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Working listview with keys or GPIO

Ander 11 anni fa
parent
commit
3bf0072fdf

+ 3 - 2
mopidy_touchscreen/dynamic_background.py

@@ -11,7 +11,7 @@ class DynamicBackground():
         self.auto_mode = True
         self.target_current_same = False
 
-    def draw_background(self, surface):
+    def draw_background(self, surfaces):
         if not self.target_current_same:
             for x in range(0, 3):
                 if abs(self.current[x]-self.target[x]) < change_speed:
@@ -26,7 +26,8 @@ class DynamicBackground():
         if self.auto_mode and self.target_current_same:
             self.target = get_valid_color()
             self.target_current_same = False
-        surface.fill(self.current)
+        for surface in surfaces:
+            surface.fill(self.current)
 
     def set_target_color(self, color):
         if color is not None:

+ 59 - 8
mopidy_touchscreen/list_view.py

@@ -19,8 +19,9 @@ class ListView():
         self.list_size = 0
         self.list = []
         self.scrollbar = False
+        self.selected = None
         self.set_list([])
-        self.selected = []
+        self.active = []
 
     # Sets the list for the lisview. It should be an iterable of strings
     def set_list(self, item_list):
@@ -38,6 +39,10 @@ class ListView():
                                                  scroll_bar)
         else:
             self.scrollbar = False
+        if self.list_size > 0:
+            self.selected = 0
+        else:
+            self.selected = None
         self.load_new_item_position(0)
 
     # Will load items currently displaying in item_pos
@@ -60,7 +65,7 @@ class ListView():
             self.screen_objects.set_touch_object(str(i), item)
             i += 1
             z += 1
-
+        self.reload_selected()
 
     def render(self, surface):
         self.screen_objects.render(surface)
@@ -79,12 +84,21 @@ class ListView():
                             self.move_to(direction)
                     else:
                         return int(key)
+        elif touch_event.type == InputManager.key:
+            if touch_event.direction == InputManager.enter:
+                if self.selected is not None:
+                    return self.selected
+            elif touch_event.direction == InputManager.up:
+                self.set_selected(self.selected-1)
+            elif touch_event.direction == InputManager.down:
+                self.set_selected(self.selected+1)
         elif touch_event.type == InputManager.swipe:
             if touch_event.direction == InputManager.up:
                 self.move_to(-1)
             elif touch_event.direction == InputManager.down:
                 self.move_to(1)
 
+
     # Scroll to direction
     # direction == 1 will scroll down
     # direction == -1 will scroll up
@@ -106,22 +120,59 @@ class ListView():
                 self.screen_objects.get_touch_object(
                     "scrollbar").set_item(
                     self.current_item)
-            self.set_selected(self.selected)
+            self.set_active(self.active)
 
-    # Set selected items
-    def set_selected(self, selected):
-        for number in self.selected:
+
+    # Set active items
+    def set_active(self, active):
+        for number in self.active:
             try:
                 self.screen_objects.get_touch_object(
                     str(number)).set_active(
                     False)
             except KeyError:
                 pass
-        for number in selected:
+        for number in active:
             try:
                 self.screen_objects.get_touch_object(
                     str(number)).set_active(
                     True)
             except KeyError:
                 pass
-        self.selected = selected
+        self.active = active
+
+    def set_selected(self, selected):
+        if selected > -1 and selected < len(self.list):
+            if self.selected is not None:
+                try:
+                    self.screen_objects.get_touch_object(
+                        str(self.selected)).set_selected(
+                        False)
+                except KeyError:
+                    pass
+            if selected is not None:
+                try:
+                    self.screen_objects.get_touch_object(
+                        str(selected)).set_selected(
+                        True)
+                except KeyError:
+                    pass
+            self.selected = selected
+            self.set_selected_on_screen()
+
+    def set_selected_on_screen(self):
+        if self.current_item + self.max_rows <= self.selected:
+            self.move_to(1)
+            self.set_selected_on_screen()
+        elif self.current_item > self.selected:
+            self.move_to(-1)
+            self.set_selected_on_screen()
+
+    def reload_selected(self):
+        if self.selected is not None:
+            try:
+                self.screen_objects.get_touch_object(
+                        str(self.selected)).set_selected(
+                        True)
+            except KeyError:
+                pass

