always call our comparision
+// function. If that is the case, discard the hasDuplicate value.
+//   Thus far that includes Google Chrome.
+[0, 0].sort(function() {
+	baseHasDuplicate = false;
+	return 0;
+});
+
+var Sizzle = function( selector, context, results, seed ) {
+	results = results || [];
+	context = context || document;
+
+	var origContext = context;
+
+	if ( context.nodeType !== 1 && context.nodeType !== 9 ) {
+		return [];
+	}
+	
+	if ( !selector || typeof selector !== "string" ) {
+		return results;
+	}
+
+	var m, set, checkSet, extra, ret, cur, pop, i,
+		prune = true,
+		contextXML = Sizzle.isXML( context ),
+		parts = [],
+		soFar = selector;
+	
+	// Reset the position of the chunker regexp (start from head)
+	do {
+		chunker.exec( "" );
+		m = chunker.exec( soFar );
+
+		if ( m ) {
+			soFar = m[3];
+		
+			parts.push( m[1] );
+		
+			if ( m[2] ) {
+				extra = m[3];
+				break;
+			}
+		}
+	} while ( m );
+
+	if ( parts.length > 1 && origPOS.exec( selector ) ) {
+
+		if ( parts.length === 2 && Expr.relative[ parts[0] ] ) {
+			set = posProcess( parts[0] + parts[1], context, seed );
+
+		} else {
+			set = Expr.relative[ parts[0] ] ?
+				[ context ] :
+				Sizzle( parts.shift(), context );
+
+			while ( parts.length ) {
+				selector = parts.shift();
+
+				if ( Expr.relative[ selector ] ) {
+					selector += parts.shift();
+				}
+				
+				set = posProcess( selector, set, seed );
+			}
+		}
+
+	} else {
+		// Take a shortcut and set the context if the root selector is an ID
+		// (but not if it'll be faster if the inner selector is an ID)
+		if ( !seed && parts.length > 1 && context.nodeType === 9 && !contextXML &&
+				Expr.match.ID.test(parts[0]) && !Expr.match.ID.test(parts[parts.length - 1]) ) {
+
+			ret = Sizzle.find( parts.shift(), context, contextXML );
+			context = ret.expr ?
+				Sizzle.filter( ret.expr, ret.set )[0] :
+				ret.set[0];
+		}
+
+		if ( context ) {
+			ret = seed ?
+				{ expr: parts.pop(), set: makeArray(seed) } :
+				Sizzle.find( parts.pop(), parts.length === 1 && (parts[0] === "~" || parts[0] === "+") && context.parentNode ? context.parentNode : context, contextXML );
+
+			set = ret.expr ?
+				Sizzle.filter( ret.expr, ret.set ) :
+				ret.set;
+
+			if ( parts.length > 0 ) {
+				checkSet = makeArray( set );
+
+			} else {
+				prune = false;
+			}
+
+			while ( parts.length ) {
+				cur = parts.pop();
+				pop = cur;
+
+				if ( !Expr.relative[ cur ] ) {
+					cur = "";
+				} else {
+					pop = parts.pop();
+				}
+
+				if ( pop == null ) {
+					pop = context;
+				}
+
+				Expr.relative[ cur ]( checkSet, pop, contextXML );
+			}
+
+		} else {
+			checkSet = parts = [];
+		}
+	}
+
+	if ( !checkSet ) {
+		checkSet = set;
+	}
+
+	if ( !checkSet ) {
+		Sizzle.error( cur || selector );
+	}
+
+	if ( toString.call(checkSet) === "[object Array]" ) {
+		if ( !prune ) {
+			results.push.apply( results, checkSet );
+
+		} else if ( context && context.nodeType === 1 ) {
+			for ( i = 0; checkSet[i] != null; i++ ) {
+				if ( checkSet[i] && (checkSet[i] === true || checkSet[i].nodeType === 1 && Sizzle.contains(context, checkSet[i])) ) {
+					results.push( set[i] );
+				}
+			}
+
+		} else {
+			for ( i = 0; checkSet[i] != null; i++ ) {
+				if ( checkSet[i] && checkSet[i].nodeType === 1 ) {
+					results.push( set[i] );
+				}
+			}
+		}
+
+	} else {
+		makeArray( checkSet, results );
+	}
+
+	if ( extra ) {
+		Sizzle( extra, origContext, results, seed );
+		Sizzle.uniqueSort( results );
+	}
+
+	return results;
+};
+
+Sizzle.uniqueSort = function( results ) {
+	if ( sortOrder ) {
+		hasDuplicate = baseHasDuplicate;
+		results.sort( sortOrder );
+
+		if ( hasDuplicate ) {
+			for ( var i = 1; i < results.length; i++ ) {
+				if ( results[i] === results[ i - 1 ] ) {
+					results.splice( i--, 1 );
+				}
+			}
+		}
+	}
+
+	return results;
+};
+
+Sizzle.matches = function( expr, set ) {
+	return Sizzle( expr, null, null, set );
+};
+
+Sizzle.matchesSelector = function( node, expr ) {
+	return Sizzle( expr, null, null, [node] ).length > 0;
+};
+
+Sizzle.find = function( expr, context, isXML ) {
+	var set, i, len, match, type, left;
+
+	if ( !expr ) {
+		return [];
+	}
+
+	for ( i = 0, len = Expr.order.length; i < len; i++ ) {
+		type = Expr.order[i];
+		
+		if ( (match = Expr.leftMatch[ type ].exec( expr )) ) {
+			left = match[1];
+			match.splice( 1, 1 );
+
+			if ( left.substr( left.length - 1 ) !== "\\" ) {
+				match[1] = (match[1] || "").replace( rBackslash, "" );
+				set = Expr.find[ type ]( match, context, isXML );
+
+				if ( set != null ) {
+					expr = expr.replace( Expr.match[ type ], "" );
+					break;
+				}
+			}
+		}
+	}
+
+	if ( !set ) {
+		set = typeof context.getElementsByTagName !== "undefined" ?
+			context.getElementsByTagName( "*" ) :
+			[];
+	}
+
+	return { set: set, expr: expr };
+};
+
+Sizzle.filter = function( expr, set, inplace, not ) {
+	var match, anyFound,
+		type, found, item, filter, left,
+		i, pass,
+		old = expr,
+		result = [],
+		curLoop = set,
+		isXMLFilter = set && set[0] && Sizzle.isXML( set[0] );
+
+	while ( expr && set.length ) {
+		for ( type in Expr.filter ) {
+			if ( (match = Expr.leftMatch[ type ].exec( expr )) != null && match[2] ) {
+				filter = Expr.filter[ type ];
+				left = match[1];
+
+				anyFound = false;
+
+				match.splice(1,1);
+
+				if ( left.substr( left.length - 1 ) === "\\" ) {
+					continue;
+				}
+
+				if ( curLoop === result ) {
+					result = [];
+				}
+
+				if ( Expr.preFilter[ type ] ) {
+					match = Expr.preFilter[ type ]( match, curLoop, inplace, result, not, isXMLFilter );
+
+					if ( !match ) {
+						anyFound = found = true;
+
+					} else if ( match === true ) {
+						continue;
+					}
+				}
+
+				if ( match ) {
+					for ( i = 0; (item = curLoop[i]) != null; i++ ) {
+						if ( item ) {
+							found = filter( item, match, i, curLoop );
+							pass = not ^ found;
+
+							if ( inplace && found != null ) {
+								if ( pass ) {
+									anyFound = true;
+
+								} else {
+									curLoop[i] = false;
+								}
+
+							} else if ( pass ) {
+								result.push( item );
+								anyFound = true;
+							}
+						}
+					}
+				}
+
+				if ( found !== undefined ) {
+					if ( !inplace ) {
+						curLoop = result;
+					}
+
+					expr = expr.replace( Expr.match[ type ], "" );
+
+					if ( !anyFound ) {
+						return [];
+					}
+
+					break;
+				}
+			}
+		}
+
+		// Improper expression
+		if ( expr === old ) {
+			if ( anyFound == null ) {
+				Sizzle.error( expr );
+
+			} else {
+				break;
+			}
+		}
+
+		old = expr;
+	}
+
+	return curLoop;
+};
+
+Sizzle.error = function( msg ) {
+	throw new Error( "Syntax error, unrecognized expression: " + msg );
+};
+
+/**
+ * Utility function for retreiving the text value of an array of DOM nodes
+ * @param {Array|Element} elem
+ */
+var getText = Sizzle.getText = function( elem ) {
+    var i, node,
+		nodeType = elem.nodeType,
+		ret = "";
+
+	if ( nodeType ) {
+		if ( nodeType === 1 || nodeType === 9 ) {
+			// Use textContent || innerText for elements
+			if ( typeof elem.textContent === 'string' ) {
+				return elem.textContent;
+			} else if ( typeof elem.innerText === 'string' ) {
+				// Replace IE's carriage returns
+				return elem.innerText.replace( rReturn, '' );
+			} else {
+				// Traverse it's children
+				for ( elem = elem.firstChild; elem; elem = elem.nextSibling) {
+					ret += getText( elem );
+				}
+			}
+		} else if ( nodeType === 3 || nodeType === 4 ) {
+			return elem.nodeValue;
+		}
+	} else {
+
+		// If no nodeType, this is expected to be an array
+		for ( i = 0; (node = elem[i]); i++ ) {
+			// Do not traverse comment nodes
+			if ( node.nodeType !== 8 ) {
+				ret += getText( node );
+			}
+		}
+	}
+	return ret;
+};
+
+var Expr = Sizzle.selectors = {
+	order: [ "ID", "NAME", "TAG" ],
+
+	match: {
+		ID: /#((?:[\w\u00c0-\uFFFF\-]|\\.)+)/,
+		CLASS: /\.((?:[\w\u00c0-\uFFFF\-]|\\.)+)/,
+		NAME: /\[name=['"]*((?:[\w\u00c0-\uFFFF\-]|\\.)+)['"]*\]/,
+		ATTR: /\[\s*((?:[\w\u00c0-\uFFFF\-]|\\.)+)\s*(?:(\S?=)\s*(?:(['"])(.*?)\3|(#?(?:[\w\u00c0-\uFFFF\-]|\\.)*)|)|)\s*\]/,
+		TAG: /^((?:[\w\u00c0-\uFFFF\*\-]|\\.)+)/,
+		CHILD: /:(only|nth|last|first)-child(?:\(\s*(even|odd|(?:[+\-]?\d+|(?:[+\-]?\d*)?n\s*(?:[+\-]\s*\d+)?))\s*\))?/,
+		POS: /:(nth|eq|gt|lt|first|last|even|odd)(?:\((\d*)\))?(?=[^\-]|$)/,
+		PSEUDO: /:((?:[\w\u00c0-\uFFFF\-]|\\.)+)(?:\((['"]?)((?:\([^\)]+\)|[^\(\)]*)+)\2\))?/
+	},
+
+	leftMatch: {},
+
+	attrMap: {
+		"class": "className",
+		"for": "htmlFor"
+	},
+
+	attrHandle: {
+		href: function( elem ) {
+			return elem.getAttribute( "href" );
+		},
+		type: function( elem ) {
+			return elem.getAttribute( "type" );
+		}
+	},
+
+	relative: {
+		"+": function(checkSet, part){
+			var isPartStr = typeof part === "string",
+				isTag = isPartStr && !rNonWord.test( part ),
+				isPartStrNotTag = isPartStr && !isTag;
+
+			if ( isTag ) {
+				part = part.toLowerCase();
+			}
+
+			for ( var i = 0, l = checkSet.length, elem; i < l; i++ ) {
+				if ( (elem = checkSet[i]) ) {
+					while ( (elem = elem.previousSibling) && elem.nodeType !== 1 ) {}
+
+					checkSet[i] = isPartStrNotTag || elem && elem.nodeName.toLowerCase() === part ?
+						elem || false :
+						elem === part;
+				}
+			}
+
+			if ( isPartStrNotTag ) {
+				Sizzle.filter( part, checkSet, true );
+			}
+		},
+
+		">": function( checkSet, part ) {
+			var elem,
+				isPartStr = typeof part === "string",
+				i = 0,
+				l = checkSet.length;
+
+			if ( isPartStr && !rNonWord.test( part ) ) {
+				part = part.toLowerCase();
+
+				for ( ; i < l; i++ ) {
+					elem = checkSet[i];
+
+					if ( elem ) {
+						var parent = elem.parentNode;
+						checkSet[i] = parent.nodeName.toLowerCase() === part ? parent : false;
+					}
+				}
+
+			} else {
+				for ( ; i < l; i++ ) {
+					elem = checkSet[i];
+
+					if ( elem ) {
+						checkSet[i] = isPartStr ?
+							elem.parentNode :
+							elem.parentNode === part;
+					}
+				}
+
+				if ( isPartStr ) {
+					Sizzle.filter( part, checkSet, true );
+				}
+			}
+		},
+
+		"": function(checkSet, part, isXML){
+			var nodeCheck,
+				doneName = done++,
+				checkFn = dirCheck;
+
+			if ( typeof part === "string" && !rNonWord.test( part ) ) {
+				part = part.toLowerCase();
+				nodeCheck = part;
+				checkFn = dirNodeCheck;
+			}
+
+			checkFn( "parentNode", part, doneName, checkSet, nodeCheck, isXML );
+		},
+
+		"~": function( checkSet, part, isXML ) {
+			var nodeCheck,
+				doneName = done++,
+				checkFn = dirCheck;
+
+			if ( typeof part === "string" && !rNonWord.test( part ) ) {
+				part = part.toLowerCase();
+				nodeCheck = part;
+				checkFn = dirNodeCheck;
+			}
+
+			checkFn( "previousSibling", part, doneName, checkSet, nodeCheck, isXML );
+		}
+	},
+
+	find: {
+		ID: function( match, context, isXML ) {
+			if ( typeof context.getElementById !== "undefined" && !isXML ) {
+				var m = context.getElementById(match[1]);
+				// Check parentNode to catch when Blackberry 4.6 returns
+				// nodes that are no longer in the document #6963
+				return m && m.parentNode ? [m] : [];
+			}
+		},
+
+		NAME: function( match, context ) {
+			if ( typeof context.getElementsByName !== "undefined" ) {
+				var ret = [],
+					results = context.getElementsByName( match[1] );
+
+				for ( var i = 0, l = results.length; i < l; i++ ) {
+					if ( results[i].getAttribute("name") === match[1] ) {
+						ret.push( results[i] );
+					}
+				}
+
+				return ret.length === 0 ? null : ret;
+			}
+		},
+
+		TAG: function( match, context ) {
+			if ( typeof context.getElementsByTagName !== "undefined" ) {
+				return context.getElementsByTagName( match[1] );
+			}
+		}
+	},
+	preFilter: {
+		CLASS: function( match, curLoop, inplace, result, not, isXML ) {
+			match = " " + match[1].replace( rBackslash, "" ) + " ";
+
+			if ( isXML ) {
+				return match;
+			}
+
+			for ( var i = 0, elem; (elem = curLoop[i]) != null; i++ ) {
+				if ( elem ) {
+					if ( not ^ (elem.className && (" " + elem.className + " ").replace(/[\t\n\r]/g, " ").indexOf(match) >= 0) ) {
+						if ( !inplace ) {
+							result.push( elem );
+						}
+
+					} else if ( inplace ) {
+						curLoop[i] = false;
+					}
+				}
+			}
+
+			return false;
+		},
+
+		ID: function( match ) {
+			return match[1].replace( rBackslash, "" );
+		},
+
+		TAG: function( match, curLoop ) {
+			return match[1].replace( rBackslash, "" ).toLowerCase();
+		},
+
+		CHILD: function( match ) {
+			if ( match[1] === "nth" ) {
+				if ( !match[2] ) {
+					Sizzle.error( match[0] );
+				}
+
+				match[2] = match[2].replace(/^\+|\s*/g, '');
+
+				// parse equations like 'even', 'odd', '5', '2n', '3n+2', '4n-1', '-n+6'
+				var test = /(-?)(\d*)(?:n([+\-]?\d*))?/.exec(
+					match[2] === "even" && "2n" || match[2] === "odd" && "2n+1" ||
+					!/\D/.test( match[2] ) && "0n+" + match[2] || match[2]);
+
+				// calculate the numbers (first)n+(last) including if they are negative
+				match[2] = (test[1] + (test[2] || 1)) - 0;
+				match[3] = test[3] - 0;
+			}
+			else if ( match[2] ) {
+				Sizzle.error( match[0] );
+			}
+
+			// TODO: Move to normal caching system
+			match[0] = done++;
+
+			return match;
+		},
+
+		ATTR: function( match, curLoop, inplace, result, not, isXML ) {
+			var name = match[1] = match[1].replace( rBackslash, "" );
+			
+			if ( !isXML && Expr.attrMap[name] ) {
+				match[1] = Expr.attrMap[name];
+			}
+
+			// Handle if an un-quoted value was used
+			match[4] = ( match[4] || match[5] || "" ).replace( rBackslash, "" );
+
+			if ( match[2] === "~=" ) {
+				match[4] = " " + match[4] + " ";
+			}
+
+			return match;
+		},
+
+		PSEUDO: function( match, curLoop, inplace, result, not ) {
+			if ( match[1] === "not" ) {
+				// If we're dealing with a complex expression, or a simple one
+				if ( ( chunker.exec(match[3]) || "" ).length > 1 || /^\w/.test(match[3]) ) {
+					match[3] = Sizzle(match[3], null, null, curLoop);
+
+				} else {
+					var ret = Sizzle.filter(match[3], curLoop, inplace, true ^ not);
+
+					if ( !inplace ) {
+						result.push.apply( result, ret );
+					}
+
+					return false;
+				}
+
+			} else if ( Expr.match.POS.test( match[0] ) || Expr.match.CHILD.test( match[0] ) ) {
+				return true;
+			}
+			
+			return match;
+		},
+
+		POS: function( match ) {
+			match.unshift( true );
+
+			return match;
+		}
+	},
+	
+	filters: {
+		enabled: function( elem ) {
+			return elem.disabled === false && elem.type !== "hidden";
+		},
+
+		disabled: function( elem ) {
+			return elem.disabled === true;
+		},
+
+		checked: function( elem ) {
+			return elem.checked === true;
+		},
+		
+		selected: function( elem ) {
+			// Accessing this property makes selected-by-default
+			// options in Safari work properly
+			if ( elem.parentNode ) {
+				elem.parentNode.selectedIndex;
+			}
+			
+			return elem.selected === true;
+		},
+
+		parent: function( elem ) {
+			return !!elem.firstChild;
+		},
+
+		empty: function( elem ) {
+			return !elem.firstChild;
+		},
+
+		has: function( elem, i, match ) {
+			return !!Sizzle( match[3], elem ).length;
+		},
+
+		header: function( elem ) {
+			return (/h\d/i).test( elem.nodeName );
+		},
+
+		text: function( elem ) {
+			var attr = elem.getAttribute( "type" ), type = elem.type;
+			// IE6 and 7 will map elem.type to 'text' for new HTML5 types (search, etc) 
+			// use getAttribute instead to test this case
+			return elem.nodeName.toLowerCase() === "input" && "text" === type && ( attr === type || attr === null );
+		},
+
+		radio: function( elem ) {
+			return elem.nodeName.toLowerCase() === "input" && "radio" === elem.type;
+		},
+
+		checkbox: function( elem ) {
+			return elem.nodeName.toLowerCase() === "input" && "checkbox" === elem.type;
+		},
+
+		file: function( elem ) {
+			return elem.nodeName.toLowerCase() === "input" && "file" === elem.type;
+		},
+
+		password: function( elem ) {
+			return elem.nodeName.toLowerCase() === "input" && "password" === elem.type;
+		},
+
+		submit: function( elem ) {
+			var name = elem.nodeName.toLowerCase();
+			return (name === "input" || name === "button") && "submit" === elem.type;
+		},
+
+		image: function( elem ) {
+			return elem.nodeName.toLowerCase() === "input" && "image" === elem.type;
+		},
+
+		reset: function( elem ) {
+			var name = elem.nodeName.toLowerCase();
+			return (name === "input" || name === "button") && "reset" === elem.type;
+		},
+
+		button: function( elem ) {
+			var name = elem.nodeName.toLowerCase();
+			return name === "input" && "button" === elem.type || name === "button";
+		},
+
+		input: function( elem ) {
+			return (/input|select|textarea|button/i).test( elem.nodeName );
+		},
+
+		focus: function( elem ) {
+			return elem === elem.ownerDocument.activeElement;
+		}
+	},
+	setFilters: {
+		first: function( elem, i ) {
+			return i === 0;
+		},
+
+		last: function( elem, i, match, array ) {
+			return i === array.length - 1;
+		},
+
+		even: function( elem, i ) {
+			return i % 2 === 0;
+		},
+
+		odd: function( elem, i ) {
+			return i % 2 === 1;
+		},
+
+		lt: function( elem, i, match ) {
+			return i < match[3] - 0;
+		},
+
+		gt: function( elem, i, match ) {
+			return i > match[3] - 0;
+		},
+
+		nth: function( elem, i, match ) {
+			return match[3] - 0 === i;
+		},
+
+		eq: function( elem, i, match ) {
+			return match[3] - 0 === i;
+		}
+	},
+	filter: {
+		PSEUDO: function( elem, match, i, array ) {
+			var name = match[1],
+				filter = Expr.filters[ name ];
+
+			if ( filter ) {
+				return filter( elem, i, match, array );
+
+			} else if ( name === "contains" ) {
+				return (elem.textContent || elem.innerText || getText([ elem ]) || "").indexOf(match[3]) >= 0;
+
+			} else if ( name === "not" ) {
+				var not = match[3];
+
+				for ( var j = 0, l = not.length; j < l; j++ ) {
+					if ( not[j] === elem ) {
+						return false;
+					}
+				}
+
+				return true;
+
+			} else {
+				Sizzle.error( name );
+			}
+		},
+
+		CHILD: function( elem, match ) {
+			var first, last,
+				doneName, parent, cache,
+				count, diff,
+				type = match[1],
+				node = elem;
+
+			switch ( type ) {
+				case "only":
+				case "first":
+					while ( (node = node.previousSibling) )	 {
+						if ( node.nodeType === 1 ) { 
+							return false; 
+						}
+					}
+
+					if ( type === "first" ) { 
+						return true; 
+					}
+
+					node = elem;
+
+				case "last":
+					while ( (node = node.nextSibling) )	 {
+						if ( node.nodeType === 1 ) { 
+							return false; 
+						}
+					}
+
+					return true;
+
+				case "nth":
+					first = match[2];
+					last = match[3];
+
+					if ( first === 1 && last === 0 ) {
+						return true;
+					}
+					
+					doneName = match[0];
+					parent = elem.parentNode;
+	
+					if ( parent && (parent[ expando ] !== doneName || !elem.nodeIndex) ) {
+						count = 0;
+						
+						for ( node = parent.firstChild; node; node = node.nextSibling ) {
+							if ( node.nodeType === 1 ) {
+								node.nodeIndex = ++count;
+							}
+						} 
+
+						parent[ expando ] = doneName;
+					}
+					
+					diff = elem.nodeIndex - last;
+
+					if ( first === 0 ) {
+						return diff === 0;
+
+					} else {
+						return ( diff % first === 0 && diff / first >= 0 );
+					}
+			}
+		},
+
+		ID: function( elem, match ) {
+			return elem.nodeType === 1 && elem.getAttribute("id") === match;
+		},
+
+		TAG: function( elem, match ) {
+			return (match === "*" && elem.nodeType === 1) || !!elem.nodeName && elem.nodeName.toLowerCase() === match;
+		},
+		
+		CLASS: function( elem, match ) {
+			return (" " + (elem.className || elem.getAttribute("class")) + " ")
+				.indexOf( match ) > -1;
+		},
+
+		ATTR: function( elem, match ) {
+			var name = match[1],
+				result = Sizzle.attr ?
