screen_manager.py 7.1 KB

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  1. from .main_screen import MainScreen
  2. from .touch_manager import TouchManager
  3. from .screen_objects import *
  4. from .tracklist import Tracklist
  5. from .dynamic_background import DynamicBackground
  6. import pygame
  7. import logging
  8. import mopidy
  9. import traceback
  10. logger = logging.getLogger(__name__)
  11. class ScreenManager():
  12. def __init__(self, size, core, backend):
  13. self.size = size
  14. self.core = core
  15. self.backend = backend
  16. self.fonts = {}
  17. self.background = DynamicBackground()
  18. self.current_screen = 0
  19. self.base_size = self.size[1] / 8
  20. self.fonts['dejavuserif'] = pygame.font.SysFont("dejavuserif", self.base_size)
  21. self.fonts['dejavusans'] = pygame.font.SysFont("dejavusans", self.base_size)
  22. try:
  23. self.screens = [MainScreen(size, self, "/home/ander", core,self.fonts),Tracklist(size,self.base_size,self)]
  24. except:
  25. traceback.print_exc()
  26. self.track = None
  27. self.touch_manager = TouchManager(size)
  28. self.screen_objects_manager = ScreenObjectsManager()
  29. #Top bar
  30. self.top_bar = pygame.Surface((self.size[0], self.base_size),pygame.SRCALPHA)
  31. self.top_bar.fill((0, 0, 0, 128))
  32. #Play/pause
  33. button = TouchAndTextItem(self.fonts['dejavusans']," ll", (0, 0), None)
  34. self.screen_objects_manager.set_touch_object("pause_play", button)
  35. x = button.get_right_pos()
  36. #Random
  37. button = TouchAndTextItem(self.fonts['dejavuserif'],u"\u2928", (x, 0), None)
  38. self.screen_objects_manager.set_touch_object("random",button)
  39. x = button.get_right_pos()
  40. #Repeat
  41. button = TouchAndTextItem(self.fonts['dejavuserif'],u"\u27F21",(x,0),None)
  42. self.screen_objects_manager.set_touch_object("repeat",button)
  43. x = button.get_right_pos()
  44. #Mute
  45. button = TouchAndTextItem(self.fonts['dejavusans'],"Mute",(x,0),None)
  46. self.screen_objects_manager.set_touch_object("mute",button)
  47. x = button.get_right_pos()
  48. #Volume
  49. progress = Progressbar(self.fonts['dejavusans'], "100", (x, 0), (self.size[0]-x, self.base_size), 100, True)
  50. self.screen_objects_manager.set_touch_object("volume", progress)
  51. progress.set_value(self.core.playback.volume.get())
  52. self.playback_state_changed(mopidy.core.PlaybackState.STOPPED, self.core.playback.state.get())
  53. #Menu buttons
  54. #Main button
  55. button = TouchAndTextItem(self.fonts['dejavusans'],"Main",(0,self.base_size*7),None)
  56. self.screen_objects_manager.set_touch_object("menu_main", button)
  57. x = button.get_right_pos()
  58. #Tracklist button
  59. button = TouchAndTextItem(self.fonts['dejavusans'],"Tracklist",(x,self.base_size*7),None)
  60. self.screen_objects_manager.set_touch_object("menu_tracklist", button)
  61. #Down bar
  62. self.down_bar = pygame.Surface((self.size[0], self.base_size),pygame.SRCALPHA)
  63. self.down_bar.fill((0, 0, 0, 128))
  64. self.options_changed()
  65. def update(self):
  66. surface = pygame.Surface(self.size)
  67. self.background.draw_background(surface)
  68. self.screens[self.current_screen].update(surface)
  69. surface.blit(self.top_bar,(0,0))
  70. surface.blit(self.top_bar,(0,self.base_size*7))
  71. self.screen_objects_manager.render(surface)
  72. return surface
  73. def track_started(self, track):
  74. self.track = track
  75. self.screens[0].track_started(track.track)
  76. def event(self, event):
  77. touch_event = self.touch_manager.event(event)
  78. if touch_event is not None:
  79. if touch_event.type == TouchManager.click:
  80. objects = self.screen_objects_manager.get_touch_objects_in_pos(touch_event.current_pos)
  81. if objects is not None:
  82. for key in objects:
  83. if key == "volume":
  84. value = self.screen_objects_manager.get_touch_object(key).get_pos_value(touch_event.current_pos)
  85. self.backend.tell({'action':'volume','value':value})
  86. self.screen_objects_manager.get_touch_object(key).set_value(value)
  87. elif key == "pause_play":
  88. if self.core.playback.state.get() == mopidy.core.PlaybackState.PLAYING:
  89. self.core.playback.pause()
  90. logger.error("pausatzen")
  91. else:
  92. self.core.playback.play()
  93. logger.error("erreproduzitzen")
  94. elif key == "mute":
  95. mute = not self.core.playback.mute.get()
  96. self.core.playback.set_mute(mute)
  97. self.mute_changed(mute)
  98. elif key == "random":
  99. random = not self.core.tracklist.random.get()
  100. self.core.tracklist.set_random(random)
  101. self.options_changed()
  102. elif key == "repeat":
  103. self.change_repeat_single()
  104. elif key == "menu_main":
  105. self.current_screen = 0
  106. elif key == "menu_tracklist":
  107. self.current_screen = 1
  108. self.screens[self.current_screen].touch_event(touch_event)
  109. def volume_changed(self, volume):
  110. self.screen_objects_manager.get_touch_object("volume").set_value(volume)
  111. def playback_state_changed(self, old_state, new_state):
  112. if new_state == mopidy.core.PlaybackState.PLAYING:
  113. self.screen_objects_manager.get_touch_object("pause_play").set_text(" ll", True)
  114. else:
  115. self.screen_objects_manager.get_touch_object("pause_play").set_text(u" \u25B8",True)
  116. def mute_changed(self, mute):
  117. self.screen_objects_manager.get_touch_object("mute").set_active(mute)
  118. def tracklist_changed(self):
  119. self.screens[1].tracklist_changed()
  120. def options_changed(self):
  121. self.screen_objects_manager.get_touch_object("random").set_active(self.core.tracklist.random.get())
  122. repeat = self.core.tracklist.repeat.get()
  123. single = self.core.tracklist.single.get()
  124. repeat_button = self.screen_objects_manager.get_touch_object("repeat")
  125. repeat_button.set_active(repeat)
  126. if single:
  127. repeat_button.set_text(u"\u27F21", True)
  128. else:
  129. repeat_button.set_text(u"\u27F2", True)
  130. def change_repeat_single(self):
  131. repeat = self.core.tracklist.repeat.get()
  132. single = self.core.tracklist.single.get()
  133. if single:
  134. if repeat:
  135. repeat = False
  136. single = False
  137. else:
  138. repeat = True
  139. single = False
  140. else:
  141. if repeat:
  142. repeat = True
  143. single = True
  144. else:
  145. repeat = False
  146. single = True
  147. self.core.tracklist.set_repeat(repeat)
  148. self.core.tracklist.set_single(single)
  149. self.options_changed()