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@@ -19,8 +19,9 @@ class ListView():
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self.list_size = 0
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self.list = []
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self.scrollbar = False
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+ self.selected = None
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self.set_list([])
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- self.selected = []
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+ self.active = []
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# Sets the list for the lisview. It should be an iterable of strings
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def set_list(self, item_list):
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@@ -38,6 +39,10 @@ class ListView():
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scroll_bar)
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else:
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self.scrollbar = False
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+ if self.list_size > 0:
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+ self.selected = 0
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+ else:
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+ self.selected = None
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self.load_new_item_position(0)
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# Will load items currently displaying in item_pos
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@@ -60,7 +65,7 @@ class ListView():
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self.screen_objects.set_touch_object(str(i), item)
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i += 1
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z += 1
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-
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+ self.reload_selected()
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def render(self, surface):
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self.screen_objects.render(surface)
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@@ -79,12 +84,21 @@ class ListView():
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self.move_to(direction)
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else:
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return int(key)
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+ elif touch_event.type == InputManager.key:
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+ if touch_event.direction == InputManager.enter:
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+ if self.selected is not None:
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+ return self.selected
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+ elif touch_event.direction == InputManager.up:
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+ self.set_selected(self.selected-1)
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+ elif touch_event.direction == InputManager.down:
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+ self.set_selected(self.selected+1)
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elif touch_event.type == InputManager.swipe:
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if touch_event.direction == InputManager.up:
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self.move_to(-1)
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elif touch_event.direction == InputManager.down:
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self.move_to(1)
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+
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# Scroll to direction
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# direction == 1 will scroll down
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# direction == -1 will scroll up
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@@ -106,22 +120,59 @@ class ListView():
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self.screen_objects.get_touch_object(
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"scrollbar").set_item(
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self.current_item)
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- self.set_selected(self.selected)
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+ self.set_active(self.active)
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- # Set selected items
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- def set_selected(self, selected):
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- for number in self.selected:
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+
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+ # Set active items
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+ def set_active(self, active):
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+ for number in self.active:
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try:
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self.screen_objects.get_touch_object(
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str(number)).set_active(
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False)
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except KeyError:
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pass
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- for number in selected:
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+ for number in active:
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try:
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self.screen_objects.get_touch_object(
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str(number)).set_active(
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True)
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except KeyError:
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pass
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- self.selected = selected
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+ self.active = active
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+
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+ def set_selected(self, selected):
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+ if selected > -1 and selected < len(self.list):
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+ if self.selected is not None:
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+ try:
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+ self.screen_objects.get_touch_object(
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+ str(self.selected)).set_selected(
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+ False)
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+ except KeyError:
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+ pass
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+ if selected is not None:
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+ try:
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+ self.screen_objects.get_touch_object(
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+ str(selected)).set_selected(
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+ True)
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+ except KeyError:
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+ pass
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+ self.selected = selected
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+ self.set_selected_on_screen()
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+
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+ def set_selected_on_screen(self):
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+ if self.current_item + self.max_rows <= self.selected:
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+ self.move_to(1)
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+ self.set_selected_on_screen()
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+ elif self.current_item > self.selected:
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+ self.move_to(-1)
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+ self.set_selected_on_screen()
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+
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+ def reload_selected(self):
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+ if self.selected is not None:
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+ try:
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+ self.screen_objects.get_touch_object(
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+ str(self.selected)).set_selected(
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+ True)
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+ except KeyError:
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+ pass
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