+					Sizzle.attr( elem, name ) :
+					Expr.attrHandle[ name ] ?
+					Expr.attrHandle[ name ]( elem ) :
+					elem[ name ] != null ?
+						elem[ name ] :
+						elem.getAttribute( name ),
+				value = result + "",
+				type = match[2],
+				check = match[4];
+
+			return result == null ?
+				type === "!=" :
+				!type && Sizzle.attr ?
+				result != null :
+				type === "=" ?
+				value === check :
+				type === "*=" ?
+				value.indexOf(check) >= 0 :
+				type === "~=" ?
+				(" " + value + " ").indexOf(check) >= 0 :
+				!check ?
+				value && result !== false :
+				type === "!=" ?
+				value !== check :
+				type === "^=" ?
+				value.indexOf(check) === 0 :
+				type === "$=" ?
+				value.substr(value.length - check.length) === check :
+				type === "|=" ?
+				value === check || value.substr(0, check.length + 1) === check + "-" :
+				false;
+		},
+
+		POS: function( elem, match, i, array ) {
+			var name = match[2],
+				filter = Expr.setFilters[ name ];
+
+			if ( filter ) {
+				return filter( elem, i, match, array );
+			}
+		}
+	}
+};
+
+var origPOS = Expr.match.POS,
+	fescape = function(all, num){
+		return "\\" + (num - 0 + 1);
+	};
+
+for ( var type in Expr.match ) {
+	Expr.match[ type ] = new RegExp( Expr.match[ type ].source + (/(?![^\[]*\])(?![^\(]*\))/.source) );
+	Expr.leftMatch[ type ] = new RegExp( /(^(?:.|\r|\n)*?)/.source + Expr.match[ type ].source.replace(/\\(\d+)/g, fescape) );
+}
+
+var makeArray = function( array, results ) {
+	array = Array.prototype.slice.call( array, 0 );
+
+	if ( results ) {
+		results.push.apply( results, array );
+		return results;
+	}
+	
+	return array;
+};
+
+// Perform a simple check to determine if the browser is capable of
+// converting a NodeList to an array using builtin methods.
+// Also verifies that the returned array holds DOM nodes
+// (which is not the case in the Blackberry browser)
+try {
+	Array.prototype.slice.call( document.documentElement.childNodes, 0 )[0].nodeType;
+
+// Provide a fallback method if it does not work
+} catch( e ) {
+	makeArray = function( array, results ) {
+		var i = 0,
+			ret = results || [];
+
+		if ( toString.call(array) === "[object Array]" ) {
+			Array.prototype.push.apply( ret, array );
+
+		} else {
+			if ( typeof array.length === "number" ) {
+				for ( var l = array.length; i < l; i++ ) {
+					ret.push( array[i] );
+				}
+
+			} else {
+				for ( ; array[i]; i++ ) {
+					ret.push( array[i] );
+				}
+			}
+		}
+
+		return ret;
+	};
+}
+
+var sortOrder, siblingCheck;
+
+if ( document.documentElement.compareDocumentPosition ) {
+	sortOrder = function( a, b ) {
+		if ( a === b ) {
+			hasDuplicate = true;
+			return 0;
+		}
+
+		if ( !a.compareDocumentPosition || !b.compareDocumentPosition ) {
+			return a.compareDocumentPosition ? -1 : 1;
+		}
+
+		return a.compareDocumentPosition(b) & 4 ? -1 : 1;
+	};
+
+} else {
+	sortOrder = function( a, b ) {
+		// The nodes are identical, we can exit early
+		if ( a === b ) {
+			hasDuplicate = true;
+			return 0;
+
+		// Fallback to using sourceIndex (in IE) if it's available on both nodes
+		} else if ( a.sourceIndex && b.sourceIndex ) {
+			return a.sourceIndex - b.sourceIndex;
+		}
+
+		var al, bl,
+			ap = [],
+			bp = [],
+			aup = a.parentNode,
+			bup = b.parentNode,
+			cur = aup;
+
+		// If the nodes are siblings (or identical) we can do a quick check
+		if ( aup === bup ) {
+			return siblingCheck( a, b );
+
+		// If no parents were found then the nodes are disconnected
+		} else if ( !aup ) {
+			return -1;
+
+		} else if ( !bup ) {
+			return 1;
+		}
+
+		// Otherwise they're somewhere else in the tree so we need
+		// to build up a full list of the parentNodes for comparison
+		while ( cur ) {
+			ap.unshift( cur );
+			cur = cur.parentNode;
+		}
+
+		cur = bup;
+
+		while ( cur ) {
+			bp.unshift( cur );
+			cur = cur.parentNode;
+		}
+
+		al = ap.length;
+		bl = bp.length;
+
+		// Start walking down the tree looking for a discrepancy
+		for ( var i = 0; i < al && i < bl; i++ ) {
+			if ( ap[i] !== bp[i] ) {
+				return siblingCheck( ap[i], bp[i] );
+			}
+		}
+
+		// We ended someplace up the tree so do a sibling check
+		return i === al ?
+			siblingCheck( a, bp[i], -1 ) :
+			siblingCheck( ap[i], b, 1 );
+	};
+
+	siblingCheck = function( a, b, ret ) {
+		if ( a === b ) {
+			return ret;
+		}
+
+		var cur = a.nextSibling;
+
+		while ( cur ) {
+			if ( cur === b ) {
+				return -1;
+			}
+
+			cur = cur.nextSibling;
+		}
+
+		return 1;
+	};
+}
+
+// Check to see if the browser returns elements by name when
+// querying by getElementById (and provide a workaround)
+(function(){
+	// We're going to inject a fake input element with a specified name
+	var form = document.createElement("div"),
+		id = "script" + (new Date()).getTime(),
+		root = document.documentElement;
+
+	form.innerHTML = "<a name='" + id + "'/>";
+
+	// Inject it into the root element, check its status, and remove it quickly
+	root.insertBefore( form, root.firstChild );
+
+	// The workaround has to do additional checks after a getElementById
+	// Which slows things down for other browsers (hence the branching)
+	if ( document.getElementById( id ) ) {
+		Expr.find.ID = function( match, context, isXML ) {
+			if ( typeof context.getElementById !== "undefined" && !isXML ) {
+				var m = context.getElementById(match[1]);
+
+				return m ?
+					m.id === match[1] || typeof m.getAttributeNode !== "undefined" && m.getAttributeNode("id").nodeValue === match[1] ?
+						[m] :
+						undefined :
+					[];
+			}
+		};
+
+		Expr.filter.ID = function( elem, match ) {
+			var node = typeof elem.getAttributeNode !== "undefined" && elem.getAttributeNode("id");
+
+			return elem.nodeType === 1 && node && node.nodeValue === match;
+		};
+	}
+
+	root.removeChild( form );
+
+	// release memory in IE
+	root = form = null;
+})();
+
+(function(){
+	// Check to see if the browser returns only elements
+	// when doing getElementsByTagName("*")
+
+	// Create a fake element
+	var div = document.createElement("div");
+	div.appendChild( document.createComment("") );
+
+	// Make sure no comments are found
+	if ( div.getElementsByTagName("*").length > 0 ) {
+		Expr.find.TAG = function( match, context ) {
+			var results = context.getElementsByTagName( match[1] );
+
+			// Filter out possible comments
+			if ( match[1] === "*" ) {
+				var tmp = [];
+
+				for ( var i = 0; results[i]; i++ ) {
+					if ( results[i].nodeType === 1 ) {
+						tmp.push( results[i] );
+					}
+				}
+
+				results = tmp;
+			}
+
+			return results;
+		};
+	}
+
+	// Check to see if an attribute returns normalized href attributes
+	div.innerHTML = "<a href='#'></a>";
+
+	if ( div.firstChild && typeof div.firstChild.getAttribute !== "undefined" &&
+			div.firstChild.getAttribute("href") !== "#" ) {
+
+		Expr.attrHandle.href = function( elem ) {
+			return elem.getAttribute( "href", 2 );
+		};
+	}
+
+	// release memory in IE
+	div = null;
+})();
+
+if ( document.querySelectorAll ) {
+	(function(){
+		var oldSizzle = Sizzle,
+			div = document.createElement("div"),
+			id = "__sizzle__";
+
+		div.innerHTML = "<p class='TEST'></p>";
+
+		// Safari can't handle uppercase or unicode characters when
+		// in quirks mode.
+		if ( div.querySelectorAll && div.querySelectorAll(".TEST").length === 0 ) {
+			return;
+		}
+	
+		Sizzle = function( query, context, extra, seed ) {
+			context = context || document;
+
+			// Only use querySelectorAll on non-XML documents
+			// (ID selectors don't work in non-HTML documents)
+			if ( !seed && !Sizzle.isXML(context) ) {
+				// See if we find a selector to speed up
+				var match = /^(\w+$)|^\.([\w\-]+$)|^#([\w\-]+$)/.exec( query );
+				
+				if ( match && (context.nodeType === 1 || context.nodeType === 9) ) {
+					// Speed-up: Sizzle("TAG")
+					if ( match[1] ) {
+						return makeArray( context.getElementsByTagName( query ), extra );
+					
+					// Speed-up: Sizzle(".CLASS")
+					} else if ( match[2] && Expr.find.CLASS && context.getElementsByClassName ) {
+						return makeArray( context.getElementsByClassName( match[2] ), extra );
+					}
+				}
+				
+				if ( context.nodeType === 9 ) {
+					// Speed-up: Sizzle("body")
+					// The body element only exists once, optimize finding it
+					if ( query === "body" && context.body ) {
+						return makeArray( [ context.body ], extra );
+						
+					// Speed-up: Sizzle("#ID")
+					} else if ( match && match[3] ) {
+						var elem = context.getElementById( match[3] );
+
+						// Check parentNode to catch when Blackberry 4.6 returns
+						// nodes that are no longer in the document #6963
+						if ( elem && elem.parentNode ) {
+							// Handle the case where IE and Opera return items
+							// by name instead of ID
+							if ( elem.id === match[3] ) {
+								return makeArray( [ elem ], extra );
+							}
+							
+						} else {
+							return makeArray( [], extra );
+						}
+					}
+					
+					try {
+						return makeArray( context.querySelectorAll(query), extra );
+					} catch(qsaError) {}
+
+				// qSA works strangely on Element-rooted queries
+				// We can work around this by specifying an extra ID on the root
+				// and working up from there (Thanks to Andrew Dupont for the technique)
+				// IE 8 doesn't work on object elements
+				} else if ( context.nodeType === 1 && context.nodeName.toLowerCase() !== "object" ) {
+					var oldContext = context,
+						old = context.getAttribute( "id" ),
+						nid = old || id,
+						hasParent = context.parentNode,
+						relativeHierarchySelector = /^\s*[+~]/.test( query );
+
+					if ( !old ) {
+						context.setAttribute( "id", nid );
+					} else {
+						nid = nid.replace( /'/g, "\\$&" );
+					}
+					if ( relativeHierarchySelector && hasParent ) {
+						context = context.parentNode;
+					}
+
+					try {
+						if ( !relativeHierarchySelector || hasParent ) {
+							return makeArray( context.querySelectorAll( "[id='" + nid + "'] " + query ), extra );
+						}
+
+					} catch(pseudoError) {
+					} finally {
+						if ( !old ) {
+							oldContext.removeAttribute( "id" );
+						}
+					}
+				}
+			}
+		
+			return oldSizzle(query, context, extra, seed);
+		};
+
+		for ( var prop in oldSizzle ) {
+			Sizzle[ prop ] = oldSizzle[ prop ];
+		}
+
+		// release memory in IE
+		div = null;
+	})();
+}
+
+(function(){
+	var html = document.documentElement,
+		matches = html.matchesSelector || html.mozMatchesSelector || html.webkitMatchesSelector || html.msMatchesSelector;
+
+	if ( matches ) {
+		// Check to see if it's possible to do matchesSelector
+		// on a disconnected node (IE 9 fails this)
+		var disconnectedMatch = !matches.call( document.createElement( "div" ), "div" ),
+			pseudoWorks = false;
+
+		try {
+			// This should fail with an exception
+			// Gecko does not error, returns false instead
+			matches.call( document.documentElement, "[test!='']:sizzle" );
+	
+		} catch( pseudoError ) {
+			pseudoWorks = true;
+		}
+
+		Sizzle.matchesSelector = function( node, expr ) {
+			// Make sure that attribute selectors are quoted
+			expr = expr.replace(/\=\s*([^'"\]]*)\s*\]/g, "='$1']");
+
+			if ( !Sizzle.isXML( node ) ) {
+				try { 
+					if ( pseudoWorks || !Expr.match.PSEUDO.test( expr ) && !/!=/.test( expr ) ) {
+						var ret = matches.call( node, expr );
+
+						// IE 9's matchesSelector returns false on disconnected nodes
+						if ( ret || !disconnectedMatch ||
+								// As well, disconnected nodes are said to be in a document
+								// fragment in IE 9, so check for that
+								node.document && node.document.nodeType !== 11 ) {
+							return ret;
+						}
+					}
+				} catch(e) {}
+			}
+
+			return Sizzle(expr, null, null, [node]).length > 0;
+		};
+	}
+})();
+
+(function(){
+	var div = document.createElement("div");
+
+	div.innerHTML = "<div class='test e'></div><div class='test'></div>";
+
+	// Opera can't find a second classname (in 9.6)
+	// Also, make sure that getElementsByClassName actually exists
+	if ( !div.getElementsByClassName || div.getElementsByClassName("e").length === 0 ) {
+		return;
+	}
+
+	// Safari caches class attributes, doesn't catch changes (in 3.2)
+	div.lastChild.className = "e";
+
+	if ( div.getElementsByClassName("e").length === 1 ) {
+		return;
+	}
+	
+	Expr.order.splice(1, 0, "CLASS");
+	Expr.find.CLASS = function( match, context, isXML ) {
+		if ( typeof context.getElementsByClassName !== "undefined" && !isXML ) {
+			return context.getElementsByClassName(match[1]);
+		}
+	};
+
+	// release memory in IE
+	div = null;
+})();
+
+function dirNodeCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) {
+	for ( var i = 0, l = checkSet.length; i < l; i++ ) {
+		var elem = checkSet[i];
+
+		if ( elem ) {
+			var match = false;
+
+			elem = elem[dir];
+
+			while ( elem ) {
+				if ( elem[ expando ] === doneName ) {
+					match = checkSet[elem.sizset];
+					break;
+				}
+
+				if ( elem.nodeType === 1 && !isXML ){
+					elem[ expando ] = doneName;
+					elem.sizset = i;
+				}
+
+				if ( elem.nodeName.toLowerCase() === cur ) {
+					match = elem;
+					break;
+				}
+
+				elem = elem[dir];
+			}
+
+			checkSet[i] = match;
+		}
+	}
+}
+
+function dirCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) {
+	for ( var i = 0, l = checkSet.length; i < l; i++ ) {
+		var elem = checkSet[i];
+
+		if ( elem ) {
+			var match = false;
+			
+			elem = elem[dir];
+
+			while ( elem ) {
+				if ( elem[ expando ] === doneName ) {
+					match = checkSet[elem.sizset];
+					break;
+				}
+
+				if ( elem.nodeType === 1 ) {
+					if ( !isXML ) {
+						elem[ expando ] = doneName;
+						elem.sizset = i;
+					}
+
+					if ( typeof cur !== "string" ) {
+						if ( elem === cur ) {
+							match = true;
+							break;
+						}
+
+					} else if ( Sizzle.filter( cur, [elem] ).length > 0 ) {
+						match = elem;
+						break;
+					}
+				}
+
+				elem = elem[dir];
+			}
+
+			checkSet[i] = match;
+		}
+	}
+}
+
+if ( document.documentElement.contains ) {
+	Sizzle.contains = function( a, b ) {
+		return a !== b && (a.contains ? a.contains(b) : true);
+	};
+
+} else if ( document.documentElement.compareDocumentPosition ) {
+	Sizzle.contains = function( a, b ) {
+		return !!(a.compareDocumentPosition(b) & 16);
+	};
+
+} else {
+	Sizzle.contains = function() {
+		return false;
+	};
+}
+
+Sizzle.isXML = function( elem ) {
+	// documentElement is verified for cases where it doesn't yet exist
+	// (such as loading iframes in IE - #4833) 
+	var documentElement = (elem ? elem.ownerDocument || elem : 0).documentElement;
+
+	return documentElement ? documentElement.nodeName !== "HTML" : false;
+};
+
+var posProcess = function( selector, context, seed ) {
+	var match,
+		tmpSet = [],
+		later = "",
+		root = context.nodeType ? [context] : context;
+
+	// Position selectors must be done after the filter
+	// And so must :not(positional) so we move all PSEUDOs to the end
+	while ( (match = Expr.match.PSEUDO.exec( selector )) ) {
+		later += match[0];
+		selector = selector.replace( Expr.match.PSEUDO, "" );
+	}
+
+	selector = Expr.relative[selector] ? selector + "*" : selector;
+
+	for ( var i = 0, l = root.length; i < l; i++ ) {
+		Sizzle( selector, root[i], tmpSet, seed );
+	}
+
+	return Sizzle.filter( later, tmpSet );
+};
+
+// EXPOSE
+// Override sizzle attribute retrieval
+Sizzle.attr = jQuery.attr;
+Sizzle.selectors.attrMap = {};
+jQuery.find = Sizzle;
+jQuery.expr = Sizzle.selectors;
+jQuery.expr[":"] = jQuery.expr.filters;
+jQuery.unique = Sizzle.uniqueSort;
+jQuery.text = Sizzle.getText;
+jQuery.isXMLDoc = Sizzle.isXML;
+jQuery.contains = Sizzle.contains;
+
+
+})();
+
+
+var runtil = /Until$/,
+	rparentsprev = /^(?:parents|prevUntil|prevAll)/,
+	// Note: This RegExp should be improved, or likely pulled from Sizzle
+	rmultiselector = /,/,
+	isSimple = /^.[^:#\[\.,]*$/,
+	slice = Array.prototype.slice,
+	POS = jQuery.expr.match.POS,
+	// methods guaranteed to produce a unique set when starting from a unique set
+	guaranteedUnique = {
+		children: true,
+		contents: true,
+		next: true,
+		prev: true
+	};
+
+jQuery.fn.extend({
+	find: function( selector ) {
+		var self = this,
+			i, l;
+
+		if ( typeof selector !== "string" ) {
+			return jQuery( selector ).filter(function() {
+				for ( i = 0, l = self.length; i < l; i++ ) {
+					if ( jQuery.contains( self[ i ], this ) ) {
+						return true;
+					}
+				}
+			});
+		}
+
+		var ret = this.pushStack( "", "find", selector ),
+			length, n, r;
+
+		for ( i = 0, l = this.length; i < l; i++ ) {
+			length = ret.length;
+			jQuery.find( selector, this[i], ret );
+
+			if ( i > 0 ) {
+				// Make sure that the results are unique
+				for ( n = length; n < ret.length; n++ ) {
+					for ( r = 0; r < length; r++ ) {
+						if ( ret[r] === ret[n] ) {
+							ret.splice(n--, 1);
+							break;
+						}
+					}
+				}
+			}
+		}
+
+		return ret;
+	},
+
+	has: function( target ) {
+		var targets = jQuery( target );
+		return this.filter(function() {
+			for ( var i = 0, l = targets.length; i < l; i++ ) {
+				if ( jQuery.contains( this, targets[i] ) ) {
+					return true;
+				}
+			}
+		});
+	},
+
+	not: function( selector ) {
+		return this.pushStack( winnow(this, selector, false), "not", selector);
+	},
+
+	filter: function( selector ) {
+		return this.pushStack( winnow(this, selector, true), "filter", selector );
+	},
+
+	is: function( selector ) {
+		return !!selector && ( 
+			typeof selector === "string" ?
