screen_manager.py 4.9 KB

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  1. from .main_screen import MainScreen
  2. from .touch_manager import TouchManager
  3. from .screen_objects import ScreenObjectsManager
  4. from .tracklist import Tracklist
  5. import pygame
  6. import logging
  7. import mopidy
  8. import traceback
  9. logger = logging.getLogger(__name__)
  10. class ScreenManager():
  11. def __init__(self, size, core, backend):
  12. self.size = size
  13. self.core = core
  14. self.backend = backend
  15. self.fonts = {}
  16. self.current_screen = 1
  17. self.base_size = self.size[1] / 8
  18. self.fonts['dejavuserif'] = pygame.font.SysFont("dejavuserif", self.base_size)
  19. self.fonts['dejavusans'] = pygame.font.SysFont("dejavusans", self.base_size)
  20. try:
  21. self.screens = [MainScreen(size, self, "/home/ander", core,self.fonts),Tracklist(size,self.base_size,self)]
  22. except:
  23. traceback.print_exc()
  24. self.track = None
  25. self.touch_manager = TouchManager(size)
  26. self.screen_objects_manager = ScreenObjectsManager(self.base_size)
  27. x = self.screen_objects_manager.add_touch_object("pause_play",self.fonts['dejavusans']," ll",(0,0), None, (255,255,255))
  28. x = x + self.base_size / 2
  29. x = self.screen_objects_manager.add_touch_object("random",self.fonts['dejavuserif'],u"\u2928",(x,0),None,(255,255,255))
  30. x = x + self.base_size / 2
  31. x = self.screen_objects_manager.add_touch_object("repeat",self.fonts['dejavuserif'],u"\u27F21",(x,0),None,(255,255,255))
  32. x = x + self.base_size / 2
  33. x = self.screen_objects_manager.add_touch_object("mute",self.fonts['dejavusans'],"Mute",(x,0),None,(255,255,255))
  34. x = x + self.base_size / 2
  35. self.screen_objects_manager.add_progressbar("volume",self.fonts['dejavusans'],"100", (x,0), (self.size[0],self.base_size),100, True)
  36. self.screen_objects_manager.get_touch_object("volume").set_value(self.core.playback.volume.get())
  37. self.top_bar = pygame.Surface((self.size[0],self.base_size),pygame.SRCALPHA)
  38. self.top_bar.fill((0,0,0,128))
  39. self.playback_state_changed(mopidy.core.PlaybackState.STOPPED, self.core.playback.state.get())
  40. self.down_bar = pygame.Surface((self.size[0], self.base_size),pygame.SRCALPHA)
  41. self.down_bar.fill((0,0,0,128))
  42. x = self.screen_objects_manager.add_touch_object("menu_main",self.fonts['dejavusans'],"Main",(0,self.base_size*7),None,(255,255,255))
  43. def update(self):
  44. surface = pygame.Surface(self.size)
  45. self.screens[self.current_screen].update(surface)
  46. surface.blit(self.top_bar,(0,0))
  47. surface.blit(self.top_bar,(0,self.base_size*7))
  48. self.screen_objects_manager.render(surface)
  49. return surface
  50. def track_started(self, track):
  51. self.track = track
  52. self.screens[0].track_started(track.track)
  53. def event(self, event):
  54. touch_event = self.touch_manager.event(event)
  55. if touch_event is not None:
  56. if touch_event.type == TouchManager.click:
  57. objects = self.screen_objects_manager.get_touch_objects_in_pos(touch_event.current_pos)
  58. if objects is not None:
  59. for key in objects:
  60. if key == "volume":
  61. value = self.screen_objects_manager.get_touch_object(key).get_pos_value(touch_event.current_pos)
  62. self.backend.tell({'action':'volume','value':value})
  63. self.screen_objects_manager.get_touch_object(key).set_value(value)
  64. elif key == "pause_play":
  65. if self.core.playback.state.get() == mopidy.core.PlaybackState.PLAYING:
  66. self.core.playback.pause()
  67. logger.error("pausatzen")
  68. else:
  69. self.core.playback.play()
  70. logger.error("erreproduzitzen")
  71. elif key == "mute":
  72. mute = not self.core.playback.mute.get()
  73. self.backend.tell({'action':'mute','value':mute})
  74. elif key == "random":
  75. logger.error(self.core.tracklist.random)
  76. self.core.tracklist.random = not self.core.tracklist.random
  77. #self.backend.tell({'action':'random','value':random})
  78. self.screens[self.current_screen].touch_event(touch_event)
  79. def volume_changed(self, volume):
  80. self.screen_objects_manager.get_touch_object("volume").set_value(volume)
  81. def playback_state_changed(self, old_state, new_state):
  82. if new_state == mopidy.core.PlaybackState.PLAYING:
  83. self.screen_objects_manager.get_touch_object("pause_play").set_text(" ll",False)
  84. else:
  85. self.screen_objects_manager.get_touch_object("pause_play").set_text(u" \u25B8",True)
  86. def mute_changed(self, mute):
  87. self.touch_text_manager.get_touch_object("mute").set_active(mute)