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- from .screen_objects import ScreenObjectsManager
- import logging
- import pygame
- logger = logging.getLogger(__name__)
- class ListView():
- def __init__(self, pos, size, base_size,fonts):
- self.size = size
- self.pos = pos
- self.base_size = base_size
- self.screen_objects = ScreenObjectsManager(self.base_size)
- self.max_rows = self.size[1] / self.base_size
- self.current_item = 0
- self.fonts = fonts
- self.list_size = 0
- self.list = []
- self.set_list([])
- self.scroll_bar_back = pygame.Surface((self.base_size,self.size[1]))
- self.scroll_bar_back.fill((255,255,255))
- def set_list(self, item_list):
- self.list = item_list
- self.list_size = len(item_list)
- self.load_new_item_position(0)
- def load_new_item_position(self, item_pos):
- self.current_item = item_pos
- i = self.current_item
- logger.error(self.max_rows)
- while i < self.list_size and i - self.current_item < self.max_rows:
- self.screen_objects.add_touch_object(str(i),self.fonts['dejavusans'], str(self.list[i]), (self.pos[0],self.pos[1]+self.base_size*i),None, (255, 255, 255))
- i += 1
- def render(self, surface):
- surface.blit(self.scroll_bar_back,(self.pos[0]+self.size[0]-self.base_size,self.pos[1]))
- self.screen_objects.render(surface)
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