+				// If this is a positional selector, check membership in the returned set
+				// so $("p:first").is("p:last") won't return true for a doc with two "p".
+				POS.test( selector ) ? 
+					jQuery( selector, this.context ).index( this[0] ) >= 0 :
+					jQuery.filter( selector, this ).length > 0 :
+				this.filter( selector ).length > 0 );
+	},
+
+	closest: function( selectors, context ) {
+		var ret = [], i, l, cur = this[0];
+		
+		// Array (deprecated as of jQuery 1.7)
+		if ( jQuery.isArray( selectors ) ) {
+			var level = 1;
+
+			while ( cur && cur.ownerDocument && cur !== context ) {
+				for ( i = 0; i < selectors.length; i++ ) {
+
+					if ( jQuery( cur ).is( selectors[ i ] ) ) {
+						ret.push({ selector: selectors[ i ], elem: cur, level: level });
+					}
+				}
+
+				cur = cur.parentNode;
+				level++;
+			}
+
+			return ret;
+		}
+
+		// String
+		var pos = POS.test( selectors ) || typeof selectors !== "string" ?
+				jQuery( selectors, context || this.context ) :
+				0;
+
+		for ( i = 0, l = this.length; i < l; i++ ) {
+			cur = this[i];
+
+			while ( cur ) {
+				if ( pos ? pos.index(cur) > -1 : jQuery.find.matchesSelector(cur, selectors) ) {
+					ret.push( cur );
+					break;
+
+				} else {
+					cur = cur.parentNode;
+					if ( !cur || !cur.ownerDocument || cur === context || cur.nodeType === 11 ) {
+						break;
+					}
+				}
+			}
+		}
+
+		ret = ret.length > 1 ? jQuery.unique( ret ) : ret;
+
+		return this.pushStack( ret, "closest", selectors );
+	},
+
+	// Determine the position of an element within
+	// the matched set of elements
+	index: function( elem ) {
+
+		// No argument, return index in parent
+		if ( !elem ) {
+			return ( this[0] && this[0].parentNode ) ? this.prevAll().length : -1;
+		}
+
+		// index in selector
+		if ( typeof elem === "string" ) {
+			return jQuery.inArray( this[0], jQuery( elem ) );
+		}
+
+		// Locate the position of the desired element
+		return jQuery.inArray(
+			// If it receives a jQuery object, the first element is used
+			elem.jquery ? elem[0] : elem, this );
+	},
+
+	add: function( selector, context ) {
+		var set = typeof selector === "string" ?
+				jQuery( selector, context ) :
+				jQuery.makeArray( selector && selector.nodeType ? [ selector ] : selector ),
+			all = jQuery.merge( this.get(), set );
+
+		return this.pushStack( isDisconnected( set[0] ) || isDisconnected( all[0] ) ?
+			all :
+			jQuery.unique( all ) );
+	},
+
+	andSelf: function() {
+		return this.add( this.prevObject );
+	}
+});
+
+// A painfully simple check to see if an element is disconnected
+// from a document (should be improved, where feasible).
+function isDisconnected( node ) {
+	return !node || !node.parentNode || node.parentNode.nodeType === 11;
+}
+
+jQuery.each({
+	parent: function( elem ) {
+		var parent = elem.parentNode;
+		return parent && parent.nodeType !== 11 ? parent : null;
+	},
+	parents: function( elem ) {
+		return jQuery.dir( elem, "parentNode" );
+	},
+	parentsUntil: function( elem, i, until ) {
+		return jQuery.dir( elem, "parentNode", until );
+	},
+	next: function( elem ) {
+		return jQuery.nth( elem, 2, "nextSibling" );
+	},
+	prev: function( elem ) {
+		return jQuery.nth( elem, 2, "previousSibling" );
+	},
+	nextAll: function( elem ) {
+		return jQuery.dir( elem, "nextSibling" );
+	},
+	prevAll: function( elem ) {
+		return jQuery.dir( elem, "previousSibling" );
+	},
+	nextUntil: function( elem, i, until ) {
+		return jQuery.dir( elem, "nextSibling", until );
+	},
+	prevUntil: function( elem, i, until ) {
+		return jQuery.dir( elem, "previousSibling", until );
+	},
+	siblings: function( elem ) {
+		return jQuery.sibling( elem.parentNode.firstChild, elem );
+	},
+	children: function( elem ) {
+		return jQuery.sibling( elem.firstChild );
+	},
+	contents: function( elem ) {
+		return jQuery.nodeName( elem, "iframe" ) ?
+			elem.contentDocument || elem.contentWindow.document :
+			jQuery.makeArray( elem.childNodes );
+	}
+}, function( name, fn ) {
+	jQuery.fn[ name ] = function( until, selector ) {
+		var ret = jQuery.map( this, fn, until );
+
+		if ( !runtil.test( name ) ) {
+			selector = until;
+		}
+
+		if ( selector && typeof selector === "string" ) {
+			ret = jQuery.filter( selector, ret );
+		}
+
+		ret = this.length > 1 && !guaranteedUnique[ name ] ? jQuery.unique( ret ) : ret;
+
+		if ( (this.length > 1 || rmultiselector.test( selector )) && rparentsprev.test( name ) ) {
+			ret = ret.reverse();
+		}
+
+		return this.pushStack( ret, name, slice.call( arguments ).join(",") );
+	};
+});
+
+jQuery.extend({
+	filter: function( expr, elems, not ) {
+		if ( not ) {
+			expr = ":not(" + expr + ")";
+		}
+
+		return elems.length === 1 ?
+			jQuery.find.matchesSelector(elems[0], expr) ? [ elems[0] ] : [] :
+			jQuery.find.matches(expr, elems);
+	},
+
+	dir: function( elem, dir, until ) {
+		var matched = [],
+			cur = elem[ dir ];
+
+		while ( cur && cur.nodeType !== 9 && (until === undefined || cur.nodeType !== 1 || !jQuery( cur ).is( until )) ) {
+			if ( cur.nodeType === 1 ) {
+				matched.push( cur );
+			}
+			cur = cur[dir];
+		}
+		return matched;
+	},
+
+	nth: function( cur, result, dir, elem ) {
+		result = result || 1;
+		var num = 0;
+
+		for ( ; cur; cur = cur[dir] ) {
+			if ( cur.nodeType === 1 && ++num === result ) {
+				break;
+			}
+		}
+
+		return cur;
+	},
+
+	sibling: function( n, elem ) {
+		var r = [];
+
+		for ( ; n; n = n.nextSibling ) {
+			if ( n.nodeType === 1 && n !== elem ) {
+				r.push( n );
+			}
+		}
+
+		return r;
+	}
+});
+
+// Implement the identical functionality for filter and not
+function winnow( elements, qualifier, keep ) {
+
+	// Can't pass null or undefined to indexOf in Firefox 4
+	// Set to 0 to skip string check
+	qualifier = qualifier || 0;
+
+	if ( jQuery.isFunction( qualifier ) ) {
+		return jQuery.grep(elements, function( elem, i ) {
+			var retVal = !!qualifier.call( elem, i, elem );
+			return retVal === keep;
+		});
+
+	} else if ( qualifier.nodeType ) {
+		return jQuery.grep(elements, function( elem, i ) {
+			return ( elem === qualifier ) === keep;
+		});
+
+	} else if ( typeof qualifier === "string" ) {
+		var filtered = jQuery.grep(elements, function( elem ) {
+			return elem.nodeType === 1;
+		});
+
+		if ( isSimple.test( qualifier ) ) {
+			return jQuery.filter(qualifier, filtered, !keep);
+		} else {
+			qualifier = jQuery.filter( qualifier, filtered );
+		}
+	}
+
+	return jQuery.grep(elements, function( elem, i ) {
+		return ( jQuery.inArray( elem, qualifier ) >= 0 ) === keep;
+	});
+}
+
+
+
+
+function createSafeFragment( document ) {
+	var list = nodeNames.split( "|" ),
+	safeFrag = document.createDocumentFragment();
+
+	if ( safeFrag.createElement ) {
+		while ( list.length ) {
+			safeFrag.createElement(
+				list.pop()
+			);
+		}
+	}
+	return safeFrag;
+}
+
+var nodeNames = "abbr|article|aside|audio|canvas|datalist|details|figcaption|figure|footer|" +
+		"header|hgroup|mark|meter|nav|output|progress|section|summary|time|video",
+	rinlinejQuery = / jQuery\d+="(?:\d+|null)"/g,
+	rleadingWhitespace = /^\s+/,
+	rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\w:]+)[^>]*)\/>/ig,
+	rtagName = /<([\w:]+)/,
+	rtbody = /<tbody/i,
+	rhtml = /<|&#?\w+;/,
+	rnoInnerhtml = /<(?:script|style)/i,
+	rnocache = /<(?:script|object|embed|option|style)/i,
+	rnoshimcache = new RegExp("<(?:" + nodeNames + ")", "i"),
+	// checked="checked" or checked
+	rchecked = /checked\s*(?:[^=]|=\s*.checked.)/i,
+	rscriptType = /\/(java|ecma)script/i,
+	rcleanScript = /^\s*<!(?:\[CDATA\[|\-\-)/,
+	wrapMap = {
+		option: [ 1, "<select multiple='multiple'>", "</select>" ],
+		legend: [ 1, "<fieldset>", "</fieldset>" ],
+		thead: [ 1, "<table>", "</table>" ],
+		tr: [ 2, "<table><tbody>", "</tbody></table>" ],
+		td: [ 3, "<table><tbody><tr>", "</tr></tbody></table>" ],
+		col: [ 2, "<table><tbody></tbody><colgroup>", "</colgroup></table>" ],
+		area: [ 1, "<map>", "</map>" ],
+		_default: [ 0, "", "" ]
+	},
+	safeFragment = createSafeFragment( document );
+
+wrapMap.optgroup = wrapMap.option;
+wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead;
+wrapMap.th = wrapMap.td;
+
+// IE can't serialize <link> and <script> tags normally
+if ( !jQuery.support.htmlSerialize ) {
+	wrapMap._default = [ 1, "div<div>", "</div>" ];
+}
+
+jQuery.fn.extend({
+	text: function( text ) {
+		if ( jQuery.isFunction(text) ) {
+			return this.each(function(i) {
+				var self = jQuery( this );
+
+				self.text( text.call(this, i, self.text()) );
+			});
+		}
+
+		if ( typeof text !== "object" && text !== undefined ) {
+			return this.empty().append( (this[0] && this[0].ownerDocument || document).createTextNode( text ) );
+		}
+
+		return jQuery.text( this );
+	},
+
+	wrapAll: function( html ) {
+		if ( jQuery.isFunction( html ) ) {
+			return this.each(function(i) {
+				jQuery(this).wrapAll( html.call(this, i) );
+			});
+		}
+
+		if ( this[0] ) {
+			// The elements to wrap the target around
+			var wrap = jQuery( html, this[0].ownerDocument ).eq(0).clone(true);
+
+			if ( this[0].parentNode ) {
+				wrap.insertBefore( this[0] );
+			}
+
+			wrap.map(function() {
+				var elem = this;
+
+				while ( elem.firstChild && elem.firstChild.nodeType === 1 ) {
+					elem = elem.firstChild;
+				}
+
+				return elem;
+			}).append( this );
+		}
+
+		return this;
+	},
+
+	wrapInner: function( html ) {
+		if ( jQuery.isFunction( html ) ) {
+			return this.each(function(i) {
+				jQuery(this).wrapInner( html.call(this, i) );
+			});
+		}
+
+		return this.each(function() {
+			var self = jQuery( this ),
+				contents = self.contents();
+
+			if ( contents.length ) {
+				contents.wrapAll( html );
+
+			} else {
+				self.append( html );
+			}
+		});
+	},
+
+	wrap: function( html ) {
+		var isFunction = jQuery.isFunction( html );
+
+		return this.each(function(i) {
+			jQuery( this ).wrapAll( isFunction ? html.call(this, i) : html );
+		});
+	},
+
+	unwrap: function() {
+		return this.parent().each(function() {
+			if ( !jQuery.nodeName( this, "body" ) ) {
+				jQuery( this ).replaceWith( this.childNodes );
+			}
+		}).end();
+	},
+
+	append: function() {
+		return this.domManip(arguments, true, function( elem ) {
+			if ( this.nodeType === 1 ) {
+				this.appendChild( elem );
+			}
+		});
+	},
+
+	prepend: function() {
+		return this.domManip(arguments, true, function( elem ) {
+			if ( this.nodeType === 1 ) {
+				this.insertBefore( elem, this.firstChild );
+			}
+		});
+	},
+
+	before: function() {
+		if ( this[0] && this[0].parentNode ) {
+			return this.domManip(arguments, false, function( elem ) {
+				this.parentNode.insertBefore( elem, this );
+			});
+		} else if ( arguments.length ) {
+			var set = jQuery.clean( arguments );
+			set.push.apply( set, this.toArray() );
+			return this.pushStack( set, "before", arguments );
+		}
+	},
+
+	after: function() {
+		if ( this[0] && this[0].parentNode ) {
+			return this.domManip(arguments, false, function( elem ) {
+				this.parentNode.insertBefore( elem, this.nextSibling );
+			});
+		} else if ( arguments.length ) {
+			var set = this.pushStack( this, "after", arguments );
+			set.push.apply( set, jQuery.clean(arguments) );
+			return set;
+		}
+	},
+
+	// keepData is for internal use only--do not document
+	remove: function( selector, keepData ) {
+		for ( var i = 0, elem; (elem = this[i]) != null; i++ ) {
+			if ( !selector || jQuery.filter( selector, [ elem ] ).length ) {
+				if ( !keepData && elem.nodeType === 1 ) {
+					jQuery.cleanData( elem.getElementsByTagName("*") );
+					jQuery.cleanData( [ elem ] );
+				}
+
+				if ( elem.parentNode ) {
+					elem.parentNode.removeChild( elem );
+				}
+			}
+		}
+
+		return this;
+	},
+
+	empty: function() {
+		for ( var i = 0, elem; (elem = this[i]) != null; i++ ) {
+			// Remove element nodes and prevent memory leaks
+			if ( elem.nodeType === 1 ) {
+				jQuery.cleanData( elem.getElementsByTagName("*") );
+			}
+
+			// Remove any remaining nodes
+			while ( elem.firstChild ) {
+				elem.removeChild( elem.firstChild );
+			}
+		}
+
+		return this;
+	},
+
+	clone: function( dataAndEvents, deepDataAndEvents ) {
+		dataAndEvents = dataAndEvents == null ? false : dataAndEvents;
+		deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;
+
+		return this.map( function () {
+			return jQuery.clone( this, dataAndEvents, deepDataAndEvents );
+		});
+	},
+
+	html: function( value ) {
+		if ( value === undefined ) {
+			return this[0] && this[0].nodeType === 1 ?
+				this[0].innerHTML.replace(rinlinejQuery, "") :
+				null;
+
+		// See if we can take a shortcut and just use innerHTML
+		} else if ( typeof value === "string" && !rnoInnerhtml.test( value ) &&
+			(jQuery.support.leadingWhitespace || !rleadingWhitespace.test( value )) &&
+			!wrapMap[ (rtagName.exec( value ) || ["", ""])[1].toLowerCase() ] ) {
+
+			value = value.replace(rxhtmlTag, "<$1></$2>");
+
+			try {
+				for ( var i = 0, l = this.length; i < l; i++ ) {
+					// Remove element nodes and prevent memory leaks
+					if ( this[i].nodeType === 1 ) {
+						jQuery.cleanData( this[i].getElementsByTagName("*") );
+						this[i].innerHTML = value;
+					}
+				}
+
+			// If using innerHTML throws an exception, use the fallback method
+			} catch(e) {
+				this.empty().append( value );
+			}
+
+		} else if ( jQuery.isFunction( value ) ) {
+			this.each(function(i){
+				var self = jQuery( this );
+
+				self.html( value.call(this, i, self.html()) );
+			});
+
+		} else {
+			this.empty().append( value );
+		}
+
+		return this;
+	},
+
+	replaceWith: function( value ) {
+		if ( this[0] && this[0].parentNode ) {
+			// Make sure that the elements are removed from the DOM before they are inserted
+			// this can help fix replacing a parent with child elements
+			if ( jQuery.isFunction( value ) ) {
+				return this.each(function(i) {
+					var self = jQuery(this), old = self.html();
+					self.replaceWith( value.call( this, i, old ) );
+				});
+			}
+
+			if ( typeof value !== "string" ) {
+				value = jQuery( value ).detach();
+			}
+
+			return this.each(function() {
+				var next = this.nextSibling,
+					parent = this.parentNode;
+
+				jQuery( this ).remove();
+
+				if ( next ) {
+					jQuery(next).before( value );
+				} else {
+					jQuery(parent).append( value );
+				}
+			});
+		} else {
+			return this.length ?
+				this.pushStack( jQuery(jQuery.isFunction(value) ? value() : value), "replaceWith", value ) :
+				this;
+		}
+	},
+
+	detach: function( selector ) {
+		return this.remove( selector, true );
+	},
+
+	domManip: function( args, table, callback ) {
+		var results, first, fragment, parent,
+			value = args[0],
+			scripts = [];
+
+		// We can't cloneNode fragments that contain checked, in WebKit
+		if ( !jQuery.support.checkClone && arguments.length === 3 && typeof value === "string" && rchecked.test( value ) ) {
+			return this.each(function() {
+				jQuery(this).domManip( args, table, callback, true );
+			});
+		}
+
+		if ( jQuery.isFunction(value) ) {
+			return this.each(function(i) {
+				var self = jQuery(this);
+				args[0] = value.call(this, i, table ? self.html() : undefined);
+				self.domManip( args, table, callback );
+			});
+		}
+
+		if ( this[0] ) {
+			parent = value && value.parentNode;
+
+			// If we're in a fragment, just use that instead of building a new one
+			if ( jQuery.support.parentNode && parent && parent.nodeType === 11 && parent.childNodes.length === this.length ) {
+				results = { fragment: parent };
+
+			} else {
+				results = jQuery.buildFragment( args, this, scripts );
+			}
+
+			fragment = results.fragment;
+
+			if ( fragment.childNodes.length === 1 ) {
+				first = fragment = fragment.firstChild;
+			} else {
+				first = fragment.firstChild;
+			}
+
+			if ( first ) {
+				table = table && jQuery.nodeName( first, "tr" );
+
+				for ( var i = 0, l = this.length, lastIndex = l - 1; i < l; i++ ) {
+					callback.call(
+						table ?
+							root(this[i], first) :
+							this[i],
+						// Make sure that we do not leak memory by inadvertently discarding
+						// the original fragment (which might have attached data) instead of
+						// using it; in addition, use the original fragment object for the last
+						// item instead of first because it can end up being emptied incorrectly
+						// in certain situations (Bug #8070).
+						// Fragments from the fragment cache must always be cloned and never used
+						// in place.
+						results.cacheable || ( l > 1 && i < lastIndex ) ?
+							jQuery.clone( fragment, true, true ) :
+							fragment
+					);
+				}
+			}
+
+			if ( scripts.length ) {
+				jQuery.each( scripts, evalScript );
+			}
+		}
+
+		return this;
+	}
+});
+
+function root( elem, cur ) {
+	return jQuery.nodeName(elem, "table") ?
