screen_objects.py 6.2 KB

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  1. import pygame
  2. import logging
  3. logger = logging.getLogger(__name__)
  4. class ScreenObjectsManager():
  5. def __init__(self,base_size):
  6. self.base_size = base_size
  7. self.touch_objects = {}
  8. self.text_objects = {}
  9. def add_object(self, key, font, text, pos, pos2, color):
  10. self.text_objects[key] = TextItem(font, text, pos,pos2,color,self.base_size)
  11. def get_object(self, key):
  12. return self.text_objects[key]
  13. def add_touch_object(self, key, font, text, pos, pos2, color):
  14. self.touch_objects[key] = TouchAndTextItem(font, text, pos, pos2, color, self.base_size)
  15. return self.touch_objects[key].get_right_pos()
  16. def get_touch_object(self,key):
  17. return self.touch_objects[key]
  18. def add_progressbar(self, key, font, text, pos, pos2, max,value_text):
  19. self.touch_objects[key] = Progressbar(font, text,pos,pos2,max,self.base_size,value_text)
  20. def render(self, surface):
  21. for key in self.text_objects:
  22. self.text_objects[key].update()
  23. self.text_objects[key].render(surface)
  24. for key in self.touch_objects:
  25. self.touch_objects[key].render(surface)
  26. def get_touch_objects_in_pos(self, pos):
  27. objects = []
  28. for key in self.touch_objects:
  29. if self.touch_objects[key].is_pos_inside(pos):
  30. objects.append(key)
  31. return objects
  32. class BaseItem():
  33. def __init__(self,pos,pos2):
  34. self.pos = pos
  35. self.pos2 = pos2
  36. self.size=[0,0]
  37. self.size[0] = self.pos2[0] - self.pos[0]
  38. self.size[1] = self.pos2[1] - self.pos[1]
  39. self.rect = pygame.Rect(0,0,self.size[0],self.size[1])
  40. self.rect_in_pos = pygame.Rect(self.pos[0],self.pos[1],self.size[0],self.size[1])
  41. def get_right_pos(self):
  42. return self.pos2[0]
  43. class TextItem(BaseItem):
  44. def __init__(self, font, text, pos, pos2, color, text_size):
  45. if pos2 is not None:
  46. BaseItem.__init__(self,pos,pos2)
  47. self.text_size = text_size
  48. self.font = font
  49. self.text = text
  50. self.color = color
  51. self.box = self.font.render(text, True, self.color)
  52. if pos2 is not None:
  53. if self.pos[0] + self.box.get_rect().width > pos2[0]:
  54. self.fit_horizontal = False
  55. self.text = self.text + " "
  56. self.original_text = self.text
  57. self.step = 0
  58. else:
  59. self.fit_horizontal = True
  60. if self.pos[1] + self.box.get_rect().height > pos2[1]:
  61. self.fit_vertical = False
  62. else:
  63. self.fit_vertical = True
  64. else:
  65. BaseItem.__init__(self,pos,(pos[0]+self.box.get_rect().width,pos[1]+self.box.get_rect().height))
  66. self.fit_horizontal = True
  67. self.fit_vertical = True
  68. def update(self):
  69. if not self.fit_horizontal:
  70. if self.text == self.original_text:
  71. if self.step > 90:
  72. self.step = 0
  73. new_text = self.text[1:]
  74. new_text = new_text + self.text[:1]
  75. self.text = new_text
  76. else:
  77. self.step = self.step + 1
  78. elif self.step > 5:
  79. self.step = 0
  80. new_text = self.text[1:]
  81. new_text = new_text + self.text[:1]
  82. self.text = new_text
  83. else:
  84. self.step = self.step + 1
  85. def render(self,surface):
  86. if self.fit_horizontal:
  87. self.box
  88. else:
  89. self.box = self.font.render(self.text, True, self.color)
  90. surface.blit(self.box,self.pos,area=self.rect)
  91. def set_text(self, text, same_size):
  92. if same_size:
  93. TextItem.__init__(self, self.font, text, self.pos, None, self.color, self.text_size)
  94. else:
  95. TextItem.__init__(self, self.font, text, self.pos, self.pos2, self.color, self.text_size)
  96. class TouchObject(BaseItem):
  97. def __init__(self,pos,pos2):
  98. BaseItem.__init__(self,pos,pos2)
  99. self.active = False
  100. def is_pos_inside(self, pos):
  101. return self.rect_in_pos.collidepoint(pos)
  102. def set_active(self, active):
  103. self.active = active
  104. class TouchAndTextItem(TouchObject, TextItem):
  105. def __init__(self, font, text, pos, pos2, color,text_size):
  106. TextItem.__init__(self, font, text, pos, pos2, color,text_size)
  107. TouchObject.__init__(self,pos,self.pos2)
  108. def update(self):
  109. TextItem.update()
  110. def set_active(self, active):
  111. self.active = active
  112. if active:
  113. color = (0,150,255)
  114. else:
  115. color = (255,255,255)
  116. TextItem.__init__(self.font,self.text,self.pos,self.pos2,color,self.text_size)
  117. class Progressbar(TouchObject, TextItem):
  118. def __init__(self,font,text, pos, pos2, max,size, value_text):
  119. BaseItem.__init__(self, pos, pos2)
  120. logger.error(pos2)
  121. self.value = 0
  122. self.max = max
  123. self.back_color = (0,0,0,128)
  124. self.main_color = (0,150,255)
  125. self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
  126. self.surface.fill(self.back_color)
  127. self.value_text = value_text
  128. if value_text:
  129. self.text = TextItem(font,str(self.max),pos,None,(255,255,255),size)
  130. self.text.set_text(str(self.value),True)
  131. else:
  132. self.text = TextItem(font,text,pos,None,(255,255,255),size)
  133. self.text.pos = (self.pos[0] + self.size[0] / 2 - self.text.size[0] /2,self.text.pos[1])
  134. def update(self):
  135. pass
  136. def render(self, surface):
  137. surface.blit(self.surface, self.pos)
  138. self.text.render(surface)
  139. def set_value(self, value):
  140. if value != self.value:
  141. self.value = value
  142. if self.value_text:
  143. self.set_text(str(self.value))
  144. self.surface.fill(self.back_color)
  145. pos_pixel = value * self.size[0] / self.max
  146. rect = pygame.Rect(0,0,pos_pixel,self.size[1])
  147. self.surface.fill(self.main_color, rect)
  148. def get_pos_value(self, pos):
  149. x = pos[0] - self.pos[0]
  150. return x * self.max / self.size[0]
  151. def set_text(self, text):
  152. self.text.set_text(text , True)