list_view.py 1.4 KB

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  1. from .screen_objects import ScreenObjectsManager
  2. import logging
  3. import pygame
  4. logger = logging.getLogger(__name__)
  5. class ListView():
  6. def __init__(self, pos, size, base_size,fonts):
  7. self.size = size
  8. self.pos = pos
  9. self.base_size = base_size
  10. self.screen_objects = ScreenObjectsManager(self.base_size)
  11. self.max_rows = self.size[1] / self.base_size
  12. self.current_item = 0
  13. self.fonts = fonts
  14. self.list_size = 0
  15. self.list = []
  16. self.set_list([])
  17. self.scroll_bar_back = pygame.Surface((self.base_size,self.size[1]))
  18. self.scroll_bar_back.fill((255,255,255))
  19. def set_list(self, item_list):
  20. self.list = item_list
  21. self.list_size = len(item_list)
  22. self.load_new_item_position(0)
  23. def load_new_item_position(self, item_pos):
  24. self.current_item = item_pos
  25. i = self.current_item
  26. logger.error(self.max_rows)
  27. while i < self.list_size and i - self.current_item < self.max_rows:
  28. self.screen_objects.add_touch_object(str(i),self.fonts['dejavusans'], str(self.list[i]), (self.pos[0],self.pos[1]+self.base_size*i),None, (255, 255, 255))
  29. i += 1
  30. def render(self, surface):
  31. surface.blit(self.scroll_bar_back,(self.pos[0]+self.size[0]-self.base_size,self.pos[1]))
  32. self.screen_objects.render(surface)