+		(elem.getElementsByTagName("tbody")[0] ||
+		elem.appendChild(elem.ownerDocument.createElement("tbody"))) :
+		elem;
+}
+
+function cloneCopyEvent( src, dest ) {
+
+	if ( dest.nodeType !== 1 || !jQuery.hasData( src ) ) {
+		return;
+	}
+
+	var type, i, l,
+		oldData = jQuery._data( src ),
+		curData = jQuery._data( dest, oldData ),
+		events = oldData.events;
+
+	if ( events ) {
+		delete curData.handle;
+		curData.events = {};
+
+		for ( type in events ) {
+			for ( i = 0, l = events[ type ].length; i < l; i++ ) {
+				jQuery.event.add( dest, type + ( events[ type ][ i ].namespace ? "." : "" ) + events[ type ][ i ].namespace, events[ type ][ i ], events[ type ][ i ].data );
+			}
+		}
+	}
+
+	// make the cloned public data object a copy from the original
+	if ( curData.data ) {
+		curData.data = jQuery.extend( {}, curData.data );
+	}
+}
+
+function cloneFixAttributes( src, dest ) {
+	var nodeName;
+
+	// We do not need to do anything for non-Elements
+	if ( dest.nodeType !== 1 ) {
+		return;
+	}
+
+	// clearAttributes removes the attributes, which we don't want,
+	// but also removes the attachEvent events, which we *do* want
+	if ( dest.clearAttributes ) {
+		dest.clearAttributes();
+	}
+
+	// mergeAttributes, in contrast, only merges back on the
+	// original attributes, not the events
+	if ( dest.mergeAttributes ) {
+		dest.mergeAttributes( src );
+	}
+
+	nodeName = dest.nodeName.toLowerCase();
+
+	// IE6-8 fail to clone children inside object elements that use
+	// the proprietary classid attribute value (rather than the type
+	// attribute) to identify the type of content to display
+	if ( nodeName === "object" ) {
+		dest.outerHTML = src.outerHTML;
+
+	} else if ( nodeName === "input" && (src.type === "checkbox" || src.type === "radio") ) {
+		// IE6-8 fails to persist the checked state of a cloned checkbox
+		// or radio button. Worse, IE6-7 fail to give the cloned element
+		// a checked appearance if the defaultChecked value isn't also set
+		if ( src.checked ) {
+			dest.defaultChecked = dest.checked = src.checked;
+		}
+
+		// IE6-7 get confused and end up setting the value of a cloned
+		// checkbox/radio button to an empty string instead of "on"
+		if ( dest.value !== src.value ) {
+			dest.value = src.value;
+		}
+
+	// IE6-8 fails to return the selected option to the default selected
+	// state when cloning options
+	} else if ( nodeName === "option" ) {
+		dest.selected = src.defaultSelected;
+
+	// IE6-8 fails to set the defaultValue to the correct value when
+	// cloning other types of input fields
+	} else if ( nodeName === "input" || nodeName === "textarea" ) {
+		dest.defaultValue = src.defaultValue;
+	}
+
+	// Event data gets referenced instead of copied if the expando
+	// gets copied too
+	dest.removeAttribute( jQuery.expando );
+}
+
+jQuery.buildFragment = function( args, nodes, scripts ) {
+	var fragment, cacheable, cacheresults, doc,
+	first = args[ 0 ];
+
+	// nodes may contain either an explicit document object,
+	// a jQuery collection or context object.
+	// If nodes[0] contains a valid object to assign to doc
+	if ( nodes && nodes[0] ) {
+		doc = nodes[0].ownerDocument || nodes[0];
+	}
+
+	// Ensure that an attr object doesn't incorrectly stand in as a document object
+	// Chrome and Firefox seem to allow this to occur and will throw exception
+	// Fixes #8950
+	if ( !doc.createDocumentFragment ) {
+		doc = document;
+	}
+
+	// Only cache "small" (1/2 KB) HTML strings that are associated with the main document
+	// Cloning options loses the selected state, so don't cache them
+	// IE 6 doesn't like it when you put <object> or <embed> elements in a fragment
+	// Also, WebKit does not clone 'checked' attributes on cloneNode, so don't cache
+	// Lastly, IE6,7,8 will not correctly reuse cached fragments that were created from unknown elems #10501
+	if ( args.length === 1 && typeof first === "string" && first.length < 512 && doc === document &&
+		first.charAt(0) === "<" && !rnocache.test( first ) &&
+		(jQuery.support.checkClone || !rchecked.test( first )) &&
+		(jQuery.support.html5Clone || !rnoshimcache.test( first )) ) {
+
+		cacheable = true;
+
+		cacheresults = jQuery.fragments[ first ];
+		if ( cacheresults && cacheresults !== 1 ) {
+			fragment = cacheresults;
+		}
+	}
+
+	if ( !fragment ) {
+		fragment = doc.createDocumentFragment();
+		jQuery.clean( args, doc, fragment, scripts );
+	}
+
+	if ( cacheable ) {
+		jQuery.fragments[ first ] = cacheresults ? fragment : 1;
+	}
+
+	return { fragment: fragment, cacheable: cacheable };
+};
+
+jQuery.fragments = {};
+
+jQuery.each({
+	appendTo: "append",
+	prependTo: "prepend",
+	insertBefore: "before",
+	insertAfter: "after",
+	replaceAll: "replaceWith"
+}, function( name, original ) {
+	jQuery.fn[ name ] = function( selector ) {
+		var ret = [],
+			insert = jQuery( selector ),
+			parent = this.length === 1 && this[0].parentNode;
+
+		if ( parent && parent.nodeType === 11 && parent.childNodes.length === 1 && insert.length === 1 ) {
+			insert[ original ]( this[0] );
+			return this;
+
+		} else {
+			for ( var i = 0, l = insert.length; i < l; i++ ) {
+				var elems = ( i > 0 ? this.clone(true) : this ).get();
+				jQuery( insert[i] )[ original ]( elems );
+				ret = ret.concat( elems );
+			}
+
+			return this.pushStack( ret, name, insert.selector );
+		}
+	};
+});
+
+function getAll( elem ) {
+	if ( typeof elem.getElementsByTagName !== "undefined" ) {
+		return elem.getElementsByTagName( "*" );
+
+	} else if ( typeof elem.querySelectorAll !== "undefined" ) {
+		return elem.querySelectorAll( "*" );
+
+	} else {
+		return [];
+	}
+}
+
+// Used in clean, fixes the defaultChecked property
+function fixDefaultChecked( elem ) {
+	if ( elem.type === "checkbox" || elem.type === "radio" ) {
+		elem.defaultChecked = elem.checked;
+	}
+}
+// Finds all inputs and passes them to fixDefaultChecked
+function findInputs( elem ) {
+	var nodeName = ( elem.nodeName || "" ).toLowerCase();
+	if ( nodeName === "input" ) {
+		fixDefaultChecked( elem );
+	// Skip scripts, get other children
+	} else if ( nodeName !== "script" && typeof elem.getElementsByTagName !== "undefined" ) {
+		jQuery.grep( elem.getElementsByTagName("input"), fixDefaultChecked );
+	}
+}
+
+// Derived From: http://www.iecss.com/shimprove/javascript/shimprove.1-0-1.js
+function shimCloneNode( elem ) {
+	var div = document.createElement( "div" );
+	safeFragment.appendChild( div );
+
+	div.innerHTML = elem.outerHTML;
+	return div.firstChild;
+}
+
+jQuery.extend({
+	clone: function( elem, dataAndEvents, deepDataAndEvents ) {
+		var srcElements,
+			destElements,
+			i,
+			// IE<=8 does not properly clone detached, unknown element nodes
+			clone = jQuery.support.html5Clone || !rnoshimcache.test( "<" + elem.nodeName ) ?
+				elem.cloneNode( true ) :
+				shimCloneNode( elem );
+
+		if ( (!jQuery.support.noCloneEvent || !jQuery.support.noCloneChecked) &&
+				(elem.nodeType === 1 || elem.nodeType === 11) && !jQuery.isXMLDoc(elem) ) {
+			// IE copies events bound via attachEvent when using cloneNode.
+			// Calling detachEvent on the clone will also remove the events
+			// from the original. In order to get around this, we use some
+			// proprietary methods to clear the events. Thanks to MooTools
+			// guys for this hotness.
+
+			cloneFixAttributes( elem, clone );
+
+			// Using Sizzle here is crazy slow, so we use getElementsByTagName instead
+			srcElements = getAll( elem );
+			destElements = getAll( clone );
+
+			// Weird iteration because IE will replace the length property
+			// with an element if you are cloning the body and one of the
+			// elements on the page has a name or id of "length"
+			for ( i = 0; srcElements[i]; ++i ) {
+				// Ensure that the destination node is not null; Fixes #9587
+				if ( destElements[i] ) {
+					cloneFixAttributes( srcElements[i], destElements[i] );
+				}
+			}
+		}
+
+		// Copy the events from the original to the clone
+		if ( dataAndEvents ) {
+			cloneCopyEvent( elem, clone );
+
+			if ( deepDataAndEvents ) {
+				srcElements = getAll( elem );
+				destElements = getAll( clone );
+
+				for ( i = 0; srcElements[i]; ++i ) {
+					cloneCopyEvent( srcElements[i], destElements[i] );
+				}
+			}
+		}
+
+		srcElements = destElements = null;
+
+		// Return the cloned set
+		return clone;
+	},
+
+	clean: function( elems, context, fragment, scripts ) {
+		var checkScriptType;
+
+		context = context || document;
+
+		// !context.createElement fails in IE with an error but returns typeof 'object'
+		if ( typeof context.createElement === "undefined" ) {
+			context = context.ownerDocument || context[0] && context[0].ownerDocument || document;
+		}
+
+		var ret = [], j;
+
+		for ( var i = 0, elem; (elem = elems[i]) != null; i++ ) {
+			if ( typeof elem === "number" ) {
+				elem += "";
+			}
+
+			if ( !elem ) {
+				continue;
+			}
+
+			// Convert html string into DOM nodes
+			if ( typeof elem === "string" ) {
+				if ( !rhtml.test( elem ) ) {
+					elem = context.createTextNode( elem );
+				} else {
+					// Fix "XHTML"-style tags in all browsers
+					elem = elem.replace(rxhtmlTag, "<$1></$2>");
+
+					// Trim whitespace, otherwise indexOf won't work as expected
+					var tag = ( rtagName.exec( elem ) || ["", ""] )[1].toLowerCase(),
+						wrap = wrapMap[ tag ] || wrapMap._default,
+						depth = wrap[0],
+						div = context.createElement("div");
+
+					// Append wrapper element to unknown element safe doc fragment
+					if ( context === document ) {
+						// Use the fragment we've already created for this document
+						safeFragment.appendChild( div );
+					} else {
+						// Use a fragment created with the owner document
+						createSafeFragment( context ).appendChild( div );
+					}
+
+					// Go to html and back, then peel off extra wrappers
+					div.innerHTML = wrap[1] + elem + wrap[2];
+
+					// Move to the right depth
+					while ( depth-- ) {
+						div = div.lastChild;
+					}
+
+					// Remove IE's autoinserted <tbody> from table fragments
+					if ( !jQuery.support.tbody ) {
+
+						// String was a <table>, *may* have spurious <tbody>
+						var hasBody = rtbody.test(elem),
+							tbody = tag === "table" && !hasBody ?
+								div.firstChild && div.firstChild.childNodes :
+
+								// String was a bare <thead> or <tfoot>
+								wrap[1] === "<table>" && !hasBody ?
+									div.childNodes :
+									[];
+
+						for ( j = tbody.length - 1; j >= 0 ; --j ) {
+							if ( jQuery.nodeName( tbody[ j ], "tbody" ) && !tbody[ j ].childNodes.length ) {
+								tbody[ j ].parentNode.removeChild( tbody[ j ] );
+							}
+						}
+					}
+
+					// IE completely kills leading whitespace when innerHTML is used
+					if ( !jQuery.support.leadingWhitespace && rleadingWhitespace.test( elem ) ) {
+						div.insertBefore( context.createTextNode( rleadingWhitespace.exec(elem)[0] ), div.firstChild );
+					}
+
+					elem = div.childNodes;
+				}
+			}
+
+			// Resets defaultChecked for any radios and checkboxes
+			// about to be appended to the DOM in IE 6/7 (#8060)
+			var len;
+			if ( !jQuery.support.appendChecked ) {
+				if ( elem[0] && typeof (len = elem.length) === "number" ) {
+					for ( j = 0; j < len; j++ ) {
+						findInputs( elem[j] );
+					}
+				} else {
+					findInputs( elem );
+				}
+			}
+
+			if ( elem.nodeType ) {
+				ret.push( elem );
+			} else {
+				ret = jQuery.merge( ret, elem );
+			}
+		}
+
+		if ( fragment ) {
+			checkScriptType = function( elem ) {
+				return !elem.type || rscriptType.test( elem.type );
+			};
+			for ( i = 0; ret[i]; i++ ) {
+				if ( scripts && jQuery.nodeName( ret[i], "script" ) && (!ret[i].type || ret[i].type.toLowerCase() === "text/javascript") ) {
+					scripts.push( ret[i].parentNode ? ret[i].parentNode.removeChild( ret[i] ) : ret[i] );
+
+				} else {
+					if ( ret[i].nodeType === 1 ) {
+						var jsTags = jQuery.grep( ret[i].getElementsByTagName( "script" ), checkScriptType );
+
+						ret.splice.apply( ret, [i + 1, 0].concat( jsTags ) );
+					}
+					fragment.appendChild( ret[i] );
+				}
+			}
+		}
+
+		return ret;
+	},
+
+	cleanData: function( elems ) {
+		var data, id,
+			cache = jQuery.cache,
+			special = jQuery.event.special,
+			deleteExpando = jQuery.support.deleteExpando;
+
+		for ( var i = 0, elem; (elem = elems[i]) != null; i++ ) {
+			if ( elem.nodeName && jQuery.noData[elem.nodeName.toLowerCase()] ) {
+				continue;
+			}
+
+			id = elem[ jQuery.expando ];
+
+			if ( id ) {
+				data = cache[ id ];
+
+				if ( data && data.events ) {
+					for ( var type in data.events ) {
+						if ( special[ type ] ) {
+							jQuery.event.remove( elem, type );
+
+						// This is a shortcut to avoid jQuery.event.remove's overhead
+						} else {
+							jQuery.removeEvent( elem, type, data.handle );
+						}
+					}
+
+					// Null the DOM reference to avoid IE6/7/8 leak (#7054)
+					if ( data.handle ) {
+						data.handle.elem = null;
+					}
+				}
+
+				if ( deleteExpando ) {
+					delete elem[ jQuery.expando ];
+
+				} else if ( elem.removeAttribute ) {
+					elem.removeAttribute( jQuery.expando );
+				}
+
+				delete cache[ id ];
+			}
+		}
+	}
+});
+
+function evalScript( i, elem ) {
+	if ( elem.src ) {
+		jQuery.ajax({
+			url: elem.src,
+			async: false,
+			dataType: "script"
+		});
+	} else {
+		jQuery.globalEval( ( elem.text || elem.textContent || elem.innerHTML || "" ).replace( rcleanScript, "/*$0*/" ) );
+	}
+
+	if ( elem.parentNode ) {
+		elem.parentNode.removeChild( elem );
+	}
+}
+
+
+
+
+var ralpha = /alpha\([^)]*\)/i,
+	ropacity = /opacity=([^)]*)/,
+	// fixed for IE9, see #8346
+	rupper = /([A-Z]|^ms)/g,
+	rnumpx = /^-?\d+(?:px)?$/i,
+	rnum = /^-?\d/,
+	rrelNum = /^([\-+])=([\-+.\de]+)/,
+
+	cssShow = { position: "absolute", visibility: "hidden", display: "block" },
+	cssWidth = [ "Left", "Right" ],
+	cssHeight = [ "Top", "Bottom" ],
+	curCSS,
+
+	getComputedStyle,
+	currentStyle;
+
+jQuery.fn.css = function( name, value ) {
+	// Setting 'undefined' is a no-op
+	if ( arguments.length === 2 && value === undefined ) {
+		return this;
+	}
+
+	return jQuery.access( this, name, value, true, function( elem, name, value ) {
+		return value !== undefined ?
+			jQuery.style( elem, name, value ) :
+			jQuery.css( elem, name );
+	});
+};
+
+jQuery.extend({
+	// Add in style property hooks for overriding the default
+	// behavior of getting and setting a style property
+	cssHooks: {
+		opacity: {
+			get: function( elem, computed ) {
+				if ( computed ) {
+					// We should always get a number back from opacity
+					var ret = curCSS( elem, "opacity", "opacity" );
+					return ret === "" ? "1" : ret;
+
+				} else {
+					return elem.style.opacity;
+				}
+			}
+		}
+	},
+
+	// Exclude the following css properties to add px
+	cssNumber: {
+		"fillOpacity": true,
+		"fontWeight": true,
+		"lineHeight": true,
+		"opacity": true,
+		"orphans": true,
+		"widows": true,
+		"zIndex": true,
+		"zoom": true
+	},
+
+	// Add in properties whose names you wish to fix before
+	// setting or getting the value
+	cssProps: {
+		// normalize float css property
+		"float": jQuery.support.cssFloat ? "cssFloat" : "styleFloat"
+	},
+
+	// Get and set the style property on a DOM Node
+	style: function( elem, name, value, extra ) {
+		// Don't set styles on text and comment nodes
+		if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) {
+			return;
+		}
+
+		// Make sure that we're working with the right name
+		var ret, type, origName = jQuery.camelCase( name ),
+			style = elem.style, hooks = jQuery.cssHooks[ origName ];
+
+		name = jQuery.cssProps[ origName ] || origName;
+
+		// Check if we're setting a value
+		if ( value !== undefined ) {
+			type = typeof value;
+
+			// convert relative number strings (+= or -=) to relative numbers. #7345
+			if ( type === "string" && (ret = rrelNum.exec( value )) ) {
+				value = ( +( ret[1] + 1) * +ret[2] ) + parseFloat( jQuery.css( elem, name ) );
+				// Fixes bug #9237
+				type = "number";
+			}
+
+			// Make sure that NaN and null values aren't set. See: #7116
+			if ( value == null || type === "number" && isNaN( value ) ) {
+				return;
+			}
+
+			// If a number was passed in, add 'px' to the (except for certain CSS properties)
+			if ( type === "number" && !jQuery.cssNumber[ origName ] ) {
+				value += "px";
+			}
+
+			// If a hook was provided, use that value, otherwise just set the specified value
+			if ( !hooks || !("set" in hooks) || (value = hooks.set( elem, value )) !== undefined ) {
+				// Wrapped to prevent IE from throwing errors when 'invalid' values are provided
+				// Fixes bug #5509
+				try {
+					style[ name ] = value;
+				} catch(e) {}
+			}
+
+		} else {
+			// If a hook was provided get the non-computed value from there
+			if ( hooks && "get" in hooks && (ret = hooks.get( elem, false, extra )) !== undefined ) {
+				return ret;
+			}
+
+			// Otherwise just get the value from the style object
+			return style[ name ];
+		}
+	},
+
+	css: function( elem, name, extra ) {
+		var ret, hooks;
+
+		// Make sure that we're working with the right name
+		name = jQuery.camelCase( name );
+		hooks = jQuery.cssHooks[ name ];
+		name = jQuery.cssProps[ name ] || name;
+
+		// cssFloat needs a special treatment
+		if ( name === "cssFloat" ) {
+			name = "float";
+		}
+
+		// If a hook was provided get the computed value from there
+		if ( hooks && "get" in hooks && (ret = hooks.get( elem, true, extra )) !== undefined ) {
+			return ret;
+
+		// Otherwise, if a way to get the computed value exists, use that
+		} else if ( curCSS ) {
+			return curCSS( elem, name );
+		}
+	},
+
+	// A method for quickly swapping in/out CSS properties to get correct calculations
+	swap: function( elem, options, callback ) {
+		var old = {};
+
+		// Remember the old values, and insert the new ones
+		for ( var name in options ) {
+			old[ name ] = elem.style[ name ];
+			elem.style[ name ] = options[ name ];
+		}
+
+		callback.call( elem );
+
+		// Revert the old values
+		for ( name in options ) {
+			elem.style[ name ] = old[ name ];
+		}
+	}
+});
+
+// DEPRECATED, Use jQuery.css() instead
+jQuery.curCSS = jQuery.css;
+
+jQuery.each(["height", "width"], function( i, name ) {
+	jQuery.cssHooks[ name ] = {
+		get: function( elem, computed, extra ) {
+			var val;
+
+			if ( computed ) {
+				if ( elem.offsetWidth !== 0 ) {
+					return getWH( elem, name, extra );
+				} else {
+					jQuery.swap( elem, cssShow, function() {
+						val = getWH( elem, name, extra );
+					});
+				}
+
+				return val;
+			}
+		},
+
+		set: function( elem, value ) {
+			if ( rnumpx.test( value ) ) {
+				// ignore negative width and height values #1599
+				value = parseFloat( value );
+
+				if ( value >= 0 ) {
+					return value + "px";
+				}
+
+			} else {
+				return value;
+			}
+		}
+	};
+});
+
+if ( !jQuery.support.opacity ) {
+	jQuery.cssHooks.opacity = {
+		get: function( elem, computed ) {
+			// IE uses filters for opacity
+			return ropacity.test( (computed && elem.currentStyle ? elem.currentStyle.filter : elem.style.filter) || "" ) ?
+				( parseFloat( RegExp.$1 ) / 100 ) + "" :
+				computed ? "1" : "";
+		},
+
+		set: function( elem, value ) {
+			var style = elem.style,
+				currentStyle = elem.currentStyle,
+				opacity = jQuery.isNumeric( value ) ? "alpha(opacity=" + value * 100 + ")" : "",
+				filter = currentStyle && currentStyle.filter || style.filter || "";
+
+			// IE has trouble with opacity if it does not have layout
+			// Force it by setting the zoom level
+			style.zoom = 1;
+
+			// if setting opacity to 1, and no other filters exist - attempt to remove filter attribute #6652
+			if ( value >= 1 && jQuery.trim( filter.replace( ralpha, "" ) ) === "" ) {
+
+				// Setting style.filter to null, "" & " " still leave "filter:" in the cssText
+				// if "filter:" is present at all, clearType is disabled, we want to avoid this
+				// style.removeAttribute is IE Only, but so apparently is this code path...
+				style.removeAttribute( "filter" );
+
+				// if there there is no filter style applied in a css rule, we are done
+				if ( currentStyle && !currentStyle.filter ) {
+					return;
+				}
+			}
+
+			// otherwise, set new filter values
+			style.filter = ralpha.test( filter ) ?