+ 9 - 4
mopidy_touchscreen/screen_manager.py

@@ -103,11 +103,15 @@ class ScreenManager():
                                   (x, self.base_size * 7), button_size, center=True)
         self.down_bar_objects.set_touch_object("menu_5", button)
 
+        # Down bar Solid
+        self.down_bar_solid = pygame.Surface(
+            (self.size[0], self.size[1] - self.base_size * 7))
+
         # Down bar
         self.down_bar = pygame.Surface(
-            (self.size[0], self.size[1] - self.base_size * 7),
-            pygame.SRCALPHA)
-        self.down_bar.fill((0, 0, 0, 128))
+            (self.size[0], self.size[1] - self.base_size * 7), pygame.SRCALPHA)
+        self.down_bar.fill((0,0,0,200))
+
 
         self.options_changed()
         self.mute_changed(self.core.playback.mute.get())
@@ -118,9 +122,10 @@ class ScreenManager():
 
     def update(self):
         surface = pygame.Surface(self.size)
-        self.background.draw_background(surface)
+        self.background.draw_background([surface, self.down_bar_solid])
         self.screens[self.current_screen].update(surface,
                                                  self.screen_changed)
+        surface.blit(self.down_bar_solid, (0, self.base_size * 7))
         surface.blit(self.down_bar, (0, self.base_size * 7))
         self.down_bar_objects.render(surface)
         self.screen_changed = False

+ 9 - 12
mopidy_touchscreen/screen_objects.py

@@ -237,7 +237,7 @@ class TextItem(BaseItem):
                 self.fit_horizontal = False
                 self.step = 0
                 self.step_2 = None
-                self.scroll_white_gap = self.size[1] * 4
+                self.scroll_white_gap = self.font.get_height() * 4
             else:
                 self.fit_horizontal = True
             if self.pos[1] + self.box.get_rect().height > pos[1] + \
@@ -296,6 +296,9 @@ class TouchObject(BaseItem):
         BaseItem.__init__(self, pos, size)
         self.active = False
         self.selected = False
+        self.selected_box = pygame.Surface(size,pygame.SRCALPHA)
+        self.selected_box.fill((0,0,0,128))
+        pygame.draw.rect(self.selected_box, (255,255,255), self.selected_box.get_rect(), size[1]/10+1)
 
     def is_pos_inside(self, pos):
         return self.rect_in_pos.collidepoint(pos)
@@ -306,6 +309,10 @@ class TouchObject(BaseItem):
     def set_selected(self, selected):
         self.selected = selected
 
+    def render(self, surface):
+        if self.selected:
+            surface.blit(self.selected_box, self.pos)
+
 
 class TouchAndTextItem(TouchObject, TextItem):
     def __init__(self, font, text, pos, size, center=False):
@@ -316,8 +323,6 @@ class TouchAndTextItem(TouchObject, TextItem):
         self.normal_box = self.box
         self.active_box = self.font.render(text, True,
                                            self.active_color)
-        self.selected_box = self.font.render(text, True,
-                                             self.selected_color)
 
     def update(self):
         TextItem.update(self)
@@ -327,8 +332,6 @@ class TouchAndTextItem(TouchObject, TextItem):
         self.normal_box = self.box
         self.active_box = self.font.render(text, True,
                                            self.active_color)
-        self.selected_box = self.font.render(text, True,
-                                             self.selected_color)
 
     def set_active(self, active):
         TouchObject.set_active(self, active)
@@ -337,14 +340,8 @@ class TouchAndTextItem(TouchObject, TextItem):
         else:
             self.box = self.normal_box
 
-    def set_selected(self, selected):
-        TouchObject.set_selected(self, selected)
-        if self.selected:
-            self.box = self.selected_box
-        else:
-            self.box = self.normal_box
-
     def render(self, surface):
+        TouchObject.render(self, surface)
         TextItem.render(self, surface)
 
 

+ 1 - 1
mopidy_touchscreen/tracklist.py

@@ -36,5 +36,5 @@ class Tracklist(BaseScreen):
                                                     on_error_step=1)
 
     def track_started(self, track):
-        self.list_view.set_selected(
+        self.list_view.set_active(
             [self.manager.core.tracklist.index(track).get()])