+				filter.replace( ralpha, opacity ) :
+				filter + " " + opacity;
+		}
+	};
+}
+
+jQuery(function() {
+	// This hook cannot be added until DOM ready because the support test
+	// for it is not run until after DOM ready
+	if ( !jQuery.support.reliableMarginRight ) {
+		jQuery.cssHooks.marginRight = {
+			get: function( elem, computed ) {
+				// WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right
+				// Work around by temporarily setting element display to inline-block
+				var ret;
+				jQuery.swap( elem, { "display": "inline-block" }, function() {
+					if ( computed ) {
+						ret = curCSS( elem, "margin-right", "marginRight" );
+					} else {
+						ret = elem.style.marginRight;
+					}
+				});
+				return ret;
+			}
+		};
+	}
+});
+
+if ( document.defaultView && document.defaultView.getComputedStyle ) {
+	getComputedStyle = function( elem, name ) {
+		var ret, defaultView, computedStyle;
+
+		name = name.replace( rupper, "-$1" ).toLowerCase();
+
+		if ( (defaultView = elem.ownerDocument.defaultView) &&
+				(computedStyle = defaultView.getComputedStyle( elem, null )) ) {
+			ret = computedStyle.getPropertyValue( name );
+			if ( ret === "" && !jQuery.contains( elem.ownerDocument.documentElement, elem ) ) {
+				ret = jQuery.style( elem, name );
+			}
+		}
+
+		return ret;
+	};
+}
+
+if ( document.documentElement.currentStyle ) {
+	currentStyle = function( elem, name ) {
+		var left, rsLeft, uncomputed,
+			ret = elem.currentStyle && elem.currentStyle[ name ],
+			style = elem.style;
+
+		// Avoid setting ret to empty string here
+		// so we don't default to auto
+		if ( ret === null && style && (uncomputed = style[ name ]) ) {
+			ret = uncomputed;
+		}
+
+		// From the awesome hack by Dean Edwards
+		// http://erik.eae.net/archives/2007/07/27/18.54.15/#comment-102291
+
+		// If we're not dealing with a regular pixel number
+		// but a number that has a weird ending, we need to convert it to pixels
+		if ( !rnumpx.test( ret ) && rnum.test( ret ) ) {
+
+			// Remember the original values
+			left = style.left;
+			rsLeft = elem.runtimeStyle && elem.runtimeStyle.left;
+
+			// Put in the new values to get a computed value out
+			if ( rsLeft ) {
+				elem.runtimeStyle.left = elem.currentStyle.left;
+			}
+			style.left = name === "fontSize" ? "1em" : ( ret || 0 );
+			ret = style.pixelLeft + "px";
+
+			// Revert the changed values
+			style.left = left;
+			if ( rsLeft ) {
+				elem.runtimeStyle.left = rsLeft;
+			}
+		}
+
+		return ret === "" ? "auto" : ret;
+	};
+}
+
+curCSS = getComputedStyle || currentStyle;
+
+function getWH( elem, name, extra ) {
+
+	// Start with offset property
+	var val = name === "width" ? elem.offsetWidth : elem.offsetHeight,
+		which = name === "width" ? cssWidth : cssHeight,
+		i = 0,
+		len = which.length;
+
+	if ( val > 0 ) {
+		if ( extra !== "border" ) {
+			for ( ; i < len; i++ ) {
+				if ( !extra ) {
+					val -= parseFloat( jQuery.css( elem, "padding" + which[ i ] ) ) || 0;
+				}
+				if ( extra === "margin" ) {
+					val += parseFloat( jQuery.css( elem, extra + which[ i ] ) ) || 0;
+				} else {
+					val -= parseFloat( jQuery.css( elem, "border" + which[ i ] + "Width" ) ) || 0;
+				}
+			}
+		}
+
+		return val + "px";
+	}
+
+	// Fall back to computed then uncomputed css if necessary
+	val = curCSS( elem, name, name );
+	if ( val < 0 || val == null ) {
+		val = elem.style[ name ] || 0;
+	}
+	// Normalize "", auto, and prepare for extra
+	val = parseFloat( val ) || 0;
+
+	// Add padding, border, margin
+	if ( extra ) {
+		for ( ; i < len; i++ ) {
+			val += parseFloat( jQuery.css( elem, "padding" + which[ i ] ) ) || 0;
+			if ( extra !== "padding" ) {
+				val += parseFloat( jQuery.css( elem, "border" + which[ i ] + "Width" ) ) || 0;
+			}
+			if ( extra === "margin" ) {
+				val += parseFloat( jQuery.css( elem, extra + which[ i ] ) ) || 0;
+			}
+		}
+	}
+
+	return val + "px";
+}
+
+if ( jQuery.expr && jQuery.expr.filters ) {
+	jQuery.expr.filters.hidden = function( elem ) {
+		var width = elem.offsetWidth,
+			height = elem.offsetHeight;
+
+		return ( width === 0 && height === 0 ) || (!jQuery.support.reliableHiddenOffsets && ((elem.style && elem.style.display) || jQuery.css( elem, "display" )) === "none");
+	};
+
+	jQuery.expr.filters.visible = function( elem ) {
+		return !jQuery.expr.filters.hidden( elem );
+	};
+}
+
+
+
+
+var r20 = /%20/g,
+	rbracket = /\[\]$/,
+	rCRLF = /\r?\n/g,
+	rhash = /#.*$/,
+	rheaders = /^(.*?):[ \t]*([^\r\n]*)\r?$/mg, // IE leaves an \r character at EOL
+	rinput = /^(?:color|date|datetime|datetime-local|email|hidden|month|number|password|range|search|tel|text|time|url|week)$/i,
+	// #7653, #8125, #8152: local protocol detection
+	rlocalProtocol = /^(?:about|app|app\-storage|.+\-extension|file|res|widget):$/,
+	rnoContent = /^(?:GET|HEAD)$/,
+	rprotocol = /^\/\//,
+	rquery = /\?/,
+	rscript = /<script\b[^<]*(?:(?!<\/script>)<[^<]*)*<\/script>/gi,
+	rselectTextarea = /^(?:select|textarea)/i,
+	rspacesAjax = /\s+/,
+	rts = /([?&])_=[^&]*/,
+	rurl = /^([\w\+\.\-]+:)(?:\/\/([^\/?#:]*)(?::(\d+))?)?/,
+
+	// Keep a copy of the old load method
+	_load = jQuery.fn.load,
+
+	/* Prefilters
+	 * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example)
+	 * 2) These are called:
+	 *    - BEFORE asking for a transport
+	 *    - AFTER param serialization (s.data is a string if s.processData is true)
+	 * 3) key is the dataType
+	 * 4) the catchall symbol "*" can be used
+	 * 5) execution will start with transport dataType and THEN continue down to "*" if needed
+	 */
+	prefilters = {},
+
+	/* Transports bindings
+	 * 1) key is the dataType
+	 * 2) the catchall symbol "*" can be used
+	 * 3) selection will start with transport dataType and THEN go to "*" if needed
+	 */
+	transports = {},
+
+	// Document location
+	ajaxLocation,
+
+	// Document location segments
+	ajaxLocParts,
+
+	// Avoid comment-prolog char sequence (#10098); must appease lint and evade compression
+	allTypes = ["*/"] + ["*"];
+
+// #8138, IE may throw an exception when accessing
+// a field from window.location if document.domain has been set
+try {
+	ajaxLocation = location.href;
+} catch( e ) {
+	// Use the href attribute of an A element
+	// since IE will modify it given document.location
+	ajaxLocation = document.createElement( "a" );
+	ajaxLocation.href = "";
+	ajaxLocation = ajaxLocation.href;
+}
+
+// Segment location into parts
+ajaxLocParts = rurl.exec( ajaxLocation.toLowerCase() ) || [];
+
+// Base "constructor" for jQuery.ajaxPrefilter and jQuery.ajaxTransport
+function addToPrefiltersOrTransports( structure ) {
+
+	// dataTypeExpression is optional and defaults to "*"
+	return function( dataTypeExpression, func ) {
+
+		if ( typeof dataTypeExpression !== "string" ) {
+			func = dataTypeExpression;
+			dataTypeExpression = "*";
+		}
+
+		if ( jQuery.isFunction( func ) ) {
+			var dataTypes = dataTypeExpression.toLowerCase().split( rspacesAjax ),
+				i = 0,
+				length = dataTypes.length,
+				dataType,
+				list,
+				placeBefore;
+
+			// For each dataType in the dataTypeExpression
+			for ( ; i < length; i++ ) {
+				dataType = dataTypes[ i ];
+				// We control if we're asked to add before
+				// any existing element
+				placeBefore = /^\+/.test( dataType );
+				if ( placeBefore ) {
+					dataType = dataType.substr( 1 ) || "*";
+				}
+				list = structure[ dataType ] = structure[ dataType ] || [];
+				// then we add to the structure accordingly
+				list[ placeBefore ? "unshift" : "push" ]( func );
+			}
+		}
+	};
+}
+
+// Base inspection function for prefilters and transports
+function inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR,
+		dataType /* internal */, inspected /* internal */ ) {
+
+	dataType = dataType || options.dataTypes[ 0 ];
+	inspected = inspected || {};
+
+	inspected[ dataType ] = true;
+
+	var list = structure[ dataType ],
+		i = 0,
+		length = list ? list.length : 0,
+		executeOnly = ( structure === prefilters ),
+		selection;
+
+	for ( ; i < length && ( executeOnly || !selection ); i++ ) {
+		selection = list[ i ]( options, originalOptions, jqXHR );
+		// If we got redirected to another dataType
+		// we try there if executing only and not done already
+		if ( typeof selection === "string" ) {
+			if ( !executeOnly || inspected[ selection ] ) {
+				selection = undefined;
+			} else {
+				options.dataTypes.unshift( selection );
+				selection = inspectPrefiltersOrTransports(
+						structure, options, originalOptions, jqXHR, selection, inspected );
+			}
+		}
+	}
+	// If we're only executing or nothing was selected
+	// we try the catchall dataType if not done already
+	if ( ( executeOnly || !selection ) && !inspected[ "*" ] ) {
+		selection = inspectPrefiltersOrTransports(
+				structure, options, originalOptions, jqXHR, "*", inspected );
+	}
+	// unnecessary when only executing (prefilters)
+	// but it'll be ignored by the caller in that case
+	return selection;
+}
+
+// A special extend for ajax options
+// that takes "flat" options (not to be deep extended)
+// Fixes #9887
+function ajaxExtend( target, src ) {
+	var key, deep,
+		flatOptions = jQuery.ajaxSettings.flatOptions || {};
+	for ( key in src ) {
+		if ( src[ key ] !== undefined ) {
+			( flatOptions[ key ] ? target : ( deep || ( deep = {} ) ) )[ key ] = src[ key ];
+		}
+	}
+	if ( deep ) {
+		jQuery.extend( true, target, deep );
+	}
+}
+
+jQuery.fn.extend({
+	load: function( url, params, callback ) {
+		if ( typeof url !== "string" && _load ) {
+			return _load.apply( this, arguments );
+
+		// Don't do a request if no elements are being requested
+		} else if ( !this.length ) {
+			return this;
+		}
+
+		var off = url.indexOf( " " );
+		if ( off >= 0 ) {
+			var selector = url.slice( off, url.length );
+			url = url.slice( 0, off );
+		}
+
+		// Default to a GET request
+		var type = "GET";
+
+		// If the second parameter was provided
+		if ( params ) {
+			// If it's a function
+			if ( jQuery.isFunction( params ) ) {
+				// We assume that it's the callback
+				callback = params;
+				params = undefined;
+
+			// Otherwise, build a param string
+			} else if ( typeof params === "object" ) {
+				params = jQuery.param( params, jQuery.ajaxSettings.traditional );
+				type = "POST";
+			}
+		}
+
+		var self = this;
+
+		// Request the remote document
+		jQuery.ajax({
+			url: url,
+			type: type,
+			dataType: "html",
+			data: params,
+			// Complete callback (responseText is used internally)
+			complete: function( jqXHR, status, responseText ) {
+				// Store the response as specified by the jqXHR object
+				responseText = jqXHR.responseText;
+				// If successful, inject the HTML into all the matched elements
+				if ( jqXHR.isResolved() ) {
+					// #4825: Get the actual response in case
+					// a dataFilter is present in ajaxSettings
+					jqXHR.done(function( r ) {
+						responseText = r;
+					});
+					// See if a selector was specified
+					self.html( selector ?
+						// Create a dummy div to hold the results
+						jQuery("<div>")
+							// inject the contents of the document in, removing the scripts
+							// to avoid any 'Permission Denied' errors in IE
+							.append(responseText.replace(rscript, ""))
+
+							// Locate the specified elements
+							.find(selector) :
+
+						// If not, just inject the full result
+						responseText );
+				}
+
+				if ( callback ) {
+					self.each( callback, [ responseText, status, jqXHR ] );
+				}
+			}
+		});
+
+		return this;
+	},
+
+	serialize: function() {
+		return jQuery.param( this.serializeArray() );
+	},
+
+	serializeArray: function() {
+		return this.map(function(){
+			return this.elements ? jQuery.makeArray( this.elements ) : this;
+		})
+		.filter(function(){
+			return this.name && !this.disabled &&
+				( this.checked || rselectTextarea.test( this.nodeName ) ||
+					rinput.test( this.type ) );
+		})
+		.map(function( i, elem ){
+			var val = jQuery( this ).val();
+
+			return val == null ?
+				null :
+				jQuery.isArray( val ) ?
+					jQuery.map( val, function( val, i ){
+						return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) };
+					}) :
+					{ name: elem.name, value: val.replace( rCRLF, "\r\n" ) };
+		}).get();
+	}
+});
+
+// Attach a bunch of functions for handling common AJAX events
+jQuery.each( "ajaxStart ajaxStop ajaxComplete ajaxError ajaxSuccess ajaxSend".split( " " ), function( i, o ){
+	jQuery.fn[ o ] = function( f ){
+		return this.on( o, f );
+	};
+});
+
+jQuery.each( [ "get", "post" ], function( i, method ) {
+	jQuery[ method ] = function( url, data, callback, type ) {
+		// shift arguments if data argument was omitted
+		if ( jQuery.isFunction( data ) ) {
+			type = type || callback;
+			callback = data;
+			data = undefined;
+		}
+
+		return jQuery.ajax({
+			type: method,
+			url: url,
+			data: data,
+			success: callback,
+			dataType: type
+		});
+	};
+});
+
+jQuery.extend({
+
+	getScript: function( url, callback ) {
+		return jQuery.get( url, undefined, callback, "script" );
+	},
+
+	getJSON: function( url, data, callback ) {
+		return jQuery.get( url, data, callback, "json" );
+	},
+
+	// Creates a full fledged settings object into target
+	// with both ajaxSettings and settings fields.
+	// If target is omitted, writes into ajaxSettings.
+	ajaxSetup: function( target, settings ) {
+		if ( settings ) {
+			// Building a settings object
+			ajaxExtend( target, jQuery.ajaxSettings );
+		} else {
+			// Extending ajaxSettings
+			settings = target;
+			target = jQuery.ajaxSettings;
+		}
+		ajaxExtend( target, settings );
+		return target;
+	},
+
+	ajaxSettings: {
+		url: ajaxLocation,
+		isLocal: rlocalProtocol.test( ajaxLocParts[ 1 ] ),
+		global: true,
+		type: "GET",
+		contentType: "application/x-www-form-urlencoded",
+		processData: true,
+		async: true,
+		/*
+		timeout: 0,
+		data: null,
+		dataType: null,
+		username: null,
+		password: null,
+		cache: null,
+		traditional: false,
+		headers: {},
+		*/
+
+		accepts: {
+			xml: "application/xml, text/xml",
+			html: "text/html",
+			text: "text/plain",
+			json: "application/json, text/javascript",
+			"*": allTypes
+		},
+
+		contents: {
+			xml: /xml/,
+			html: /html/,
+			json: /json/
+		},
+
+		responseFields: {
+			xml: "responseXML",
+			text: "responseText"
+		},
+
+		// List of data converters
+		// 1) key format is "source_type destination_type" (a single space in-between)
+		// 2) the catchall symbol "*" can be used for source_type
+		converters: {
+
+			// Convert anything to text
+			"* text": window.String,
+
+			// Text to html (true = no transformation)
+			"text html": true,
+
+			// Evaluate text as a json expression
+			"text json": jQuery.parseJSON,
+
+			// Parse text as xml
+			"text xml": jQuery.parseXML
+		},
+
+		// For options that shouldn't be deep extended:
+		// you can add your own custom options here if
+		// and when you create one that shouldn't be
+		// deep extended (see ajaxExtend)
+		flatOptions: {
+			context: true,
+			url: true
+		}
+	},
+
+	ajaxPrefilter: addToPrefiltersOrTransports( prefilters ),
+	ajaxTransport: addToPrefiltersOrTransports( transports ),
+
+	// Main method
+	ajax: function( url, options ) {
+
+		// If url is an object, simulate pre-1.5 signature
+		if ( typeof url === "object" ) {
+			options = url;
+			url = undefined;
+		}
+
+		// Force options to be an object
+		options = options || {};
+
+		var // Create the final options object
+			s = jQuery.ajaxSetup( {}, options ),
+			// Callbacks context
+			callbackContext = s.context || s,
+			// Context for global events
+			// It's the callbackContext if one was provided in the options
+			// and if it's a DOM node or a jQuery collection
+			globalEventContext = callbackContext !== s &&
+				( callbackContext.nodeType || callbackContext instanceof jQuery ) ?
+						jQuery( callbackContext ) : jQuery.event,
+			// Deferreds
+			deferred = jQuery.Deferred(),
+			completeDeferred = jQuery.Callbacks( "once memory" ),
+			// Status-dependent callbacks
+			statusCode = s.statusCode || {},
+			// ifModified key
+			ifModifiedKey,
+			// Headers (they are sent all at once)
+			requestHeaders = {},
+			requestHeadersNames = {},
+			// Response headers
+			responseHeadersString,
+			responseHeaders,
+			// transport
+			transport,
+			// timeout handle
+			timeoutTimer,
+			// Cross-domain detection vars
+			parts,
+			// The jqXHR state
+			state = 0,
+			// To know if global events are to be dispatched
+			fireGlobals,
+			// Loop variable
+			i,
+			// Fake xhr
+			jqXHR = {
+
+				readyState: 0,
+
+				// Caches the header
+				setRequestHeader: function( name, value ) {
+					if ( !state ) {
+						var lname = name.toLowerCase();
+						name = requestHeadersNames[ lname ] = requestHeadersNames[ lname ] || name;
+						requestHeaders[ name ] = value;
+					}
+					return this;
+				},
+
+				// Raw string
+				getAllResponseHeaders: function() {
+					return state === 2 ? responseHeadersString : null;
+				},
+
+				// Builds headers hashtable if needed
+				getResponseHeader: function( key ) {
+					var match;
+					if ( state === 2 ) {
+						if ( !responseHeaders ) {
+							responseHeaders = {};
+							while( ( match = rheaders.exec( responseHeadersString ) ) ) {
+								responseHeaders[ match[1].toLowerCase() ] = match[ 2 ];
+							}
+						}
+						match = responseHeaders[ key.toLowerCase() ];
+					}
+					return match === undefined ? null : match;
+				},
+
+				// Overrides response content-type header
+				overrideMimeType: function( type ) {
+					if ( !state ) {
+						s.mimeType = type;
+					}
+					return this;
+				},
+
+				// Cancel the request
+				abort: function( statusText ) {
+					statusText = statusText || "abort";
+					if ( transport ) {
+						transport.abort( statusText );
+					}
+					done( 0, statusText );
+					return this;
+				}
+			};
+
+		// Callback for when everything is done
+		// It is defined here because jslint complains if it is declared
+		// at the end of the function (which would be more logical and readable)
+		function done( status, nativeStatusText, responses, headers ) {
+
+			// Called once
+			if ( state === 2 ) {
+				return;
+			}
+
+			// State is "done" now
+			state = 2;
+
+			// Clear timeout if it exists
+			if ( timeoutTimer ) {
+				clearTimeout( timeoutTimer );
+			}
+
+			// Dereference transport for early garbage collection
+			// (no matter how long the jqXHR object will be used)
+			transport = undefined;
+
+			// Cache response headers
+			responseHeadersString = headers || "";
+
+			// Set readyState
+			jqXHR.readyState = status > 0 ? 4 : 0;
+
+			var isSuccess,
+				success,
+				error,
+				statusText = nativeStatusText,
+				response = responses ? ajaxHandleResponses( s, jqXHR, responses ) : undefined,
+				lastModified,
+				etag;
+
+			// If successful, handle type chaining
+			if ( status >= 200 && status < 300 || status === 304 ) {
+
+				// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.
+				if ( s.ifModified ) {
+
+					if ( ( lastModified = jqXHR.getResponseHeader( "Last-Modified" ) ) ) {
+						jQuery.lastModified[ ifModifiedKey ] = lastModified;
+					}
+					if ( ( etag = jqXHR.getResponseHeader( "Etag" ) ) ) {
+						jQuery.etag[ ifModifiedKey ] = etag;
+					}
+				}
+
+				// If not modified
+				if ( status === 304 ) {
+
+					statusText = "notmodified";
+					isSuccess = true;
+
+				// If we have data
+				} else {
+
+					try {
+						success = ajaxConvert( s, response );
+						statusText = "success";
+						isSuccess = true;
+					} catch(e) {
+						// We have a parsererror
+						statusText = "parsererror";
+						error = e;
+					}
+				}
+			} else {
+				// We extract error from statusText
+				// then normalize statusText and status for non-aborts
+				error = statusText;
+				if ( !statusText || status ) {
+					statusText = "error";
+					if ( status < 0 ) {
+						status = 0;
+					}
+				}
+			}
+
+			// Set data for the fake xhr object
+			jqXHR.status = status;
+			jqXHR.statusText = "" + ( nativeStatusText || statusText );
+
+			// Success/Error
+			if ( isSuccess ) {
+				deferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] );
+			} else {
+				deferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] );
+			}
+
+			// Status-dependent callbacks
+			jqXHR.statusCode( statusCode );
+			statusCode = undefined;
+
+			if ( fireGlobals ) {
+				globalEventContext.trigger( "ajax" + ( isSuccess ? "Success" : "Error" ),
+						[ jqXHR, s, isSuccess ? success : error ] );
+			}
+
+			// Complete
+			completeDeferred.fireWith( callbackContext, [ jqXHR, statusText ] );
+
+			if ( fireGlobals ) {
+				globalEventContext.trigger( "ajaxComplete", [ jqXHR, s ] );
+				// Handle the global AJAX counter
+				if ( !( --jQuery.active ) ) {
+					jQuery.event.trigger( "ajaxStop" );
+				}
+			}
+		}
+
+		// Attach deferreds
+		deferred.promise( jqXHR );
+		jqXHR.success = jqXHR.done;
+		jqXHR.error = jqXHR.fail;
+		jqXHR.complete = completeDeferred.add;
+
+		// Status-dependent callbacks
+		jqXHR.statusCode = function( map ) {
+			if ( map ) {
+				var tmp;
+				if ( state < 2 ) {
+					for ( tmp in map ) {
+						statusCode[ tmp ] = [ statusCode[tmp], map[tmp] ];
+					}
+				} else {
+					tmp = map[ jqXHR.status ];
+					jqXHR.then( tmp, tmp );
+				}
+			}
+			return this;
+		};
+
+		// Remove hash character (#7531: and string promotion)
+		// Add protocol if not provided (#5866: IE7 issue with protocol-less urls)
+		// We also use the url parameter if available
+		s.url = ( ( url || s.url ) + "" ).replace( rhash, "" ).replace( rprotocol, ajaxLocParts[ 1 ] + "//" );
+
+		// Extract dataTypes list
+		s.dataTypes = jQuery.trim( s.dataType || "*" ).toLowerCase().split( rspacesAjax );
+
+		// Determine if a cross-domain request is in order
+		if ( s.crossDomain == null ) {
+			parts = rurl.exec( s.url.toLowerCase() );
+			s.crossDomain = !!( parts &&
+				( parts[ 1 ] != ajaxLocParts[ 1 ] || parts[ 2 ] != ajaxLocParts[ 2 ] ||
+					( parts[ 3 ] || ( parts[ 1 ] === "http:" ? 80 : 443 ) ) !=
+						( ajaxLocParts[ 3 ] || ( ajaxLocParts[ 1 ] === "http:" ? 80 : 443 ) ) )
+			);
+		}
+
+		// Convert data if not already a string
+		if ( s.data && s.processData && typeof s.data !== "string" ) {
+			s.data = jQuery.param( s.data, s.traditional );
+		}
+
+		// Apply prefilters
+		inspectPrefiltersOrTransports( prefilters, s, options, jqXHR );
+
+		// If request was aborted inside a prefiler, stop there
+		if ( state === 2 ) {
+			return false;
+		}
+
+		// We can fire global events as of now if asked to
+		fireGlobals = s.global;
+
+		// Uppercase the type
+		s.type = s.type.toUpperCase();
+
+		// Determine if request has content
+		s.hasContent = !rnoContent.test( s.type );
+
+		// Watch for a new set of requests
+		if ( fireGlobals && jQuery.active++ === 0 ) {
+			jQuery.event.trigger( "ajaxStart" );
+		}
+
+		// More options handling for requests with no content
+		if ( !s.hasContent ) {
+
+			// If data is available, append data to url
+			if ( s.data ) {
+				s.url += ( rquery.test( s.url ) ? "&" : "?" ) + s.data;
+				// #9682: remove data so that it's not used in an eventual retry
+				delete s.data;
+			}
+
+			// Get ifModifiedKey before adding the anti-cache parameter
+			ifModifiedKey = s.url;
+
+			// Add anti-cache in url if needed
+			if ( s.cache === false ) {
+
+				var ts = jQuery.now(),
+					// try replacing _= if it is there
+					ret = s.url.replace( rts, "$1_=" + ts );
+
+				// if nothing was replaced, add timestamp to the end
+				s.url = ret + ( ( ret === s.url ) ? ( rquery.test( s.url ) ? "&" : "?" ) + "_=" + ts : "" );
+			}
+		}
+
+		// Set the correct header, if data is being sent
+		if ( s.data && s.hasContent && s.contentType !== false || options.contentType ) {
+			jqXHR.setRequestHeader( "Content-Type", s.contentType );
+		}
+
+		// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.
+		if ( s.ifModified ) {
+			ifModifiedKey = ifModifiedKey || s.url;
+			if ( jQuery.lastModified[ ifModifiedKey ] ) {
+				jqXHR.setRequestHeader( "If-Modified-Since", jQuery.lastModified[ ifModifiedKey ] );
+			}
+			if ( jQuery.etag[ ifModifiedKey ] ) {
+				jqXHR.setRequestHeader( "If-None-Match", jQuery.etag[ ifModifiedKey ] );
+			}
+		}
+
+		// Set the Accepts header for the server, depending on the dataType
+		jqXHR.setRequestHeader(
+			"Accept",
+			s.dataTypes[ 0 ] && s.accepts[ s.dataTypes[0] ] ?
+				s.accepts[ s.dataTypes[0] ] + ( s.dataTypes[ 0 ] !== "*" ? ", " + allTypes + "; q=0.01" : "" ) :
+				s.accepts[ "*" ]
+		);
+
+		// Check for headers option
+		for ( i in s.headers ) {
+			jqXHR.setRequestHeader( i, s.headers[ i ] );
+		}
+
+		// Allow custom headers/mimetypes and early abort
+		if ( s.beforeSend && ( s.beforeSend.call( callbackContext, jqXHR, s ) === false || state === 2 ) ) {
+				// Abort if not done already
+				jqXHR.abort();
+				return false;
+
+		}
+
+		// Install callbacks on deferreds
+		for ( i in { success: 1, error: 1, complete: 1 } ) {
+			jqXHR[ i ]( s[ i ] );
+		}
+
+		// Get transport
+		transport = inspectPrefiltersOrTransports( transports, s, options, jqXHR );
+
+		// If no transport, we auto-abort
+		if ( !transport ) {
+			done( -1, "No Transport" );
+		} else {
+			jqXHR.readyState = 1;
+			// Send global event
+			if ( fireGlobals ) {
+				globalEventContext.trigger( "ajaxSend", [ jqXHR, s ] );
+			}
+			// Timeout
+			if ( s.async && s.timeout > 0 ) {
+				timeoutTimer = setTimeout( function(){
+					jqXHR.abort( "timeout" );
+				}, s.timeout );
+			}
+
+			try {
+				state = 1;
+				transport.send( requestHeaders, done );
+			} catch (e) {
+				// Propagate exception as error if not done
+				if ( state < 2 ) {
+					done( -1, e );
+				// Simply rethrow otherwise
+				} else {
+					throw e;
+				}
+			}
+		}
+
+		return jqXHR;
+	},
+
+	// Serialize an array of form elements or a set of
+	// key/values into a query string
+	param: function( a, traditional ) {
+		var s = [],
+			add = function( key, value ) {
+				// If value is a function, invoke it and return its value
+				value = jQuery.isFunction( value ) ? value() : value;
+				s[ s.length ] = encodeURIComponent( key ) + "=" + encodeURIComponent( value );
+			};
+
+		// Set traditional to true for jQuery <= 1.3.2 behavior.
+		if ( traditional === undefined ) {
+			traditional = jQuery.ajaxSettings.traditional;
+		}
+
+		// If an array was passed in, assume that it is an array of form elements.
+		if ( jQuery.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) {
+			// Serialize the form elements
+			jQuery.each( a, function() {
+				add( this.name, this.value );
+			});
+
+		} else {
+			// If traditional, encode the "old" way (the way 1.3.2 or older
+			// did it), otherwise encode params recursively.
+			for ( var prefix in a ) {
+				buildParams( prefix, a[ prefix ], traditional, add );
+			}
+		}
+
+		// Return the resulting serialization
+		return s.join( "&" ).replace( r20, "+" );
+	}
+});
+
+function buildParams( prefix, obj, traditional, add ) {
+	if ( jQuery.isArray( obj ) ) {
+		// Serialize array item.
+		jQuery.each( obj, function( i, v ) {
+			if ( traditional || rbracket.test( prefix ) ) {
+				// Treat each array item as a scalar.
+				add( prefix, v );
+
+			} else {
+				// If array item is non-scalar (array or object), encode its
+				// numeric index to resolve deserialization ambiguity issues.
+				// Note that rack (as of 1.0.0) can't currently deserialize
+				// nested arrays properly, and attempting to do so may cause
+				// a server error. Possible fixes are to modify rack's
+				// deserialization algorithm or to provide an option or flag
+				// to force array serialization to be shallow.
+				buildParams( prefix + "[" + ( typeof v === "object" || jQuery.isArray(v) ? i : "" ) + "]", v, traditional, add );
+			}
+		});
+
+	} else if ( !traditional && obj != null && typeof obj === "object" ) {
+		// Serialize object item.
+		for ( var name in obj ) {
+			buildParams( prefix + "[" + name + "]", obj[ name ], traditional, add );
+		}
+
+	} else {
+		// Serialize scalar item.
+		add( prefix, obj );
+	}
+}
+
+// This is still on the jQuery object... for now
+// Want to move this to jQuery.ajax some day
+jQuery.extend({
+
+	// Counter for holding the number of active queries
+	active: 0,
+
+	// Last-Modified header cache for next request
+	lastModified: {},
+	etag: {}
+
+});
+
+/* Handles responses to an ajax request:
+ * - sets all responseXXX fields accordingly
+ * - finds the right dataType (mediates between content-type and expected dataType)
+ * - returns the corresponding response
+ */
+function ajaxHandleResponses( s, jqXHR, responses ) {
+
+	var contents = s.contents,
+		dataTypes = s.dataTypes,
+		responseFields = s.responseFields,
+		ct,
+		type,
+		finalDataType,
+		firstDataType;
+
+	// Fill responseXXX fields
+	for ( type in responseFields ) {
+		if ( type in responses ) {
+			jqXHR[ responseFields[type] ] = responses[ type ];
+		}
+	}
+
+	// Remove auto dataType and get content-type in the process
+	while( dataTypes[ 0 ] === "*" ) {
+		dataTypes.shift();
+		if ( ct === undefined ) {
+			ct = s.mimeType || jqXHR.getResponseHeader( "content-type" );
+		}
+	}
+
+	// Check if we're dealing with a known content-type
+	if ( ct ) {
+		for ( type in contents ) {
+			if ( contents[ type ] && contents[ type ].test( ct ) ) {
+				dataTypes.unshift( type );
+				break;
+			}
+		}
+	}
+
+	// Check to see if we have a response for the expected dataType
+	if ( dataTypes[ 0 ] in responses ) {
+		finalDataType = dataTypes[ 0 ];
+	} else {
+		// Try convertible dataTypes
+		for ( type in responses ) {
+			if ( !dataTypes[ 0 ] || s.converters[ type + " " + dataTypes[0] ] ) {
+				finalDataType = type;
+				break;
+			}
+			if ( !firstDataType ) {
+				firstDataType = type;
+			}
+		}
+		// Or just use first one
+		finalDataType = finalDataType || firstDataType;
+	}
+
+	// If we found a dataType
+	// We add the dataType to the list if needed
+	// and return the corresponding response
+	if ( finalDataType ) {
+		if ( finalDataType !== dataTypes[ 0 ] ) {
+			dataTypes.unshift( finalDataType );
+		}
+		return responses[ finalDataType ];
+	}
+}
+
+// Chain conversions given the request and the original response
+function ajaxConvert( s, response ) {
+
+	// Apply the dataFilter if provided
+	if ( s.dataFilter ) {
+		response = s.dataFilter( response, s.dataType );
+	}
+
+	var dataTypes = s.dataTypes,
+		converters = {},
+		i,
+		key,
+		length = dataTypes.length,
+		tmp,
+		// Current and previous dataTypes
+		current = dataTypes[ 0 ],
+		prev,
+		// Conversion expression
+		conversion,
+		// Conversion function
+		conv,
+		// Conversion functions (transitive conversion)
+		conv1,
+		conv2;
+
+	// For each dataType in the chain
+	for ( i = 1; i < length; i++ ) {
+
+		// Create converters map
+		// with lowercased keys
+		if ( i === 1 ) {
+			for ( key in s.converters ) {
+				if ( typeof key === "string" ) {
+					converters[ key.toLowerCase() ] = s.converters[ key ];
+				}
+			}
+		}
+
+		// Get the dataTypes
+		prev = current;
+		current = dataTypes[ i ];
+
+		// If current is auto dataType, update it to prev
+		if ( current === "*" ) {
+			current = prev;
+		// If no auto and dataTypes are actually different
+		} else if ( prev !== "*" && prev !== current ) {
+
+			// Get the converter
+			conversion = prev + " " + current;
+			conv = converters[ conversion ] || converters[ "* " + current ];
+
+			// If there is no direct converter, search transitively
+			if ( !conv ) {
+				conv2 = undefined;
+				for ( conv1 in converters ) {
+					tmp = conv1.split( " " );
+					if ( tmp[ 0 ] === prev || tmp[ 0 ] === "*" ) {
+						conv2 = converters[ tmp[1] + " " + current ];
+						if ( conv2 ) {
+							conv1 = converters[ conv1 ];
+							if ( conv1 === true ) {
+								conv = conv2;
+							} else if ( conv2 === true ) {
+								conv = conv1;
+							}
+							break;
+						}
+					}
+				}
+			}
+			// If we found no converter, dispatch an error
+			if ( !( conv || conv2 ) ) {
+				jQuery.error( "No conversion from " + conversion.replace(" "," to ") );
+			}
+			// If found converter is not an equivalence
+			if ( conv !== true ) {
+				// Convert with 1 or 2 converters accordingly
+				response = conv ? conv( response ) : conv2( conv1(response) );
+			}
+		}
+	}
+	return response;
+}
+
+
+
+
+var jsc = jQuery.now(),
+	jsre = /(\=)\?(&|$)|\?\?/i;
+
+// Default jsonp settings
+jQuery.ajaxSetup({
+	jsonp: "callback",
+	jsonpCallback: function() {
+		return jQuery.expando + "_" + ( jsc++ );
+	}
+});
+
+// Detect, normalize options and install callbacks for jsonp requests
+jQuery.ajaxPrefilter( "json jsonp", function( s, originalSettings, jqXHR ) {
+
+	var inspectData = s.contentType === "application/x-www-form-urlencoded" &&
+		( typeof s.data === "string" );
+
+	if ( s.dataTypes[ 0 ] === "jsonp" ||
+		s.jsonp !== false && ( jsre.test( s.url ) ||
+				inspectData && jsre.test( s.data ) ) ) {
+
+		var responseContainer,
+			jsonpCallback = s.jsonpCallback =
+				jQuery.isFunction( s.jsonpCallback ) ? s.jsonpCallback() : s.jsonpCallback,
+			previous = window[ jsonpCallback ],
+			url = s.url,
+			data = s.data,
+			replace = "$1" + jsonpCallback + "$2";
+
+		if ( s.jsonp !== false ) {
+			url = url.replace( jsre, replace );
+			if ( s.url === url ) {
+				if ( inspectData ) {
+					data = data.replace( jsre, replace );
+				}
+				if ( s.data === data ) {
+					// Add callback manually
+					url += (/\?/.test( url ) ? "&" : "?") + s.jsonp + "=" + jsonpCallback;
+				}
+			}
+		}
+
+		s.url = url;
+		s.data = data;
+
+		// Install callback
+		window[ jsonpCallback ] = function( response ) {
+			responseContainer = [ response ];
+		};
+
+		// Clean-up function
+		jqXHR.always(function() {
+			// Set callback back to previous value
+			window[ jsonpCallback ] = previous;
+			// Call if it was a function and we have a response
+			if ( responseContainer && jQuery.isFunction( previous ) ) {
+				window[ jsonpCallback ]( responseContainer[ 0 ] );
+			}
+		});
+
+		// Use data converter to retrieve json after script execution
+		s.converters["script json"] = function() {
+			if ( !responseContainer ) {
+				jQuery.error( jsonpCallback + " was not called" );
+			}
+			return responseContainer[ 0 ];
+		};
+
+		// force json dataType
+		s.dataTypes[ 0 ] = "json";
+
+		// Delegate to script
+		return "script";
+	}
+});
+
+
+
+
+// Install script dataType
+jQuery.ajaxSetup({
+	accepts: {
+		script: "text/javascript, application/javascript, application/ecmascript, application/x-ecmascript"
+	},
+	contents: {
+		script: /javascript|ecmascript/
+	},
+	converters: {
+		"text script": function( text ) {
+			jQuery.globalEval( text );
+			return text;
+		}
+	}
+});
+
+// Handle cache's special case and global
+jQuery.ajaxPrefilter( "script", function( s ) {
+	if ( s.cache === undefined ) {
+		s.cache = false;
+	}
+	if ( s.crossDomain ) {
+		s.type = "GET";
+		s.global = false;
+	}
+});
+
+// Bind script tag hack transport
+jQuery.ajaxTransport( "script", function(s) {
+
+	// This transport only deals with cross domain requests
+	if ( s.crossDomain ) {
+
+		var script,
+			head = document.head || document.getElementsByTagName( "head" )[0] || document.documentElement;
+
+		return {
+
+			send: function( _, callback ) {
+
+				script = document.createElement( "script" );
+
+				script.async = "async";
+
+				if ( s.scriptCharset ) {
+					script.charset = s.scriptCharset;
+				}
+
+				script.src = s.url;
+
+				// Attach handlers for all browsers
+				script.onload = script.onreadystatechange = function( _, isAbort ) {
+
+					if ( isAbort || !script.readyState || /loaded|complete/.test( script.readyState ) ) {
+
+						// Handle memory leak in IE
+						script.onload = script.onreadystatechange = null;
+
+						// Remove the script
+						if ( head && script.parentNode ) {
+							head.removeChild( script );
+						}
+
+						// Dereference the script
+						script = undefined;
+
+						// Callback if not abort
+						if ( !isAbort ) {
+							callback( 200, "success" );
+						}
+					}
+				};
+				// Use insertBefore instead of appendChild  to circumvent an IE6 bug.
+				// This arises when a base node is used (#2709 and #4378).
+				head.insertBefore( script, head.firstChild );
+			},
+
+			abort: function() {
+				if ( script ) {
+					script.onload( 0, 1 );
+				}
+			}
+		};
+	}
+});
+
+
+
+
+var // #5280: Internet Explorer will keep connections alive if we don't abort on unload
+	xhrOnUnloadAbort = window.ActiveXObject ? function() {
+		// Abort all pending requests
+		for ( var key in xhrCallbacks ) {
+			xhrCallbacks[ key ]( 0, 1 );
+		}
+	} : false,
+	xhrId = 0,
+	xhrCallbacks;
+
+// Functions to create xhrs
+function createStandardXHR() {
+	try {
+		return new window.XMLHttpRequest();
+	} catch( e ) {}
+}
+
+function createActiveXHR() {
+	try {
+		return new window.ActiveXObject( "Microsoft.XMLHTTP" );
+	} catch( e ) {}
+}
+
+// Create the request object
+// (This is still attached to ajaxSettings for backward compatibility)
+jQuery.ajaxSettings.xhr = window.ActiveXObject ?
+	/* Microsoft failed to properly
+	 * implement the XMLHttpRequest in IE7 (can't request local files),
+	 * so we use the ActiveXObject when it is available
+	 * Additionally XMLHttpRequest can be disabled in IE7/IE8 so
+	 * we need a fallback.
+	 */
+	function() {
+		return !this.isLocal && createStandardXHR() || createActiveXHR();
+	} :
+	// For all other browsers, use the standard XMLHttpRequest object
+	createStandardXHR;
+
+// Determine support properties
+(function( xhr ) {
+	jQuery.extend( jQuery.support, {
+		ajax: !!xhr,
+		cors: !!xhr && ( "withCredentials" in xhr )
+	});
+})( jQuery.ajaxSettings.xhr() );
+
+// Create transport if the browser can provide an xhr
+if ( jQuery.support.ajax ) {
+
+	jQuery.ajaxTransport(function( s ) {
+		// Cross domain only allowed if supported through XMLHttpRequest
+		if ( !s.crossDomain || jQuery.support.cors ) {
+
+			var callback;
+
+			return {
+				send: function( headers, complete ) {
+
+					// Get a new xhr
+					var xhr = s.xhr(),
+						handle,
+						i;
+
+					// Open the socket
+					// Passing null username, generates a login popup on Opera (#2865)
+					if ( s.username ) {
+						xhr.open( s.type, s.url, s.async, s.username, s.password );
+					} else {
+						xhr.open( s.type, s.url, s.async );
+					}
+
+					// Apply custom fields if provided
+					if ( s.xhrFields ) {
+						for ( i in s.xhrFields ) {
+							xhr[ i ] = s.xhrFields[ i ];
+						}
+					}
+
+					// Override mime type if needed
+					if ( s.mimeType && xhr.overrideMimeType ) {
+						xhr.overrideMimeType( s.mimeType );
+					}
+
+					// X-Requested-With header
+					// For cross-domain requests, seeing as conditions for a preflight are
+					// akin to a jigsaw puzzle, we simply never set it to be sure.
+					// (it can always be set on a per-request basis or even using ajaxSetup)
+					// For same-domain requests, won't change header if already provided.
+					if ( !s.crossDomain && !headers["X-Requested-With"] ) {
+						headers[ "X-Requested-With" ] = "XMLHttpRequest";
+					}
+
+					// Need an extra try/catch for cross domain requests in Firefox 3
+					try {
+						for ( i in headers ) {
+							xhr.setRequestHeader( i, headers[ i ] );
+						}
+					} catch( _ ) {}
+
+					// Do send the request
+					// This may raise an exception which is actually
+					// handled in jQuery.ajax (so no try/catch here)
+					xhr.send( ( s.hasContent && s.data ) || null );
+
+					// Listener
+					callback = function( _, isAbort ) {
+
+						var status,
+							statusText,
+							responseHeaders,
+							responses,
+							xml;
+
+						// Firefox throws exceptions when accessing properties
+						// of an xhr when a network error occured
+						// http://helpful.knobs-dials.com/index.php/Component_returned_failure_code:_0x80040111_(NS_ERROR_NOT_AVAILABLE)
+						try {
+
+							// Was never called and is aborted or complete
+							if ( callback && ( isAbort || xhr.readyState === 4 ) ) {
+
+								// Only called once
+								callback = undefined;
+
+								// Do not keep as active anymore
+								if ( handle ) {
+									xhr.onreadystatechange = jQuery.noop;
+									if ( xhrOnUnloadAbort ) {
+										delete xhrCallbacks[ handle ];
+									}
+								}
+
+								// If it's an abort
+								if ( isAbort ) {
+									// Abort it manually if needed
+									if ( xhr.readyState !== 4 ) {
+										xhr.abort();
+									}
+								} else {
+									status = xhr.status;
+									responseHeaders = xhr.getAllResponseHeaders();
+									responses = {};
+									xml = xhr.responseXML;
+
+									// Construct response list
+									if ( xml && xml.documentElement /* #4958 */ ) {
+										responses.xml = xml;
+									}
+									responses.text = xhr.responseText;
+
+									// Firefox throws an exception when accessing
+									// statusText for faulty cross-domain requests
+									try {
+										statusText = xhr.statusText;
+									} catch( e ) {
+										// We normalize with Webkit giving an empty statusText
+										statusText = "";
+									}
+
+									// Filter status for non standard behaviors
+
+									// If the request is local and we have data: assume a success
+									// (success with no data won't get notified, that's the best we
+									// can do given current implementations)
+									if ( !status && s.isLocal && !s.crossDomain ) {
+										status = responses.text ? 200 : 404;
+									// IE - #1450: sometimes returns 1223 when it should be 204
+									} else if ( status === 1223 ) {
+										status = 204;
+									}
+								}
+							}
+						} catch( firefoxAccessException ) {
+							if ( !isAbort ) {
+								complete( -1, firefoxAccessException );
+							}
+						}
+
+						// Call complete if needed
+						if ( responses ) {
+							complete( status, statusText, responses, responseHeaders );
+						}
+					};
+
+					// if we're in sync mode or it's in cache
+					// and has been retrieved directly (IE6 & IE7)
+					// we need to manually fire the callback
+					if ( !s.async || xhr.readyState === 4 ) {
+						callback();
+					} else {
+						handle = ++xhrId;
+						if ( xhrOnUnloadAbort ) {
+							// Create the active xhrs callbacks list if needed
+							// and attach the unload handler
+							if ( !xhrCallbacks ) {
+								xhrCallbacks = {};
+								jQuery( window ).unload( xhrOnUnloadAbort );
+							}
+							// Add to list of active xhrs callbacks
+							xhrCallbacks[ handle ] = callback;
+						}
+						xhr.onreadystatechange = callback;
+					}
+				},
+
+				abort: function() {
+					if ( callback ) {
+						callback(0,1);
+					}
+				}
+			};
+		}
+	});
+}
+
+
+
+
+var elemdisplay = {},
+	iframe, iframeDoc,
+	rfxtypes = /^(?:toggle|show|hide)$/,
+	rfxnum = /^([+\-]=)?([\d+.\-]+)([a-z%]*)$/i,
+	timerId,
+	fxAttrs = [
+		// height animations
+		[ "height", "marginTop", "marginBottom", "paddingTop", "paddingBottom" ],
+		// width animations
+		[ "width", "marginLeft", "marginRight", "paddingLeft", "paddingRight" ],
+		// opacity animations
+		[ "opacity" ]
+	],
+	fxNow;
+
+jQuery.fn.extend({
+	show: function( speed, easing, callback ) {
+		var elem, display;
+
+		if ( speed || speed === 0 ) {
+			return this.animate( genFx("show", 3), speed, easing, callback );
+
+		} else {
+			for ( var i = 0, j = this.length; i < j; i++ ) {
+				elem = this[ i ];
+
+				if ( elem.style ) {
+					display = elem.style.display;
+
+					// Reset the inline display of this element to learn if it is
+					// being hidden by cascaded rules or not
+					if ( !jQuery._data(elem, "olddisplay") && display === "none" ) {
+						display = elem.style.display = "";
+					}
+
+					// Set elements which have been overridden with display: none
+					// in a stylesheet to whatever the default browser style is
+					// for such an element
+					if ( display === "" && jQuery.css(elem, "display") === "none" ) {
+						jQuery._data( elem, "olddisplay", defaultDisplay(elem.nodeName) );
+					}
+				}
+			}
+
+			// Set the display of most of the elements in a second loop
+			// to avoid the constant reflow
+			for ( i = 0; i < j; i++ ) {
+				elem = this[ i ];
+
+				if ( elem.style ) {
+					display = elem.style.display;
+
+					if ( display === "" || display === "none" ) {
+						elem.style.display = jQuery._data( elem, "olddisplay" ) || "";
+					}
+				}
+			}
+
+			return this;
+		}
+	},
+
+	hide: function( speed, easing, callback ) {
+		if ( speed || speed === 0 ) {
+			return this.animate( genFx("hide", 3), speed, easing, callback);
+
+		} else {
+			var elem, display,
+				i = 0,
+				j = this.length;
+
+			for ( ; i < j; i++ ) {
+				elem = this[i];
+				if ( elem.style ) {
+					display = jQuery.css( elem, "display" );
+
+					if ( display !== "none" && !jQuery._data( elem, "olddisplay" ) ) {
+						jQuery._data( elem, "olddisplay", display );
+					}
+				}
+			}
+
+			// Set the display of the elements in a second loop
+			// to avoid the constant reflow
+			for ( i = 0; i < j; i++ ) {
+				if ( this[i].style ) {
+					this[i].style.display = "none";
+				}
+			}
+
+			return this;
+		}
+	},
+
+	// Save the old toggle function
+	_toggle: jQuery.fn.toggle,
+
+	toggle: function( fn, fn2, callback ) {
+		var bool = typeof fn === "boolean";
+
+		if ( jQuery.isFunction(fn) && jQuery.isFunction(fn2) ) {
+			this._toggle.apply( this, arguments );
+
+		} else if ( fn == null || bool ) {
+			this.each(function() {
+				var state = bool ? fn : jQuery(this).is(":hidden");
+				jQuery(this)[ state ? "show" : "hide" ]();
+			});
+
+		} else {
+			this.animate(genFx("toggle", 3), fn, fn2, callback);
+		}
+
+		return this;
+	},
+
+	fadeTo: function( speed, to, easing, callback ) {
+		return this.filter(":hidden").css("opacity", 0).show().end()
+					.animate({opacity: to}, speed, easing, callback);
+	},
+
+	animate: function( prop, speed, easing, callback ) {
+		var optall = jQuery.speed( speed, easing, callback );
+
+		if ( jQuery.isEmptyObject( prop ) ) {
+			return this.each( optall.complete, [ false ] );
+		}
+
+		// Do not change referenced properties as per-property easing will be lost
+		prop = jQuery.extend( {}, prop );
+
+		function doAnimation() {
+			// XXX 'this' does not always have a nodeName when running the
+			// test suite
+
+			if ( optall.queue === false ) {
+				jQuery._mark( this );
+			}
+
+			var opt = jQuery.extend( {}, optall ),
+				isElement = this.nodeType === 1,
+				hidden = isElement && jQuery(this).is(":hidden"),
+				name, val, p, e,
+				parts, start, end, unit,
+				method;
+
+			// will store per property easing and be used to determine when an animation is complete
+			opt.animatedProperties = {};
+
+			for ( p in prop ) {
+
+				// property name normalization
+				name = jQuery.camelCase( p );
+				if ( p !== name ) {
+					prop[ name ] = prop[ p ];
+					delete prop[ p ];
+				}
+
+				val = prop[ name ];
+
+				// easing resolution: per property > opt.specialEasing > opt.easing > 'swing' (default)
+				if ( jQuery.isArray( val ) ) {
+					opt.animatedProperties[ name ] = val[ 1 ];
+					val = prop[ name ] = val[ 0 ];
+				} else {
+					opt.animatedProperties[ name ] = opt.specialEasing && opt.specialEasing[ name ] || opt.easing || 'swing';
+				}
+
+				if ( val === "hide" && hidden || val === "show" && !hidden ) {
+					return opt.complete.call( this );
+				}
+
+				if ( isElement && ( name === "height" || name === "width" ) ) {
+					// Make sure that nothing sneaks out
+					// Record all 3 overflow attributes because IE does not
+					// change the overflow attribute when overflowX and
+					// overflowY are set to the same value
+					opt.overflow = [ this.style.overflow, this.style.overflowX, this.style.overflowY ];
+
+					// Set display property to inline-block for height/width
+					// animations on inline elements that are having width/height animated
+					if ( jQuery.css( this, "display" ) === "inline" &&
+							jQuery.css( this, "float" ) === "none" ) {
+
+						// inline-level elements accept inline-block;
+						// block-level elements need to be inline with layout
+						if ( !jQuery.support.inlineBlockNeedsLayout || defaultDisplay( this.nodeName ) === "inline" ) {
+							this.style.display = "inline-block";
+
+						} else {
+							this.style.zoom = 1;
+						}
+					}
+				}
+			}
+
+			if ( opt.overflow != null ) {
+				this.style.overflow = "hidden";
+			}
+
+			for ( p in prop ) {
+				e = new jQuery.fx( this, opt, p );
+				val = prop[ p ];
+
+				if ( rfxtypes.test( val ) ) {
+
+					// Tracks whether to show or hide based on private
+					// data attached to the element
+					method = jQuery._data( this, "toggle" + p ) || ( val === "toggle" ? hidden ? "show" : "hide" : 0 );
+					if ( method ) {
+						jQuery._data( this, "toggle" + p, method === "show" ? "hide" : "show" );
+						e[ method ]();
+					} else {
+						e[ val ]();
+					}
+
+				} else {
+					parts = rfxnum.exec( val );
+					start = e.cur();
+
+					if ( parts ) {
+						end = parseFloat( parts[2] );
+						unit = parts[3] || ( jQuery.cssNumber[ p ] ? "" : "px" );
+
+						// We need to compute starting value
+						if ( unit !== "px" ) {
+							jQuery.style( this, p, (end || 1) + unit);
+							start = ( (end || 1) / e.cur() ) * start;
+							jQuery.style( this, p, start + unit);
+						}
+
+						// If a +=/-= token was provided, we're doing a relative animation
+						if ( parts[1] ) {
+							end = ( (parts[ 1 ] === "-=" ? -1 : 1) * end ) + start;
+						}
+
+						e.custom( start, end, unit );
+
+					} else {
+						e.custom( start, val, "" );
+					}
+				}
+			}
+
+			// For JS strict compliance
+			return true;
+		}
+
+		return optall.queue === false ?
+			this.each( doAnimation ) :
+			this.queue( optall.queue, doAnimation );
+	},
+
+	stop: function( type, clearQueue, gotoEnd ) {
+		if ( typeof type !== "string" ) {
+			gotoEnd = clearQueue;
+			clearQueue = type;
+			type = undefined;
+		}
+		if ( clearQueue && type !== false ) {
+			this.queue( type || "fx", [] );
+		}
+
+		return this.each(function() {
+			var index,
+				hadTimers = false,
+				timers = jQuery.timers,
+				data = jQuery._data( this );
+
+			// clear marker counters if we know they won't be
+			if ( !gotoEnd ) {
+				jQuery._unmark( true, this );
+			}
+
+			function stopQueue( elem, data, index ) {
+				var hooks = data[ index ];
+				jQuery.removeData( elem, index, true );
+				hooks.stop( gotoEnd );
+			}
+
+			if ( type == null ) {
+				for ( index in data ) {
+					if ( data[ index ] && data[ index ].stop && index.indexOf(".run") === index.length - 4 ) {
+						stopQueue( this, data, index );
+					}
+				}
+			} else if ( data[ index = type + ".run" ] && data[ index ].stop ){
+				stopQueue( this, data, index );
+			}
+
+			for ( index = timers.length; index--; ) {
+				if ( timers[ index ].elem === this && (type == null || timers[ index ].queue === type) ) {
+					if ( gotoEnd ) {
+
+						// force the next step to be the last
+						timers[ index ]( true );
+					} else {
+						timers[ index ].saveState();
+					}
+					hadTimers = true;
+					timers.splice( index, 1 );
+				}
+			}
+
+			// start the next in the queue if the last step wasn't forced
+			// timers currently will call their complete callbacks, which will dequeue
+			// but only if they were gotoEnd
+			if ( !( gotoEnd && hadTimers ) ) {
+				jQuery.dequeue( this, type );
+			}
+		});
+	}
+
+});
+
+// Animations created synchronously will run synchronously
+function createFxNow() {
+	setTimeout( clearFxNow, 0 );
+	return ( fxNow = jQuery.now() );
+}
+
+function clearFxNow() {
+	fxNow = undefined;
+}
+
+// Generate parameters to create a standard animation
+function genFx( type, num ) {
+	var obj = {};
+
+	jQuery.each( fxAttrs.concat.apply([], fxAttrs.slice( 0, num )), function() {
+		obj[ this ] = type;
+	});
+
+	return obj;
+}
+
+// Generate shortcuts for custom animations
+jQuery.each({
+	slideDown: genFx( "show", 1 ),
+	slideUp: genFx( "hide", 1 ),
+	slideToggle: genFx( "toggle", 1 ),
+	fadeIn: { opacity: "show" },
+	fadeOut: { opacity: "hide" },
+	fadeToggle: { opacity: "toggle" }
+}, function( name, props ) {
+	jQuery.fn[ name ] = function( speed, easing, callback ) {
+		return this.animate( props, speed, easing, callback );
+	};
+});
+
+jQuery.extend({
+	speed: function( speed, easing, fn ) {
+		var opt = speed && typeof speed === "object" ? jQuery.extend( {}, speed ) : {
+			complete: fn || !fn && easing ||
+				jQuery.isFunction( speed ) && speed,
+			duration: speed,
+			easing: fn && easing || easing && !jQuery.isFunction( easing ) && easing
+		};
+
+		opt.duration = jQuery.fx.off ? 0 : typeof opt.duration === "number" ? opt.duration :
+			opt.duration in jQuery.fx.speeds ? jQuery.fx.speeds[ opt.duration ] : jQuery.fx.speeds._default;
+
+		// normalize opt.queue - true/undefined/null -> "fx"
+		if ( opt.queue == null || opt.queue === true ) {
+			opt.queue = "fx";
+		}
+
+		// Queueing
+		opt.old = opt.complete;
+
+		opt.complete = function( noUnmark ) {
+			if ( jQuery.isFunction( opt.old ) ) {
+				opt.old.call( this );
+			}
+
+			if ( opt.queue ) {
+				jQuery.dequeue( this, opt.queue );
+			} else if ( noUnmark !== false ) {
+				jQuery._unmark( this );
+			}
+		};
+
+		return opt;
+	},
+
+	easing: {
+		linear: function( p, n, firstNum, diff ) {
+			return firstNum + diff * p;
+		},
+		swing: function( p, n, firstNum, diff ) {
+			return ( ( -Math.cos( p*Math.PI ) / 2 ) + 0.5 ) * diff + firstNum;
+		}
+	},
+
+	timers: [],
+
+	fx: function( elem, options, prop ) {
+		this.options = options;
+		this.elem = elem;
+		this.prop = prop;
+
+		options.orig = options.orig || {};
+	}
+
+});
+
+jQuery.fx.prototype = {
+	// Simple function for setting a style value
+	update: function() {
+		if ( this.options.step ) {
+			this.options.step.call( this.elem, this.now, this );
+		}
+
+		( jQuery.fx.step[ this.prop ] || jQuery.fx.step._default )( this );
+	},
+
+	// Get the current size
+	cur: function() {
+		if ( this.elem[ this.prop ] != null && (!this.elem.style || this.elem.style[ this.prop ] == null) ) {
+			return this.elem[ this.prop ];
+		}
+
+		var parsed,
+			r = jQuery.css( this.elem, this.prop );
+		// Empty strings, null, undefined and "auto" are converted to 0,
+		// complex values such as "rotate(1rad)" are returned as is,
+		// simple values such as "10px" are parsed to Float.
+		return isNaN( parsed = parseFloat( r ) ) ? !r || r === "auto" ? 0 : r : parsed;
+	},
+
+	// Start an animation from one number to another
+	custom: function( from, to, unit ) {
+		var self = this,
+			fx = jQuery.fx;
+
+		this.startTime = fxNow || createFxNow();
+		this.end = to;
+		this.now = this.start = from;
+		this.pos = this.state = 0;
+		this.unit = unit || this.unit || ( jQuery.cssNumber[ this.prop ] ? "" : "px" );
+
+		function t( gotoEnd ) {
+			return self.step( gotoEnd );
+		}
+
+		t.queue = this.options.queue;
+		t.elem = this.elem;
+		t.saveState = function() {
+			if ( self.options.hide && jQuery._data( self.elem, "fxshow" + self.prop ) === undefined ) {
+				jQuery._data( self.elem, "fxshow" + self.prop, self.start );
+			}
+		};
+
+		if ( t() && jQuery.timers.push(t) && !timerId ) {
+			timerId = setInterval( fx.tick, fx.interval );
+		}
+	},
+
+	// Simple 'show' function
+	show: function() {
+		var dataShow = jQuery._data( this.elem, "fxshow" + this.prop );
+
+		// Remember where we started, so that we can go back to it later
+		this.options.orig[ this.prop ] = dataShow || jQuery.style( this.elem, this.prop );
+		this.options.show = true;
+
+		// Begin the animation
+		// Make sure that we start at a small width/height to avoid any flash of content
+		if ( dataShow !== undefined ) {
+			// This show is picking up where a previous hide or show left off
+			this.custom( this.cur(), dataShow );
+		} else {
+			this.custom( this.prop === "width" || this.prop === "height" ? 1 : 0, this.cur() );
+		}
+
+		// Start by showing the element
+		jQuery( this.elem ).show();
+	},
+
+	// Simple 'hide' function
+	hide: function() {
+		// Remember where we started, so that we can go back to it later
+		this.options.orig[ this.prop ] = jQuery._data( this.elem, "fxshow" + this.prop ) || jQuery.style( this.elem, this.prop );
+		this.options.hide = true;
+
+		// Begin the animation
+		this.custom( this.cur(), 0 );
+	},
+
+	// Each step of an animation
+	step: function( gotoEnd ) {
+		var p, n, complete,
+			t = fxNow || createFxNow(),
+			done = true,
+			elem = this.elem,
+			options = this.options;
+
+		if ( gotoEnd || t >= options.duration + this.startTime ) {
+			this.now = this.end;
+			this.pos = this.state = 1;
+			this.update();
+
+			options.animatedProperties[ this.prop ] = true;
+
+			for ( p in options.animatedProperties ) {
+				if ( options.animatedProperties[ p ] !== true ) {
+					done = false;
+				}
+			}
+
+			if ( done ) {
+				// Reset the overflow
+				if ( options.overflow != null && !jQuery.support.shrinkWrapBlocks ) {
+
+					jQuery.each( [ "", "X", "Y" ], function( index, value ) {
+						elem.style[ "overflow" + value ] = options.overflow[ index ];
+					});
+				}
+
+				// Hide the element if the "hide" operation was done
+				if ( options.hide ) {
+					jQuery( elem ).hide();
+				}
+
+				// Reset the properties, if the item has been hidden or shown
+				if ( options.hide || options.show ) {
+					for ( p in options.animatedProperties ) {
+						jQuery.style( elem, p, options.orig[ p ] );
+						jQuery.removeData( elem, "fxshow" + p, true );
+						// Toggle data is no longer needed
+						jQuery.removeData( elem, "toggle" + p, true );
+					}
+				}
+
+				// Execute the complete function
+				// in the event that the complete function throws an exception
+				// we must ensure it won't be called twice. #5684
+
+				complete = options.complete;
+				if ( complete ) {
+
+					options.complete = false;
+					complete.call( elem );
+				}
+			}
+
+			return false;
+
+		} else {
+			// classical easing cannot be used with an Infinity duration
+			if ( options.duration == Infinity ) {
+				this.now = t;
+			} else {
+				n = t - this.startTime;
+				this.state = n / options.duration;
+
+				// Perform the easing function, defaults to swing
+				this.pos = jQuery.easing[ options.animatedProperties[this.prop] ]( this.state, n, 0, 1, options.duration );
+				this.now = this.start + ( (this.end - this.start) * this.pos );
+			}
+			// Perform the next step of the animation
+			this.update();
+		}
+
+		return true;
+	}
+};
+
+jQuery.extend( jQuery.fx, {
+	tick: function() {
+		var timer,
+			timers = jQuery.timers,
+			i = 0;
+
+		for ( ; i < timers.length; i++ ) {
+			timer = timers[ i ];
+			// Checks the timer has not already been removed
+			if ( !timer() && timers[ i ] === timer ) {
+				timers.splice( i--, 1 );
+			}
+		}
+
+		if ( !timers.length ) {
+			jQuery.fx.stop();
+		}
+	},
+
+	interval: 13,
+
+	stop: function() {
+		clearInterval( timerId );
+		timerId = null;
+	},
+
+	speeds: {
+		slow: 600,
+		fast: 200,
+		// Default speed
+		_default: 400
+	},
+
+	step: {
+		opacity: function( fx ) {
+			jQuery.style( fx.elem, "opacity", fx.now );
+		},
+
+		_default: function( fx ) {
+			if ( fx.elem.style && fx.elem.style[ fx.prop ] != null ) {
+				fx.elem.style[ fx.prop ] = fx.now + fx.unit;
+			} else {
+				fx.elem[ fx.prop ] = fx.now;
+			}
+		}
+	}
+});
+
+// Adds width/height step functions
+// Do not set anything below 0
+jQuery.each([ "width", "height" ], function( i, prop ) {
+	jQuery.fx.step[ prop ] = function( fx ) {
+		jQuery.style( fx.elem, prop, Math.max(0, fx.now) + fx.unit );
+	};
+});
+
+if ( jQuery.expr && jQuery.expr.filters ) {
+	jQuery.expr.filters.animated = function( elem ) {
+		return jQuery.grep(jQuery.timers, function( fn ) {
+			return elem === fn.elem;
+		}).length;
+	};
+}
+
+// Try to restore the default display value of an element
+function defaultDisplay( nodeName ) {
+
+	if ( !elemdisplay[ nodeName ] ) {
+
+		var body = document.body,
+			elem = jQuery( "<" + nodeName + ">" ).appendTo( body ),
+			display = elem.css( "display" );
+		elem.remove();
+
+		// If the simple way fails,
+		// get element's real default display by attaching it to a temp iframe
+		if ( display === "none" || display === "" ) {
+			// No iframe to use yet, so create it
+			if ( !iframe ) {
+				iframe = document.createElement( "iframe" );
+				iframe.frameBorder = iframe.width = iframe.height = 0;
+			}
+
+			body.appendChild( iframe );
+
+			// Create a cacheable copy of the iframe document on first call.
+			// IE and Opera will allow us to reuse the iframeDoc without re-writing the fake HTML
+			// document to it; WebKit & Firefox won't allow reusing the iframe document.
+			if ( !iframeDoc || !iframe.createElement ) {
+				iframeDoc = ( iframe.contentWindow || iframe.contentDocument ).document;
+				iframeDoc.write( ( document.compatMode === "CSS1Compat" ? "<!doctype html>" : "" ) + "<html><body>" );
+				iframeDoc.close();
+			}
+
+			elem = iframeDoc.createElement( nodeName );
+
+			iframeDoc.body.appendChild( elem );
+
+			display = jQuery.css( elem, "display" );
+			body.removeChild( iframe );
+		}
+
+		// Store the correct default display
+		elemdisplay[ nodeName ] = display;
+	}
+
+	return elemdisplay[ nodeName ];
+}
+
+
+
+
+var rtable = /^t(?:able|d|h)$/i,
+	rroot = /^(?:body|html)$/i;
+
+if ( "getBoundingClientRect" in document.documentElement ) {
+	jQuery.fn.offset = function( options ) {
+		var elem = this[0], box;
+
+		if ( options ) {
+			return this.each(function( i ) {
+				jQuery.offset.setOffset( this, options, i );
+			});
+		}
+
+		if ( !elem || !elem.ownerDocument ) {
+			return null;
+		}
+
+		if ( elem === elem.ownerDocument.body ) {
+			return jQuery.offset.bodyOffset( elem );
+		}
+
+		try {
+			box = elem.getBoundingClientRect();
+		} catch(e) {}
+
+		var doc = elem.ownerDocument,
+			docElem = doc.documentElement;
+
+		// Make sure we're not dealing with a disconnected DOM node
+		if ( !box || !jQuery.contains( docElem, elem ) ) {
+			return box ? { top: box.top, left: box.left } : { top: 0, left: 0 };
+		}
+
+		var body = doc.body,
+			win = getWindow(doc),
+			clientTop  = docElem.clientTop  || body.clientTop  || 0,
+			clientLeft = docElem.clientLeft || body.clientLeft || 0,
+			scrollTop  = win.pageYOffset || jQuery.support.boxModel && docElem.scrollTop  || body.scrollTop,
+			scrollLeft = win.pageXOffset || jQuery.support.boxModel && docElem.scrollLeft || body.scrollLeft,
+			top  = box.top  + scrollTop  - clientTop,
+			left = box.left + scrollLeft - clientLeft;
+
+		return { top: top, left: left };
+	};
+
+} else {
+	jQuery.fn.offset = function( options ) {
+		var elem = this[0];
+
+		if ( options ) {
+			return this.each(function( i ) {
+				jQuery.offset.setOffset( this, options, i );
+			});
+		}
+
+		if ( !elem || !elem.ownerDocument ) {
+			return null;
+		}
+
+		if ( elem === elem.ownerDocument.body ) {
+			return jQuery.offset.bodyOffset( elem );
+		}
+
+		var computedStyle,
+			offsetParent = elem.offsetParent,
+			prevOffsetParent = elem,
+			doc = elem.ownerDocument,
+			docElem = doc.documentElement,
+			body = doc.body,
+			defaultView = doc.defaultView,
+			prevComputedStyle = defaultView ? defaultView.getComputedStyle( elem, null ) : elem.currentStyle,
+			top = elem.offsetTop,
+			left = elem.offsetLeft;
+
+		while ( (elem = elem.parentNode) && elem !== body && elem !== docElem ) {
+			if ( jQuery.support.fixedPosition && prevComputedStyle.position === "fixed" ) {
+				break;
+			}
+
+			computedStyle = defaultView ? defaultView.getComputedStyle(elem, null) : elem.currentStyle;
+			top  -= elem.scrollTop;
+			left -= elem.scrollLeft;
+
+			if ( elem === offsetParent ) {
+				top  += elem.offsetTop;
+				left += elem.offsetLeft;
+
+				if ( jQuery.support.doesNotAddBorder && !(jQuery.support.doesAddBorderForTableAndCells && rtable.test(elem.nodeName)) ) {
+					top  += parseFloat( computedStyle.borderTopWidth  ) || 0;
+					left += parseFloat( computedStyle.borderLeftWidth ) || 0;
+				}
+
+				prevOffsetParent = offsetParent;
+				offsetParent = elem.offsetParent;
+			}
+
+			if ( jQuery.support.subtractsBorderForOverflowNotVisible && computedStyle.overflow !== "visible" ) {
+				top  += parseFloat( computedStyle.borderTopWidth  ) || 0;
+				left += parseFloat( computedStyle.borderLeftWidth ) || 0;
+			}
+
+			prevComputedStyle = computedStyle;
+		}
+
+		if ( prevComputedStyle.position === "relative" || prevComputedStyle.position === "static" ) {
+			top  += body.offsetTop;
+			left += body.offsetLeft;
+		}
+
+		if ( jQuery.support.fixedPosition && prevComputedStyle.position === "fixed" ) {
+			top  += Math.max( docElem.scrollTop, body.scrollTop );
+			left += Math.max( docElem.scrollLeft, body.scrollLeft );
+		}
+
+		return { top: top, left: left };
+	};
+}
+
+jQuery.offset = {
+
+	bodyOffset: function( body ) {
+		var top = body.offsetTop,
+			left = body.offsetLeft;
+
+		if ( jQuery.support.doesNotIncludeMarginInBodyOffset ) {
+			top  += parseFloat( jQuery.css(body, "marginTop") ) || 0;
+			left += parseFloat( jQuery.css(body, "marginLeft") ) || 0;
+		}
+
+		return { top: top, left: left };
+	},
+
+	setOffset: function( elem, options, i ) {
+		var position = jQuery.css( elem, "position" );
+
+		// set position first, in-case top/left are set even on static elem
+		if ( position === "static" ) {
+			elem.style.position = "relative";
+		}
+
+		var curElem = jQuery( elem ),
+			curOffset = curElem.offset(),
+			curCSSTop = jQuery.css( elem, "top" ),
+			curCSSLeft = jQuery.css( elem, "left" ),
+			calculatePosition = ( position === "absolute" || position === "fixed" ) && jQuery.inArray("auto", [curCSSTop, curCSSLeft]) > -1,
+			props = {}, curPosition = {}, curTop, curLeft;
+
+		// need to be able to calculate position if either top or left is auto and position is either absolute or fixed
+		if ( calculatePosition ) {
+			curPosition = curElem.position();
+			curTop = curPosition.top;
+			curLeft = curPosition.left;
+		} else {
+			curTop = parseFloat( curCSSTop ) || 0;
+			curLeft = parseFloat( curCSSLeft ) || 0;
+		}
+
+		if ( jQuery.isFunction( options ) ) {
+			options = options.call( elem, i, curOffset );
+		}
+
+		if ( options.top != null ) {
+			props.top = ( options.top - curOffset.top ) + curTop;
+		}
+		if ( options.left != null ) {
+			props.left = ( options.left - curOffset.left ) + curLeft;
+		}
+
+		if ( "using" in options ) {
+			options.using.call( elem, props );
+		} else {
+			curElem.css( props );
+		}
+	}
+};
+
+
+jQuery.fn.extend({
+
+	position: function() {
+		if ( !this[0] ) {
+			return null;
+		}
+
+		var elem = this[0],
+
+		// Get *real* offsetParent
+		offsetParent = this.offsetParent(),
+
+		// Get correct offsets
+		offset       = this.offset(),
+		parentOffset = rroot.test(offsetParent[0].nodeName) ? { top: 0, left: 0 } : offsetParent.offset();
+
+		// Subtract element margins
+		// note: when an element has margin: auto the offsetLeft and marginLeft
+		// are the same in Safari causing offset.left to incorrectly be 0
+		offset.top  -= parseFloat( jQuery.css(elem, "marginTop") ) || 0;
+		offset.left -= parseFloat( jQuery.css(elem, "marginLeft") ) || 0;
+
+		// Add offsetParent borders
+		parentOffset.top  += parseFloat( jQuery.css(offsetParent[0], "borderTopWidth") ) || 0;
+		parentOffset.left += parseFloat( jQuery.css(offsetParent[0], "borderLeftWidth") ) || 0;
+
+		// Subtract the two offsets
+		return {
+			top:  offset.top  - parentOffset.top,
+			left: offset.left - parentOffset.left
+		};
+	},
+
+	offsetParent: function() {
+		return this.map(function() {
+			var offsetParent = this.offsetParent || document.body;
+			while ( offsetParent && (!rroot.test(offsetParent.nodeName) && jQuery.css(offsetParent, "position") === "static") ) {
+				offsetParent = offsetParent.offsetParent;
+			}
+			return offsetParent;
+		});
+	}
+});
+
+
+// Create scrollLeft and scrollTop methods
+jQuery.each( ["Left", "Top"], function( i, name ) {
+	var method = "scroll" + name;
+
+	jQuery.fn[ method ] = function( val ) {
+		var elem, win;
+
+		if ( val === undefined ) {
+			elem = this[ 0 ];
+
+			if ( !elem ) {
+				return null;
+			}
+
+			win = getWindow( elem );
+
+			// Return the scroll offset
+			return win ? ("pageXOffset" in win) ? win[ i ? "pageYOffset" : "pageXOffset" ] :
+				jQuery.support.boxModel && win.document.documentElement[ method ] ||
+					win.document.body[ method ] :
+				elem[ method ];
+		}
+
+		// Set the scroll offset
+		return this.each(function() {
+			win = getWindow( this );
+
+			if ( win ) {
+				win.scrollTo(
+					!i ? val : jQuery( win ).scrollLeft(),
+					 i ? val : jQuery( win ).scrollTop()
+				);
+
+			} else {
+				this[ method ] = val;
+			}
+		});
+	};
+});
+
+function getWindow( elem ) {
+	return jQuery.isWindow( elem ) ?
+		elem :
+		elem.nodeType === 9 ?
+			elem.defaultView || elem.parentWindow :
+			false;
+}
+
+
+
+
+// Create width, height, innerHeight, innerWidth, outerHeight and outerWidth methods
+jQuery.each([ "Height", "Width" ], function( i, name ) {
+
+	var type = name.toLowerCase();
+
+	// innerHeight and innerWidth
+	jQuery.fn[ "inner" + name ] = function() {
+		var elem = this[0];
+		return elem ?
+			elem.style ?
+			parseFloat( jQuery.css( elem, type, "padding" ) ) :
+			this[ type ]() :
+			null;
+	};
+
+	// outerHeight and outerWidth
+	jQuery.fn[ "outer" + name ] = function( margin ) {
+		var elem = this[0];
+		return elem ?
+			elem.style ?
+			parseFloat( jQuery.css( elem, type, margin ? "margin" : "border" ) ) :
+			this[ type ]() :
+			null;
+	};
+
+	jQuery.fn[ type ] = function( size ) {
+		// Get window width or height
+		var elem = this[0];
+		if ( !elem ) {
+			return size == null ? null : this;
+		}
+
+		if ( jQuery.isFunction( size ) ) {
+			return this.each(function( i ) {
+				var self = jQuery( this );
+				self[ type ]( size.call( this, i, self[ type ]() ) );
+			});
+		}
+
+		if ( jQuery.isWindow( elem ) ) {
+			// Everyone else use document.documentElement or document.body depending on Quirks vs Standards mode
+			// 3rd condition allows Nokia support, as it supports the docElem prop but not CSS1Compat
+			var docElemProp = elem.document.documentElement[ "client" + name ],
+				body = elem.document.body;
+			return elem.document.compatMode === "CSS1Compat" && docElemProp ||
+				body && body[ "client" + name ] || docElemProp;
+
+		// Get document width or height
+		} else if ( elem.nodeType === 9 ) {
+			// Either scroll[Width/Height] or offset[Width/Height], whichever is greater
+			return Math.max(
+				elem.documentElement["client" + name],
+				elem.body["scroll" + name], elem.documentElement["scroll" + name],
+				elem.body["offset" + name], elem.documentElement["offset" + name]
+			);
+
+		// Get or set width or height on the element
+		} else if ( size === undefined ) {
+			var orig = jQuery.css( elem, type ),
+				ret = parseFloat( orig );
+
+			return jQuery.isNumeric( ret ) ? ret : orig;
+
+		// Set the width or height on the element (default to pixels if value is unitless)
+		} else {
+			return this.css( type, typeof size === "string" ? size : size + "px" );
+		}
+	};
+
+});
+
+
+
+
+// Expose jQuery to the global object
+window.jQuery = window.$ = jQuery;
+
+// Expose jQuery as an AMD module, but only for AMD loaders that
+// understand the issues with loading multiple versions of jQuery
+// in a page that all might call define(). The loader will indicate
+// they have special allowances for multiple jQuery versions by
+// specifying define.amd.jQuery = true. Register as a named module,
+// since jQuery can be concatenated with other files that may use define,
+// but not use a proper concatenation script that understands anonymous
+// AMD modules. A named AMD is safest and most robust way to register.
+// Lowercase jquery is used because AMD module names are derived from
+// file names, and jQuery is normally delivered in a lowercase file name.
+// Do this after creating the global so that if an AMD module wants to call
+// noConflict to hide this version of jQuery, it will work.
+if ( typeof define === "function" && define.amd && define.amd.jQuery ) {
+	define( "jquery", [], function () { return jQuery; } );
+}
+
+
+
+})( window );

+ 120 - 0
lib/jquery.i18n.js

@@ -0,0 +1,120 @@
+/*!
+ * jQuery i18n plugin
+ * @requires jQuery v1.1 or later
+ *
+ * See https://github.com/recurser/jquery-i18n
+ *
+ * Licensed under the MIT license.
+ *
+ * Version: <%= pkg.version %> (<%= meta.date %>)
+ */
+(function($) {
+  /**
+   * i18n provides a mechanism for translating strings using a jscript dictionary.
+   *
+   */
+
+  var __slice = Array.prototype.slice;
+
+  /*
+   * i18n property list
+   */
+  var i18n = {
+
+    dict: null,
+    missingPattern: null,
+
+    /**
+     * load()
+     *
+     * Load translations.
+     *
+     * @param  property_list i18nDict : The dictionary to use for translation.
+     */
+    load: function(i18nDict, missingPattern) {
+      if (this.dict !== null) {
+        $.extend(this.dict, i18nDict);
+      } else {
+        this.dict = i18nDict;
+      }
+
+      if (missingPattern) {
+        this.missingPattern = missingPattern;
+      }
+    },
+
+    /**
+     * unload()
+     *
+     * Unloads translations and clears the dictionary.
+     */
+    unload: function() {
+      this.dict           = null;
+      this.missingPattern = null;
+    },
+
+    /**
+     * _()
+     *
+     * Looks the given string up in the dictionary and returns the translation if
+     * one exists. If a translation is not found, returns the original word.
+     *
+     * @param  string str           : The string to translate.
+     * @param  property_list params.. : params for using printf() on the string.
+     *
+     * @return string               : Translated word.
+     */
+    _: function (str) {
+      dict = this.dict;
+      if (dict && dict.hasOwnProperty(str)) {
+        str = dict[str];
+      } else if (this.missingPattern !== null) {
+        return this.printf(this.missingPattern, str);
+      }
+      args = __slice.call(arguments);
+      args[0] = str;
+      // Substitute any params.
+      return this.printf.apply(this, args);
+    },
+
+    /*
+     * printf()
+     *
+     * Substitutes %s with parameters given in list. %%s is used to escape %s.
+     *
+     * @param  string str    : String to perform printf on.
+     * @param  string args   : Array of arguments for printf.
+     *
+     * @return string result : Substituted string
+     */
+    printf: function(str, args) {
+      if (arguments.length < 2) return str;
+      args = $.isArray(args) ? args : __slice.call(arguments, 1);
+      return str.replace(/([^%]|^)%(?:(\d+)\$)?s/g, function(p0, p, position) {
+        if (position) {
+          return p + args[parseInt(position)-1];
+        }
+        return p + args.shift();
+      }).replace(/%%s/g, '%s');
+    }
+
+  };
+
+  /*
+   * _t()
+   *
+   * Allows you to translate a jQuery selector.
+   *
+   * eg $('h1')._t('some text')
+   *
+   * @param  string str           : The string to translate .
+   * @param  property_list params : Params for using printf() on the string.
+   *
+   * @return element              : Chained and translated element(s).
+  */
+  $.fn._t = function(str, params) {
+    return $(this).html(i18n._.apply(i18n, arguments));
+  };
+
+  $.i18n = i18n;
+})(jQuery);

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 0 - 0
lib/jquery.mockjax.min.js


+ 42 - 0
lib/utf.js

@@ -0,0 +1,42 @@
+// http://www.onicos.com/staff/iz/amuse/javascript/expert/utf.txt
+
+/* utf.js - UTF-8 <=> UTF-16 convertion
+ *
+ * Copyright (C) 1999 Masanao Izumo <iz@onicos.co.jp>
+ * Version: 1.0
+ * LastModified: Dec 25 1999
+ * This library is free.  You can redistribute it and/or modify it.
+ */
+function Utf8ArrayToStr(array) {
+    var out, i, len, c;
+    var char2, char3;
+
+    out = "";
+    len = array.length;
+    i = 0;
+    while(i < len) {
+    c = array[i++];
+    switch(c >> 4)
+    { 
+      case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7:
+        // 0xxxxxxx
+        out += String.fromCharCode(c);
+        break;
+      case 12: case 13:
+        // 110x xxxx   10xx xxxx
+        char2 = array[i++];
+        out += String.fromCharCode(((c & 0x1F) << 6) | (char2 & 0x3F));
+        break;
+      case 14:
+        // 1110 xxxx  10xx xxxx  10xx xxxx
+        char2 = array[i++];
+        char3 = array[i++];
+        out += String.fromCharCode(((c & 0x0F) << 12) |
+                       ((char2 & 0x3F) << 6) |
+                       ((char3 & 0x3F) << 0));
+        break;
+    }
+    }
+
+    return out;
+}

BIN
resources/english


BIN
resources/french


Daži faili netika attēloti, jo izmaiņu fails ir pārāk liels